SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

New WFRP?

Started by RPGPundit, September 26, 2017, 03:53:13 AM

Previous topic - Next topic

Dr. Ink'n'stain

I would not mind if they did a Lustria -themed setting book, or a Mordheim one.
Castle Ink\'n\'Stain < Delusions of Grandeur

Armchair Gamer

Quote from: Ulairi;995955I wonder if the setting will be pre-Age of Sigmar or will it be rules/feel of 1E but in the Age of Sigmar setting. Anybody know how tight GW is with making sure all of their games are in line storyline wise?

  I believe they've said there will be two games--one 'classic' WFRP era, one in the Age of Sigmar setting.

tenbones

I'm actually pretty excited. I never had the chance to delve into WFRP the way I wanted to. Too many other games to play - and the shadow D&D cast was long and powerful on us.

So yeah! this looks like a good time to jump on, especially since the consensus is that 1e/2e was the sweet spot.

Delete_me

Quote from: sureshot;995967Tactics such as flanking work. The issue is ranged weapons. It just seems weird to tell someone specializing in ranged weapons to get into melee range to hit better. Why even bother using a ranged weapon. As for the above example about avoiding combat. In Warhamner sometimes it's better to run and hide.

Oh yeah... ranged weapons. Forgot about that! 40K dealt with it through stupid amounts of modifiers based on full auto and whatnot, but the whiff factor was darn near impossible to get around in WFRP.

The Exploited.

Quote from: Dr. Ink'n'stain;995968I would not mind if they did a Lustria -themed setting book, or a Mordheim one.

Badly needed I think!!
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

crkrueger

It will be pre-Storm of Chaos so less spiky bitz and buster swords and more Enemy Within.  It will give C7 a chance to flex those CoC muscles.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

TrippyHippy

Quote from: sureshot;995965Well fuck you too then.

 If your not interested in hearing what someone else has to say. Don't waste my time or other poster's time.
I already listened and responded in kind to what you had to say. If you don't want to hear any responses to what you've got to say, don't put them in a public forum, fuckwit.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Abraxus

Whatever they do the career system needs to remain. Its one of my favorite aspects of the rpg. I always liked thst once a Slayer became a Demonslayer their was no other career exit beyond certain death.

RPGPundit

Well, what I'm hearing here certainly sounds promising.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Larsdangly

Great game, but why should I be interested in a new edition? A shit ton of good stuff got published for 2E, I must own a 1.5-2 linear feet of book shelf space of these books, and it is not hard to find if you didn't get them the first time around. I just don't see why there is a demand.

If someone did redo it, one thing I would not mind seeing changed is the way the Strength stat works. Because of the way they bounded the scales, huge enormously powerful beings are not that different from a strong person. And there is that super weird thing they do where big powerful creatures are given large numbers of attacks rather than a normal number of very damaging attacks. I'm sure a super-fan could explain to me why this is clever, but the reality is its just one of those goofy, dumb rules that got proposed years and years ago and they are too proud to fix.

Longshadow

I already own 1st and 2nd editions. They will need to do something much more interesting than reprint the line with some new tweaks to get me to invest in a whole new line.

Motorskills

I have great faith in C7, they have been pumping out quality product after quality product.

There's not much to change in the world-building, although focussing on down-n-dirty would be my recommendation.
A formal divorce from the battlefield magic system is probably a must.

Mechanics-wise: get the career development stream-lined. Make magic small but interesting.
Maybe steal the racial advances concept from SotDL.
I'd like to see some version of Sanity from CoC. The Bonds concept from Delta Green would be cool too.


I have no problem with characters have low percentiles for combat - that's important!
This is not your Monday night D&D game with critical hits and the occasional miss.
This is WFRP where taking any kind of hit is a bad day in the office. Combat as war, not combat as sport. Don't get hit in the first place, use every advantage you can find to improve your chance of winning the fight before it even starts.
"Gosh it's so interesting (profoundly unsurprising) how men with all these opinions about women's differentiation between sexual misconduct, assault and rape reveal themselves to be utterly tone deaf and as a result, systemically part of the problem." - Minnie Driver, December 2017

" Using the phrase "virtue signalling" is \'I\'m a sociopath\' signalling ". J Wright, July 2018

AsenRG

Quote from: ChristopherKubasik;995954My group played WHFRP 1e just last night. It's a blast as is. (I've always had a helluva time every time I've played.)

I think the early-character whiff factor can be mitigated by having PCs do unexpected and out-of-the-box ideas with their more solid skills that don't involve direct confrontation. It also provokes fear and drives PC to drive the story that's unfolding in unexpected ways.

Last night, when a young student of magic who has gone made with his research showed up with eight corpses he raised from the dead, we ran. We hid in a lodge house (it's the middle of the night in a big city), bolted the doors behind us. We alerted folks living in the building that everyone is in danger and to arm themselves.

We paused there, and can't wait to pick it up next week. We have no idea what we'll be doing next -- because if anyone dies the student's army grows stronger.

If we had simply lined up for a fight I would have, frankly, been disappointed. The fact that our best bet is not going toe-to-toe but frantically coming up with something smarter is one of the strengths of the game in my view.
If you're in a city and the doors are bolted, I guess it's time to shower the dead and the necromancer with roof-tiles;)?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

christopherkubasik

Quote from: AsenRG;996641If you're in a city and the doors are bolted, I guess it's time to shower the dead and the necromancer with roof-tiles;)?

Well, we've sealed ourselves in the building where he lives and have found his apartment. There are books. In Latin. My character is the only one who speaks Latin.

We're hoping we find something useful in the books.

We'll see how my roll goes.

AmazingOnionMan

I might be slightly biased, but if they crumpled the licence into an aerodynamically sound projectile and chucked it at The Design Mechanism, I'd be more stoked.
WFRP is one of my top3 favorite games, it somehow works despite all its glaring flaws, and the setting is (was) second to none. But I already have enough Warhammer to fill both a bookshelf and a hard drive, I'm not sure if I need more. Still, if they manage to refire it and fix it up in process, that's a huge win for the gaming community.