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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Larsdangly on January 27, 2017, 09:42:21 PM

Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on January 27, 2017, 09:42:21 PM
I recently did a re-read of my 1970's era D&D library (which is pretty close to complete and in surprisingly good shape). It got me so fired up that I am going to launch a new campaign using the core Judges Guild materials (City State, related books, the Wilderlands guides and maps, which I have a complete set of). These were the main setting materials we used when I was a kid (lightly sprinkled with TSR pastel modules, naturally). But the question I have in mind is what game system I want to run. OD&D is the traditional choice, particularly in the modern OSR crowd. But back in the day we actually played these things using 1E AD&D (at least in 78 and 79, when the books were available). And the heretic in me is also contemplating something like The Fantasy Trip, or original Runequest, or Dragonquest - all of which are old enough and cool enough to feel like valid matches with the vibe of original JG materials. Discuss....
Title: Launching new Wilderlands/City State campaign...
Post by: estar on January 27, 2017, 10:07:43 PM
Well there is my Majestic Wilderlands rules plus Swords & Wizardry. I can also supply you with the beta version of the new edition I am working on. It can work as a S&W supplement or a stand.alone RPG.
Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on January 28, 2017, 12:25:34 AM
cool; thanks for the suggestion. I don't know much about your Majestic Wilderlands rules. What are its similarities and differences with respect to canon D&D?
Title: Launching new Wilderlands/City State campaign...
Post by: The Butcher on January 28, 2017, 09:59:55 AM
If you're looking for the balance point between OD&D and AD&D1, you can't beat S&W Complete.

Though to be honest, when I ran it, I found it lacking (e.g. on how to handle encounter checks, retainer loyalty, etc.) and ended up supplementing it with bits from both B/X and AD&D1. But that's just my biases showing.

My D&D-flavored poison of choice is ACKS, which is what I'd default to here, but being only passingly familiar with the the Wilderlands and CSIO I might be tempted to try DCC (if it's gonzo enough) or even RQ6/Mythras (if it's Conanesque enough).
Title: Launching new Wilderlands/City State campaign...
Post by: K Peterson on January 28, 2017, 11:11:42 AM
Be a heretic: run it with The Fantasy Trip. Because it sounds like it'd be a blast, and selfishly, that's what I would want to read about - if you post campaign details/logs here. And you need a followup to your TFT thread (http://www.therpgsite.com/showthread.php?34662-Let-s-Read-The-Fantasy-Trip&highlight=Fantasy+Trip) from last year.
Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on January 28, 2017, 11:35:27 AM
Honestly, The Fantasy Trip is probably the funnest first-wave fantasy roleplaying game out there, just in terms of the balance between ease of play (the core rules literally take 10 minutes to learn and require almost no page turning to execute) and richness of the tactical action (it is basically like you wrote GURPS as a game instead of a fucking PhD thesis). The only down side is that all the stuff that makes a D&D campaign a campaign - hirelings and henchmen, riches, construction, long-distance travel and exploration - are not really folded into the game. Pre 2E D&D is structurally messy - stuff is spread out all over the place and often presented as just a weirdly formatted table with no notes. But, the stuff is there. The game addresses basically everything you can think of doing. Actually, much more so than in later editions with their 500 pages of core rules in glossy hard backs. I'll have to contemplate a bit more...

The great thing is, there isn't really a bad choice here. The City State/Wilderlands materials can be approached as almost systemless, assuming you have an IQ over 80 and so can figure out how you want to interpret things like '3 huge ogres', or 'Sir Blatherington, 7th level ftr'.
Title: Launching new Wilderlands/City State campaign...
Post by: estar on January 28, 2017, 03:59:37 PM
Quote from: Larsdangly;942922cool; thanks for the suggestion. I don't know much about your Majestic Wilderlands rules. What are its similarities and differences with respect to canon D&D?



In general the 2nd Edition of the MW rule reflect everything I been doing since 2008 when I wrote the current MW Supplement. My plan eventually to publishes this as a series of supplement to Swords & Wizardry. Each part can be used like any other supplement but when combined form my take on classic D&D.

