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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on January 26, 2007, 01:41:28 AM

Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: RPGPundit on January 26, 2007, 01:41:28 AM
How many of you have done this at some point? With what fantasy world? How did it work out? What backstory did you use to explain how they ended up there?

RPGPundit
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Kyle Aaron on January 26, 2007, 02:09:45 AM
I haven't done it, would like to, but only if the characters are based on the players... otherwise every character will be some kind of SCA and blackpowder chemistry master or some shit. GURPS Banestorm has as its basis the idea that there's a magical (banestorm) connection between our world and "Yrth," and humans have been dragged over there over the centuries.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dominus Nox on January 26, 2007, 02:10:29 AM
I try not to mix genres much, things just get messy.

Let's take a staple of fantasy settings, the vampire, and try putting him into a SF setting, or putting characters from a SF setting into a worlkd where vampires exist.

Can lasers hurt a vampire? They're vulnerable to sunlight, lasers are concentrated, coherent light, some may fire in the UV frequency which gives sunlight most of it's damaging ability to normal humans, could a UV laser hurt a vampire?

Likewise, vampires are reportedly vulnerable to fire. Can white phosphorus hurt one? Can an IR laser, a beat of heat, essentially, hurt one?

What effect do explosives have on vampires? If you have weapons that
disintegrate matter can they affect vampires that are animated corpses, but still made of matter?

A fusion nuclear warhead produces energy via nuclear fusion, the same way a sun does, so would a vampire be killed by the light of a nuclear warhead which is similar to sunlight, tho more intense?

Just trying to cross genres with one thing, a vampire for example, opens up so many questions it can give a GM a nervous breakdown. Add in wizards and your poor GMs head might explode.

I don't do cross genre much, but I have no problem with those who do if they can make it all worl and answer all the questions to everyone's satidfaction. I was in a cross genre game as a player once, and the GM had the 'tude that magic ALWAYS beat science and technology, every time.


As a guy playing a tech character, i finally got tired and left.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: The Yann Waters on January 26, 2007, 03:51:50 AM
Quote from: Dominus NoxLet's take a staple of fantasy settings, the vampire, and try putting him into a SF setting, or putting characters from a SF setting into a worlkd where vampires exist.
Then again, in a science fiction game the existence of vampires might be explained through a completely different rationale, which in turn would answer all the questions about their vulnerabilities.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Blackleaf on January 26, 2007, 05:02:53 AM
There are some cross genre elements in my in-development game. :)

I think as long as you have the core questions about magic, the supernatural, religion and high-tech answered it's not too bad to answer these questions.

To answer Nox's rhetorical questions about Vampires -- it really depends on what you want.  Is it a Bram Stoker vampire (religion/supernatural), a Blade vampire (virus?) or a Durham Red vampire (mutation).

For example, if you go with a classic vampire:

Can lasers hurt a vampire?

No. Sunlight is a metaphor for goodness, heaven, etc.  It's daylight that harms the vampire -- not UV.

Likewise, vampires are reportedly vulnerable to fire. Can white phosphorus hurt one? Can an IR laser, a beat of heat, essentially, hurt one?

Yes. This probably has to do with cremmation.  If you want flammable vampires, high-tech weapons involving heat/flame should also be dangerous to them.  

What effect do explosives have on vampires?

Same as a sword or axe.  Possibly with some fire, depending on the type of explosive.

If you have weapons that disintegrate matter can they affect vampires that are animated corpses, but still made of matter?

Hmm.  Can your vampires assume gaseous form?  If so then I'd go with that whenever they were 'disintegrated'.

A fusion nuclear warhead produces energy via nuclear fusion, the same way a sun does, so would a vampire be killed by the light of a nuclear warhead which is similar to sunlight, tho more intense?

I'd treat this as UV + Fire.  So no to the UV, but yes to the fire.

Now, if you decide on Durham Red style vampires -- just about everything will hurt them.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: David R on January 26, 2007, 05:14:30 AM
I haven't done anything like this, but the GM who helped me refine my GMing style, did something like this with his old crew.

He started of the campaign with a series of CoC adventures which had as it's endgame, the pcs having to stop a ritual. From what I gather something happened during the ritual, which transported the players to his homebrew fantasy world. For the rest of the very long campaign he used the RQ system.

The CoC mythos was apparently one of the aspects the Mythology of his homebrew campaign took in our world, much like the various aspects of the Goddess Kali reflects different values to the people of various regions in India. The link was that Mythos cultist from our world were being influenced by cultist from the fantasy world.

