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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Luca on May 12, 2017, 01:45:39 PM

Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Luca on May 12, 2017, 01:45:39 PM
Or so it seems:

https://m.facebook.com/story.php?story_fbid=10209363370308673&id=1456249627


For me, I must admit this has moved the new Vampire game from "who the fuck cares" to "well let's at least read the reviews".
I'm not interested in the premise anymore, but he's one of the few people who could actually manage to pull off the difficult feat of coming up with something interesting.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 12, 2017, 02:07:28 PM
Ken Hite writes great games. Are they getting back to it being more of a Katana/Monster porn game or is it still going to be super smuggy?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 12, 2017, 02:09:48 PM
Probably all written in the female pronoun... (Trail of Cthulhu)

WOD and Hite deserve eachother.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 12, 2017, 02:13:34 PM
Bruce Baugh is throwing a hissy fit over it. I'm going to buy the game just because of that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 12, 2017, 02:24:21 PM
Any game involving secret conspiratorial history and Kenneth Hite is going get consideration from me. I don't know if I can ever see myself running a Vampire game, but maybe he can make it look appealing. It might have some fun background ideas to steal as well.

I really don't care about shit like how reading a book that isn't written in their prefered pronoun makes people like Omega suffer genitalia shrinkage from discomfort it causes to their fragile snowflake egos. Either it will be a useful book or it won't.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 12, 2017, 02:28:45 PM
Quote from: Omega;961922Probably all written in the female pronoun... (Trail of Cthulhu)

WOD and Hite deserve eachother.

why does that matter?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 12, 2017, 03:01:18 PM
Quote from: Ulairi;961932why does that matter?

Some people just love to drag their identity politics into every conversation.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 12, 2017, 04:12:57 PM
Who is Kenneth Hite?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: K Peterson on May 12, 2017, 04:20:01 PM
C'mon, now. You can at least make an effort to google some shit: https://en.wikipedia.org/wiki/Kenneth_Hite
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 12, 2017, 04:42:51 PM
Vampire is too tied up in the 80s/90s zeitgeist, in a bad way, for me to be interested. There are many better systems for superheroes, politics and psychological horror. If I want to play vampires struggling to maintain their humanity, I have ready alternatives.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 12, 2017, 04:43:35 PM
Quote from: K Peterson;961960C'mon, now. You can at least make an effort to google some shit: https://en.wikipedia.org/wiki/Kenneth_Hite

Didn't care enough to bother, but I'll click your link.

EDIT: Clicked it. I've never experienced any of the works listed. No opinion either direction. Thanks for the link.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 12, 2017, 04:45:53 PM
Quote from: BoxCrayonTales;961963If I want to play vampires struggling to maintain their humanity...

Added to my list of Sentences I Never Expected to Hear in My Life.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: DavetheLost on May 12, 2017, 05:23:16 PM
Ken Hite raises my interest to non-zero. Still infinitesimally small, but now non-zero. I haven't played Vampire since they went from softcover to hardcover. I lost interest in it fairly quickly when it became D&D with fangs, but pretentious. These days I don't have a player group I would run it for, so why buy the game?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Shawn Driscoll on May 12, 2017, 05:38:15 PM
Don't care for his GUMSHOE politics.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 12, 2017, 05:38:54 PM
Quote from: Dumarest;961966Added to my list of Sentences I Never Expected to Hear in My Life.

I'm not interested in "D&D with fangs, but pretentious" as Dave succinctly puts it. If I want to play a mass murdering psychopath, I already own a copy of Postal and its sequel Postal 2.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 12, 2017, 06:09:37 PM
Quote from: Shawn Driscoll;961974Don't care for his GUMSHOE politics.

What are his GUMSHOE politics? All I know about his politics is that he is a Ted Cruz fan, which isn't something that endears anyone to me, but it isn't something I care about when I buy a game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 12, 2017, 07:40:10 PM
Quote from: Baulderstone;961978What are his GUMSHOE politics? All I know about his politics is that he is a Ted Cruz fan, which isn't something that endears anyone to me, but it isn't something I care about when I buy a game.



He used the female pronoun when writing gum shoe! He mist be stopped.

Ken Hite is amazing. His work with GURPS is my favorite
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on May 12, 2017, 08:55:02 PM
Quote from: Baulderstone;961978What are his GUMSHOE politics? All I know about his politics is that he is a Ted Cruz fan, which isn't something that endears anyone to me, but it isn't something I care about when I buy a game.

His writing isn't particularly politicised as such, but one of his games made reference to 'Bush's War', which somebody on the right objected to somewhere in a review or some such. The publisher then responded that Hite was a 'staunch Republican' IIRC, and I think the label stuck with some on the left. Probably not the best idea to make personal politics public, I guess.

With regards to his writing of Vampire, it's a curious choice as I'm sure he has been a critic of the game in the past. His writing style is energetic, but I hope he doesn't take heed of people who sometimes characterise him as a 'zany writer'. He's not really, and he's usually at his best when he keeps things straight and informative. He can also be a bit flighty - presenting ideas at a rate of knots without fully fleshing them out. Then again, he is an authoritative voice in horror rpgs, so if he piques an interest in gamers then it is a good thing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ronin on May 12, 2017, 09:34:12 PM
It does "pique" my interest. But I will have to see what comes of it. It does raise my interest from 0, to a 5 though. (assuming 1-10 scale)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Future Villain Band on May 12, 2017, 10:00:16 PM
Quote from: TrippyHippy;962009His writing isn't particularly politicised as such, but one of his games made reference to 'Bush's War', which somebody on the right objected to somewhere in a review or some such. The publisher then responded that Hite was a 'staunch Republican' IIRC, and I think the label stuck with some on the left. Probably not the best idea to make personal politics public, I guess.

With regards to his writing of Vampire, it's a curious choice as I'm sure he has been a critic of the game in the past. His writing style is energetic, but I hope he doesn't take heed of people who sometimes characterise him as a 'zany writer'. He's not really, and he's usually at his best when he keeps things straight and informative. He can also be a bit flighty - presenting ideas at a rate of knots without fully fleshing them out. Then again, he is an authoritative voice in horror rpgs, so if he piques an interest in gamers then it is a good thing.

He hasn't made much of a secret of his politics on the podcast he does with Robin Laws, and they've talked about it in the context of American politics a bunch.  Even if I had a problem with them - which I don't - like you said, he's an authoritative voice in horror in the hobby.  Everybody who hasn't should dig up a copy of Nightmares of Mine by ICE back in the day.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on May 12, 2017, 10:00:30 PM
Quote from: Ronin;962018It does "pique" my interest. But I will have to see what comes of it. It does raise my interest from 0, to a 5 though. (assuming 1-10 scale)

That's the curious thing though isn't it? It's an announcement that generally attracts people who generally don't like Vampire. It'll be interesting to see how it pans out.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Armchair Gamer on May 12, 2017, 10:07:15 PM
Quote from: Future Villain Band;962021He hasn't made much of a secret of his politics on the podcast he does with Robin Laws, and they've talked about it in the context of American politics a bunch.  Even if I had a problem with them - which I don't - like you said, he's an authoritative voice in horror in the hobby.  Everybody who hasn't should dig up a copy of Nightmares of Mine by ICE back in the day.

  I think most of that stuff got reprinted in GURPS Horror 3E and 4E, which is good, because the original Nightmares of Mine is hard to find nowadays. (I found a copy at Half Price Books in May 2000. Got it signed by Hite in November 2007. No, you can't have it. :) )
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 12, 2017, 10:54:27 PM
Quote from: TrippyHippy;962022That's the curious thing though isn't it? It's an announcement that generally attracts people who generally don't like Vampire. It'll be interesting to see how it pans out.

What do they hope to accomplish with another edition? If they make any changes they will alienate the existing fan base. I seem to recall everyone complaining about the post-apocalypse one world of darkness retool when it was announced. The iphone apps were not impressive.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: JeremyR on May 12, 2017, 11:15:51 PM
Aren't all the older Vampire/whatever: the what fans now mostly buying Onyx Path stuff? This seems like a way to get their own audience for their stuff as opposed to cannablizing Onyx Path's sales (which I guess are licensed)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on May 12, 2017, 11:56:54 PM
Quote from: BoxCrayonTales;962026What do they hope to accomplish with another edition? If they make any changes they will alienate the existing fan base. I seem to recall everyone complaining about the post-apocalypse one world of darkness retool when it was announced. The iphone apps were not impressive.
Well, that's something for the marketing gurus at White Wolf to work out of course, and I am not privy to their discussions!

There is however, a general feedback that the various 20th Anniversary editions (which are pretty much the de facto 4th editions of each respective game, regardless of what the blurb says) is that the books are alienating to new audiences simply because the books are too big. Any attempt to make more accessible core books is not a bad thing in my view. White Wolf also cited the tagline "One World of Darkness' as a line goal - which implies making the game more international in scope whilst also removing the confusion of the Old/New WoD lines (which they have already done by way of having 'New World of Darkness' become 'Chronicles of Darkness' instead). The main money spinner of the IP is deemed to lie in online gaming and things like TV and movies, so there would be a drive towards integrating these things with a new edition of the game too.

