Sometimes, awesome things come in from left field. In this case, Modiphius Entertainment announcing a new edition of Mutant Chronicles:
http://www.modiphius.com/mutant-chronicles.html (http://www.modiphius.com/mutant-chronicles.html)
As this is the awesomest game in the universe, I thought it might be of interest.
And if I come off as a shill, I don't care.
This is just pure joyous glee over the resurrection of one of my favorite games.
And it just so happens that a new Warzone is counting down as well:
http://warzonegame.com/warzone-resurrection/
I am very excited!
I just hope its well designed.
If it is, I'll be looking forward to it.
I'm not happy.
To me, "Mutant Cronicles" was once nothing but a killing blow to an rpg that i used to like, named "Mutant".
It was originally concived as "Mutant Space", but ended up ... as far as i see it, without any actual mutants, that once made the original game interesting.
Necromutants?
Oh, those rank(indeed) and-file zombies are not mutants in my book.
... And even if they were, they seem quite alone.
Well, the game Mutant has since resurfaced, in a kind of remake, so perhaps i shouldn't hold a grudge ... but i kind of still do.
Woot!!! Thank you for this great news.
Catelf, tell us more about this Mutant Space. Any links?
Quote from: Catelf;626525I'm not happy.
Shush! You won't bring me down;)
One thing;
Mutantkrönikarne has a much better ring to it than boring old
Mutant. You can't disagree there.
But I remember MC caught some flak from the Mutant-fans back in the days. I didn't care much as I was never a fan of talking bears and whatnot.
MC however, hit me like a cyberfist.
Did Mutant Space ever get off the ground?
I have only seen one convention-scenario of it, I don't remember the details, but it was set in a mining facility in the asteroids, owned by Capitol and run over by Semai-heretics. I think...oh, and zombies in the mines.
From my memory, it was basicly a less fleshed out version of what would be Mutant Chronicles.
Quote from: Spinachcat;626535Woot!!! Thank you for this great news.
Catelf, tell us more about this Mutant Space. Any links?
Sorry, no links that i know of, but there may exist, though, i have no idea.
In many respects it was like Mutant Cronicles as you know it, but since it was an extension of the game Mutant at the time, there could be a few differences:
Really, the original Mutant had already gotten partially killed off when a new version of it once were presented, that was more like CyberPunk, really, where the earlier was an post-apocalyptic world where other animals than humans had rose to intelligence and civilization. Those animals (that ind ficrion now is referred to as "Anthros" instead) was the Mutants of that rpg, mainly.
But, first the rpg shifted into some kind of Cyberpunk instead, almost removing all the original Mutants, except for humans with psi-powers.
And to this, "Mutant Space" was added.
In a way, Mutant Space was a kind of a cross between Mutant, and a horrorgame released by the same company, a horrorgame called KULT.
Quote from: baragei;626537Shush! You won't bring me down;)
One thing; Mutantkrönikarne has a much better ring to it than boring old
Mutant. You can't disagree there.
But I remember MC caught some flak from the Mutant-fans back in the days. I didn't care much as I was never a fan of talking bears and whatnot.
MC however, hit me like a cyberfist.
I'll try not to bring you down :)
I agree that "Mutant Cronicles" is a stunning name.
... If they only had kept the original mutants throughout ...
The "talking bears", paranoid Rubbits(wellarmed, paranoid rabbits ... ), and robots with AI's that might contradict what they were built for ... but mainly the civilized bears, cats, wolves, ravens and whatnot was what made me like the game originally.
... Sad to say, i never got anyone to play it with me ... but perhaps that was for the best.
Quote from: baragei;626545Did Mutant Space ever get off the ground?
I have only seen one convention-scenario of it, I don't remember the details, but it was set in a mining facility in the asteroids, owned by Capitol and run over by Semai-heretics. I think...oh, and zombies in the mines.
From my memory, it was basicly a less fleshed out version of what would be Mutant Chronicles.