But this really did not have anything to do with the campaign proper itself. It was just a starting point for the pcs. The main theme of the campaign was that the players were the forgotten aspects of True Heroes or Villains and their destiny was to play out the final conflict on this Realm.

Regards,
David R
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Joey2k on January 26, 2007, 08:07:12 AM
Quote from: RPGPunditHow many of you have done this at some point? With what fantasy world? How did it work out? What backstory did you use to explain how they ended up there?

RPGPundit
It was pretty goofy, but my first D&D group started like this. We were all in nuke school in the US Navy, so our DM thought it would be fitting if our PCs started as nuclear engineers and had us accidentally blow up the reactor.  Instead of frying us, we were transported to his homebrew setting.

From there it turned into stock vanilla fantasy, with never another mention of our origins, but we did start on Earth.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: David R on January 26, 2007, 08:20:43 AM
Quote from: TechnomancerIt was pretty goofy, but my first D&D group started like this. We were all in nuke school in the US Navy, so our DM thought it would be fitting if our PCs started as nuclear engineers and had us accidentally blow up the reactor.  Instead of frying us, we were transported to his homebrew setting.


You know, I'd start of with d20 Modern and blast the pcs into a Gamma World -like setting, where the pcs are the only humans left. I mean, they created this mess, now they're living in it :D

Regards,
David R
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dr Rotwang! on January 26, 2007, 09:31:00 AM
I don't do it.  It does not suit my tastes.  However, if I were doing a Buck Rogers/Flash Gordon/John Carter kind of a thing, wherein that IS the premise...
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: droog on January 26, 2007, 11:26:21 AM
It's something I've often considered, but I've never hit upon a way to do it that excited me. Traditionally, I've liked to run fantasy with characters solidly connected to their society, so that's a strike against it. But I keep on thinking that it could be an interesting basis for something.

I'm thinking Narnia, of course, and Thomas Covenant, and the Ryhope Wood books, and that story where a German guy turns up in Nehwon, and lots of books I read as a kid.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: RockViper on January 26, 2007, 12:00:24 PM
I have run a few one shot cross-over adventures that were fun, but nothing of campaign length.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Casey777 on January 26, 2007, 01:05:58 PM
(edit: Nightbane hopping into other scifi fae land/RIFTS doesn't really count on 2nd thought as going to a fantasy world)

Could be fun to try and it's worked as a story device (Mark Twain to Escaflowne (http://dl.asfdotcom.net/download.php?site=asf&fid=000516)). Put the other world in sharper contrast. Not sure why it's not been done more in tabletop RPGs, maybe assumptions about stats, genres ("Don't mix em"), prefer starting in and staying in a setting, or no need felt for a transition to ease into a setting.

Vampire Hunter D does Sci-Fi Vampires nicely. The 2nd movie, Bloodlust is a good intro with better art and the novels are being released in English now.
http://www.altvampyres.net/vhd/

I know there have been other science fiction takes on Vampires but I'm drawing a blank at the moment aside from modern day stuff like I Am Legend and Blade.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: jhkim on January 26, 2007, 03:15:54 PM
Quote from: RPGPunditHow many of you have done this at some point? With what fantasy world? How did it work out? What backstory did you use to explain how they ended up there?
I've done it.  I used an original fantasy world which I had come up with, which was more wild -- more like Oz or Narnia than swords-and-sorcery.  It was called "Water-Uphill-World", so named because pure water falls upwards, though non-pure-water (i.e. salt water, juice, etc.) has normal weight.  So there is a world with various geysers pouring into the dome of the sky.  There were a lot of reversals and strangeness.  

It worked out pretty well, I thought.  The PCs were all schoolchildren from a University lab school who just walked through a door in the school's basement and found themselves in the other world.  It was never fully explained, but they found out a bunch aobut magic which suggested there would be a way for them to get home.  

I have some campaign notes at:

http://www.darkshire.net/jhkim/rpg/wateruphill/

By the way, I don't see this as cross-genre at all.  Having people from the real world find their way into a fantastic land is a well-established part of the fantasy genre -- going back from fairy tales (i.e. Rip Van Winkle) to plenty of early and present fantasy books.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: jrients on January 26, 2007, 03:31:50 PM
I haven't really done it, but my players and I have discussed the notion of building some d20 Modern gunbunnies and letting them loose on a standard D&D dungeon, just to see what happened.  Sorta the A-Team visits the Caves of Chaos.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: James McMurray on January 26, 2007, 03:33:50 PM
I've played in an Earth to D&D campaign, but never run one. I wouldn't do it with my current group. We get enough jokes about beating up the little bald guy in the red dress already.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dominus Nox on January 26, 2007, 04:22:28 PM
Quote from: GrimGentThen again, in a science fiction game the existence of vampires might be explained through a completely different rationale, which in turn would answer all the questions about their vulnerabilities.

