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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: jadrax on June 23, 2014, 12:31:30 PM

Title: L&L 6/23 A Living Rule Set
Post by: jadrax on June 23, 2014, 12:31:30 PM
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140623

Basically plans for how they intend to handle errata, living documents and rule updates.
Title: L&L 6/23 A Living Rule Set
Post by: Sacrosanct on June 23, 2014, 12:37:18 PM
Several things I liked in that.  It seems they are basically saying, "There has always been errata, there will always be.  We're just trying to organize it better."


But this is very pleasing to read:

QuoteWe’ll make actual rules changes (as opposed to updating a FAQ) only when absolutely necessary. If players and DMs feel they need to replace their books because of these changes, we’ve gone too far.
....

To start with, we’ll assess the issue’s impact on the game. Let’s say a number of players complain that a class is too weak and refuse to play it. But at the same time, people who play that class enjoy it and give it high marks. In this case, we won’t change anything. But if no one is playing the class even though they want to, then we need to look at different options.

I really like it how that seems to imply they won't be catering to the charoppers.
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 23, 2014, 01:04:24 PM
Quote from: Sacrosanct;760547I really like it how that seems to imply they won't be catering to the charoppers.

Yep. It's nice to see the designers recognize that a lot of stuff that might be a problem in theory is not a problem in practice for most players. Because if they try to keep the charoppers and theory-wanks happy, there will be no end to the errata.
Title: L&L 6/23 A Living Rule Set
Post by: Sacrosanct on June 23, 2014, 01:09:19 PM
Quote from: Haffrung;760564Yep. It's nice to see the designers recognize that a lot of stuff that might be a problem in theory is not a problem in practice for most players. Because if they try to keep the charoppers and theory-wanks happy, there will be no end to the errata.

I couldn't agree more.  It seemed like with 3e, it became an arms race of sorts.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 23, 2014, 01:21:45 PM
Quote from: Sacrosanct;760547Several things I liked in that.  It seems they are basically saying, "There has always been errata, there will always be.  We're just trying to organize it better."


But this is very pleasing to read:



I really like it how that seems to imply they won't be catering to the charoppers.

Or forum users at all. As been mentioned already too many are just theorists not actually CharOP types. They're not exclusive even though there is overlap at times.

The 3e arms race started at the end of 2e.
Title: L&L 6/23 A Living Rule Set
Post by: robiswrong on June 23, 2014, 01:58:24 PM
Quote from: Haffrung;760564Yep. It's nice to see the designers recognize that a lot of stuff that might be a problem in theory is not a problem in practice for most players. Because if they try to keep the charoppers and theory-wanks happy, there will be no end to the errata.

I always liked to think about "gross balance" and "fine balance".

"Gross balance" is stuff like "can the fighter take more of a punishment than the wizard?"  It's relatively important.  If the wizard is actually better than the fighter at what the fighter's supposed to be good at, then what's the point of playing a fighter? (note: presumption of what a fighter's supposed to be good at.  It's an example for discussion purposes.)

"Fine balance" is stuff like "oh, the fighter can take eight rounds of hits from a CL level 3 critter, when he should actually take seven."  Not super important.

I really, really, hope they don't overly focus on the "fine balance" points.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 23, 2014, 02:42:53 PM
Like so many other things that have been spouted about the upcoming edition, the devil will be in the details. How are they going to determine who it's a problem for and how much of one it is?
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 23, 2014, 03:12:16 PM
This would be what you actually want to see pulled off...
QuoteA revision significant enough to require serious changes to printed books should offer multiple obvious improvements to the game. If you’re buying new books, it should be because you want to—not because we’re twisting your arm. In an ideal world, updates to our printed products should simply capture the incremental updates and revisions that have proven widely popular.
Any big revisions aren't going to be just because some loudmouth on a forum says it is. This would require a community wide consensus through actual play not theory. This is why the year lead time and other steps.
Title: L&L 6/23 A Living Rule Set
Post by: MonsterSlayer on June 23, 2014, 03:22:25 PM
Quote from: Bobloblah;760585Like so many other things that have been spouted about the upcoming edition, the devil will be in the details. How are they going to determine who it's a problem for and how much of one it is?