It was released at least as an expansion(i think, rather than a stand-alone) to Mutant in Sweden (Mutant Rymd), a full box though, but you are correct, it was "basicly a less fleshed out version of what would be Mutant Chronicles".
And in a way it did get off the ground, but after the namechange and the fleshing out .. to Mutant cronicles.
Hi there, we'll be unveiling news over the coming weeks, we've been working on adding some more depth to the storyline, answering unanswered questions and giving it a nice spit and polish. If you're a fan of the past there's plenty to keep you happy, there's some nice new tweaks that really add what should have been there in the beginning, and much more.
We're chatting about it on our forum http://www.modiphius.com/forum.html#/mutant-chronicles-rpg/
and Facebook
https://www.facebook.com/MutantChroniclesRPG
but I'll be dropping by here so will answer questions when I can!
Yawn. Call me when Kult gets a reprint or a new edition. ;)
Quote from: ChrisBirch;626583Hi there, we'll be unveiling news over the coming weeks, we've been working on adding some more depth to the storyline, answering unanswered questions and giving it a nice spit and polish. If you're a fan of the past there's plenty to keep you happy, there's some nice new tweaks that really add what should have been there in the beginning, and much more.
We're chatting about it on our forum http://www.modiphius.com/forum.html#/mutant-chronicles-rpg/
and Facebook
https://www.facebook.com/MutantChroniclesRPG
but I'll be dropping by here so will answer questions when I can!
I'm not fond of registering in another place just to add things to the discussion, and i certainly doesn't have Facebook, so i'll put (some) comments here instead.
As a matter of fact, i DO have good things to say about Mutant Cronicles as well.
In the forum you gave a link to, there are currently 3 Topics:
Experiences with 'Cronicles, Hopes and wants for the new edition, and What was good and/or bad with The first and second editions.
I'll give my contribution to the last two here:
There is a clear risk that bringing back anthros from the original Mutant is too much to ask for, but do remember, that anthros do not have to be a joke, as the Original Mutant's approach ... and the "New" ... was.
Neither do they have to be un-civilized beasts, like the original Beastmen in WH & WH40K.
That is something that manga and anime should have proven by now.
So, if i would ask for anything, how farfetched it may seem, it is:
Let there be anthro-style mutants on the Corporate's sides.
(Bring back the "real" Mutants.)
Something i liked with 'Cronicles, though, was that some of the demons was ripped from KULT, although, they got ... adapted to their new roles in perhaps awkward ways.
I remember using a "Nefarit" in my own rpg-tweak once, to cause a fleeing group of adventurers who was fleeng from it, to really flee towards it, and its ... soldiers.
This was an ability taken from The Citadel, but it was probably originally a rememberance of how some of those beings in KULT could change the reality (or at least the seeming reality).
I liked how the each Corporation's soldiers really were different-looking (often due to different shoulder pads) from one another.
I did not like the blatant attempt to try to compete with GW at that time, it seemed a bit too much of a copy somtimes, despite the obvious differences.
... But right now, i don't care about GW, they have messed it up 3 too many times for me.
Just, ... go with your own feelings, do your thing, copying or not.
Thanks for the response, don't worry I'm happy to discuss here and as plenty of people don't like signing up for yet another forum
I do agree the corps need to be quite different, and we are looking at how we involve the theme of mutation a lot more within the story, I don't think you'll be disappointed, now anthros - that's quite a change, but it might be you could find them evolving (or as a result of escaped old experiments) on what's left of earth? Who knows!
Quote from: ChrisBirch;626763Thanks for the response, don't worry I'm happy to discuss here and as plenty of people don't like signing up for yet another forum
I do agree the corps need to be quite different, and we are looking at how we involve the theme of mutation a lot more within the story, I don't think you'll be disappointed, now anthros - that's quite a change, but it might be you could find them evolving (or as a result of escaped old experiments) on what's left of earth? Who knows!
