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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: thedungeondelver on March 19, 2013, 12:29:04 PM

Poll
Question: What layout style of dungeon map do you prefer in a module?
Option 1: lat, like most D&D modules votes: 16
Option 2: sometric, like I6 and some (all?) of the DL modules. votes: 6
Title: Mapping style poll.
Post by: thedungeondelver on March 19, 2013, 12:29:04 PM
Which kind of dungeon map do you prefer - flat style (the majority of modules) or isometric, like I6 and (I think) some of the DL modules?
Title: Mapping style poll.
Post by: Haffrung on March 19, 2013, 12:30:28 PM
Flat style for constructed dungeons.

Isometric for natural cave systems (which should be anything but flat).
Title: Mapping style poll.
Post by: deadDMwalking on March 19, 2013, 12:31:35 PM
Isometric is harder, but if done right, is really nice.  

But I like maps, so where possible, I'd take both.
Title: Mapping style poll.
Post by: Sacrosanct on March 19, 2013, 12:42:21 PM
flat is best for only a couple levels.  For a dungeon that's mostly vertical, iso works best
Title: Mapping style poll.
Post by: Bobloblah on March 19, 2013, 12:49:02 PM
I didn't answer the poll, as it isn't one or the other. For me it depends on what's being depicted. A cleverly 3D-Jaquayed dungeon? ISO is the way to go, possibly with supplementary 2D of some areas. A more starightforward floorplan? 2D works great and is more space-efficient, possibly with some cross-sections for connections.
Title: Mapping style poll.
Post by: Bobloblah on March 19, 2013, 12:50:57 PM
Quote from: Haffrung;638375Isometric for natural cave systems (which should be anything but flat).
You know, I stopped worrying about this after I went spelunking for the first time. Almost all natural caves are so unlike anything found in a D&D adventure (and so few people at the table know this) that it didn't seem to be worth worrying about.
Title: Mapping style poll.
Post by: Philotomy Jurament on March 19, 2013, 06:59:29 PM
Flat.  If needed, an elevation or diagram to show the vertical dimension for some areas can be added.
Title: Mapping style poll.
Post by: Justin Alexander on March 19, 2013, 07:10:59 PM
Quote from: Philotomy Jurament;638482Flat.  If needed, an elevation or diagram to show the vertical dimension for some areas can be added.

Seconding this.

Isometric maps can be evocative, but their utility is questionable 99% of the time. On the rare occasion when a map would be aided by the isometric view, it's generally easier (and more effective) to simply include a cut-away of that specific section of the map with an isometric reference.
Title: Mapping style poll.
Post by: RPGPundit on March 20, 2013, 04:09:17 PM
Flat, graph-paper type.
Title: Mapping style poll.
Post by: Benoist on March 20, 2013, 10:09:23 PM
Flat, graph paper.

Also this:

Quote from: Justin Alexander;638485Seconding this.

Isometric maps can be evocative, but their utility is questionable 99% of the time. On the rare occasion when a map would be aided by the isometric view, it's generally easier (and more effective) to simply include a cut-away of that specific section of the map with an isometric reference.
Title: Mapping style poll.
Post by: thedungeondelver on March 20, 2013, 10:26:01 PM
The overwhelming majority of votes (and I've asked this poll on many sites) go to flat maps.

Looking at I6, I came to the following conclusions:

1 - it's difficult to use as-is
2 - it's gorgeous
3 - #2 hides the fact that it is a very small map to explore (yes, I know I6 isn't a dungeon crawl, and there's the town and locales to consider too, but the DL modules have very dungeony places so there's no excuse for it being there).

A corollary to that is that not many other modules have ever, ever used that format, nor adventures for other games and from other companies.

So, the conclusion is obvious: stick with what I know, and do flat maps.  

Isometric maps are cute, but usability is foremost.