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Looking for detailed terrain rules…

Started by briansommers, March 20, 2023, 12:44:34 PM

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briansommers

Any rule system that would really zoom in on terrain types?

Like grass but in different heights etc... and others as well.


GeekyBugle

Quote from: briansommers on March 20, 2023, 12:44:34 PM
Any rule system that would really zoom in on terrain types?

Like grass but in different heights etc... and others as well.

You're looking for a wargame, at least I can't remember a single RPG with that kind of detail.

ATM I can't remember a free system to recommend but the GrimDark Future is free here https://www.onepagerules.com/games/grimdark-future

I'm not 100% sure it has all the rules and the complete book isn't free $5 US https://www.drivethrurpg.com/product/318974/Grimdark-Future--Full-Rulebook
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Wtrmute

Can't say I did, except for perhaps Dave Arneson's 1979 Adventures in Fantasy which had some options for random terrain generation; but those rules don't go into detail about the height of grass or anything of the sort; they generate square blocks, sixty feet on a side, of clear/hilly/forested/hilly forested/mountainious terrain, possibly crossed by a stream or a river.

Alternately, I've seen so-called hex flowers (popularised by Goblin's Henchman) which might — perhaps with some adaptation — fit your needs: for example this one or this one.

David Johansen

Gamemaster Law for Rolemaster Standard System has a big discussion of terrain on a campaign map level.  I'm pretty sure it's originally from Campaign Law.  War Law covers terrain types in some detail but it's basically a chart heavy hex and counter game.  I think Heavy Gear had some terrain discussion because it was as much a tactical wargame as it was a roleplaying game.  Traveller 5 has some world mapping terrain discussion.  I've got some campaign level terrain notes for The Arcane Confabulation but largely dealing with utility stuff like population support and resources.
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