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Looking for a system with the right balance between simplicity and depth

Started by MES, December 04, 2016, 04:40:46 AM

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crkrueger

Quote from: CanBeOnlyOne;961066I am reading Revolution D100 right now. Doesn't appear to be a "simple" game but it does use a unique blend of numeric skills and binary traits. A skill might be athletics while a trait might be fast runner. The great thing is it only uses 15 skills. You might want to check it out!

Revolution d100 has the advantage of including a lot more storygame logic, so extended Social Conflicts using that system would be useful if you were looking for that sort of thing.  Mythras stuff would be more organic, with different social structures the PCs could belong to using the Cult rules, and using Passions to influence the social stuff and conflicting loyalties/beliefs, more like Pendragon.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Coffee Zombie

I'm going to echo CRK's Mythras recommendations for Mythras and Pendragon. When I read the OP those were the two that came to mind. SW isn't bad either, but you have to get the intents in that system, or you might get frustrated with it (there's a stronger "game" function to SW which works, but can irritate some groups).

You could also look at Palladium Fantasy - it's a decent AD&D hack, and you can run it from the base book. Also, you may want to look at the 1st edition over the 2nd. The 2nd is much more in line with modern Palladium releases, but 1st has some advantages. I'd suggest checking them both out before you decide which one to use, personally I lean towards liking 1st a lot more, and think the addition of SDC did a lot of damage to the game (slowed combat down a lot).
Check out my adventure for Mythras: Classic Fantasy N1: The Valley of the Mad Wizard

Herne's Son

Quote from: CRKrueger;961070Revolution d100 has the advantage of including a lot more storygame logic, so extended Social Conflicts using that system would be useful if you were looking for that sort of thing.  Mythras stuff would be more organic, with different social structures the PCs could belong to using the Cult rules, and using Passions to influence the social stuff and conflicting loyalties/beliefs, more like Pendragon.

I really like the Conflicts rules in Rd100. They don't feel too "story gamey" to me, but remind me a lot of things like the extended skill tests in D&D 4e. I'm planning to use them a lot for things like extended wilderness and dungeon exploration though, not just social contests.

Rd100 is really pretty awesome. I also recently read something where the designer of Rd100 built the game so that the combat system from OpenQuest could be dropped in to replace the two systems in Rd100. Essentially "Basic" combat is super basic, "Advanced Combat" is a tick down from Mythras, and the Combat system from OpenQuest fits right in-between Basic and Advanced. And since they're all completely compatible, if you wanted something even more complex, you could just bolt on the Mythras combat rules.