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Non D&D Opengaming licensed rulesets

Started by GeekyBugle, June 26, 2019, 05:32:43 PM

Previous topic - Next topic

Lynn

Quote from: Simlasa;1094357Probably so, but I like D100 and it's what I prefer over learning some new system. I don't want to change the basic pre-7e mechanics, just open up the content to other interpretations of the original sources... see things explored that nu-Chaosium might not see as a good fit for the action-adventure game CoC has moved towards.

You can always play an older version. I came to the realization some time ago that it is better to view each 'version' of a game as a standalone game. Unlike most software, new cameras, cars and the like in a series, a new version in an RPG isnt necessarily benefiting from improvements. CoC 5 or 6 are both fine systems.

I have gotten CoC 7 and, while there are a number of differences that look really different at first, it really isn't that much different. Maybe the fiddly chase rules...
Lynn Fredricks
Entrepreneurial Hat Collector

Simlasa

Quote from: Lynn;1094390You can always play an older version. I came to the realization some time ago that it is better to view each 'version' of a game as a standalone game.
Yeah, I generally agree... but no new material will be published for the previous versions. And I did sense, in the earlier glimpses of 7e, an intent to move the feel of the game much further than the final result... and some of this is still present in the Keeper advice. I'm not saying any of is 'bad' just not what I want in the game. If I'm going to have to convert future content either way, then the stuff being put out for Trail of Cthulhu and Delta Green holds more interest.

trechriron

Also, those looking for Open Content for a near-COC system can check out the new Delta Green (it's quite snazzy). It is OGC based on Mongoose Legend.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Armchair Gamer

Quote from: GeekyBugle;1094348Only if you think licensing and community content programs can't be revoked. The OGL is forever, next year those same companies could say fuck the licensing and community content programs and close that door for future developers.

Or if you think that the only utility the OGL has is for retroclones or TPC for a game.

Quote from: jhkim;1094359A lot of companies had licensing programs prior to the OGL. The problem is that licensing could easily be revoked, which is why the OGL made such a big difference compared to licensing. Creators are much happier working on something that can continue to exist in some form, rather than being at the whim of the license creator.

 Compelling points. The community content programs are probably better for those who are fine playing in someone else's sandbox, while open content is probably better suited to providing a lingua franca for people who are more concerned with independence.

RPGPundit

Yeah, other than D&D's, the other most successful OGL is the variant for BRP.  Raiders of R'lyeh is another game that uses it.
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#80
Quote from: RPGPundit;1095275Yeah, other than D&D's, the other most successful OGL is the variant for BRP.  Raiders of R'lyeh is another game that uses it.

Raiders of R'lyeh hangs its hat on the Legend OGL, but its structure and most of its rules are lifted wholesale from Mythras, with just the right amount of rewording to get around copyright infringement. Nothing I can do about it of course, and it's 'above board' as things go, but disingenuous to claim that it bases itself on Legend when it's really Mythras (and the Mythras Firearms rules) that it's using. Had they come to use and said 'hey guys, here's what we're doing...', we would have listened and most likely asked for appropriate thanks and recognition. But we didn't get that common courtesy.

Pundit, I see you consulted on R'lyeh. I don't expect you to have known this is what the game's producers were doing, but if you are asked to consult on Legend OGL products in the future, do drop me a line and I can let you know if this is in danger of happening again. We got ripped off by the Sabre RPG, which did a very similar thing to Raiders of R'lyeh, but made the mistake of copying and pasting large chunks of Mythras into their manuscript without changing the text expression. We sorted that one out quite quickly and amicably, but it does mean that The Design Mechanism always checks closely to make sure it's IP and copyrights aren't being infringed.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com