What you said is true, however I was replying to pundy's post and in it he talked of crossing genres. I assumed this meant having fantasy/magic type elements in a nominally SF game, so I assumed a vampire in this game would be mystical in origin.

Now, having a 'vampiroid" created thru genetic engineering, some weird disease, etc, would not really be crossing genres, it would be all SF with some minor resemblances to a fantasy genre, and I was trying to stick to what I percieved as pundy's point, showing him more respect than a lot of peeps here show me.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dominus Nox on January 26, 2007, 04:26:25 PM
Quote from: StuartThere are some cross genre elements in my in-development game. :)

I think as long as you have the core questions about magic, the supernatural, religion and high-tech answered it's not too bad to answer these questions.

To answer Nox's rhetorical questions about Vampires -- it really depends on what you want.  Is it a Bram Stoker vampire (religion/supernatural), a Blade vampire (virus?) or a Durham Red vampire (mutation).

For example, if you go with a classic vampire:

Can lasers hurt a vampire?

No. Sunlight is a metaphor for goodness, heaven, etc.  It's daylight that harms the vampire -- not UV.

Likewise, vampires are reportedly vulnerable to fire. Can white phosphorus hurt one? Can an IR laser, a beat of heat, essentially, hurt one?

Yes. This probably has to do with cremmation.  If you want flammable vampires, high-tech weapons involving heat/flame should also be dangerous to them.  

What effect do explosives have on vampires?

Same as a sword or axe.  Possibly with some fire, depending on the type of explosive.

If you have weapons that disintegrate matter can they affect vampires that are animated corpses, but still made of matter?

Hmm.  Can your vampires assume gaseous form?  If so then I'd go with that whenever they were 'disintegrated'.

A fusion nuclear warhead produces energy via nuclear fusion, the same way a sun does, so would a vampire be killed by the light of a nuclear warhead which is similar to sunlight, tho more intense?

I'd treat this as UV + Fire.  So no to the UV, but yes to the fire.

Now, if you decide on Durham Red style vampires -- just about everything will hurt them.

Again, I think that pundy's point was about crossing genres, and this meant, as least in my interpretation, having actualy magic elements in a SF setting or vice versa, so I assumed that vampires would be mystical/occult in nature, not genetic mutants, victims of a weird plague, etc.

Making vampires based on science/tech, as in genetic engineering accidents, doesn't strike me as crossing genres as just dressing up one genre with surface trapping of another. I was trying to go with actual cross genre stuff, so on one hand you have the SF genre, space marines armed with lasers, poiwer armor and fusion guns, and on the other side you have the fantasy genre with a walking dead vampire who is repelled by crosess, can't cross a threshold without being invited, casts no reflection, in immune to bullets, etc.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dominus Nox on January 26, 2007, 04:28:33 PM
Quote from: Casey777(edit: Nightbane hopping into other scifi fae land/RIFTS doesn't really count on 2nd thought as going to a fantasy world)

Could be fun to try and it's worked as a story device (Mark Twain to Escaflowne (http://dl.asfdotcom.net/download.php?site=asf&fid=000516)). Put the other world in sharper contrast. Not sure why it's not been done more in tabletop RPGs, maybe assumptions about stats, genres ("Don't mix em"), prefer starting in and staying in a setting, or no need felt for a transition to ease into a setting.

Vampire D does Sci-Fi Vampires nicely. The 2nd movie, Bloodlust is a good intro with better art.
http://www.altvampyres.net/vhd/

I know there have been other science fiction takes on Vampires but I'm drawing a blank at the moment aside from modern day stuff like I Am Legend and Blade.

