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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on February 25, 2010, 12:28:29 AM

Title: Mindjammer
Post by: RPGPundit on February 25, 2010, 12:28:29 AM
I got this in the mail today, and I have to say it looks awesome. Anyone else have it yet?

RPGPundit
Title: Mindjammer
Post by: Narf the Mouse on February 25, 2010, 12:46:19 AM
I just read the product blurb - Hope, optimism, "All things new again", creating a civilization among the stars - If the book stays true to this, it may be an awesome contrast to all the "angst, angst, apocalypse" stuff out there.
Title: Mindjammer
Post by: Tahmoh on February 25, 2010, 01:11:39 AM
It's on my to buy list along side the Qin bestiery and dr who aliens and monsters book...oh and a bunch of other cubicle 7 stuff aswell :)
Title: Mindjammer
Post by: selfdeleteduser00001 on February 25, 2010, 09:50:22 AM
Sarah Newton wrote it (maybe with others) and it's all about Banks, and Reynolds and Stross and McCloud.

I'd buy it buy Starblazers is required (isn't it) and that such a brick.
Title: Mindjammer
Post by: RPGPundit on February 25, 2010, 01:04:41 PM
It is a sourcebook for starblazers, it is optimistic, and its really quite fascinating. Its the first Transhuman-style RPG that I've felt can actually be run in ways that would be interesting. Its also got a ton of material that could be poached from the setting to use in piecemeal form in a Starblazers campaign, which is exactly what I'm going to do.

RPGPundit
Title: Mindjammer
Post by: Silverlion on February 25, 2010, 01:14:05 PM
Starblazers is a brick, but in a good way, Fate powered games are relatively simple with a lot of explained parts. Starblazers adds more to that with concepts from the SB magazine.

It isn't an obtuse read in anyway.
Title: Mindjammer
Post by: Insufficient Metal on April 15, 2010, 04:55:56 PM
I just got my copy today. I'm a fan. I love the transhumanist stuff (I can actually wrap my mind around it, unlike Transhuman Space, which never grabbed me) and the production design is slick. And they have great sci-fi names. Everything just pops.
Title: Mindjammer
Post by: Tetsubo on April 16, 2010, 11:33:39 AM
What mechanics do Starblazers and Mindjammer use?
Title: Mindjammer
Post by: Insufficient Metal on April 16, 2010, 02:34:34 PM
Quote from: Tetsubo;373999What mechanics do Starblazers and Mindjammer use?

FATE 3.0.  (http://www.faterpg.com/)

Short version, everything is skill-based... there are no attributes. The mechanic is 2d6, subtracting one die from the other and adding the total (positive or negative) to your skill and measuring it against a success "ladder."

There are Stunts, which are special abilities tied to skills that work a bit like d20 feats; Fate points, which fuel Stunts and allow for die bonuses; and Aspects, which are free-form character traits that you can "invoke" to get bonuses, or "compel" to complicate your character's life and thus get Fate Points.

It's taken my group a lot of getting used to -- a couple of my players have really gotten into it; a couple are still in the "I stand in place and attack the guy who attacked me last," which is both boring and completely unrewarded by the way FATE works.
Title: Mindjammer
Post by: RPGPundit on April 17, 2010, 12:23:59 AM
Since I started my campaign, I've made good use of this sourcebook, incorporating quite a bit of its technological elements to my campaign.

RPGPundit