So anyway, I been giving people copies of the raw rules to try out and you are welcome to them them if you want to try it for a classic D&D campaign especially if it set in the Wilderlands. Because it based on OD&D, it works as is with the original Wilderlands material.
Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on January 30, 2017, 11:36:41 AM
While organizing some of my JG stuff I hadn't read in a while, I was reminded of the shit-show of the way they organized CSWE: a huge, nicely drafted color map (great...), three books filled with a complete description of every point of interest in the city (I'm still with you...), and no correlation between the two whatsoever. If you haven't seen it, the idea is that the referee is provided the pleasure of deciding themselves how they want to organize the city, keying each entry to a specific building using the hex numbering system. Sounds like something that might be a feature if you are a self-starter. But the entries are organized alphabetically. So, unlike the lists of villages, lairs, etc. in JG booklets that are organized by hex number, there is no way to look at the map and then turn to book and find what you decided goes there. The only solution is to write the name of the place on the map. But there are, like, 500 entries (or more!). So, you need to totally cover the map in scribbles. I guess I did it (at least in part) because my map is partly filled in. But it's such a pain in the ass. And so different from all the other CS/Wilderlands materials. It doesn't make much sense. I figure they just produced the material without thinking it through very carefully, never intended to play test it or anything, and dumped it out as-is when they ran out of time or energy. Oof. That said, it is a pretty great map for a huge city, and a lot of the entries are as amusing and useful as the classic CSIO ones.
Title: Launching new Wilderlands/City State campaign...
Post by: estar on January 30, 2017, 12:55:53 PM
Yup CSWE had some flaws. What I did is gave each major section a code (like GG) then what I drew on the map was GG1, GG2, GG3 etc. I then wrote separate lists of what was in GG sorted by the number. So it wasn't hard to call out what businesses the PCs were seeing.
Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on January 30, 2017, 01:00:55 PM
That makes sense. What I seem to have done (judging from what I recall of my decades old notes...) was to mark the map with a small capital C or S to distinguish between the city book and shops book, followed by a period, followed by the minimum number of lower case letters needed to uniquely identify the entry from the alphabetical list. I guess the advantage of this is that you don't need to refer to a separate list - just look at the map and turn the appropriate book entry.
Title: Launching new Wilderlands/City State campaign...
Post by: crkrueger on February 02, 2017, 10:48:54 AM
Go for DragonQuest because of the magic/summoning rules. :D
Title: Launching new Wilderlands/City State campaign...
Post by: TheShadow on February 02, 2017, 12:04:53 PM
Just to throw more 70s-style fun in the mix, why not do it with Tunnels and Trolls? :D
I would do a mini-campaign of a few sessions that way, at least. Other systems are probably better for a full campaign.
Title: Launching new Wilderlands/City State campaign...
Post by: S'mon on February 03, 2017, 08:49:01 AM
I've used a variety of D&D and variants for Wilderlands, 5e is definitely the one I find works best.
Title: Launching new Wilderlands/City State campaign...
Post by: Larsdangly on February 03, 2017, 10:43:34 AM
Why's that? I don't have any problem with 5E, but I am not sure I understand why it would be particularly good for a City State/Wilderlands campaign. 5E turns a bit of attention back toward travel, fief building and other between-adventure activities that get important in these sorts of extended campaign settings, but not nearly to the level you see in OD&D and 1E. Between that, and the fact that everyone is stated out for something more like 1E or late OD&D, I would have thought 5E would take some work.
Title: Launching new Wilderlands/City State campaign...
Post by: estar on February 03, 2017, 11:27:56 AM
Quote from: Larsdangly;943875Why's that? I don't have any problem with 5E, but I am not sure I understand why it would be particularly good for a City State/Wilderlands campaign. 5E turns a bit of attention back toward travel, fief building and other between-adventure activities that get important in these sorts of extended campaign settings, but not nearly to the level you see in OD&D and 1E. Between that, and the fact that everyone is stated out for something more like 1E or late OD&D, I would have thought 5E would take some work.

Another virtue is that the power curve of 5e works out to be similar to that of OD&D. And to anybody else reading this I know this because I have run 5e and OD&D on back to back multiple times over different levels from 1st to 10th.