The bottom line, however, is that all these lines need to get renewed periodically to generate more revenue for the company. The same is true of the 2nd Edition, the Revised Edition (really the 3rd edition), the New World of Darkness line, and the 20th Anniversary lines. They each arrive about every 6 years or so to simply reboot the income of the company - and Vampire: The Masquerade is still their biggest IP and revenue source.

From my own perspective, I would like to see more stripped down core rule books again anyway. I'm a bit of a closet Old School Gamer, but my favourite editions of Vampire are still the earlier ones. The reason is nuanced: the original seven Clans actually reflected real world society - Brujah were left wing socialists and anarchists, Venture were right wing conservatives and the other Clans were all recognisable stereotypes of social strata that we see in real world politics. Because of this there was a degree of satirical content in the game ('You are the monsters!' - presenting how we look at different stratifications of society in a stereotyped and fearful way) that ascended a little above mere genre simulation. Recent editions added more Clans, which were poorly judged in some cases, and the game's more thoughtful aspects became more diluted into being a more generic game about playing vampires, with a heavy backstory and metaphor, than an observation on our own culture.  

Maybe that's just me though. The game mechanics got more crunchy too, as the game wore on, and I miss some of the early art's tone and the iconic rose on green marble.

I'll probably buy the new game, like the sucker I am.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 13, 2017, 02:32:44 AM
(https://pbs.twimg.com/media/C_nQxL7XUAAZn61.jpg)

Nothing says #Angst like a flowchart.

Quote from: Future Villain Band;962021He hasn't made much of a secret of his politics on the podcast he does with Robin Laws, and they've talked about it in the context of American politics a bunch.

Funny you mention this, because it was in one of those podcasts where he definitively stated that #Vampires are rapists, which means by his own admission he's working on a game where you play supernatural rapists!

Really curious how he's going to square that away.

Quote from: Future Villain Band;962021Everybody who hasn't should dig up a copy of Nightmares of Mine by ICE back in the day.

Did so, wasn't impressed.

What did you find impressive about it?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 13, 2017, 02:47:21 AM
Hite is a very talented game designer and writer of a conservative political bent, not that that is apparent in his games. He's done some excellent work in Night's Black Agents and his book for LofFP is terrific.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 13, 2017, 02:50:39 AM
Quote from: Anon Adderlan;962048(https://pbs.twimg.com/media/C_nQxL7XUAAZn61.jpg)

Nothing says #Angst like a flowchart.

Oh look, mechanized roleplaying, where the designers force a playstyle, rather than let it flow (or not) naturally.  Like the Humanity track worked SO WELL!  

Quote from: Anon Adderlan;962048Funny you mention this, because it was in one of those podcasts where he definitively stated that #Vampires are rapists, which means by his own admission he's working on a game where you play supernatural rapists!

Really curious how he's going to square that away.

The Vampire is the sexual predator, the abuser, the stalker, the rapist.  That's what they've always been the analog or metaphor for.

Quote from: Anon Adderlan;962048Did so, wasn't impressed.

What did you find impressive about it?

I am also curious about that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: remial on May 13, 2017, 02:53:28 AM
Quote from: Ulairi;961924Bruce Baugh is throwing a hissy fit over it. I'm going to buy the game just because of that.

why is Bruce upset? does HE want to be developer?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Shawn Driscoll on May 13, 2017, 02:56:21 AM
Crazy chicks from the '90s got older. And are still crazy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 13, 2017, 07:44:31 AM
Quote from: TrippyHippy;962009His writing isn't particularly politicised as such, but one of his games made reference to 'Bush's War', which somebody on the right objected to somewhere in a review or some such. The publisher then responded that Hite was a 'staunch Republican' IIRC, and I think the label stuck with some on the left. Probably not the best idea to make personal politics public, I guess.

Kenneth Hite's problem is he is a fully matured adult capable of separating his personal politics from the content of his entertainment and games. That and he once used the female pronoun in a book. Talk about an asshole.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Starglyte on May 13, 2017, 08:53:09 AM
Now I am interested in the new Vampire. I will give it a look instead of just ignoring it like I was planning on doing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 13, 2017, 09:46:36 AM
He used 'she' as the default pronoun in at least one book, jarring the the flow of the text and causing his writing to lack clarity and precision. Some RPG buyers don't appreciate that kind of progressive 'point scoring', and won't buy or play games like that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Future Villain Band on May 13, 2017, 09:56:17 AM
Quote from: Armchair Gamer;962023I think most of that stuff got reprinted in GURPS Horror 3E and 4E, which is good, because the original Nightmares of Mine is hard to find nowadays. (I found a copy at Half Price Books in May 2000. Got it signed by Hite in November 2007. No, you can't have it. :) )

I've still got my copy, although I'd kill for a copy of ICE's "...And a 10' Pole" from that era.  /Kill./
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 13, 2017, 10:13:26 AM
Quote from: AaronBrown99;962093He used 'she' as the default pronoun in at least one book, jarring the the flow of the text and causing his writing to lack clarity and precision. Some RPG buyers don't appreciate that kind of progressive 'point scoring', and won't buy or play games like that.

To me this makes as much sense as people who don't buy RPGs because they think the writer is too conservative, the content isn't sufficiently progressive or said something they didn't like. But either way, he was just one person at the company. They probably had a style guide and he was following it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Caesar Slaad on May 13, 2017, 10:14:13 AM
Quote from: Anon Adderlan;962048Funny you mention this, because it was in one of those podcasts where he definitively stated that #Vampires are rapists, which means by his own admission he's working on a game where you play supernatural rapists!

Or, you know, they come up with another angle. I suspect that his involvement arose out of discussions that arose after he expressed his opinion on Vampire PCs and was contacted by the developer.

Whether what they come up with is satisfactory remains to be seen.

I think Ken Hite is a superlative game designer, but my confidence in VtM 5e being a worthwhile game is low, because it seems like a bit of a tough needle to thread. If they successfully grapple with the problems Ken H has with the concept of Vampire protagonists, it may be precisely the answer that will turn off historical fans of the game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: JamesV on May 13, 2017, 10:30:25 AM
Quote from: Caesar Slaad;962097I think Ken Hite is a superlative game designer, but my confidence in VtM 5e being a worthwhile game is low, because it seems like a bit of a tough needle to thread. If they successfully grapple with the problems Ken H has with the concept of Vampire protagonists, it may be precisely the answer that will turn off historical fans of the game.

Good way to put it. VtM has never been a big deal for me, but if Ken found a way to make the game different enough to appeal to me, it might also alienate the much larger group of people who like the game in the first place and who I guess are looking for smaller variations.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Future Villain Band on May 13, 2017, 10:34:32 AM
Quote from: Caesar Slaad;962097I think Ken Hite is a superlative game designer, but my confidence in VtM 5e being a worthwhile game is low, because it seems like a bit of a tough needle to thread.

I think this is the key -- he's a game designer.  Here's the thing -- if you paid me money, like real money, the kind of money a software company can pay, as opposed to what passes for wages in the TTRPG hobby, I'd write whatever the fuck you want.  I could /hate/ vampires, and if you paid me a decent salary, I would write huge paeans to their glory.  So I don't see what his personal feelings have to do with it in the long run.  I don't like D&D 5e, but if somebody was willing to pay me the ducats, I'd write whatever you want about it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Caesar Slaad on May 13, 2017, 10:44:56 AM
Quote from: Future Villain Band;962101I think this is the key -- he's a game designer.  Here's the thing -- if you paid me money, like real money, the kind of money a software company can pay, as opposed to what passes for wages in the TTRPG hobby, I'd write whatever the fuck you want.  I could /hate/ vampires, and if you paid me a decent salary, I would write huge paeans to their glory.  So I don't see what his personal feelings have to do with it in the long run.  I don't like D&D 5e, but if somebody was willing to pay me the ducats, I'd write whatever you want about it.

While you are not wrong -- Ken has said as much on KaRTAS -- if there isn't a middle ground, the end result will be a game invested with Ken's well known fastidious historical/folkloric accuracy, but which will not deviate enough from the historical VtM formula to interest those like me who have never been one of the games' fans historically.

(Not that it has to be.)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 13, 2017, 10:52:38 AM
Quote from: BedrockBrendan;962096To me this makes as much sense as people who don't buy RPGs because they think the writer is too conservative, the content isn't sufficiently progressive or said something they didn't like. But either way, he was just one person at the company. They probably had a style guide and he was following it.

A given person's buying criteria doesn't have to make sense to you, it's an individual thing.

I did see the WW style guide in the late 90s, and it specifically called for using incorrect pronouns like that. Oh well.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 13, 2017, 10:53:17 AM
Quote from: TrippyHippy;962034There is however, a general feedback that the various 20th Anniversary editions (which are pretty much the de facto 4th editions of each respective game, regardless of what the blurb says) is that the books are alienating to new audiences simply because the books are too big. Any attempt to make more accessible core books is not a bad thing in my view. White Wolf also cited the tagline "One World of Darkness' as a line goal - which implies making the game more international in scope whilst also removing the confusion of the Old/New WoD lines (which they have already done by way of having 'New World of Darkness' become 'Chronicles of Darkness' instead). The main money spinner of the IP is deemed to lie in online gaming and things like TV and movies, so there would be a drive towards integrating these things with a new edition of the game too.