I think you meant "Vampire hunter D", didn't you? I've seen the first movie, kinda poor animation, great story and dubbing.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Wil on January 26, 2007, 04:37:44 PM
My current Exalted game has five teenagers from Earth that have Exalted and wound up in Creation. The backstory (which I am safe to relate because none of my players visit any forums at all) is that there was a Sidereal of Journeys who was scouting the Wyld and wound up falling through a "crack" between the worlds and wound up on Earth. He spent centuries trying to find a way home, but in the interim founded an academy for the gifted in Greece. He became known as something of an eccentric philanthropist. This gave him access to the funds, social connections, academia, etc. he needed to assist his research in how to get home. The PCs were all students from the academy and are prodigies, children of diplomats, celebrities, politicians, heads of state, etc. The current line-up includes:

1) The New Age daughter of two rock stars. She Exalted as a Twilight caste.
2) The son of a third-world dictator. He Exalted as an Eclipse caste.
3) The rebellious son of an Irish Duke. He Exalted as a Zenith caste.
4) The daughter of a Japanese CEO. She Exalted as a Twilight caste.
5) An Olympic hopeful, who Exalted as a Dawn caste.

Included in this group are the Twilight's familiar (Fluffy, a stryx...in Exalted that's a man-sized cross between an owl and something much nastier), her construct Symnelra (a golem-like thing made of glass), and Orion, the Night Caste's Lion Dog Ally. Both Fluffy and Orion started out as mundane creatures - Fluffy an owl that the Twilight was caring for and brought with her, and Orion a pug that the Night caste never goes anywhere without - that were transformed when brought into Creation.

How they wound up in Creation is the characters (along with a few other students) went to an archaeological dig site for some "hands on learning" as part of a senior project. The head of the dig was a very good friend of Nikolai's, and the site was still very much restricted from the public. What made the site unique was the presence of a Greek pyramid-like structure, which is not unknown but rare. This one was special because it was much bigger and better built than the previous examples. While the PCs and company were on the dig site a breach between the worlds occurred, everyone was attacked by Fair Folk hobgoblins and the PCs (and others) Exalted and were swept into Creation. Nikolai knew the pyramid was somehow linked to his world - and may have intentionally brought the PCs and other students suspecting something would happen - but he was not expecting this.

I did this because I wanted the players to learn the setting at the same time their characters did, so they would not have to absorb hundreds of pages of setting material. The idea - which I know of a couple other people running Exalted that have done the same thing - is just over the top enough for Exalted to be really cool even for people who know the setting. I have not rationalized why or how the PCs Exalted or the bird and the pug transformed, and I doubt I ever will.

So far, the PCs have defeated the hungry ghost of the Dawn's previous incarnation (the player wasn't in the game yet, he just joined last week); recovered all of their artifacts; discovered a village that had been raided by slavers; freed some of the prisoners; inadvertantly struck a deal, then broke it, with the Fair Folk noble orchestrating the attacks; and discovered that Nikolai is being held by the very noble. They're about to go head-to-head with the Dragonblooded officers of the local garrison (but don't know it yet). So far, with the exception of finding I'm not fond of the system (I could take it or leave it, really), everything is going good.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Casey777 on January 26, 2007, 05:59:53 PM
Quote from: Dominus NoxI think you meant "Vampire hunter D", didn't you? I've seen the first movie, kinda poor animation, great story and dubbing.

Yes.

Keep in mind that was a 1985 film and drawn to a certain style. Bloodlust is newer, sticks to the original art style more, and overall looks better. IIRC the original dub is in English so that's also good. Both are good and some of the novels are now available in English as well.

The line between fantasy and science fiction doesn't have to be divisive and wasn't for some time, still doesn't have to be.

John Carter of Mars goes from Earth to Barsoom, is that fantasy or science fiction? Gor? A Connecticut Yankee in King Arthur's Court? (shrugs)
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Casey777 on January 26, 2007, 06:39:39 PM
Quote from: jhkimBy the way, I don't see this as cross-genre at all.  Having people from the real world find their way into a fantastic land is a well-established part of the fantasy genre -- going back from fairy tales (i.e. Rip Van Winkle) to plenty of early and present fantasy books.

It's not that represented in RPGs though. Some bits at the start and occasionally now and then. Stuff like Dimension Travel, Multiverses and Time Travel could be used for it but usually aren't.

Quote from: WilI did this because I wanted the players to learn the setting at the same time their characters did, so they would not have to absorb hundreds of pages of setting material.

One of the more compelling reasons for using this approach in fiction and in gaming. It'd be interesting to see if this would be easier to grasp for total newbies than the tavern/dungeon approach of most vanilla fantasy settings. It might be but the tavern/dungeon's pretty entrenched by now in gaming.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Wil on January 26, 2007, 06:45:51 PM
Quote from: Casey777One of the more compelling reasons for using this approach in fiction and in gaming. It'd be interesting to see if this would be easier to grasp for total newbies than the tavern/dungeon approach of most vanilla fantasy settings. It might be but the tavern/dungeon's pretty entrenched by now in gaming.

