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Mixed "school" fantasy games

Started by Zeea, January 06, 2014, 12:55:58 AM

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thedungeondelver

Lejendary Adventures was like this, with Skill Bundles.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

One Horse Town


Zeea

Thanks for the suggestions, everyone. Even if some of them aren't quite what I'm looking for, I'm putting them on my "eventually get and read" list since I've been reminded of a few games I always forget about.

thedungeondelver

Quote from: One Horse Town;721242Exalted

what
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

RunningLaser

I think what you're looking for is what 5th edition D&D is supposed to be.

The Butcher

Quote from: thedungeondelver;721253what

I'm pretty sure it was a RPGnet joke.

thedungeondelver

Quote from: The Butcher;721317I'm pretty sure it was a RPGnet joke.

I'm a little tired from the holidays, yeah.  That must've been it.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Kaiu Keiichi

Quote from: thedungeondelver;721253what

Yes. Aside from the stunting mechanics, Exalted is solidly sim and rather sandbox. Also, the stunting mechanics are support by in-setting physics. It's just Made By Swine. But Exalted, with it's exception based mechanics, is no story game by any stretch.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

robiswrong

Quote from: Zeea;721115I'm a big fan of new school mechanical rigor, but not a big fan of metagame-heavy stuff like FATE. It feels like characters aren't doing cool things because they're competent, but because the story calls for it. It's a bit too Doyleist for me.

Weird, since it doesn't incentivize acting "for the story" in any way.  It does incentivize acting in accordance with your character, though.

Daztur

Quote from: Kaiu Keiichi;721389Yes. Aside from the stunting mechanics, Exalted is solidly sim and rather sandbox. Also, the stunting mechanics are support by in-setting physics. It's just Made By Swine. But Exalted, with it's exception based mechanics, is no story game by any stretch.

Exalted has many things going for it but "new school mechanical rigor" not so much.

arminius

That new Atlantis thingy might be in the ballpark but only based on thread here. I know some of you guys have it, what do you think?

Also what is Doyleist?

Piestrio

Quote from: Daztur;721232Ah misread your post about not wanting logistics and wanting more story as you wanting logistics, which Torchbearer goes in for heavily. So nix that.

Hard to think up examples as much new school rule-sets are pretty divorced from setting unless the setting is built into the rules, which Burning Wheel does a lot of. But then Burning Wheel is a game with excellent well-thought out design that really does what it sets out to do but leads to things like long discussions about whether something gives a penalty or raises the DC which means the same thing in terms of "can I succeed" but has different implications in terms of character advancement and ow ow my poor brain.

Give Mouse Guard a look if you get the chance. It takes the better bits of BW and steam lines the whole mess (I quite like BW for what it's worth).
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Gronan of Simmerya

Quote from: Zeea;721123Wow. I'd gotten the impression that it was a bit FATE-esque, but if you're recommending it, I'll give it a look. It's free, anyway. *shrugs*

Thanks!

Never played FATE so I can't say.  It's quick, it's simple, the mechanics are pretty streamlined.  It's designed to give the players a lot of say in constructing the world, but it doesn't have to be played that way.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

The Ent

#28
Btw, pity Zeea specified fantasy, else I'd recommend Stars Without Number and Other Dust (haven't read Spears of Dawn, but that's a fantasy game run on the same engine afaik).

Oldschool type characters + "modern" (streamlined) skill system + the best tools for making a sandbox, EVER.

Well SWN does have psi rules and also has rules for monster creation and low tech characters, so it could be used for low fantasy, I guess.

Bloody Stupid Johnson

Quote from: Arminius;721446That new Atlantis thingy might be in the ballpark but only based on thread here. I know some of you guys have it, what do you think?

Also what is Doyleist?

I think, fancy term for author perspective vs. in-character perspective ('Watsonian') on why things occur.

http://tvtropes.org/pmwiki/pmwiki.php/Main/WatsonianVersusDoylist