Polls, louts and lots of polls... like they did for the playtest, the art, all the polls for crunch vs. fluff.

They took more polls leading into this version than a presidential campaign.

I'm not complaining,  at least they are asking for feedback. What they do with it is up to them.

But that would be my presumed answer to your question.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 23, 2014, 03:24:03 PM
Quote from: Marleycat;760591This would be what you actually want to see pulled off...Any big revisions aren't going to be just because some loudmouth on a forum says it is. This would require a community wide consensus through actual play not theory. This is why the year lead time and other steps.
Who are you replying to? If it's to me, nothing in that quote actually states how they're going to determine what is "a community wide consensus through actual play not theory" and what isn't. That inability to do so led to the problems many now see as listening to the online theorycrafters.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 23, 2014, 03:25:50 PM
Quote from: MonsterSlayer;760597Polls, louts and lots of polls... like they did for the playtest, the art, all the polls for crunch vs. fluff.

They took more polls leading into this version than a presidential campaign.

I'm not complaining,  at least they are asking for feedback. What they do with it is up to them.

But that would be my presumed answer to your question.
Let's hope the playtest has raised the profile of such an online, interactive relationship enough to make it work, long-term. Even so, the number of participants is going to be a small fraction of the actual player-base.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 23, 2014, 03:27:34 PM
Quote from: Bobloblah;760598Who are you replying to? If it's to me, nothing in that quote actually states how they're going to determine what is "a community wide consensus through actual play not theory" and what isn't. That inability to do so led to the problems many now see as listening to the online theorycrafters.

Nobody in particular, did I quote anything but part of the article? It's just something I noticed is all. Because last time it was just a flood of errata sometimes just not needed or actually an issue for all sorts of people. It looks like they really would rather not make gamechanging revisions without really going through a process that involves everybody and only then if it really impacts actual play for the vast majority because one table's bug may be 5 table's feature, or the reverse. Which is a good thing in my opinion.
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 23, 2014, 03:33:09 PM
Quote from: Bobloblah;760598That inability to do so led to the problems many now see as listening to the online theorycrafters.

I'm pretty sure WotC recognize that was their big mistake with 4E (and to some extent, with 3.5). The 5E devs have come out and said, on multiple occasions, that for too long WotC listened to hardcore players and placed their concerns above casuals. That's why the whole approach to 5E has been radically different. They have relentlessly polled the player base, and solicited feedback from tens of thousands of playtesters.

Maybe they will slide back to their old ways. But seeing as the driving goal of 5E is to broaden the appeal of D&D, I'm willing to take them at face value here. And it may have escaped your notice, but this approach of soliciting popular input and eschewing finely calibrated math has earned the 5E devs the scorn and hatred of the theorycrafters and hardcore 4E fanbase.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 23, 2014, 04:03:41 PM
Quote from: Haffrung;760606And it may have escaped your notice, but this approach of soliciting popular input and eschewing finely calibrated math has earned the 5E devs the scorn and hatred of the theorycrafters and hardcore 4E fanbase.
It has not. Their anguish sustains me.

But, seriously...Mearls and co. have said lots of things. The proof of this particular pudding will be in the eating.
Title: L&L 6/23 A Living Rule Set
Post by: robiswrong on June 23, 2014, 04:14:57 PM
Quote from: Bobloblah;760627But, seriously...Mearls and co. have said lots of things. The proof of this particular pudding will be in the eating.

Exactly.  That's not hostile, that's just "okay, cool.  We'll see."
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 23, 2014, 04:20:33 PM
Quote from: robiswrong;760632Exactly.  That's not hostile, that's just "okay, cool.  We'll see."
I take issue with that! The anguish part was definitely meant to be passive-aggresively hostile!
Title: L&L 6/23 A Living Rule Set
Post by: GnomeWorks on June 23, 2014, 09:29:33 PM
Quote from: robiswrong;760576I always liked to think about "gross balance" and "fine balance".

"Gross balance" is stuff like "can the fighter take more of a punishment than the wizard?"  It's relatively important.  If the wizard is actually better than the fighter at what the fighter's supposed to be good at, then what's the point of playing a fighter? (note: presumption of what a fighter's supposed to be good at.  It's an example for discussion purposes.)

