Ran some because our Star Wars d20 GM forgot his gaming stuff.
Did "Gygax house rules" and started the characters off at 3rd level; let them have pretty much the equipment they needed. Magic-User and Fighter went into the Tomb of Taramin located in the Greyhawk City graveyard. They encountered giant centipedes and smashed them in a door, but the fighter got bitten and nearly died. I ruled that the magic-user could save him (he asked if there was anything he could do) so I said "you can cut the wound to let the blood run clean then wash it out with wine..."
He did so and they took the treasure bags the centipedes had been crawling over - 1100 SP and left the 1100 CP behind.
A donation of 100sp to the temple got the wound cured, and they bought more equipment and spent the night in a good inn, after nearly getting pickpocketed by two whores as they ambled down Cheap Street (actually, the magic-user did get his pocket picked - but he kept a sack of rocks on his belt rather than coins!
The next morning they hired a cleric to adventure with them and returned to the tomb. The city watch's attitude was that anyone who went into the sepulcher and died - well, good riddance to the stupid. Anyone who lived and came out with treasure got a nice fat "tax" placed on them.
They went in and turned a group of skeletons "chasing" them down a hallway. The skeletons went in one direction, and the party the other once they realized the skeletons were just fleeing the holy symbol. Eventually they came to two iron doors that upon careful inspection had something etched on them. Fearing a magical trap (for the door did detect as magical) they turned around and went back the way they'd come, to try another route.
They were amazed when, near their entry point into the dungeon, they saw a skeleton hovering in mid-air! The fighter threw a pint of oil at it to burn it when turning failed; it seemed to engulf an area in front of the thing, but it quickly guttered out. The skeleton came forward. Feeling it to be an illusion the magic-user pressed himself against the wall to let the phantom slide past...and was immediately burned (but not stunned) by some horrible gelatinous mass! They fell back in the direction they'd come and kept hurling oil at it (getting pathetic amounts of damage). Finally the fighter threw another flask of oil and missed the 'cube, but hit the magic-user and at long last rolled 12 points of damage, enough to end the magic-user's life. The cube rolled over the magic-user and took the remaining round of damage itself, terminating it. So now the NPC cleric and PC fighter have the magic-user's burned, half-dissolved body, his share of the loot, and some gems that were on the skeleton in the 'cube.
Game wrapped there.
Friendly fire isn't. :p