So for the most part you can just sub in the 5e equivalent into the original. The only issue is that the otherwise excellent NPC statblock are not 100% equivalent to a character of the same level/hit dice. So that may vary. But in general if a troll is called for a 5e troll will work and so forth and so on for orcs goblins, whatever.
Title: Launching new Wilderlands/City State campaign...
Post by: S'mon on February 03, 2017, 12:25:11 PM
Quote from: estar;943882Another virtue is that the power curve of 5e works out to be similar to that of OD&D. And to anybody else reading this I know this because I have run 5e and OD&D on back to back multiple times over different levels from 1st to 10th.

So for the most part you can just sub in the 5e equivalent into the original. The only issue is that the otherwise excellent NPC statblock are not 100% equivalent to a character of the same level/hit dice. So that may vary. But in general if a troll is called for a 5e troll will work and so forth and so on for orcs goblins, whatever.

Yes that was my experience. I found the resilient 5e PCs work very well for Wilderlands hexcrawling as they recover damage without need for Clerics, while conversely 5e high level PCs remain vulnerable to low level threats unlike 3e or 4e. The feel is very sword & sorcery/sword & planet.

I like how with 5e I don't have to look up tables (unlike pre-3e) whereas the system is far simpler & easier to run than 3e-4e. 5e PCs remain a bit too complex so I don't use the optional Feats rules in my Wilderlands game and I use the DMG no-skills option.

Edit: Statting - I just use the Monster Manual & my own stats, which are easy to do.
Title: Launching new Wilderlands/City State campaign...
Post by: estar on February 03, 2017, 12:51:56 PM
Quote from: S'mon;9438905e PCs remain a bit too complex so I don't use the optional Feats rules in my Wilderlands game and I use the DMG no-skills option.

I hear you, I haven't jump aboard with a Majesitc Wilderlands 5e because in the end I still have to come up with twice as much abilities for a PC classes as I have to do with Swords & Wizardry. And since so much of I do with my personal rules is similar to 5e. I just think to myself "I will just continue going the way I have been."

I did jettison how I did bonuses in favor of advantage/disadvantage. I had a simple setup where everything was either +4, +2, +0, -2, or -4. But advantage/disadvantage works so much better from the player side of the screen.

I am also considering whether to go with stuff like Cure Wounds instead of having separate Cure Light, Cure Serious, Cure Critical, etc. However I will not being doing spell memorization like 5e. My ritual system take care of the flexibility angle in a way that works well for me.
Title: Re: Launching new Wilderlands/City State campaign...
Post by: der_kluge on March 02, 2021, 02:50:09 AM
Hello all, sorry for the thread necromancy. I'm scouring the internet looking for fans of the Wilderlands. I've started a Facebook group with an eye towards building a community for this amazing setting.
https://www.facebook.com/groups/134277751930720
Title: Re: Launching new Wilderlands/City State campaign...
Post by: S'mon on March 02, 2021, 05:10:24 AM
Quote from: der_kluge on March 02, 2021, 02:50:09 AM
Hello all, sorry for the thread necromancy. I'm scouring the internet looking for fans of the Wilderlands. I've started a Facebook group with an eye towards building a community for this amazing setting.
https://www.facebook.com/groups/134277751930720

Joined & forwarded to a friend. Would be nice to have a Wilderlands fans FB group w/out the politics around Judges Guild these days.
Title: Re: Launching new Wilderlands/City State campaign...
Post by: dkabq on March 02, 2021, 07:32:59 AM
I have been using Dungeon Crawl Classics for my Wilderlands/CSIO campaign. The underlying mechanics are similar to OD&D/1E, but it has a lot more variability.
Title: Re: Launching new Wilderlands/City State campaign...
Post by: dkabq on March 02, 2021, 07:33:41 AM
Quote from: S'mon on March 02, 2021, 05:10:24 AM
Quote from: der_kluge on March 02, 2021, 02:50:09 AM
Hello all, sorry for the thread necromancy. I'm scouring the internet looking for fans of the Wilderlands. I've started a Facebook group with an eye towards building a community for this amazing setting.
https://www.facebook.com/groups/134277751930720

Joined & forwarded to a friend. Would be nice to have a Wilderlands fans FB group w/out the politics around Judges Guild these days.

There is a great Wilderlands group on MeWe.   ;)