Well, the more common definition of mutants in sci-fi is really uncontrolled deformations, more akin to Resident Evil, than the controlled animal mutations of TMNT and the likes ...
So i won't blame you if you go for that kind of route instead, it is at least more "mutant" over it than the enhanced zombies known as "necromutants" used to be.
The interesting point there though, is that if one goes too much into "Demonic mutations", one may fast get into the area of Warhammer's Chaos Spawn and similar, and i'm not sure if that is a good idea.
"Tailor-made mutations", though, be they demonic, necrotic, or biological(the latest may be used by the corporations), could be far more interesting though.
... But that's just an idea i got.
EDIT:
I saw in the replies in the linked discussion-forum, that it was a few opposing opinions, and i thought i'd comment on one of them:
Cybertroninc.
A few wants to keep it, but MikaelBergström, an autourity in the area, wanted them ditched, "because they didn't fit in" .. and i wonder "how did they not fit in"?
I thought they fit in well ...
JakeBernstein said instead that he wanted to have it explained how Cybertronic worked, and i think that is a far better idea.
Something important here, is that it is impossible to please everyone, so do not get too hooked up on that ... and that includes my wants.
I aim to keep some fairly unbiased opinions seperate from my wants, though.
There are instances of flavour-text in MC 1/2 that implies horrible mutations striking both the low- and highborn, branding the unfortunates as heretics.
The designers seem to have overlooked that little detail in the game itelf, though.. They did put in necrotech and corruption, but little mutation.
And Catelf; if you want your wubbits in MC, have you seen this (http://greywolf.critter.net/sinaimc.htm)?
Quote from: baragei;626800There are instances of flavour-text in MC 1/2 that implies horrible mutations striking both the low- and highborn, branding the unfortunates as heretics.
The designers seem to have overlooked that little detail in the game itelf, though.. They did put in necrotech and corruption, but little mutation.
And Catelf; if you want your wubbits in MC, have you seen this (http://greywolf.critter.net/sinaimc.htm)?
Um, i don't think that wubbits specifically would suit in Mutant Cronicles, since they were a distinct part of the "this is just for fun"-air that the Original Mutant had ...
The link seems interesting though ...
And what you pointed out about the flavortext is really interesting.
Quote from: baragei;626800There are instances of flavour-text in MC 1/2 that implies horrible mutations striking both the low- and highborn, branding the unfortunates as heretics.
The designers seem to have overlooked that little detail in the game itelf, though.. They did put in necrotech and corruption, but little mutation.
And Catelf; if you want your wubbits in MC, have you seen this (http://greywolf.critter.net/sinaimc.htm)?
Exactly I think the mutations appearing is a great story, plus what's left on earth so I think that's a line we'll be exploring since I think 'mutant' or 'mutation' is one of the important themes of MC
Quote from: ChrisBirch;626832Exactly I think the mutations appearing is a great story, plus what's left on earth so I think that's a line we'll be exploring since I think 'mutant' or 'mutation' is one of the important themes of MC
That is great!
Even if there is not any anthros, i'm happy that someone finally adds mutants to Mutant Cronicles.
I used to mockingly call it "Graveyard Cronicles", since there were undead instead of mutants in it.
As a setting in itself (without the name) i thought it was ... ok, not bad.
It did seem to promise a little more than it kept, though ...
It is like ... the two cardgames, Warzone and Dark Eden, was far more complete.
Same with the Boardgames: The Citadel and The Clansmen.
They also felt more like they kept what they promised, while MC itself ... sadly did not.
That is mainly my opinion, though.
Quote from: Catelf;626835That is great!
Even if there is not any anthros, i'm happy that someone finally adds mutants to Mutant Cronicles.
I used to mockingly call it "Graveyard Cronicles", since there were undead instead of mutants in it.
As a setting in itself (without the name) i thought it was ... ok, not bad.
It did seem to promise a little more than it kept, though ...
It is like ... the two cardgames, Warzone and Dark Eden, was far more complete.