The anniversary books certainly seem unfriendly to newcomers, and as someone the was only interested in the game during its very early stages, I have absolutely interest in Vampire with all the toppings included.

QuoteFrom my own perspective, I would like to see more stripped down core rule books again anyway. I'm a bit of a closet Old School Gamer, but my favourite editions of Vampire are still the earlier ones. The reason is nuanced: the original seven Clans actually reflected real world society - Brujah were left wing socialists and anarchists, Venture were right wing conservatives and the other Clans were all recognisable stereotypes of social strata that we see in real world politics. Because of this there was a degree of satirical content in the game ('You are the monsters!' - presenting how we look at different stratifications of society in a stereotyped and fearful way) that ascended a little above mere genre simulation. Recent editions added more Clans, which were poorly judged in some cases, and the game's more thoughtful aspects became more diluted into being a more generic game about playing vampires, with a heavy backstory and metaphor, than an observation on our own culture.  

I get what you are saying. The early supplements were about playing vampires in the real world. Characters in Chicago by Night were largely defined by the real world ideologies of the characters and the background of their human lives. As the line wore on, everything became defined by the insular terms of vampire society. "I'm playing an Antitribu Tzimisce Primogen." The real world began to fade out of the game and it became all about the Sabbat and Camarilla fighting each other.

Adding the Sabbat really did drain the focus of the game as well. It was more interesting when players were introduced into Camarilla society, with its delicate balance between the establishment and anarchs. It was a society on the brink of a revolution, and the players would have to pick a side and hope their side one once it broke out. It was a bleak setting, but it felt like the players were in a position to play a pivotal role. With the Sabbat added, suddenly you were playing in a game where the revolution happened 500 years ago, and was still happening. It was ongoing slog that made it easy to have your combat monster get into fights, but nothing felt consequential.

It also shifted the game from a local focus to a global one. When I ran Vampire for the first time 1991, I set the game in the place I was living. Early Vampire gave he sense that every city was a world unto itself. Having a single city, and one the players all knew, as the focus made the game seem more real, and it made the players matter a lot more. Once the game shifted to a world war between the Camarilla and the Sabbat, city politics became small potatoes.

You have a good point about the constant addition of new clans diluting the game. The original clans were all clear archetypes. The later ones were often flavorful, but didn't have a clear place in the game.

As I said earlier, I don't know if I am really interested in getting into vampire again anyway. I ran a very successful game of it in 1991-92 and it was all diminishing returns for me. It's possible though that having Hite back can renew my interest. Hite is fascinated by real world history and applying it to his games. He has a general lack of interest in games taking place in completely imaginary worlds. Personally, I like both, but the appeal of oWoD for me lay in having the fantastical going on in the real world. A WoD with Hite in charge seems unlikely to drift completely out of the real world and into its own imaginary conflicts. He seems like the right guy to deliver the WoD that I wanted 25 years ago. It's just a question of whether it is something I still want. [/QUOTE]

Quote from: Anon Adderlan;962048Funny you mention this, because it was in one of those podcasts where he definitively stated that #Vampires are rapists, which means by his own admission he's working on a game where you play supernatural rapists!

Really curious how he's going to square that away.

Why does he need to square it away? The fact that vampires preying humans was horrific was a central conceit of the game at the start. You need to feed on humans to sate your bloodlust so you don't get hungry, lose control and do even more horrific things. It was all spelled out pretty clearly.

Quote from: Christopher Brady;962055Oh look, mechanized roleplaying, where the designers force a playstyle, rather than let it flow (or not) naturally.  Like the Humanity track worked SO WELL!

I agree the Humanity track/Frenzy mechanic never worked well, but I think it was just poorly calibrated, not a bad idea.

The idea behind it is just good, old-fashioned resource management. You build up your blood pool, and can choose to expend it to do cool things. If you expend it too far, you risk bad stuff happening. Players generally get into frenzy territory because they put themselves there. On the whole, it's not really much different than using a magic system where magical mishaps occur if the players get greedy. There is certainly more player control than in Call of Cthulhu where Sanity checks come at you out of nowhere.

I don't think the numbers and probabilities ever worked well to deliver the game they wanted, but I think it was a cool idea. It's just playing Stormbringer, with every player having their own Stormbringer. If you want its cool powers, you better keep that thing fed.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 13, 2017, 11:29:47 AM
Future Villian Band is saying over on the big purple that we don't like Ken Hite because he used female pronouns. One nitwit said that. The rest of us are pretty supportive. But, good to throw the rest of us under the bus there man.


I'm going to buy two copies just to support Mr. Hite and to enjoy it being a success and pissing off all the right people.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 13, 2017, 11:33:16 AM
Guys, can we not have the cross-forum drama.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Future Villain Band on May 13, 2017, 11:46:18 AM
Quote from: Ulairi;962111Future Villian Band is saying over on the big purple that we don't like Ken Hite because he used female pronouns. One nitwit said that. The rest of us are pretty supportive. But, good to throw the rest of us under the bus there man.


I'm going to buy two copies just to support Mr. Hite and to enjoy it being a success and pissing off all the right people.
I was also complaining about their drama, and later I added that this thread had not devolved into those complaints anywhere near as much as the one on RPG.net.  (And it's been more than one person.)  My post is really about the fact that I'd really like is a forum where I could have a conversation about shit involving -- well, anything, at this point -- without having to hear either about how white guys are an endangered species due to SJW predation, or that all gamers are basement dwelling rapists and Klan members.  

I have not yet found that forum.  If somebody knows of it, and doesn't think I'll shit it up too much, I'd love to know if it's out there.  I mean, holy shit, does the constant identity politics get fucking old.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 13, 2017, 11:57:30 AM
Quote from: Future Villain Band;962117I was also complaining about their drama, and later I added that this thread had not devolved into those complaints anywhere near as much as the one on RPG.net.  (And it's been more than one person.)  My post is really about the fact that I'd really like is a forum where I could have a conversation about shit involving -- well, anything, at this point -- without having to hear either about how white guys are an endangered species due to SJW predation, or that all gamers are basement dwelling rapists and Klan members.  

I have not yet found that forum.  If somebody knows of it, and doesn't think I'll shit it up too much, I'd love to know if it's out there.  I mean, holy shit, does the constant identity politics get fucking old.


That's fair. I only see your first post.

Try //www.rpgpub.com I think it will hit your sweet spot.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RunningLaser on May 13, 2017, 11:59:40 AM
Quote from: Future Villain Band;962101Here's the thing -- if you paid me money, like real money, the kind of money a software company can pay, as opposed to what passes for wages in the TTRPG hobby, I'd write whatever the fuck you want.  I could /hate/ vampires, and if you paid me a decent salary, I would write huge paeans to their glory.  So I don't see what his personal feelings have to do with it in the long run.  I don't like D&D 5e, but if somebody was willing to pay me the ducats, I'd write whatever you want about it.

Yup!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Opaopajr on May 13, 2017, 01:02:36 PM
Curiosity piqued. But where the fuck is my C:tD 20! :mad: (Yes, I expect to be disappointed. And yes, I still want it now!)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on May 13, 2017, 03:52:00 PM
Quote from: Opaopajr;962131Curiosity piqued. But where the fuck is my C:tD 20! :mad:

Don't think that is gonna happen.  I think all the zirs and Exalted put a end to that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 13, 2017, 05:44:48 PM
Quote from: AaronBrown99;962105A given person's buying criteria doesn't have to make sense to you, it's an individual thing.

I did see the WW style guide in the late 90s, and it specifically called for using incorrect pronouns like that. Oh well.

If it's a completely personal decision you can all do us the favour of keeping your obsessive politics out this thread then.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 13, 2017, 05:54:23 PM
Quote from: remial;962057why is Bruce upset?

Because Ken and Zak are pals (https://forum.rpg.net/showthread.php?803475-Kenneth-Hite-is-the-lead-designer-on-Vampire-The-Masquerade-5e&p=21069603#post21069603).

Quote from: BedrockBrendan;962075Kenneth Hite's problem is he is a fully matured adult capable of separating his personal politics from the content of his entertainment and games.

And he's about the only one left.

Not sure how much longer the 'community' will allow him to do this however.

Quote from: Caesar Slaad;962097Or, you know, they come up with another angle.

First, given what I've seen with nuWW that's unlikely.

Second, I don't care what other angles are possible, only that the opinion of the #LeadDesigner is that #Vampires are rapists, and now he's working on a game where you play #Vampires.

Quote from: Future Villain Band;962101if you paid me money, like real money, the kind of money a software company can pay, as opposed to what passes for wages in the TTRPG hobby, I'd write whatever the fuck you want.

Well that's sad.

Quote from: Baulderstone;962106The early supplements were about playing vampires in the real world. Characters in Chicago by Night were largely defined by the real world ideologies of the characters and the background of their human lives. As the line wore on, everything became defined by the insular terms of vampire society. "I'm playing an Antitribu Tzimisce Primogen." The real world began to fade out of the game and it became all about the Sabbat and Camarilla fighting each other.

In other words, #IdentityPolitics destroyed #Vampire.

I agree entirely.

