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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: MES on December 04, 2016, 04:40:46 AM

Title: Looking for a system with the right balance between simplicity and depth
Post by: MES on December 04, 2016, 04:40:46 AM
Dear Forum,

In a previous threat I posted that I am planning to run a song of ice and fire campaign. I bought the official green ronin ruleset for that, but I am hesitating to actually use it.
Just recently I played "savage worlds" and I had a look at the "dungeonslayers" rules which are both VERY simple rulesets. Those systems got me hooked. Their focus is on the actual gameplay not so much in the rules. Still they are a bit too limited for my taste (or use too many different dice - grrrrr!)
I want my players to start right off and get the right feeling for both their characters and the rules.

Do you know an easy to handle system, which uses just a few attributes and still fits the world of westeros? Or would you say that the green ronin system is already simple enough? To me the attributes seem to come a bit random...

On the one hand the system should be dimple enough to be explained in 15 minutes, still it should also allow to the players to give their characters enough depth.
Maybe I am asking for too much. The rules if ASOIAF are pretty simple already...
I know that this threat sounds like asking for the holy grail of gaming - I know! Still I would be happy for your suggestions! I'd also be happy if you explain to me why I can't have both, because at the moment I want to have both. ;)
is there a system which combines both simplicity and depth at the same time?
Title: Looking for a system with the right balance between simplicity and depth
Post by: Spinachcat on December 04, 2016, 04:55:46 AM
Let us know when you capture this elusive unicorn! :cool:

If you find a system that is 90% good for you and your players, you win.
Title: Looking for a system with the right balance between simplicity and depth
Post by: The Butcher on December 04, 2016, 06:02:33 AM
For a "rules medium" dysyem that can handle domain-management shenanigans, I can think of three options:

1. Any edition of TSR/OSR D&D (suitably modded into a more Westerosi experience) with Sine Nomine's An Echo, Resounding supplement.

2. Openquest (the rules-lighter BRP fantasy game) with MRQII Empires

3. Greg Stolze's Reign
Title: Looking for a system with the right balance between simplicity and depth
Post by: crkrueger on December 04, 2016, 07:18:07 AM
I liked the SoIaF House Management, especially with all the Chronicles additions.  It was kind of a little abstracted minigame but it worked, essentially the House had its own character sheet and special abilities.

Leaving that behind, there's nothing really to replace it.  Harnmaster has Harnmanor, but you're probably not going to use Harnmaster.  Any d100 system could probably be used with MRQII Empires, and there's Adventurer, Conqueror, King which is a B/X variant with Harnmanor like rules.

Suggestions:
1. Use whatever RPG system you want and hack in SoIaF/Chronicles House Management.

2. If Savage Worlds is too limited, I'd suggest Mythras.  Why?

3. If you like a D&D system, I'd recommend ACKS (Adventurer, Conqueror, King) system. Why?

4. Harnmaster
Ok, it's on the heavier side of "Rules Medium", but...
Title: Looking for a system with the right balance between simplicity and depth
Post by: Shawn Driscoll on December 04, 2016, 07:32:37 AM
If you're going to mention D&D, and D100 stuff, you might as well mention GURPS. None of which are focused on the actual gameplay. I expect every RPG under to the Sun to be listed in this thread now, just like what happened in all the other threads before it.
Title: Looking for a system with the right balance between simplicity and depth
Post by: cranebump on December 04, 2016, 07:37:32 AM
Well, there's always this: http://story-games.com/forums/discussion/17412/a-world-of-ice-and-fire-an-apocalypse-world-hack (http://story-games.com/forums/discussion/17412/a-world-of-ice-and-fire-an-apocalypse-world-hack)
Title: Looking for a system with the right balance between simplicity and depth
Post by: crkrueger on December 04, 2016, 08:19:13 AM
Quote from: Shawn Driscoll;933724If you're going to mention D&D, and D100 stuff, you might as well mention GURPS. None of which are focused on the actual gameplay. I expect every RPG under to the Sun to be listed in this thread now, just like what happened in all the other threads before it.

What's your suggestion then, genius?
The OP asked for suggestions, without exclusions.
I gave several, with very detailed explanations as to why those systems would help fit the Game of Thrones setting specifically.
Not focused on the actual gameplay?  I broke down exactly what elements of gameplay the different suggested systems support.