Same with the Boardgames: The Citadel and The Clansmen.
They also felt more like they kept what they promised, while MC itself ... sadly did not.
That is mainly my opinion, though.
We'll be do it sensitive to the storyline, in essence, adding the 'mutation' theme to the deeper background story we are creating, and bringing it out in the campaigns and adventures.
This is cool news!
It had mutants, Necromutants!
Quote from: Silverlion;629382It had mutants, Necromutants!
hell yeah!
Quote from: Silverlion;629382It had mutants, Necromutants!
That is not "mutants", that is glorified zombie-soldiers.
no no no
The zombie legionaires are the dead ones.
Necromutants are still alive, they've just been improved and had their operating system simplified.
Quote from: David Johansen;629442no no no
The zombie legionaires are the dead ones.
Necromutants are still alive, they've just been improved and had their operating system simplified.
and there are the mutations appearing within the general populace, we aim to have a stronger mutation theme that makes sense with the background story and really bringing it out from hints and clues in the original story
Quote from: David Johansen;629442no no no
The zombie legionaires are the dead ones.
Necromutants are still alive, they've just been improved and had their operating system simplified.
The name "Mutant Cronicles" implies a strong theme of mutants and/or mutation. Not just "technically not dead-yet" soldiers with dead technology?!! (Necrobionics), who thereby isn't even mutants but really some kind of "necro-borgs".
The theme of mutants should be far stronger than that .... but the first and second edition did not have that, those editions would be more truthful being called "Necro-demon Cronicles".
Quote from: ChrisBirch;629475and there are the mutations appearing within the general populace, we aim to have a stronger mutation theme that makes sense with the background story and really bringing it out from hints and clues in the original story
That is why i'm looking looking forward to this, the third edition, perhaps the first version to really deserve the name MUTANT CRONICLES.
Quote from: Catelf;629561The name "Mutant Cronicles" implies a strong theme of mutants and/or mutation. Not just "technically not dead-yet" soldiers with dead technology?!! (Necrobionics), who thereby isn't even mutants but really some kind of "necro-borgs".
The theme of mutants should be far stronger than that .... but the first and second edition did not have that, those editions would be more truthful being called "Necro-demon Cronicles".
That is why i'm looking looking forward to this, the third edition, perhaps the first version to really deserve the name MUTANT CRONICLES.
While I somewhat agree with you on this(although I suspect on a lesser scale), I think the 2nd.edition totally deserved it's name.
Because it still is 14 different kinds of wholesome gaming fun, regardless of it's lack of actual mutants and frequent needs of winging it.
Quote from: David Johansen;629442no no no
The zombie legionaires are the dead ones.
Necromutants are still alive, they've just been improved and had their operating system simplified.
Indeed. Well said, this isn't Gamma World. Its a world where mutations is nasty bad stuff, that makes you corrupted and malign.
Quote from: Silverlion;629691Indeed. Well said, this isn't Gamma World. Its a world where mutations is nasty bad stuff, that makes you corrupted and malign.
Exactly - there won't be any talking badgers and rabbits, it's terrifying changes going on at all levels of society - here and there, but of worrying to the powers in control.
Quote from: Silverlion;629691Its a world where mutations is nasty bad stuff, that makes you corrupted and malign.
Yes, but the first and second editions did not even have that!
... At least not the first edition, that's for certain.
.... I do not question wether it was as playable and entertaining as any other rpg at that time, because it was.
I just say, that it lacked the very thing that was in its name:
Mutants.
Sure, there were no "nice" mutations, but the thing is, there were NO MUTATIONS!
And, as said, the "necromutants" do not count, because they had NecroBionics, not Mutations.
... I assume they may have both in the 3'rd edition.
Necromutations and/or Demonmutations ... or simple, yet gruesome erratic mutations.
Nah, the Necromutants are also mutated. Accelerated degeneration through dark symetry radiation.