Quote from: Baulderstone;962106Why does he need to square it away? The fact that vampires preying humans was horrific was a central conceit of the game at the start. You need to feed on humans to sate your bloodlust so you don't get hungry, lose control and do even more horrific things. It was all spelled out pretty clearly.

Because writing for such a game is a tacit admission that it's OK to play #Rapists in a gaming culture that will sabotage someone's career over even suggesting such. #Vampire always got a pass because everyone was effectively playing a #Rapist, and gender was never a source of power imbalance, but I'm really not sure that's enough anymore, or that anyone at WW is capable of handling such charged issues effectively.

Quote from: Baulderstone;962106I agree the Humanity track/Frenzy mechanic never worked well, but I think it was just poorly calibrated, not a bad idea.

I feel the same, but it doesn't look like they've done any better at calibrating it this time around.

Quote from: Ulairi;962111Future Villian Band is saying over on the big purple that we don't like Ken Hite because he used female pronouns. One nitwit said that.

Actually...

Quote from: Ulairi;962111I'm going to buy two copies just to support Mr. Hite and to enjoy it being a success and pissing off all the right people.

Shine on you crazy diamond!

#QED
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 13, 2017, 06:00:20 PM
Quote from: Anon Adderlan;962163I feel the same, but it doesn't look like they've done any better at calibrating it this time around.

And you're basing that on what exactly?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 13, 2017, 06:01:20 PM
Quote from: Voros;962161If it's a completely personal decision you can all do us the favour of keeping your obsessive politics out this thread then.

No. If me claiming to appreciate correct English is obsessive, you need a fainting couch.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 13, 2017, 06:01:51 PM
Quote from: AaronBrown99;962093He used 'she' as the default pronoun in at least one book, jarring the the flow of the text and causing his writing to lack clarity and precision. Some RPG buyers don't appreciate that kind of progressive 'point scoring', and won't buy or play games like that.

Can't tell if trolling or just Stormfront.....

But in all seriousness, I am a fan of Kenneth Hite, but I cannot support the New White Wolf's materials as it continues the god-awful metaplot and Martin Ericsson himself is a pretentious Goth douchebag who probably practices self-harm and listens to Sisters of Mercy and Type O Negative.

Martin Ericsson is on my shit-list of "Goths I will never give money to" along with Justin Achilli, Satyros Brucato, David Hill, and Holden Shearer.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 13, 2017, 06:08:51 PM
Quote from: AaronBrown99;962166No. If me claiming to appreciate correct English is obsessive, you need a fainting couch.

Right, so you're claiming to be a grammar bore instead of a political bore. Having seen your other posts I'm not buying it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 13, 2017, 06:11:52 PM
Quote from: Doc Sammy;962167Can't tell if trolling or just Stormfront.....


No dude he's just all about defending the Queen's English. For realz. Looking forward to his future rants and boycotts of those who use split infinitives. He must hate Star Trek.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 13, 2017, 06:14:58 PM
Quote from: Voros;962173No dude he's just all about defending the Queen's English. For realz. Looking forward to his future rants and boycotts of those who use split infinitives. He must hate Star Trek.


If he's just concerned about the Queen's English, then I'm the Prime Minister of Ireland!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 13, 2017, 06:27:00 PM
Quote from: Doc Sammy;962167Can't tell if trolling or just Stormfront.....

Neither. You can read right? I just said above that when RPG writers use incorrect pronouns, it disrupts the flow of the text. To do that for no good reason is something I don't support.

Why is this rankling you so?

Also, I'm fine with the Classic Traveller 'he or she', which is common enough.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 13, 2017, 06:36:11 PM
Quote from: AaronBrown99;962177Neither. You can read right? I just said above that when RPG writers use incorrect pronouns, it disrupts the flow of the text. To do that for no good reason is something I don't support.

Why is this rankling you so?

Also, I'm fine with the Classic Traveller 'he or she', which is common enough.

Ah, so you're a Grammar Nazi then....
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 13, 2017, 06:40:03 PM
Quote from: Doc Sammy;962182Ah, so you're a Grammar Nazi then....

I'm ok with that description.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 13, 2017, 06:40:06 PM
Jesus Wept.

In an RPG book there is only three reasons to use a pronoun.
1. Referring to an NPC in the world, in which case you use the appropriate gender pronoun of that NPC, whatever that is (oldsters might remember in WFRP1 the Slaaneshi pronoun "shem").
2. Referring to the players in an example.
3. Referring to the characters in an example.

Using all he or all she when referring to players or characters is just stupid.  Neither one reflects reality, so you mix them, like B/X and AD&D did.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 13, 2017, 06:44:28 PM
Regardless of pronoun usage, Martin Ericsson is still a douchebag and he will not get any money from me.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 13, 2017, 07:34:22 PM
Quote from: Doc Sammy;962185Regardless of pronoun usage, Martin Ericsson is still a douchebag and he will not get any money from me.

You could buy the whole line or hijack a shipment to prevent people from buying it, Martin Ericsson gets paid either way, it's not like he gets a percentage or something.

So basically you're boycotting a company because of the opinions of someone in the company.  How...SJW of you. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 13, 2017, 07:45:59 PM
Quote from: CRKrueger;962197You could buy the whole line or hijack a shipment to prevent people from buying it, Martin Ericsson gets paid either way, it's not like he gets a percentage or something.

So basically you're boycotting a company because of the opinions of someone in the company.  How...SJW of you. :D

Actually, it's because Martin Ericsson is making the decision to continue the Revised Edition metaplot. That's the main reason why I am boycotting his work.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Aglondir on May 13, 2017, 07:54:10 PM
Quote from: Future Villain Band;962117I have not yet found that forum.  If somebody knows of it, and doesn't think I'll shit it up too much, I'd love to know if it's out there.  I mean, holy shit, does the constant identity politics get fucking old.
True that.  

At least here you won't get banned for being on the wrong side of the identity politics divide.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Spinachcat on May 13, 2017, 08:23:27 PM
We will see. No reason to celebrate nor panic.

In the meantime, I need to run some Nightbane. That's my fav game for Katanas & Monsters.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: remial on May 15, 2017, 04:38:49 AM
Quote from: Anon Adderlan;962163Because Ken and Zak are pals (https://forum.rpg.net/showthread.php?803475-Kenneth-Hite-is-the-lead-designer-on-Vampire-The-Masquerade-5e&p=21069603#post21069603).


the FIEND!  How dare Ken be friends with someone who fought back when TBP targeted his group, and used TBP's own tactics against them?  Doesn't he know any better?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 15, 2017, 08:57:58 AM
Quote from: Baulderstone;962106The anniversary books certainly seem unfriendly to newcomers, and as someone the was only interested in the game during its very early stages, I have absolutely interest in Vampire with all the toppings included.



I get what you are saying. The early supplements were about playing vampires in the real world. Characters in Chicago by Night were largely defined by the real world ideologies of the characters and the background of their human lives. As the line wore on, everything became defined by the insular terms of vampire society. "I'm playing an Antitribu Tzimisce Primogen." The real world began to fade out of the game and it became all about the Sabbat and Camarilla fighting each other.

Adding the Sabbat really did drain the focus of the game as well. It was more interesting when players were introduced into Camarilla society, with its delicate balance between the establishment and anarchs. It was a society on the brink of a revolution, and the players would have to pick a side and hope their side one once it broke out. It was a bleak setting, but it felt like the players were in a position to play a pivotal role. With the Sabbat added, suddenly you were playing in a game where the revolution happened 500 years ago, and was still happening. It was ongoing slog that made it easy to have your combat monster get into fights, but nothing felt consequential.

It also shifted the game from a local focus to a global one. When I ran Vampire for the first time 1991, I set the game in the place I was living. Early Vampire gave he sense that every city was a world unto itself. Having a single city, and one the players all knew, as the focus made the game seem more real, and it made the players matter a lot more. Once the game shifted to a world war between the Camarilla and the Sabbat, city politics became small potatoes.

You have a good point about the constant addition of new clans diluting the game. The original clans were all clear archetypes. The later ones were often flavorful, but didn't have a clear place in the game.

As I said earlier, I don't know if I am really interested in getting into vampire again anyway. I ran a very successful game of it in 1991-92 and it was all diminishing returns for me. It's possible though that having Hite back can renew my interest. Hite is fascinated by real world history and applying it to his games. He has a general lack of interest in games taking place in completely imaginary worlds. Personally, I like both, but the appeal of oWoD for me lay in having the fantastical going on in the real world. A WoD with Hite in charge seems unlikely to drift completely out of the real world and into its own imaginary conflicts. He seems like the right guy to deliver the WoD that I wanted 25 years ago. It's just a question of whether it is something I still want.



Why does he need to square it away? The fact that vampires preying humans was horrific was a central conceit of the game at the start. You need to feed on humans to sate your bloodlust so you don't get hungry, lose control and do even more horrific things. It was all spelled out pretty clearly.



I agree the Humanity track/Frenzy mechanic never worked well, but I think it was just poorly calibrated, not a bad idea.

The idea behind it is just good, old-fashioned resource management. You build up your blood pool, and can choose to expend it to do cool things. If you expend it too far, you risk bad stuff happening. Players generally get into frenzy territory because they put themselves there. On the whole, it's not really much different than using a magic system where magical mishaps occur if the players get greedy. There is certainly more player control than in Call of Cthulhu where Sanity checks come at you out of nowhere.