"Fine balance" is stuff like "oh, the fighter can take eight rounds of hits from a CL level 3 critter, when he should actually take seven."  Not super important.

While I can agree with the sentiment, I feel like this kind of mirrors the arguments of "micro-evolution" vs. "macro-evolution."

I mean... your example of fine balance is basically just a specific example of the gross balance, yes? How else would you find the points of gross imbalance, if not through a number of instances of fine imbalance?

Or is there something more to this distinction that I'm missing?
Title: L&L 6/23 A Living Rule Set
Post by: Sommerjon on June 24, 2014, 03:17:34 AM
This sounds like you'll be seeing a FAQ and little else.
Title: L&L 6/23 A Living Rule Set
Post by: Stainless on June 24, 2014, 05:45:22 AM
Anticipating the shit storm that accompanies anything D&D, I hope they are intelligent enough to set up an explicit and unambiguous nomenclature to indicate the types of changes. They need categories something like;

1 Typos that must be corrected and accepted as part of the rules
2 Design change that is now cannon
3 Optional design change

If they describe each change it will lead to arguments, etc. They need something like; "X is a category 1 change". Then the rules lawyers will be happy.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 24, 2014, 08:17:59 AM
What you are describing is part of the problem inherent in errata that's anything more than typographical corrections. It's part of the reason some of us are wary of seeing anything of the sort.
Title: L&L 6/23 A Living Rule Set
Post by: RandallS on June 24, 2014, 08:29:53 AM
Quote from: Stainless;7609261 Typos that must be corrected and accepted as part of the rules
2 Design change that is now cannon
3 Optional design change

No rules changes or corrections from a publisher or designer are mandatory at any table when I am running the game. I do not change play at my table because some outside force/entity tells me to. Even "mere" typo corrections might be ignored if correcting the typo changes the meaning of what was written and I as GM need (or even just prefer) the original meaning. Games where the designer or publisher claims such authority for the published rules annoy me on general principle (the principle that once I buy something it is mine to use as I see fit no matter what the producer wants me to do).
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 24, 2014, 11:26:24 AM
Quote from: RandallS;760945No rules changes or corrections from a publisher or designer are mandatory at any table when I am running the game. I do not change play at my table because some outside force/entity tells me to. Even "mere" typo corrections might be ignored if correcting the typo changes the meaning of what was written and I as GM need (or even just prefer) the original meaning. Games where the designer or publisher claims such authority for the published rules annoy me on general principle (the principle that once I buy something it is mine to use as I see fit no matter what the producer wants me to do).

Unless you take part in organized play, you can ignore errata.

But this is damned-if-they-do-damned-if-they-don't issue for game publishers. A lot of gamers get real pissed if a publisher doesn't release updated rules and errata. Terms like 'stubborn', 'turning a blind eye',  'unsupported', etc get thrown around. In the boardgame hobby, maintaining a living rules set and making it available online is pretty much mandatory.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 24, 2014, 12:35:15 PM
Quote from: Haffrung;761006Unless you take part in organized play, you can ignore errata.

But this is damned-if-they-do-damned-if-they-don't issue for game publishers. A lot of gamers get real pissed if a publisher doesn't release updated rules and errata. Terms like 'stubborn', 'turning a blind eye',  'unsupported', etc get thrown around. In the boardgame hobby, maintaining a living rules set and making it available online is pretty much mandatory.
Yeah. I think it's a much thornier issue for RPGs due to the nature of how they're often played, and some of the culture that has sprung up around them.
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 24, 2014, 01:25:30 PM
Quote from: Bobloblah;760627Their anguish sustains me.

(http://randalrauser.com/wp-content/uploads/2012/10/schadenfreude_pic.jpg)
Title: L&L 6/23 A Living Rule Set
Post by: robiswrong on June 24, 2014, 01:27:25 PM
Quote from: GnomeWorks;760775While I can agree with the sentiment, I feel like this kind of mirrors the arguments of "micro-evolution" vs. "macro-evolution."

I mean... your example of fine balance is basically just a specific example of the gross balance, yes? How else would you find the points of gross imbalance, if not through a number of instances of fine imbalance?

Or is there something more to this distinction that I'm missing?