Still, mutations should range from the small and concealable to the large and disgusting. Tumors and tentacles and clawed nails and thick body hair but also tumors with faces and tumors with eyes, gashes like lips that suck and whistle, hair like barbs and needles and hair that waves with a life of its own. There should be stigmata that bleed no fluid ever seen in the human body and flesh so soft and pliant it can be spread thin like butter. Bones with barbs that grow into horns and ridges, scales like cog wheels that unlock fleshly orifaces, dripping glands that give off sweet nectar that destroys the will and unnatural blood thick and trenchant that slows the passage of time itself.
And of course whatever gland it is that gives people living on mars a Paul Bonner musculature.
Quote from: David Johansen;629753Nah, the Necromutants are also mutated. Accelerated degeneration through dark symetry radiation.
Still, mutations should range from the small and concealable to the large and disgusting. Tumors and tentacles and clawed nails and thick body hair but also tumors with faces and tumors with eyes, gashes like lips that suck and whistle, hair like barbs and needles and hair that waves with a life of its own. There should be stigmata that bleed no fluid ever seen in the human body and flesh so soft and pliant it can be spread thin like butter. Bones with barbs that grow into horns and ridges, scales like cog wheels that unlock fleshly orifaces, dripping glands that give off sweet nectar that destroys the will and unnatural blood thick and trenchant that slows the passage of time itself.
And of course whatever gland it is that gives people living on mars a Paul Bonner musculature.
If only you were writing it :D
As an aside, how do we know necrobionics don't cause base DNA changes?
heh...I probably would if they asked you know? I'm terribly fond of Mutant Chronicles...but it would be a bit of a deal with the devil as I tend to put my own spin on things and have little understanding or concern with what is popular or even marketable.
I did take a stab at a rules re-write a couple years back.
Quote from: Silverlion;629762If only you were writing it :D
As an aside, how do we know necrobionics don't cause base DNA changes?
Well, I've always assumed that they simply caused a hyperactive reaction in the Bonner gland, causing increased Bonneresterone production resulting in the ever increasing musculature and hunchbacked issue. Surely death is a mercy for the poor things.
Quote from: David Johansen;629753And of course whatever gland it is that gives people living on mars a Paul Bonner musculature.
Haha that's exactly what I'm thinking off!
Seriously though, yes we're thinking of some much darker, interesting mutations and how they might affect players or other characters
Quote from: ChrisBirch;629699Exactly - there won't be any talking badgers and rabbits, it's terrifying changes going on at all levels of society - here and there, but of worrying to the powers in control.
Good. The last thing we need is a second-rate Gamma World ripoff.
RPGPundit
Quote from: RPGPundit;630144Good. The last thing we need is a second-rate Gamma World ripoff.
RPGPundit
Oh exactly, Gamma World is fun for that particular kind of gonzo apocalypse, but Mutant Chronicles has a dark serious tone underlying the techno fantasy
We announced the new logo and details of the release plan this week
www.mutantchroniclesrpg.com (http://www.mutantchroniclesrpg.com)
Quote from: ChrisBirch;630168Oh exactly, Gamma World is fun for that particular kind of gonzo apocalypse, but Mutant Chronicles has a dark serious tone underlying the techno fantasy
From what I have seen,
Mutant Chronicles is just a GrimDark version of
Gamma World. Yawn.
Quote from: jeff37923;638978From what I have seen, Mutant Chronicles is just a GrimDark version of Gamma World. Yawn.
It's not survivors after an ancient apocalypse though, it's corporate conspiracy, battlefronts holding against the dark legion intent on bringing humanity down from inside and out, it's troubleshooting across the solar system with technology reverted to dieselpunk levels and an ancient millenia old mystery...
Quote from: ChrisBirch;638979It's not survivors after an ancient apocalypse though, it's corporate conspiracy, battlefronts holding against the dark legion intent on bringing humanity down from inside and out, it's troubleshooting across the solar system with technology reverted to dieselpunk levels and an ancient millenia old mystery...