I don't think the numbers and probabilities ever worked well to deliver the game they wanted, but I think it was a cool idea. It's just playing Stormbringer, with every player having their own Stormbringer. If you want its cool powers, you better keep that thing fed.

I agree. As more books came out the setting became increasingly detached from the real world. The humanity mechanic, while good in concept, was badly executed. This is why I prefer Feed (http://withinthedungeon.blogspot.com/2017/01/rpg-review-feed.html). The editing suffers from having a low budget but I think the internal conflict of humanity versus vampirism is well executed. It uses lots of different sided dice but we have die roller apps if that isn't your thing.

There were so many character traits in Vampire: attributes, abilities, skills, talents, knowledges, backgrounds, merits, flaws, disciplines, combination disciplines, devotions, derangements, discipline derangements, discipline merits, threnodies, touchstones, etc. Feed condenses all of that to a few trait categories and uses it as the basis of degeneration from humanity into vampirism. Where Vampire punished you with arbitrary derangements for being a jerk (discipline derangements were the only ones I thought were sensible) and a penalty to interactions with humans, and later introduced paths and touchstones so that you could act like a jerk without being punished, Feed takes a different approach. Feed replaces your human ties with vampire ties if you fail to maintain them (this is personalized for each trait, there isn't any sin ladder), rewarding you with supernatural powers and connections in exchange for becoming worse at mundane skills and connections.

The author doesn't insult you for having badwrongfun: the core rulebook offers angsty, devil pact, horrors of war and b-movie shlock flavors in its sample campaign settings. The rules are genuinely toolbox (not the fake toolbox in Chronicles of Darkness) so it's easy to convert a Vampire campaign over to it. I've spent a lot of time writing new vampire types based on Vampire, Nightlife, etc. The simplicity of the rules makes it so much fun to work with that I have trouble deciding what to settle on.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: rgalex on May 15, 2017, 10:34:26 AM
Quote from: Snowman0147;962149Don't think that is gonna happen.  I think all the zirs and Exalted put a end to that.

They are taking their sweet time with C:tD20, but the pdf is out to backers so at least there is something to show.  Now, how long it takes to get to print from here, that's a different story.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: J.L. Duncan on May 15, 2017, 03:28:32 PM
@BoxCrayonTales, thanks for linking to my review of Feed.

To be honest Feed is an interesting RPG, pushing the idea of a vampire's humanity and links that with game mechanics. Without linking the mechanics the way that it has, it might have fallen to the pure "story-teller," type RPG.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Iron_Rain on May 15, 2017, 04:11:39 PM
Considering the glorious melt down on the big purple... Color me interested. Get it? Get the pun??? ;) :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: camazotz on May 15, 2017, 05:19:08 PM
Quote from: CRKrueger;962184Jesus Wept.

In an RPG book there is only three reasons to use a pronoun.
1. Referring to an NPC in the world, in which case you use the appropriate gender pronoun of that NPC, whatever that is (oldsters might remember in WFRP1 the Slaaneshi pronoun "shem").
2. Referring to the players in an example.
3. Referring to the characters in an example.

Using all he or all she when referring to players or characters is just stupid.  Neither one reflects reality, so you mix them, like B/X and AD&D did.

Is that what Ken did? I'm not a Gumshoe fan. Non-specific use of she in place of he in reference to no particular entity doesn't bother me; it's a reflection of how language changes over time. But using "she" to refer to a male specific character would drive me nuts.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 15, 2017, 06:23:51 PM
Quote from: Voros;962165And you're basing that on what exactly?

The flowchart. The documentary. The blog posts. The interviews. The setting changes. The themes they're focusing on.

So nothing empirical yet, but man if my gut isn't churning something awful.

Quote from: Doc Sammy;962167Martin Ericsson is on my shit-list of "Goths I will never give money to"

Are there any goths who are not on this list?

Quote from: camazotz;962442using "she" to refer to a male specific character would drive me nuts.

Now you know how people who want you to use their preferred pronouns feel.

Mind you there are limits, and I'm damn close to calling everyone #Groot at this point, but the fact is this issue is the epitome of #FirstWorldProblems.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 15, 2017, 06:28:59 PM
Quote from: camazotz;962442Is that what Ken did?

Night's Black Agents relies almost entirely on second person. When third person is called for, such as in examples, there is a mix of male and female examples, but the genders remain consistent and clear. You'd need to have a learning disability of some kind to have trouble reading the book.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Alderaan Crumbs on May 16, 2017, 12:34:10 AM
Aaaaaaand...this...

https://forum.rpg.net/showthread.php?803533-So-let-s-talk-about-the-moral-implications-of-supporting-NuWW-and-harassers-generally

Have any of these fucktards ever experienced true hardship? It must be hell (or kinda cool) being able to spawn monsters out of your ass like a rectal Pokéball.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Alderaan Crumbs on May 16, 2017, 12:38:02 AM
Quote from: Baulderstone;962450Night's Black Agents relies almost entirely on second person. When third person is called for, such as in examples, there is a mix of male and female examples, but the genders remain consistent and clear. You'd need to have a learning disability of some kind to have trouble reading the book.

Creepy post count, sir! More importantly, how good is NBA? It looks hyper-focused but damn cool.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on May 16, 2017, 02:39:15 AM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on May 16, 2017, 04:30:49 AM
Quote from: Alderaan Crumbs;962470Aaaaaaand...this...

https://forum.rpg.net/showthread.php?803533-So-let-s-talk-about-the-moral-implications-of-supporting-NuWW-and-harassers-generally

Have any of these fucktards ever experienced true hardship? It must be hell (or kinda cool) being able to spawn monsters out of your ass like a rectal Pokéball.

Wow if this keep going I would have to buy the books.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 16, 2017, 04:56:53 AM
Quote from: Baulderstone;962450Night's Black Agents relies almost entirely on second person. When third person is called for, such as in examples, there is a mix of male and female examples, but the genders remain consistent and clear. You'd need to have a learning disability of some kind to have trouble reading the book.
And yet, some people claim they have trouble with it. If this was TBP, you might not get to question their assertion, but seeing as this is TRS, one might wonder...:)

Quote from: Anon Adderlan;962449Now you know how people who want you to use their preferred pronouns feel.
You mean they feel mildly amused;)?

QuoteMind you there are limits, and I'm damn close to calling everyone #Groot at this point, but the fact this is an issue is the epitome of #FirstWorldProblems.
...now, that is an excellent idea:p!
And I agree on the "first world problems", too.

Quote from: Alderaan Crumbs;962470Aaaaaaand...this...

https://forum.rpg.net/showthread.php?803533-So-let-s-talk-about-the-moral-implications-of-supporting-NuWW-and-harassers-generally

Have any of these fucktards ever experienced true hardship?
Funny enough, I was wondering almost the same thing.

Quote from: Alderaan Crumbs;962472Creepy post count, sir! More importantly, how goid is NBA? It looks hyper-focused but damn cool.
It's focused, but not that focused, and it's totally cool:).

Quote from: Snowman0147;962502Wow if this keep going I would have to buy the books.

They locked it:D!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Alderaan Crumbs on May 16, 2017, 08:05:44 AM
Quote from: Snowman0147;962502Wow if this keep going I would have to buy the books.

I know, right? The amount of overblown butthurt practically steals the money from my wallet and hands it to WW.

I came so close to posting how their thread mentioned some of my favorite authors and thanking them for pushing me back into the arms of WW, but I couldn't find the snarkiest words at the time. Now the thread's closed. :(
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 16, 2017, 08:45:07 AM
Quote from: Alderaan Crumbs;962524I know, right? The amount of overblown butthurt practically steals the money from my wallet and hands it to WW.

I came so close to posting how their thread mentioned some of my favorite authors and thanking them for pushing me back into the arms of WW, but I couldn't find the snarkiest words at the time. Now the thread's closed. :(

Don't worry, some of the most butt-hurt posters there read everything posted here like moderators;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 16, 2017, 09:01:19 AM
Quote from: rgalex;962394They are taking their sweet time with C:tD20, but the pdf is out to backers so at least there is something to show.  Now, how long it takes to get to print from here, that's a different story.
I backed that and got the PDF. I don't really like the game (e.g. anti-enlightenment, storyteller mechanics, Euro-centrism, character class stereotypes, moral dichotomies, chimerical reality, contradicting messages) but I thought it would be more fun to mock after actually reading the text.

Quote from: J.L. Duncan;962434@BoxCrayonTales, thanks for linking to my review of Feed.

To be honest Feed is an interesting RPG, pushing the idea of a vampire's humanity and links that with game mechanics. Without linking the mechanics the way that it has, it might have fallen to the pure "story-teller," type RPG.
Speaking of which, I wanted to give you some minor feedback on your review. You claimed that the vampire's hunger for blood is not traditionally portrayed as an addiction metaphor, but a published paper (http://revistamedicinacine.usal.es/en/volumenes/volumen7/num2/1137) refutes that assertion by analyzing the 80's vampire movie revival.