Try more Midol.
Title: Looking for a system with the right balance between simplicity and depth
Post by: crkrueger on December 04, 2016, 08:22:45 AM
Quote from: cranebump;933725Well, there's always this: http://story-games.com/forums/discussion/17412/a-world-of-ice-and-fire-an-apocalypse-world-hack (http://story-games.com/forums/discussion/17412/a-world-of-ice-and-fire-an-apocalypse-world-hack)

Eh, if he wants to go story, might as well stick with SoIaF, rely on the social combat rules and just deal with the melee combat problems.  There's lots of suggestions on the GR site for dealing with the combat issues, even if they're not perfect.  GoT is the one setting where the Sex Moves actually make sense. :D
Title: Looking for a system with the right balance between simplicity and depth
Post by: crkrueger on December 04, 2016, 08:31:20 AM
Thinking outside the box...

5. Pendragon
Title: Looking for a system with the right balance between simplicity and depth
Post by: finarvyn on December 04, 2016, 10:11:01 AM
I bought a copy of the GoT core rulebook because a friend said that there were rules for intrigue which were very good, but in my read-over I never found anything that inspired me any more than a dozen other RPG's out there and I decided not to bother to learn a new game system. As folks have noted already, the answer to your question is highly based on your personal style of play and you'll probably get a zillion posters each with their own personal favorites. In spite of that, I will toss a couple out there myself.

1) I like the notion of one of the D&D family of games. OD&D/AD&D/C&C all can fit almost any style of game play and can be gritty enough that it can give the Westros feel. I would hesitate to move to the newer D&D editions because those are more player power driven and I don't think that fits Game of Thrones very well, but the older ones in particular tend to make survival less certain and this seems more like the style of the books. Castles & Crusades fits well because of the modern mechanics but older feel, and characters there aren't overpowered most of the time.

2) I haven't played much Pendragon, but I like the notion. Pendragon is (obviously) based on knights and such, and has some rules for generational play. That could fit in well with a GoT campaign. Another advantage to Pendragon is that it is mostly compatible with other BRP style games, so if you wanted to put in more magic or sanity or other tweaks someone has already done much of the heavy lifting and you don't need to re-invent the wheel.

Good luck, and let us know what you decide. :D
Title: Looking for a system with the right balance between simplicity and depth
Post by: Armchair Gamer on December 04, 2016, 10:42:43 AM
Quote from: finarvyn;933736I bought a copy of the GoT core rulebook because a friend said that there were rules for intrigue which were very good, but in my read-over I never found anything that inspired me any more than a dozen other RPG's out there and I decided not to bother to learn a new game system.

   Just as a side note, were you sure the two of you were talking about the same game? :) There have been two different RPGs--the Game of Thrones game that Guardians of Order put out just before they went under, and the Song of Ice and Fire one currently being produced by Green Ronin. I have no familiarity with either of them, and no interest in Westeros
Title: Looking for a system with the right balance between simplicity and depth
Post by: Psikerlord on December 04, 2016, 08:16:12 PM
Quote from: MES;933708Dear Forum,

In a previous threat I posted that I am planning to run a song of ice and fire campaign. I bought the official green ronin ruleset for that, but I am hesitating to actually use it.
Just recently I played "savage worlds" and I had a look at the "dungeonslayers" rules which are both VERY simple rulesets. Those systems got me hooked. Their focus is on the actual gameplay not so much in the rules. Still they are a bit too limited for my taste (or use too many different dice - grrrrr!)
I want my players to start right off and get the right feeling for both their characters and the rules.

Do you know an easy to handle system, which uses just a few attributes and still fits the world of westeros? Or would you say that the green ronin system is already simple enough? To me the attributes seem to come a bit random...

On the one hand the system should be dimple enough to be explained in 15 minutes, still it should also allow to the players to give their characters enough depth.
Maybe I am asking for too much. The rules if ASOIAF are pretty simple already...
I know that this threat sounds like asking for the holy grail of gaming - I know! Still I would be happy for your suggestions! I'd also be happy if you explain to me why I can't have both, because at the moment I want to have both. ;)
is there a system which combines both simplicity and depth at the same time?
Low Fantasy Gaming RPG is what you want, friend! Free PDF in my sig (or print via Lulu). d20 OGL variant, low magic, rules lite but plenty of room for customization.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Skarg on December 04, 2016, 11:31:19 PM
If I wanted what you want, I would use The Fantasy Trip, or if I wanted even more simplicity, Legends of the Ancient World from Dark City Games (which is TFT with less rules, but I think TFT already has few enough rules, and they're very carefully written and it plays very well).

