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Magic World: the Dodging Dwarf Syndrome

Started by Dan Davenport, March 21, 2012, 03:18:45 PM

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Sigmund

Quote from: zomben;523590To be specific, when Dan called it out to me, I noticed that there was a "Dodge 20%" base chance listed in the Elf species writeup which should have not been listed at all.

The game was always intended to have DEX x2 as the Dodge base chance, and then get a STR-based modifer for being in the "Physical" skills category.

It wasn't really any sort of design fuckup, or 'redardation' as one poster charmingly put it. It was just something I missed in editing the bestiary.

It's fixed now.

Don't worry about it. You learn quickly on this forum to either ignore or openly mock the individuals who seem to believe their ill-informed opinions are worth any more than entertainment value around here.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

#46
Quote from: Claudius;523057If I don't say this, I will explode. I'm flabbergasted to see that the people who claim this is bad design, that it breaks their suspension of disbelief, etc, are fans of D&D (not all, but a majority), the game in which you can have 40 hp and a sword makes 1d8 damage. The pot called the kettle black. :rolleyes:

Ok. Just saw this.

If really you don't see the difference between those two you either (1) have no idea what hit points actually represent in the D&D game, or the nature of the abstraction of a combat round in the game (truer in earlier rather than later editions of the game), or (2) can't make the distinction between an abstraction and an assumption that would go directly against one's own expectations in terms of emulation of the game's system.

Either way, your BRP fanboyism has misguided you on this one, I'm afraid (I'm a HUGE BRP fan myself, so I forgive you... ;) :D )

Rincewind1

Quote from: beeber;523327just don't listen too closely to their overhead music. . . .

iZann, Music from Beyond, eh?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

selfdeleteduser00001

Quote from: misterguignol;522958This is theRPGSite; it's imperative that we freak out over minor shit.  It's in the by-laws.

Oh thank goodness someone said that. I was getting worried.
:-|

zomben

Quote from: Sigmund;523600Don't worry about it. You learn quickly on this forum to either ignore or openly mock the individuals who seem to believe their ill-informed opinions are worth any more than entertainment value around here.

One of many reasons I don't come to this forum very often at all. I wouldn't have even chimed in to this thread if a pal hadn't directed me to it.

Claudius

Quote from: Benoist;523606Ok. Just saw this.
Here we go! :)

QuoteIf really you don't see the difference between those two you either (1) have no idea what hit points actually represent in the D&D game, or the nature of the abstraction of a combat round in the game (truer in earlier rather than later editions of the game), or (2) can't make the distinction between an abstraction and an assumption that would go directly against one's own expectations in terms of emulation of the game's system.
I have my own ideas about what hit points represent in D&D*. All RPGs are abstract, necessarily, RPGs are just a kind of simulation game. But not all RPGs have the same level of abstraction (some are more abstract than others), just like some games are closer to reality than others. In this case, I found that the way D&D BECM handles damage totally breaks my suspension of disbelief.

I get that hit points in D&D are an abstraction (like in any other game, like GURPS, BRP, etc), but I feel that said abstraction goes against verosimilitude.

QuoteEither way, your BRP fanboyism has misguided you on this one,
True, I'm a BRP fanboy, I can't deny it. :o

QuoteI'm afraid (I'm a HUGE BRP fan myself, so I forgive you... ;) :D )
Thank you! ;)

*= I hated the way hit points work in D&D until I had a revelation. It's a cleverer idea than I thought at first. D&D hit points make characters more durable, so they can resist more combats than in other games.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: zomben;523671One of many reasons I don't come to this forum very often at all. I wouldn't have even chimed in to this thread if a pal hadn't directed me to it.
I'm glad to see you here (even if you don't want to come back), and you have every right to have your own opinion, but I can't let this pass and not defend this forum. A lot of posters have stated their opinions, some of them I don't agree with, but that's fine. If I don't agree with someone, I can tell them "you know what, I don't agree with you because of such and such...", and if someone insults me, I can choose either to insult them back or ignore them.

Unlike a certain forum I-am-sure-you-know, where you can be mocked and insulted for having the wrong opinion, but if you answer them, not necessarily with insults, you get banned.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!