I would personally argue that the way the vampire's hunger is portrayed in media bears more resemblance to an addiction than to mundane hunger. Even reports of homeless people eating rats (https://www.theguardian.com/uk/2010/aug/12/homeless-poles-rough-sleepers) mentions that they barbecued the rats before eating them, rather than eating them alive like Gollum in LotR.

Quote from: Alderaan Crumbs;962524I know, right? The amount of overblown butthurt practically steals the money from my wallet and hands it to WW.

I came so close to posting how their thread mentioned some of my favorite authors and thanking them for pushing me back into the arms of WW, but I couldn't find the snarkiest words at the time. Now the thread's closed. :(

I really don't understand all the drama. OldWW were SJWs before it was cool, Onyx are loony SJWs churning out loony SJW propaganda, and NuWW are trying to salvage an IP mired in 80s/90s humanities department zeitgeist for a new millennial and post-millennial audience. I really don't understand how NuWW expects to accomplish anything without rebooting into a new world of darkness or something. Having the apocalypse come and go without making a difference destroys most of the conflicts set up in the games since they drew heavily on premillennial dispensationalism.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on May 16, 2017, 10:20:37 AM
I would give all the monies in the world to have the book powered by GURPS and watch the big purple collapse in on itself.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 16, 2017, 11:35:43 AM
Quote from: AsenRG;962506You mean they feel mildly amused;)?

Just to note, the quip you are responding to here was actually made by Anon, not me.

Quote from: Alderaan Crumbs;962470Aaaaaaand...this...

https://forum.rpg.net/showthread.php?803533-So-let-s-talk-about-the-moral-implications-of-supporting-NuWW-and-harassers-generally

Have any of these fucktards ever experienced true hardship? It must be hell (or kinda cool) being able to spawn monsters out of your ass like a rectal Pokéball.

Personally, I find Zak to be an obnoxious asshole on the Internet a lot of the time, but someone who makes interesting game products. There seems to be some assumption in that thread that buying his game products connects to him being an asshole. I'm not convinced.

If everyone boycotts his products, and he gives up making them, doesn't that just give him more from time to cause trouble on the Internet. Conversely, doesn't encouraging him to spend his time making game books limit the time he is on the Internet.

Ken Hite is a full-time game designer, and aside from the mandatory amount of self-promotional social networking that is required in this day and age, he doesn't seem to spend any time dicking around on the Internet. Ideally, Ken Hite and Zak S. associating with another will lead to Hite encouraging Zak to so the same.

Quote from: Alderaan Crumbs;962472Creepy post count, sir! More importantly, how good is NBA? It looks hyper-focused but damn cool.

It is focused, but not quite hyper-focused. It has variants built-in to customize the game from full action-thriller to more of a Le Carré vibe where even the PCs are unsure they can trust each other. Action thriller is where most of the mechanical crunch in the books is focused though. The game although lets you design your own vampires and their conspiracy from scratch, so there is a lot of flexibility there as well. You could also just skip the vampires and have a solid Spy Op game.

It's the GUMSHOE system, so if you hate it, you are out of luck. I think it's one of the better GUMSHOE builds, giving players a nice framework for creating tight operations that use their skills. It's crunchier than Trail of Chtulhu, but that kind of goes with being a more tactical game.

Quote from: Ulairi;962538I would give all the monies in the world to have the book powered by GURPS and watch the big purple collapse in on itself.

It's been done.

(http://www.sjgames.com/gurps/books/VampireTheMasquerade/img/cover_lg.jpg)

(http://www.sjgames.com/gurps/books/WerewolfTheApocalypse/img/cover_lg.jpg)

(http://www.sjgames.com/gurps/books/MageTheAscension/img/cover_lg.jpg)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: PencilBoy99 on May 16, 2017, 03:40:58 PM
Am I the only person who doesnt care about the artist behind the art? I'm not sure that everyone agrees or there's been some kind of irrefutable philosophical proof that you need to rigorously evaluate the morality of every creator behind the things they produce. Zack's stuff can be good even if he isn't, and if he's committed some henious crime I think the courts would do a better job of determining his guilt then reading internet comments. Just my opinion.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 16, 2017, 04:35:37 PM
Quote from: Voros;962173No dude he's just all about defending the Queen's English. For realz. Looking forward to his future rants and boycotts of those who use split infinitives. He must hate Star Trek.

Split infinitives are not incorrect English grammar. The mistaken belief that they are is based on failed attempts to make English grammar mimic Latin grammar. Nothing wrong at all with "to boldly go."
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: yojimbouk on May 16, 2017, 05:18:11 PM
Quote from: PencilBoy99;962609Am I the only person who doesnt care about the artist behind the art? I'm not sure that everyone agrees or there's been some kind of irrefutable philosophical proof that you need to rigorously evaluate the morality of every creator behind the things they produce. Zack's stuff can be good even if he isn't, and if he's committed some henious crime I think the courts would do a better job of determining his guilt then reading internet comments. Just my opinion.

No, especially when this is largely a he said/she said spat where each side quotes stuff out of context making it hard to determine what really happened. Added to that, I don't know any of the parties from Adam so I find it hard to get emotive about something someone I don't know or really care about did to someone else I don't know or really care about. If I was personally on the end of this I might feel differently.

So, ultimately, it comes down to whether I judge their work good or not.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 17, 2017, 02:07:11 AM
Aaand I take it back. The changes to the system are so close to the ones I would have made that I'm slightly irritated I didn't share them sooner. Focusing on #Hunger and how it grows, triggers clan flaws, and powers disciplines is the right play by far (http://forum.theonyxpath.com/forum/main-category/main-forum/the-classic-world-of-darkness/1017563-world-of-darkness-berlin-2017?p=1092728#post1092728). Yet the system (so far) still involves far too much resource management (https://drive.google.com/file/d/0B2K7ygx29YDpcDNtME9TU0dwQXM/view).

Overall however I'm extremely impressed.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 17, 2017, 02:15:28 AM
Hite is no dummy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 17, 2017, 07:19:36 AM
5th Ed Keynote.

[video=youtube_share;yvwroDSLO3E]https://youtu.be/yvwroDSLO3E[/youtube]

And right on cue, someone takes the opportunity to shit on #ZakSmith in the comments with nothing in the way of context, explanation, or evidence.

Quote from: Voros;962748Hite is no dummy.

Never said he was.

But his expertise is history, not mechanics. And it still doesn't change he fact that someone who once said "vampires are rapists" is now the lead designer on a game where you play vampires.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 17, 2017, 08:31:32 AM
Quote from: Anon Adderlan;962745Aaand I take it back. The changes to the system are so close to the ones I would have made that I'm slightly irritated I didn't share them sooner. Focusing on #Hunger and how it grows, triggers clan flaws, and powers disciplines is the right play by far (http://forum.theonyxpath.com/forum/main-category/main-forum/the-classic-world-of-darkness/1017563-world-of-darkness-berlin-2017?p=1092728#post1092728). Yet the system (so far) still involves far too much resource management (https://drive.google.com/file/d/0B2K7ygx29YDpcDNtME9TU0dwQXM/view).

Overall however I'm extremely impressed.

I'm not impressed. The storyteller system isn't that good to begin with, so improving it isn't saying much. Existing fans will either hate it due to nostalgia or love it due to slavish loyalty.

The other vampire game I mentioned before already implemented a similar approach to hunger with less resource management. No system satisfies everyone, but I think it is better at supporting storytelling than the storyteller system.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: HMWHC on May 17, 2017, 12:33:40 PM
Yeah sadly I think you'll be right.

I like Ken Hite's work allot, but he's become an SJW more or less it seems to me as time goes on.

He was a history major at the University of Chicago if I am correct, and he often talks about the evils of Communism. But that's about the only non SJW stance he takes (Anti-Communism) He still says from time to time he is on the political right (at least on his Ken and Robin (Robin D. Laws [who IMO is a HUGE SJW]) talk about stuff podcast). But he also is very inline with SJW gaming sensibilities on the very same podcast.

I stuck with the podcast for a year as his insights into history and the occult are so good and fascinating, but I couldn't take Robin any more and finally unsubscribed to the show.

One would hope him leading the new Vampire edition design would be good, as his work on "Nights Black Agents" is so good, but it's also a modern indy game in it's mechanics so who knows how Vampire 5E will turn out.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: HMWHC on May 17, 2017, 12:34:30 PM
Quote from: Omega;961922Probably all written in the female pronoun... (Trail of Cthulhu)

WOD and Hite deserve eachother.

Yeah sadly I think you'll be right.

I like Ken Hite's work allot, but he's become an SJW more or less it seems to me as time goes on.

He was a history major at the University of Chicago if I am correct, and he often talks about the evils of Communism. But that's about the only non SJW stance he takes (Anti-Communism). He still says from time to time he is on the political right (at least on his Ken and Robin (Robin D. Laws [who IMO is a HUGE SJW]) talk about stuff podcast). But he also is very inline with SJW gaming sensibilities on the very same podcast.

I stuck with the podcast for a year as his insights into history and the occult are so good and fascinating, but I couldn't take Robin any more and finally unsubscribed to the show.