Balance is relative (kinda by definition).

If we say that "fighters should survive longer than wizards", that's great.  That's a point of gross balance.

If the fighter survives seven rounds against monster X while the wizard survives four, gross balance has been attained.  If we expect the fighter to have survived eight, that's a matter of fine balance.
Title: L&L 6/23 A Living Rule Set
Post by: Bobloblah on June 24, 2014, 03:23:09 PM
Quote from: Haffrung;761045http://randalrauser.com/wp-content/uploads/2012/10/schadenfreude_pic.jpg

Wait...I'm supposed to feel guilty over watching the impotent gnashing of teeth amongst a group that not only contributed to the highly dysfunctional culture surrounding late 3.x, but who also helped create the catastrophe that was 4E and took every opportunity to dump on anyone disappointed with the ultimately brand-damaging direction that went? I think not. It's not like I forum hop looking for such folks and mocking their bitter tears; I just have zero sympathy for such individuals. As for the rest of the 4E-lovers? I do feel sorry for them, in that their favoured game is going to become unsupported, a disappointing thing to have happen.

Having said that, few things have left me feeling more like RPG fora are populated by idiots than watching the arguments play out in almost exactly the same way with Next as they did after the launch of 4E. Often with the same posters who cried loudly about "4vengers" (or whatever the current term of endearment is) now taking the role of "5aviors" - you got the rules wrong, you don't know what you're talking about, that doesn't matter because you can houserule it, blah, blah, blah. No one can speak ill of the game without being thoroughly denigrated. You could swap a few of the terms and names of the posters and I probably wouldn't be able to tell which edition-war it was. It's the rather pathetic expression of the worst kind of ingroup/outgroup behaviour.

The colossally stupid part of the above is that many of the posters (such as myself) on the receiving end of the latest edition fanaticism are cautiously optimistic. I want D&D5E to succeed. A successful D&D with a marketing budget is the best thing that can happen to the RPG hobby as a whole, and I suspect it's the only thing that can actually grow the RPG hobby's player-base. Not only that, but a "lingua franca" edition of the game reinforces the network effect and makes it easier to get a game together for anyone who isn't gaming with their longterm group of friends. Those are both good things in my eyes, even if Next has no hope of ever being my favourite edition.
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 24, 2014, 04:41:25 PM
Quote from: Bobloblah;761101Wait...I'm supposed to feel guilty over watching the impotent gnashing of teeth amongst a group that not only contributed to the highly dysfunctional culture surrounding late 3.x, but who also helped create the catastrophe that was 4E and took every opportunity to dump on anyone disappointed with the ultimately brand-damaging direction that went? I think not. It's not like I forum hop looking for such folks and mocking their bitter tears; I just have zero sympathy for such individuals. As for the rest of the 4E-lovers? I do feel sorry for them, in that their favoured game is going to become unsupported, a disappointing thing to have happen.

Hey, I'm right with you brother. The impotent raging over 5E of the system-wonks on the RPGsite is music to my ears. Their theorizing is being proven, once again, completely irrelevant the development of D&D. The demonstrable fact that there's little connection between their notions of 'good' mechanical design and what people actually want to play makes the tiny gears in their head smoke and shudder.

Quote from: Bobloblah;761101Having said that, few things have left me feeling more like RPG fora are populated by idiots than watching the arguments play out in almost exactly the same way with Next as they did after the launch of 4E. Often with the same posters who cried loudly about "4vengers" (or whatever the current term of endearment is) now taking the role of "5aviors" - you got the rules wrong, you don't know what you're talking about, that doesn't matter because you can houserule it, blah, blah, blah. No one can speak ill of the game without being thoroughly denigrated. You could swap a few of the terms and names of the posters and I probably wouldn't be able to tell which edition-war it was. It's the rather pathetic expression of the worst kind of ingroup/outgroup behaviour.

The fact 4E disappointed a lot of people doesn't mean that all the criticism of 4E leading up to its release was rational and well-founded. If there's any commonality, it's that much of the criticism of 5E, like that of 4E before, is coming from:

* A ferocious hatred of WotC.

