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Niche Protection, that embarassing itch and You

Started by HinterWelt, March 24, 2008, 04:06:09 PM

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gleichman

Quote from: McrowI define nich protection as:



Now, if I misunderstood Gleichman's meaning of the term, I'm sorry for being a dick. If not I stand by my statements. :haw:


It is not the meaning I'm using.

Where is the quote from please?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Mcrow

Quote from: gleichmanSigh.

Which niche? Extreme, Medium or Soft?
I think he means all.

Which I can agree with.

Mcrow

Quote from: gleichmanIt is not the meaning I'm using.

Where is the quote from please?

I'm not quoting you, I'm using the qoute to highlight that it's mine.

gleichman

Quote from: McrowI think he means all.

Which I can agree with.

Does he?

From what I could tell he was saying it's impossible to do before (at least in specific games), and now he's saying one can do it no matter what?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Mcrow

Quote from: gleichmanDoes he?

From what I could tell he was saying it's impossible to do before (at least in specific games), and now he's saying one can do it no matter what?

I gues he needs to clarify. I thought that his previous statement was refering to niche protection in mechanics while this one appears to be refering to niche protection in role-playing. :confused:

Blackleaf

Quote from: gleichmanDoes he?

From what I could tell he was saying it's impossible to do before (at least in specific games), and now he's saying one can do it no matter what?

You're making it waaaaaaay more complicated than it needs to be.

Harry Potter -- they're all wizards.  But all different and interesting.

So you don't need to be doing a very different task compared to other players (going back to the mixed arms  Tank / Artillery / Infantry discussions) to have an interesting character or contribute to the group.

gleichman

Quote from: McrowI'm not quoting you, I'm using the qoute to highlight that it's mine.

I thought that might be the case, but wanted to be sure. If it came from a respected source, I might need to change to match that version and would be opposed to the concept.

"a given character type is unique" is where it doesn't match mine. I would replace it with "a given character type is advantaged in a desired way".
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Mcrow

Quote from: gleichman"a given character type is unique" is where it doesn't match mine. I would replace it with "a given character type is advantaged in a desired way".
picking nits, but sure that works.

gleichman

Quote from: McrowI gues he needs to clarify. I thought that his previous statement was refering to niche protection in mechanics while this one appears to be refering to niche protection in role-playing. :confused:

It seems exceedingly odd to me to be saying the all the characters in Robin Hood would be in the same niche, but then saying that it doesn't matter because they would all be different anyway.

Your mechanics/role-playing splits seems the only answer to that.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

gleichman

Quote from: Mcrowpicking nits, but sure that works.

It's far more than a nit from my point of view.

I can use class based systems one way, but couldn't the other. It's a difference that makes for a very serious difference in my eyes.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

gleichman

Quote from: StuartYou're making it waaaaaaay more complicated than it needs to be.

Harry Potter -- they're all wizards.  But all different and interesting.

Are you saying that in your limited version selection of D&D, they're all wizards and that the difference and interest would have to come out of how they are role-played?

And are you saying that's enough difference and interest?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Blackleaf

Quote from: gleichmanAre you saying that in your limited version selection of D&D, they're all wizards and that the difference and interest would have to come out of how they are role-played?

And are you saying that's enough difference and interest?

I don't think D&D would be an optimal selection for games based on those sources because it was designed around the idea of more "balanced parties".  But in general, yes, I'm suggesting if you have multiple players with characters from the same character class / niche it doesn't mean it's redundant as you can have all sorts of things about them that make them distinctive from one another -- including how they are role-played.

I don't think it's a requirement of designing a good RPG to approach the system as requiring a "functional group" and then split that up into slices with the idea that each player will have one of those slices.

gleichman

Quote from: StuartI don't think it's a requirement of designing a good RPG to approach the system as requiring a "functional group" and then split that up into slices with the idea that each player will have one of those slices.

Do you believe that niche protection is inseparable from "functional group"?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Blackleaf

Quote from: gleichmanDo you believe that niche protection is inseparable from "functional group"?

No.