One would hope him leading the new Vampire edition design would be good, as his work on "Nights Black Agents" is so good, but it's also a modern indy game in it's mechanics so who knows how Vampire 5E will turn out.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on May 17, 2017, 01:31:11 PM
Quote from: BoxCrayonTales;962812The other vampire game I mentioned before already implemented a similar approach to hunger with less resource management. No system satisfies everyone, but I think it is better at supporting storytelling than the storyteller system.

I played around with OSR D&D system and that runs vampire better than storytelling.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 17, 2017, 01:42:19 PM
Quote from: Anon Adderlan;962801But his expertise is history, not mechanics. And it still doesn't change he fact that someone who once said "vampires are rapists" is now the lead designer on a game where you play vampires.

Why should is be an issue?  And no I'm not being facetious, Vampires ARE rapists, abusers, stalkers, they've been a metaphorical analog for abusive men for as long as they were around.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 17, 2017, 02:02:12 PM
I haven't been following the drama, but from the emphasis on pronouns the SJW gamer movement sounds incoherent and focused on inconsequential trivia. D&D has genuinely prejudiced implications, as would be expected from a game with social and economic structures based on American colonization with pseudo-medieval window dressing. Adventuring is based on morally objectionable activities like treasure hunting and mass murder. Entire races are painted with the same brush as inherently good, evil, neutral or lol!random. Fictional cultures are generally flimsy stereotypes very loosely based on real historical cultures.

SJWs don't seem to care about these issues. Apparently it's more important for a random fictional character to be openly LGBT than for Drow to be anything other than black-skinned feminazi satanists. While Drow are cool and sexy because they are black-skinned feminazi satanists and I can show you the steamy romance novels to prove it, this doesn't do much to engender interest in the hobby from people of color who have faced real prejudice. These issues could be solved with less reductionist, less derivative world building. 13th Age, Eberron and Scarred Lands are good examples of this. Complaining about the idiosyncrasies of the English language does not help anyone, least of all actual women and minorities.

Quote from: Christopher Brady;962902Why should is be an issue?  And no I'm not being facetious, Vampires ARE rapists, abusers, stalkers, they've been a metaphorical analog for abusive men for as long as they were around.
Vampires were originally an explanation for disease invented by medieval peasants ignorant of germ theory. Only in modern times have vampires become a metaphor for addiction and unhealthy relationships.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 17, 2017, 02:12:17 PM
Quote from: Baulderstone;962551Just to note, the quip you are responding to here was actually made by Anon, not me.
Yes, I mixed the tags - I wanted to quote your post and Anon's, and then only his name remained. Now I've fixed that, and replied to your post as well;).

QuotePersonally, I find Zak to be an obnoxious asshole on the Internet a lot of the time, but someone who makes interesting game products. There seems to be some assumption in that thread that buying his game products connects to him being an asshole. I'm not convinced.
I'll make sure to pay attention to said assumption when all the people railing against those stop shopping from Wal-Mart, Amazon and McD, and stop buying clothes from Bangladesh until the workers get a better wage, and stop buying Saudi oil.
Until then, fuck that noise.

Quote from: PencilBoy99;962609Am I the only person who doesnt care about the artist behind the art? I'm not sure that everyone agrees or there's been some kind of irrefutable philosophical proof that you need to rigorously evaluate the morality of every creator behind the things they produce. Zack's stuff can be good even if he isn't, and if he's committed some henious crime I think the courts would do a better job of determining his guilt then reading internet comments. Just my opinion.
I totally agree about the courts.

Quote from: Anon Adderlan;962745Aaand I take it back. The changes to the system are so close to the ones I would have made that I'm slightly irritated I didn't share them sooner. Focusing on #Hunger and how it grows, triggers clan flaws, and powers disciplines is the right play by far (http://forum.theonyxpath.com/forum/main-category/main-forum/the-classic-world-of-darkness/1017563-world-of-darkness-berlin-2017?p=1092728#post1092728). Yet the system (so far) still involves far too much resource management (https://drive.google.com/file/d/0B2K7ygx29YDpcDNtME9TU0dwQXM/view).

Overall however I'm extremely impressed.
Indeed, it might be the first Vampire game to have a decent system:)!

Quote from: Anon Adderlan;962801But his expertise is history, not mechanics. And it still doesn't change he fact that someone who once said "vampires are rapists" is now the lead designer on a game where you play vampires.
So?
Vampires were first a metaphor for sickness in the original tales. Most people haven't read them.
Then they were Byronic anti-heroes and metaphors for sexual perversion. And, given that they take blood by force, that's exactly what they are.
And the PCs woke up in the body of one of those things, some night, and discovered they need to do the same.
It's called "personal horror" for a reason.

Quote from: BoxCrayonTales;962812I'm not impressed. The storyteller system isn't that good to begin with, so improving it isn't saying much. Existing fans will either hate it due to nostalgia or love it due to slavish loyalty.

The other vampire game I mentioned before already implemented a similar approach to hunger with less resource management. No system satisfies everyone, but I think it is better at supporting storytelling than the storyteller system.
Many indie and non-indie games are better at supporting storytelling than the Storyteller system. But try to discard it for Vampire, and you'd get a reaction similar to the one against D&D4e, in intensity if not in popularity:D!
So I don't think Ken Hite stood a chance to use anything better.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 17, 2017, 02:27:16 PM
Quote from: BoxCrayonTales;962910Vampires were originally an explanation for disease invented by medieval peasants ignorant of germ theory. Only in modern times have vampires become a metaphor for addiction and unhealthy relationships.

I was going back to the originator of the most popular character that embodied the word 'Vampire', Dracula.  He is the epitome of stalker, abuse and rapist, and the most famous expression which we still tell stories of today.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on May 17, 2017, 02:36:21 PM
Quote from: BoxCrayonTales;962910Vampires were originally an explanation for disease invented by medieval peasants ignorant of germ theory. Only in modern times have vampires become a metaphor for addiction and unhealthy relationships.

But they have always been portrayed as fearful monsters who will harm you in one way or another. A game designer having said that vampires are rapists is about as noteworthy as one saying that vampires are killers -- it doesn't really inform us any farther on what they think about vampires in RPGs or what they would, should, or could do with a vampire game. It's just acknowledging a in-no-way controversial interpretation of vampires.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on May 17, 2017, 03:27:57 PM
'Vampires as rapists' is a metaphor that people can pick up on in the game. It's not the only metaphor, however, is not 'official' as an interpretation and much depends upon your own perspective. The game is deliberately meant to be unsettling though - hence the 'personal horror' motif.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 12:06:58 AM
Quote from: PencilBoy99;962609Am I the only person who doesnt care about the artist behind the art? I'm not sure that everyone agrees or there's been some kind of irrefutable philosophical proof that you need to rigorously evaluate the morality of every creator behind the things they produce. Zack's stuff can be good even if he isn't, and if he's committed some henious crime I think the courts would do a better job of determining his guilt then reading internet comments. Just my opinion.

For me its a matter of degree. To use a typically hyperbolic example, no I wouldn't buy a game written/designed by a ardent racist that's expressed the opinion its a shame that me and people like me can walk around without collars and refers to the Holocaust as "a good start". In most lesser cases, I don't care too much unless their creation strikes me as screed/propaganda/love letter to their pet issue. This is a subjective call and I don't hold anyone else to it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 12:10:05 AM
Quote from: Christopher Brady;962902Why should is be an issue?  And no I'm not being facetious, Vampires ARE rapists, abusers, stalkers, they've been a metaphorical analog for abusive men for as long as they were around.

Which leads us to the really important question about this new edition: Can vampires boink and enjoy it?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 18, 2017, 12:26:22 AM
Quote from: Gwarh;962894Yeah sadly I think you'll be right.

I like Ken Hite's work allot, but he's become an SJW more or less it seems to me as time goes on...

...but I couldn't take Robin any more and finally unsubscribed to the show.

Must be tough going through life with such an inability to even hear other people hold different political opinions.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 12:51:56 AM
Quote from: Voros;963056Must be tough going through life with such an inability to even hear other people hold different political opinions.

It does depend though. Was the show about gaming and a host turned it into a political soap box? Then I could understand dropping it. People have groused at posters in this thread about dragging their political beliefs into a gaming discussion. Maybe the guy was overly enthusiastic about pushing his agenda/ideal in the wrong venue. Its his show and he has a right to talk but no one obligated to listen. I wouldn't want to listen to a show on, say history, where one of the host was constantly spouting idea that annoyed or even pissed me off.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 18, 2017, 12:57:38 AM
Quote from: Voros;963056Must be tough going through life with such an inability to even hear other people hold different political opinions.

...another Irony-Meter bites the dust...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 18, 2017, 01:06:08 AM
I believe you're the one following me around thread from thread constantly complaining that I hurt your feelings.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 18, 2017, 01:36:09 AM
Quote from: Nexus;963059It does depend though. Was the show about gaming and a host turned it into a political soap box? Then I could understand dropping it. People have groused at posters in this thread about dragging their political beliefs into a gaming discussion. Maybe the guy was overly enthusiastic about pushing his agenda/ideal in the wrong venue. Its his show and he has a right to talk but no one obligated to listen. I wouldn't want to listen to a show on, say history, where one of the host was constantly spouting idea that annoyed or even pissed me off.