* D&D tribalism, where people are inclined to attack something that is being praised by members of a tribe they hate (which, ironically, is what makes so many 4E fans hate 5E - because some long-time grognards are expressing optimism about it).

Pretty much any criticism with the word 'Mearls' in it has fuck all to do with the game and is based on dark undercurrents of nerdfury that surge through the D&D forum community.

Quote from: Bobloblah;761101The colossally stupid part of the above is that many of the posters (such as myself) on the receiving end of the latest edition fanaticism are cautiously optimistic. I want D&D5E to succeed.


You haven't been subjected to any fanaticism. The following criticisms of 5E are totally legit and pass completely unchallenged by the people you dub 'fanatics':

* I don't know enough about 5E yet to make a judgement.

* I'm not really interested in a game with feats or skills (or higher power level than OD&D, etc).

* I already have an edition of D&D that I'm happy with.

But what we've seen time and again on this forum is people panicking or getting enraged over snippets of information, only to have one of the 'fanatics' who is optimistic - and knowledgeable - about 5E provide more substantive and concrete information to dispel the assumption. If you think that's intolerable because it's the kind of thing that people who supported 4E did - counter dimly grasped assumptions with concrete information - then I don't know what to say other than you must be a shell-shocked veteran of too many edition wars.

If you can't see that much of the criticism of 5E on this forum and elsewhere is coming from people who are predisposed to want 5E to fail, then there's probably nothing I can say to change your mind. But you might have more credence as a voice of reason if you were as eager to point out the 'fanaticism' of some of the critics of 5E as you are the defenders. Try forgetting about grognards, TSR, WotC, 4E, Mike Mearls, and 5aviors and assess the game on its own merits. Why should the barrier for legitimately criticizing 5E be set any lower than the barrier for legitimately criticizing AD&D?
Title: L&L 6/23 A Living Rule Set
Post by: robiswrong on June 24, 2014, 04:44:17 PM
I wouldn't consider myself part of either group.

I thought 4e was okay.  Better than 3.x, but the fights took too damn long.  I can see where some people wouldn't like it, and I think WotC made some colossal presentation errors (hint:  Don't give new mechanics that do things never before seen in D&D the same name as old mechanics.  Kthx.)

I pretty much look at 5e as any other (broadly speaking) retroclone.  The fact that it's written by people that are employed by the company that bought the D&D IP has little bearing on whether I find it usable.  The only reason to stick with "the original company" is for the continuation of the 'tradition' and deep insight into the original designs that you might expect to find.  And I don't expect to find that with 5e.

That said, due to name recognition/etc. it'll probably be my "second favorite D&D" for many of the reasons posted, especially around acceptability and network effect.  Luckily, most of the people I game with aren't wedded to a single game and are willing to try other stuff, so that will likely not be an issue for me.
Title: L&L 6/23 A Living Rule Set
Post by: honesttiago on June 24, 2014, 04:55:10 PM
I'm a fan of where 5E is going, but I can tell you it had some flaws in the playtest, and plenty of things I personally don't care for. Monsters seemed incredibly underpowered. The "death save" system is not to my liking (it's still pretty hard to die in 5th--for some folks this is likely a good thing).  Fighters seemed a bit overpowered (if you can believe that).  Don't care at all for inclusion of tieflings, warforged, drow, etc. as playable races (but they're optional, so I guess I'm placated).  It also looks like higher level characters are gonna be ridiculously powerful, as HD don't cap at all, all the way to 20. And don't get me started in"damage on a miss" (ridiculous!), DEX as a meta-stat, and martial healing.  

That said, this version has been more fun, so far, than my experiences with 3E, 4E and 1E (I'm a b/x fan).  There's enough differentiation for players, and, as GM I CAN houserule things away. The ability to houserule, rather easily, I might add, is something I would think a lot of OS gamers would enjoy.