One of the players (my wife) has never successfully started to play any rpg (she was involved in character creation for a Vampire game and played one session of D&D, years ago). The other player has only played in one D&D game. They seem to be doing really well grasping things. I feel it frees up some processing power to get used to the mechanics without having to worry about a flagnagadirbit being like a spoon, but different.

Of course, as Jurgen Hubert on RPG.net has also observed it allows an interesting clash of cultural viewpoints. For example from what he described in his game and what happened in my game: the PCs actually have views on slavery that are not anachronistic (for the PCs at least). At best, the average inhabitant of Creation has no opinion on slavery and simply accepts it. It leads to interesting roleplaying.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: The Yann Waters on January 26, 2007, 09:17:26 PM
Quote from: Dominus NoxWhat you said is true, however I was replying to pundy's post and in it he talked of crossing genres. I assumed this meant having fantasy/magic type elements in a nominally SF game, so I assumed a vampire in this game would be mystical in origin.
The problem is that introducing any genuinely supernatural element into a hard SF setting can only result in either turning the genre of the game instantly into fantasy or else accepting that the anomaly can be subjected to scientific analysis and therefore ultimately isn't supernatural at all. Genres such as, say, romantic fantasy and hard science fiction cannot really be mixed together gracefully and in equal measures: something has to give.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Phalanx on January 26, 2007, 09:44:53 PM
In high school, a buddy of mine did a freeform, diceless game of his own design where the players were all themselves and had been summoned to a dimension where every creation of the mind is kept.  Upon reflection, it was very much inspired by the Neverending Story in concept, though the dimension itself was a series of seemingly endless corridors and doorways.

The players were recruited because their souls were marked as being especially creative.  Thus, we had become warriors against the Emptiness that threatened to erase art and fiction from the souls of mankind.

In practice, the game was all about how creative we could be in responding to the situations the GM presented to us.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Blackleaf on January 26, 2007, 10:57:12 PM
In Dragon #100 there was an adventure called "The City Beyond the Gate" where the D&D PCs end up in modern day London.

Featuring the very well balanced:

Sub-machinegun.  
Damage: 2-8 / 2-8
Rate of Fire: 20

yikes
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Dominus Nox on January 27, 2007, 01:50:52 AM
Quote from: Casey777Yes.

Keep in mind that was a 1985 film and drawn to a certain style. Bloodlust is newer, sticks to the original art style more, and overall looks better. IIRC the original dub is in English so that's also good. Both are good and some of the novels are now available in English as well.

The line between fantasy and science fiction doesn't have to be divisive and wasn't for some time, still doesn't have to be.

John Carter of Mars goes from Earth to Barsoom, is that fantasy or science fiction? Gor? A Connecticut Yankee in King Arthur's Court? (shrugs)

Well, since John Carter got to mars (Barsoom) by wishing himself there, I'd call it fantasy.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Casey777 on January 27, 2007, 03:41:25 PM
Quote from: Dominus NoxWell, since John Carter got to mars (Barsoom) by wishing himself there, I'd call it fantasy.

He first woke up on Mars after hitting his head and falling unconscious in a cave. Returned to Earth after falling unconscious fixing an oxygen plant. Next returned to Mars after feeling again the "strange, compelling influence" of Mars, despite imploring for years to return to his love, a sense of nausea, and then "again came the sharp click as of the sudden parting of a taut wire". Astral projection (i.e. a described process) not a wish & a framing device at that, like FTL often is.
Title: Mixing Genres: PCs from Our World To a Fantasy World?
Post by: Caesar Slaad on January 27, 2007, 04:09:30 PM
For a while, I ran games using the default setup described by the second world sourcebook:
http://www.rpgnow.com/product_info.php?products_id=5144

(http://towercoda.net/images/stories/SampleImages/2wcsCoverSmall.jpg)

The basic idea is that there is Earth, and then there is the second world... like Earth geographically, and there are cultural parallels, but the second world is where magic prevails instead of science.

But, there are those who can alter reality to make it a little more accomodating called wardens. Most technology doesn't work in the second world, but some wardens can make it work.

The book is fascinating, loaded with tools like adaptations between d20 modern and D&D, technology tables that describe how different technologies (including magical variants) interact, and so forth. There's a setting to it, but it could afford to be more fleshed out.

I had a lot of fun with the setting. It had an interesting dynamic to it, and it's curious how setting D&D in a fantasy Earth answers many of my hangups about D&D (like word puzzles that rhyme in English.)