TFT very nicely fits GoT with its lethal tactical combat and opportunities for tactics.
Title: Looking for a system with the right balance between simplicity and depth
Post by: The Butcher on December 05, 2016, 06:27:15 AM
Quote from: CRKrueger;933721Mythras

ACKS (Adventurer, Conqueror, King) system

These are my favorite fantasy RPGs right now (Mythras + MRQII Empires would be my pick for ASoIaF) but I felt they might be a tad crunchier than the OP may be looking for.

Quote from: CRKrueger;933727What's your suggestion then, genius?

Jesus, is this guy still around? I've had him on ignore for a while. Does he even game? I mean, with people?
Title: Looking for a system with the right balance between simplicity and depth
Post by: Omega on December 05, 2016, 07:08:03 AM
Id go with BX D&D. Its pretty darn easy to explain and has for me a good balance of rules for specifics and then rules for generalities. Its also lower powered on the magic scale and easy to tweak to fit certain ideals.

For even simpler then there is TFT as someone mentioned above and its knockoff the "Legends Of" series of games. Possibly too skeletal. The DM will need to come up with stuff to fill the gaps. But the skeleton presented gives you enough to build on. Moreso if you have the actual ITL RPG rather than just the board game.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Itachi on December 05, 2016, 09:16:39 AM
Quote from: MES;933708Dear Forum,

In a previous threat I posted that I am planning to run a song of ice and fire campaign. I bought the official green ronin ruleset for that, but I am hesitating to actually use it.
Just recently I played "savage worlds" and I had a look at the "dungeonslayers" rules which are both VERY simple rulesets. Those systems got me hooked. Their focus is on the actual gameplay not so much in the rules. Still they are a bit too limited for my taste (or use too many different dice - grrrrr!)
I want my players to start right off and get the right feeling for both their characters and the rules.

Do you know an easy to handle system, which uses just a few attributes and still fits the world of westeros? Or would you say that the green ronin system is already simple enough? To me the attributes seem to come a bit random...

On the one hand the system should be dimple enough to be explained in 15 minutes, still it should also allow to the players to give their characters enough depth.
Maybe I am asking for too much. The rules if ASOIAF are pretty simple already...
I know that this threat sounds like asking for the holy grail of gaming - I know! Still I would be happy for your suggestions! I'd also be happy if you explain to me why I can't have both, because at the moment I want to have both. ;)
is there a system which combines both simplicity and depth at the same time?
Why don't you try out the default game first ? You already paid some bucks for it. Might as well put some faith on the authors. Who knows, maybe you like it. And even if you don't, you will probably know the whys enough to modify it in ways that better fit your goals.

Other than that, nice suggestions already in the thread. I will second ACKS and Pendragon for rules on domain management, and will add Hillfolk for insights on how to do interesting inter-personal drama as seen on GoT series. :)
Title: Looking for a system with the right balance between simplicity and depth
Post by: Itachi on December 05, 2016, 11:45:57 AM
Found this too. Looks helpful for your goals. :)

http://triplecrit.com/5-tips-writing-social-drama-rpg-campaigns/ (http://triplecrit.com/5-tips-writing-social-drama-rpg-campaigns/)
Title: Looking for a system with the right balance between simplicity and depth
Post by: finarvyn on December 06, 2016, 06:46:34 AM
Quote from: Armchair Gamer;933743Just as a side note, were you sure the two of you were talking about the same game? :) There have been two different RPGs--the Game of Thrones game that Guardians of Order put out just before they went under, and the Song of Ice and Fire one currently being produced by Green Ronin. I have no familiarity with either of them, and no interest in Westeros
  • , but I just want to be sure everyone's on the same page here.
A good point. I am actually slightly familiar with both games but was talking about the newer one rather than the older (d20) version. The d20 version would be faster to pick up since it has so many elements which are familiar to me through D&D play, and the size of the rulebook is such that it would make an excellent weapon in a melee battle.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Edgewise on December 06, 2016, 11:01:13 AM
Quote from: Psikerlord;933829Low Fantasy Gaming RPG is what you want, friend! Free PDF in my sig (or print via Lulu). d20 OGL variant, low magic, rules lite but plenty of room for customization.