Just because some of us don't talk about everything we don't like about the game doesn't mean we're blind. Nothing wrong about being positive about the game. The worst case scenario is we might be disappointed. I can live with that, because I have several versions of microlite available. To be honest, if the free PDF doesn't measure up, that's likely what I'll play. In the meantime, fingers crossed. As mentioned here, a game that a lot of us will tolerate and playa is aa good thing. Or we actually like would be a great thing. We'll see if it happens.
Title: L&L 6/23 A Living Rule Set
Post by: Sacrosanct on June 24, 2014, 05:07:59 PM
Quote from: honesttiago;761124I'm a fan of where 5E is going, but I can tell you it had some flaws in the playtest, and plenty of things I personally don't care for. Monsters seemed incredibly underpowered. The "death save" system is not to my liking (it's still pretty hard to die in 5th--for some folks this is likely a good thing).  Fighters seemed a bit overpowered (if you can believe that).  Don't care at all for inclusion of tieflings, warforged, drow, etc. as playable races (but they're optional, so I guess I'm placated).  It also looks like higher level characters are gonna be ridiculously powerful, as HD don't cap at all, all the way to 20. And don't get me started in"damage on a miss" (ridiculous!), DEX as a meta-stat, and martial healing.  .

That pretty much sums up all of my issues with it as well.  Not a fan of bonds/traits mechanics either, and I think the healing rate is too fast.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 24, 2014, 06:10:16 PM
Quote from: honesttiago;761124I'm a fan of where 5E is going, but I can tell you it had some flaws in the playtest, and plenty of things I personally don't care for. Monsters seemed incredibly underpowered. The "death save" system is not to my liking (it's still pretty hard to die in 5th--for some folks this is likely a good thing).  Fighters seemed a bit overpowered (if you can believe that).  Don't care at all for inclusion of tieflings, warforged, drow, etc. as playable races (but they're optional, so I guess I'm placated).  It also looks like higher level characters are gonna be ridiculously powerful, as HD don't cap at all, all the way to 20. And don't get me started in"damage on a miss" (ridiculous!), DEX as a meta-stat, and martial healing.  

That said, this version has been more fun, so far, than my experiences with 3E, 4E and 1E (I'm a b/x fan).  There's enough differentiation for players, and, as GM I CAN houserule things away. The ability to houserule, rather easily, I might add, is something I would think a lot of OS gamers would enjoy.

Just because some of us don't talk about everything we don't like about the game doesn't mean we're blind. Nothing wrong about being positive about the game. The worst case scenario is we might be disappointed. I can live with that, because I have several versions of microlite available. To be honest, if the free PDF doesn't measure up, that's likely what I'll play. In the meantime, fingers crossed. As mentioned here, a game that a lot of us will tolerate and playa is aa good thing. Or we actually like would be a great thing. We'll see if it happens.
You more or less got my dislikes. Though I have no issue about the races except Warforged but whatever they're in the DMG. The monster math is refined from the playtest meaning they far stronger in the starter set. Still not crazy about the multiclass rules and stacking but WoTC said they've corrected the latter.

Can't say anything definitive about the multiclassing because they haven't been updated since they came out despite other big updates to other things that directly affect it. Also thr healing is too fast. So yeah.
Title: L&L 6/23 A Living Rule Set
Post by: Haffrung on June 24, 2014, 06:14:32 PM
Dislikes based on playtest packet from 6 months ago, and what I've read since:

Title: L&L 6/23 A Living Rule Set
Post by: cranebump on June 24, 2014, 08:06:31 PM
I forgot to mention Second Wind. Looks ripe for abuse outside combat.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 24, 2014, 08:19:14 PM
Quote from: cranebump;761150I forgot to mention Second Wind. Looks ripe for abuse outside combat.

I've already seen 2-3 good houserules for it without doing something nutty about short rests or allowing something stupid like the bag of rats trick. Basically say that it's only usable in and for combat damage only. But from what the devs say they're not changing it because technically it can be spammed but it's really is a table or playstyle issue. And if you want wuxia or whatever it's your business and game.

I am pretty confident it could be contained quite easily by the wound/vitality system they said is in the DMG or just altering the whole baseline to gritty (similar to Dark Sun for example) or some other healing module sure to be in the DMG.
Title: L&L 6/23 A Living Rule Set
Post by: cranebump on June 24, 2014, 08:28:51 PM
Quote from: Marleycat;761152I've already seen 2-3 good houserules for it without doing something nutty about short rests or allowing something stupid like the bag of rats trick. Basically say that it's only usable in and for combat damage only. But from what the devs say they're not changing it because technically it can be spammed but it's really is a table or playstyle issue.