That sounds like a wonderful marketting spiel, but what does it mean in terms of a game?
Quote from: jeff37923;638978From what I have seen, Mutant Chronicles is just a GrimDark version of Gamma World. Yawn.
I don't know what you've seen, but I'm pretty sure it wasn't Mutant Chronicles..
Quote from: jeff37923;638981That sounds like a wonderful marketting spiel, but what does it mean in terms of a game?
- it's corporate conspiracy - lots of adventures with a heavy investigative feel
- battlefronts holding against the dark legion intent on bringing humanity down from inside and out - quick and dirty rules for fast fun combat and conversion rules to the Warzone skirmish system
- it's troubleshooting across the solar system with technology reverted to dieselpunk levels - space ship combat, flyers and exploration of the solar system again with a fast and furious system
- and an ancient millenia old mystery - well that you'll have to find out
Quote from: ChrisBirch;639006- it's corporate conspiracy - lots of adventures with a heavy investigative feel
- battlefronts holding against the dark legion intent on bringing humanity down from inside and out - quick and dirty rules for fast fun combat and conversion rules to the Warzone skirmish system
- it's troubleshooting across the solar system with technology reverted to dieselpunk levels - space ship combat, flyers and exploration of the solar system again with a fast and furious system
- and an ancient millenia old mystery - well that you'll have to find out
You are still using marketting terminology without providing much information.
(http://cdn.memegenerator.net/instances/400x/23371809.jpg)
What are you after?
The original ran of the swedish d20 BRP-clone(of DoD and Mutant-fame), making it a relatively straight forward game mechanically, and with gritty and detailed combat.
The new one will still use the d20, and I guess(and hope) stay close to the original system which was good, if somewhat underdeveloped. MC always had a close relationship with the skirmishes of Warzone, and it looks like they'll continue this.
The setting was Luna City, a megacity covering most of our future moon, circling an exploited and destroyed, but not quite dead Earth.
Humanity had spread to terraformed planets throughout the solar system(Mercury, Venus, Mars, the asteroid belt - there's some handwavy physics at work here..), and the various megacorps rules Luna City and have laid claim to their own planets.
A long time ago, the Dark Symmetry was unleashed into our universe, bringing demons of war, pestilence, madness and worse, almost bringing an end to humanity.
it also warped and corrupted the advanced thinking machines of mankind, rendering our technology unusable, or worse, traitorous.
The Brotherhood arose, uniting and leading humanity in defence against the Dark Legion and it's demons, mutants and undead warriors.
The Dark Legion was defeated, driven back and sealed away.
The Brotherhood forbade spacetravel beyond the asteroid belts, and the use of advanced technology to prevent the Dark Legion from returning.
During the long years since then, the Brotherhood has become the new religion, preaching the power and wisdom of the Light, the megacorps have grown bold, the corporate wars rages across vast battlefields and dark backalleys, scientists experiment with forbidden technology, and the dead won't stay in their graves..
Enter the PC's...
Quote from: baragei;639036What are you after?
The original ran of the swedish d20 BRP-clone(of DoD and Mutant-fame), making it a relatively straight forward game mechanically, and with gritty and detailed combat.
The new one will still use the d20, and I guess(and hope) stay close to the original system which was good, if somewhat underdeveloped. MC always had a close relationship with the skirmishes of Warzone, and it looks like they'll continue this.
The setting was Luna City, a megacity covering most of our future moon, circling an exploited and destroyed, but not quite dead Earth.
Humanity had spread to terraformed planets throughout the solar system(Mercury, Venus, Mars, the asteroid belt - there's some handwavy physics at work here..), and the various megacorps rules Luna City and have laid claim to their own planets.
A long time ago, the Dark Symmetry was unleashed into our universe, bringing demons of war, pestilence, madness and worse, almost bringing an end to humanity.
it also warped and corrupted the advanced thinking machines of mankind, rendering our technology unusable, or worse, traitorous.