I ran into LFGR at about the same time as Crypts and Things Remastered.  There's a lot of overlapping ideas between the two games, and I like them both a lot.  I recommend the poster checks out C&T also for a lightweight FRPG.  If nothing else, it comes with a great and gritty Appendix N setting.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Tod13 on December 06, 2016, 11:20:27 AM
Quote from: The Butcher;933884These are my favorite fantasy RPGs right now (Mythras + MRQII Empires would be my pick for ASoIaF) but I felt they might be a tad crunchier than the OP may be looking for.

Jesus, is this guy still around? I've had him on ignore for a while. Does he even game? I mean, with people?

Give CRKrueger credit where it is due. He posted very complete answers, with reasons why he put each game on the list. You might disagree, but at least you have something to disagree with, instead of just a list of (1d6) game names.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Xanther on December 06, 2016, 06:54:24 PM
Quote from: Skarg;933855If I wanted what you want, I would use The Fantasy Trip, or if I wanted even more simplicity, Legends of the Ancient World from Dark City Games (which is TFT with less rules, but I think TFT already has few enough rules, and they're very carefully written and it plays very well).

TFT very nicely fits GoT with its lethal tactical combat and opportunities for tactics.

Skarg beat me to it.  I second these recommendations.  The rule sets, to me, also have the right feel.

I think you want to avoid a class based system unless you invent new ones for your game.  Basically you only have fighters and thieves in Westros with very, very limited magic.  D&D classes just are too few and don't capture differences in major character iconic types in the books.  A light skill based system will.  Also spell casting in TFT requires you to buy each spell as a skill..   This means spell casters have few spells, AND using them weakens them, again more like Westros.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Tod13 on December 06, 2016, 08:33:54 PM
Quote from: MES;933708
is there a system which combines both simplicity and depth at the same time?

I used DwD Studios BareBones Fantasy to introduce a friend to RPGs. It uses 2 d10s, that's it. I was looking for a rules lite game, and the rules are pretty much: roll under the skill or attribute percentile that is on your character sheet.

Here's a really good review of it http://chaosgrenade.com/2013/05/22/hands-on-review-barebones-fantasy/

Not sure if it fits the world you are looking at, as I read it so long ago I cannot remember it, but the review is pretty comprehensive.
Title: Looking for a system with the right balance between simplicity and depth
Post by: cranebump on December 07, 2016, 08:31:26 PM
Quote from: CRKrueger;933728Eh, if he wants to go story, might as well stick with SoIaF, rely on the social combat rules and just deal with the melee combat problems.  There's lots of suggestions on the GR site for dealing with the combat issues, even if they're not perfect.  GoT is the one setting where the Sex Moves actually make sense. :D

That's the "Game of Titties" version in the early TV series.:-)
Title: Looking for a system with the right balance between simplicity and depth
Post by: RPGPundit on December 12, 2016, 07:53:56 PM
I'd recommend the Appendix P rules in Dark Albion, except that you still need to have some edition of D&D to use it, just for the spells (I didn't think it was worth adding dozens of pages of material most OSR gamers have already).  

Of course, if the little project I'm working on right now sees the light of day, there's going to be a version which won't use D&D spells at all...
Title: Looking for a system with the right balance between simplicity and depth
Post by: Spinachcat on December 12, 2016, 11:59:33 PM
Quote from: Psikerlord;933829Low Fantasy Gaming RPG is what you want, friend!

You beat Zweihander to the pimping!! :)
Title: Looking for a system with the right balance between simplicity and depth
Post by: Tristram Evans on December 17, 2016, 03:50:13 PM
I think the Wuthering Heights RPG would be fantastic for Game of Thrones...
Title: Looking for a system with the right balance between simplicity and depth
Post by: lacercorvex on May 04, 2017, 11:14:22 AM
How about the Fate Freeport companion and Fate Core system, D&D on the lite side, story driven with all involved, you can mimic any fantasy TV show with it in little time. Easy conversion to D&D because it uses the six statistics of basic D&D as skills.
Title: Looking for a system with the right balance between simplicity and depth
Post by: MiracleMax on May 04, 2017, 11:16:11 AM
We really enjoyed Savage Worlds.