Wow...this seems like an INCREDIBLY poor decision on the dev's part. They seem to be saying that abusing an ability outside its intended use is a matter of "playstyle." I think there's a name for that style -- munchkinism.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 24, 2014, 08:53:29 PM
Quote from: cranebump;761155Wow...this seems like an INCREDIBLY poor decision on the dev's part. They seem to be saying that abusing an ability outside its intended use is a matter of "playstyle." I think there's a name for that style -- munchkinism.

I don't say I disagree but are you going to allow such shenanigans as rest an hour walk 5 minutes and rest another hour? Rinse and repeat? Without doing ANYTHING? I said yes technically it's spammable but it really is a table issue to me. It has to be loosely defined to allow for different playstyles ranging from 1e-4e.

Stuff like this is why random encounter tables were invented.
Title: L&L 6/23 A Living Rule Set
Post by: Brander on June 24, 2014, 10:06:51 PM
Quote from: Marleycat;761158...
Stuff like this is why random encounter tables were invented.

This, a thousand times this.  Abuse rests and find out the odds are a random encounter will happen.  Though I don't use actual "random" encounters, I just have a general idea of what is going on in an area and running into a patrol or something is inevitable given enough time "resting."
Title: L&L 6/23 A Living Rule Set
Post by: Sommerjon on June 24, 2014, 11:53:57 PM
Quote from: Haffrung;761141
  • Turning as default cleric ability. Turning has always been a pain in the ass to adjudicate, and I much prefer Pathfinder's channel energy, which combines healing good guys & damaging undead.

If memory serves me correctly, this isn't quite correct.    Feats can change this but default is as long as you are not undead the channel energy will heal you whether you are an ally or not.
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 24, 2014, 11:58:05 PM
Quote from: Sommerjon;761186If memory serves me correctly, this isn't quite correct.    Feats can change this but default is as long as you are not undead the channel energy will heal you whether you are an ally or not.

They should split it depending on the God you worship not alignment to control/turn similar to 3e. Problem solved.
Title: L&L 6/23 A Living Rule Set
Post by: Sommerjon on June 25, 2014, 12:05:38 AM
Quote from: Marleycat;761187They should split it depending on the God you worship not alignment to control/turn similar to 3e. Problem solved.

I meant that if you are fighting orcs and the cleric channels, you will also heal the orcs as long as they are in range of the bubble, unless you have say selective channeling(which I think only excludes charisma mod creatures)
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 25, 2014, 01:06:24 AM
Quote from: Sommerjon;761188I meant that if you are fighting orcs and the cleric channels, you will also heal the orcs as long as they are in range of the bubble, unless you have say selective channeling(which I think only excludes charisma mod creatures)

I get you but that is way too gamist for my preferences.
Title: L&L 6/23 A Living Rule Set
Post by: Sommerjon on June 25, 2014, 08:45:07 PM
Quote from: Marleycat;761204I get you but that is way too gamist for my preferences.
What's 'gamist' about it?
Title: L&L 6/23 A Living Rule Set
Post by: Marleycat on June 25, 2014, 09:10:16 PM
Quote from: Sommerjon;761434What's 'gamist' about it?

I reread your prior post I misunderstood what you were saying because I was talking about undead turning not channel divinity. Anyway in 5e it's not an issue because the cleric picks whoever she wants to heal within the area of effect. 5e really doesn't use ability score in that way like 3e most times.
Title: L&L 6/23 A Living Rule Set
Post by: RPGPundit on June 27, 2014, 11:15:17 AM
Quote from: robiswrong;760576I always liked to think about "gross balance" and "fine balance".

"Gross balance" is stuff like "can the fighter take more of a punishment than the wizard?"  It's relatively important.  If the wizard is actually better than the fighter at what the fighter's supposed to be good at, then what's the point of playing a fighter? (note: presumption of what a fighter's supposed to be good at.  It's an example for discussion purposes.)

"Fine balance" is stuff like "oh, the fighter can take eight rounds of hits from a CL level 3 critter, when he should actually take seven."  Not super important.

I really, really, hope they don't overly focus on the "fine balance" points.


What you call "gross balance" is important, and we usually call it "niche protection".