The Brotherhood arose, uniting and leading humanity in defence against the Dark Legion and it's demons, mutants and undead warriors.
The Dark Legion was defeated, driven back and sealed away.
The Brotherhood forbade spacetravel beyond the asteroid belts, and the use of advanced technology to prevent the Dark Legion from returning.
During the long years since then, the Brotherhood has become the new religion, preaching the power and wisdom of the Light, the megacorps have grown bold, the corporate wars rages across vast battlefields and dark backalleys, scientists experiment with forbidden technology, and the dead won't stay in their graves..
Enter the PC's...
what he said...AND
- We're also letting PC's play during the early outbreak of the Dark Symmetry, when technology crashed and sent humanity back to a diesel punk era. A lot more cults and investigation, corporate conspiracies and exploration.
- You can play also several hundred years later as the second Dark Legion war happens allowing loads of combat orientated missions as much as the investigative and social conflict between corporations
- The game will play a lot more fast and furious and likely have a LITE mode and ADVANCED mode to add more crunch where it's needed. The idea is to make it actually feel like you are playing in this epic techno fantasy than getting bogged down in the detail.
- new systems: space travel, ageing equipment, running a company, fighting a fleet battle, or a mass land battle as a commander and other leaders, conversions to Warzone for skirmish gameplay, social conflict on the corporate ladder and more
Quote from: ChrisBirch;639070- The game will play a lot more fast and furious and likely have a LITE mode and ADVANCED mode to add more crunch where it's needed. The idea is to make it actually feel like you are playing in this epic techno fantasy than getting bogged down in the detail.
Can you go into more detail here?
Are we talking coreBRP-lite with the option of going into Phoenix Command-insanity?
I'd much rather prefer a strong and solid core of medium complexity, allowing me to remove, add and tweak it to my tastes.
I'd rather avoid the extra work of converting it.
Quote from: baragei;639074Can you go into more detail here?
Are we talking coreBRP-lite with the option of going into Phoenix Command-insanity?
I'd much rather prefer a strong and solid core of medium complexity, allowing me to remove, add and tweak it to my tastes.
I'd rather avoid the extra work of converting it.
It's in development now, but in essence we're looking at the best of 2nd edition combined with some new systems or ideas. Really the 'Advanced' mode is comparable to the old game but more refined whilst the LITE is just very stripped back as the introductory version for new players to learn their way through
Sounds interesting, now that I can understand what its deal is...
This comedy bit is dead on Mutant Chronicles.
http://www.youtube.com/watch?v=ct2AWh-nKSk
Quote from: ChrisBirch;639087Really the 'Advanced' mode is comparable to the old game but more refined whilst the LITE is just very stripped back as the introductory version for new players to learn their way through
I can't possibly be that old! Are new players unable to figure out "roll under your skill on d20"?
I guess I'll be needing a lawn now...
Quote from: David Johansen;639305This comedy bit is dead on Mutant Chronicles.
http://www.youtube.com/watch?v=ct2AWh-nKSk
Awesome:D
Never played Mutant Chronicles but I do like the movie. I appreciate the film isn't really canonical but it was pretty cool done with a lot of visual flair and an awesome final combat. If there is a new rules lite version coming out I might be tempted to give it a shot.
Quote from: baragei;639465I can't possibly be that old! Are new players unable to figure out "roll under your skill on d20"?
I guess I'll be needing a lawn now...
It wasn't just the D20 roll, there were a lot of fiddly systems in second edition that will be streamlined
So the playtest is live. If anyone is interested in seeing what this looks like, drop by their forums (http://www.modiphius.com/forum.html#/mutant-chronicles-rpg/).
I'm in on this, and I'll say it looks promising(..) based on the first read-through.
It will be interesting, as I plan to run this for a brand new group that know nothing of the MC-universe.
If someone is interested in joining up, they're still accepting applications.