One of our DMs also picked up The White Hack, which is very much a 'create-as-you-go-' approach. We made up our spells on the fly, which was a nice change from a distinct list of spells with specific limitations and standards to follow.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Nihilistic Mind on May 04, 2017, 03:08:29 PM
Quote from: CRKrueger;933727What's your suggestion then, genius?
The OP asked for suggestions, without exclusions.
I gave several, with very detailed explanations as to why those systems would help fit the Game of Thrones setting specifically.
Not focused on the actual gameplay?  I broke down exactly what elements of gameplay the different suggested systems support.

Try more Midol.

I for one am glad you mentioned Mythras Imperative. I grew up with Stormbringer and Elric!, I ran a one shot with Legend, so I'm curious to see how Mythras is different.
The only thing I cannot stand in D100 systems I've played are the expansive lists of Skills. It gets overwhelming for new players so I was glad to see the limited list on the Mythras character sheet.
Title: Looking for a system with the right balance between simplicity and depth
Post by: CanBeOnlyOne on May 06, 2017, 06:12:25 PM
Quote from: Nihilistic Mind;960718I for one am glad you mentioned Mythras Imperative. I grew up with Stormbringer and Elric!, I ran a one shot with Legend, so I'm curious to see how Mythras is different.
The only thing I cannot stand in D100 systems I've played are the expansive lists of Skills. It gets overwhelming for new players so I was glad to see the limited list on the Mythras character sheet.

I am reading Revolution D100 right now. Doesn't appear to be a "simple" game but it does use a unique blend of numeric skills and binary traits. A skill might be athletics while a trait might be fast runner. The great thing is it only uses 15 skills. You might want to check it out!
Title: Looking for a system with the right balance between simplicity and depth
Post by: crkrueger on May 06, 2017, 06:40:16 PM
Quote from: CanBeOnlyOne;961066I am reading Revolution D100 right now. Doesn't appear to be a "simple" game but it does use a unique blend of numeric skills and binary traits. A skill might be athletics while a trait might be fast runner. The great thing is it only uses 15 skills. You might want to check it out!

Revolution d100 has the advantage of including a lot more storygame logic, so extended Social Conflicts using that system would be useful if you were looking for that sort of thing.  Mythras stuff would be more organic, with different social structures the PCs could belong to using the Cult rules, and using Passions to influence the social stuff and conflicting loyalties/beliefs, more like Pendragon.
Title: Looking for a system with the right balance between simplicity and depth
Post by: Coffee Zombie on May 07, 2017, 10:37:44 AM
I'm going to echo CRK's Mythras recommendations for Mythras and Pendragon. When I read the OP those were the two that came to mind. SW isn't bad either, but you have to get the intents in that system, or you might get frustrated with it (there's a stronger "game" function to SW which works, but can irritate some groups).

You could also look at Palladium Fantasy - it's a decent AD&D hack, and you can run it from the base book. Also, you may want to look at the 1st edition over the 2nd. The 2nd is much more in line with modern Palladium releases, but 1st has some advantages. I'd suggest checking them both out before you decide which one to use, personally I lean towards liking 1st a lot more, and think the addition of SDC did a lot of damage to the game (slowed combat down a lot).
Title: Looking for a system with the right balance between simplicity and depth
Post by: Herne's Son on May 08, 2017, 12:18:45 AM
Quote from: CRKrueger;961070Revolution d100 has the advantage of including a lot more storygame logic, so extended Social Conflicts using that system would be useful if you were looking for that sort of thing.  Mythras stuff would be more organic, with different social structures the PCs could belong to using the Cult rules, and using Passions to influence the social stuff and conflicting loyalties/beliefs, more like Pendragon.

I really like the Conflicts rules in Rd100. They don't feel too "story gamey" to me, but remind me a lot of things like the extended skill tests in D&D 4e. I'm planning to use them a lot for things like extended wilderness and dungeon exploration though, not just social contests.

Rd100 is really pretty awesome. I also recently read something where the designer of Rd100 built the game so that the combat system from OpenQuest could be dropped in to replace the two systems in Rd100. Essentially "Basic" combat is super basic, "Advanced Combat" is a tick down from Mythras, and the Combat system from OpenQuest fits right in-between Basic and Advanced. And since they're all completely compatible, if you wanted something even more complex, you could just bolt on the Mythras combat rules.