The show was never entirely about gaming. It's divided into different segments with politics being an occasional specific segment that is easily skipped. I've never viewed the political discussions as that heated. It's a Canadian liberal and and American Ted Cruz supporter politely discussing politics without raising their voices. It is still pretty easy to just skip political segments though.

Hite is a lot more likely to drag politics into other segments, he talks about history a lot, and it often goes with the territory.

Not that anyone has to like the show, and I am sure there are other reasons that he might be annoyed by Laws. It's just that its a rare case of a show where you get a conservative and liberal talking amicably these days.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: J.L. Duncan on May 18, 2017, 04:57:22 AM
Quote from: BoxCrayonTales;962529Speaking of which, I wanted to give you some minor feedback on your review. You claimed that the vampire's hunger for blood is not traditionally portrayed as an addiction metaphor, but a published paper (http://revistamedicinacine.usal.es/en/volumenes/volumen7/num2/1137) refutes that assertion by analyzing the 80's vampire movie revival.

I would personally argue that the way the vampire's hunger is portrayed in media bears more resemblance to an addiction than to mundane hunger. Even reports of homeless people eating rats (https://www.theguardian.com/uk/2010/aug/12/homeless-poles-rough-sleepers) mentions that they barbecued the rats before eating them, rather than eating them alive like Gollum in LotR.

From the review of Feed:
"...addiction is mentioned throughout (examples) and is a core mechanic of the game. As blood is usually considered subsistence rather than addictive in regards to vampires, it took me awhile to get past this concept and understand that it is the most important mechanic of the game."

@BoxedCrayonTales, the above is what I wrote. The Feed RPG, Agrees with you. My view is that subsistence trumps addiction, usually, when we are referencing vampires. Even those modern glittery vampires, must still drink blood for subsistence, even if it is animal blood in order to un-live.

Vampirism takes form as a physical condition, blood is required to maintain it and to survive. Being hungry... Being thirsty... Is easy to confuse with addiction and sometimes is, but these are physical needs which must be met to survive... Hunger is not mundane urge in any sense. There are lots of examples of vampires surviving without blood too, but usually these are noted as extraordinary among vampires. I would have read the article, but the page was scattered... I also think I would have disagreed with it anyhow.
And you totally lost me on the BBQ rat point.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 18, 2017, 05:14:32 AM
Quote from: Voros;963062I believe you're the one following me around thread from thread constantly complaining that I hurt your feelings.

Feelings?  Nice try. You're the one that's always posting about other people posting, pretending you're not passive-aggressively posting for the exact same reason.

Take that last post.  The only reason you're posting to claim Gwarh has an "inability to even hear other people hold different political opinions" is because you don't like his.  

You're literally doing the exact same thing as he is...and that's half your damn posts.  It's more than an MO, it's practically a fetish.  The hilarious part is, you think people don't notice.  There's at least three people I can think of, who've called you out on that bullshit already.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 06:08:31 AM
Quote from: Baulderstone;963067The show was never entirely about gaming. It's divided into different segments with politics being an occasional specific segment that is easily skipped. I've never viewed the political discussions as that heated. It's a Canadian liberal and and American Ted Cruz supporter politely discussing politics without raising their voices. It is still pretty easy to just skip political segments though.

Hite is a lot more likely to drag politics into other segments, he talks about history a lot, and it often goes with the territory.


Not that anyone has to like the show, and I am sure there are other reasons that he might be annoyed by Laws. It's just that its a rare case of a show where you get a conservative and liberal talking amicably these days.

You aren't wrong in that people in general seem to be more touchy and thin skinnned about politics lately in the US. but I just don't feel what was posted about the show merited criticism.

I haven't seen the show so I can't comment on its nature, quality or how compartmentalized the hosts kept their outlook from different areas of the show but I also can't fault someone for choosing not to watch something for whatever reason even finding the politics annoying like Gwarh did. There are some views I find off putting and I don't want to deal with them when I'm looking for entertainment. And there wasn't a call to ban Laws or kick him off the program someone choose not to watch. I mean you can skip over politicized stuff here or its a couple of lines you glance at in passing yet some still don't like it. I'm just saying that criticizing someone for not watching a show for reasons you don't approve of seems unnecessarily argumentative particularly when that show and person are side topics at best.

And its easy to miss how something might feel heavy handed, overblown or obnoxious to someone who doesn't agree with it or actively feels the  opposite particularly when it comes to politics.

And I realize I've jumped on the vicious circle of finger wagging ("Why do you care" "Why do you care that I care?"....) perhaps defeating my own point.But if nothing else I kind of respect it when someone just stops watching a program they don't like instead of hatewatching so they can jump online and continuously trash it these days. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 18, 2017, 08:59:50 AM
Quote from: J.L. Duncan;963073From the review of Feed:
"...addiction is mentioned throughout (examples) and is a core mechanic of the game. As blood is usually considered subsistence rather than addictive in regards to vampires, it took me awhile to get past this concept and understand that it is the most important mechanic of the game."

@BoxedCrayonTales, the above is what I wrote. The Feed RPG, Agrees with you. My view is that subsistence trumps addiction, usually, when we are referencing vampires. Even those modern glittery vampires, must still drink blood for subsistence, even if it is animal blood in order to un-live.

Vampirism takes form as a physical condition, blood is required to maintain it and to survive. Being hungry... Being thirsty... Is easy to confuse with addiction and sometimes is, but these are physical needs which must be met to survive... Hunger is not mundane urge in any sense. There are lots of examples of vampires surviving without blood too, but usually these are noted as extraordinary among vampires. I would have read the article, but the page was scattered... I also think I would have disagreed with it anyhow.
And you totally lost me on the BBQ rat point.

I failed to properly articulate myself. When vampires are shown hungry in media, it does not resemble how humans act when hungry. When humans get hungry, we either get food from the store, the fridge, or butcher and cook it. When vampires get hungry, this generally overrides their higher reasoning and they will attack the nearest living thing. When they do not immediately attack at the sight of blood, it seems to require great willpower. Indeed, a vampire that is hunting often demonstrates less cunning and more aggression than an animal predator.

You can see this in recent vampire media. In Let Me In, vampires have great difficulty controlling their need to feed to the point of cannibalizing themselves if they are bleeding. In Being Human, either version, the need to feed is most clearly portrayed like an addiction in terms of its damaging effects on the vampire and those around them.

I've seen various depictions such as vampires surviving solely on blood (despite its poor nutritional value, in the case of scifi vamps) and vampires needing blood only to supplement specific protein deficiencies without which they would suffer anemia or insanity or something. While vampires might need blood to satisfy some nutritional need, the way they approach feeding typically bears more resemblance to addiction than to hunger. That feeding often has a sensual component further distances it from simple hunger.

I'm not saying you're wrong. Media portrays feeding as mixed metaphors: nutrition, addiction, pleasure. Feed is no different in this regard as vampires are portrayed as having both hunger and addiction; it just makes the mixed metaphors explicit game mechanics.

EDIT: I don't really like tvtropes, but it calls this phenomenon "horror hunger (http://tvtropes.org/pmwiki/pmwiki.php/Main/HorrorHunger)" and explains it better than I can.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 18, 2017, 02:02:42 PM
Quote from: Nexus;963079You aren't wrong in that people in general seem to be more touchy and thin skinnned about politics lately in the US. but I just don't feel what was posted about the show merited criticism.

I haven't seen the show so I can't comment on its nature, quality or how compartmentalized the hosts kept their outlook from different areas of the show but I also can't fault someone for choosing not to watch something for whatever reason even finding the politics annoying like Gwarh did. There are some views I find off putting and I don't want to deal with them when I'm looking for entertainment. And there wasn't a call to ban Laws or kick him off the program someone choose not to watch. I mean you can skip over politicized stuff here or its a couple of lines you glance at in passing yet some still don't like it. I'm just saying that criticizing someone for not watching a show for reasons you don't approve of seems unnecessarily argumentative particularly when that show and person are side topics at best.

And its easy to miss how something might feel heavy handed, overblown or obnoxious to someone who doesn't agree with it or actively feels the  opposite particularly when it comes to politics.

And I realize I've jumped on the vicious circle of finger wagging ("Why do you care" "Why do you care that I care?"....) perhaps defeating my own point.But if nothing else I kind of respect it when someone just stops watching a program they don't like instead of hatewatching so they can jump online and continuously trash it these days. :D

Sure. I didn't actually criticize Gwarh. He can listen to what he wants. I was just pointing out that your speculation wasn't actually borne out on the show. And I am not faulting you for speculating either. Just continuing the conversation.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: J.L. Duncan on May 18, 2017, 03:09:01 PM
Quote from: BoxCrayonTales;963091I failed to properly articulate myself. When vampires are shown hungry in media, it does not resemble how humans act when hungry. When humans get hungry, we either get food from the store, the fridge, or butcher and cook it. When vampires get hungry, this generally overrides their higher reasoning and they will attack the nearest living thing. When they do not immediately attack at the sight of blood, it seems to require great willpower. Indeed, a vampire that is hunting often demonstrates less cunning and more aggression than an animal predator.

You can see this in recent vampire media. In Let Me In, vampires have great difficulty controlling their need to feed to the point of cannibalizing themselves if they are bleeding. In Being Human, either version, the need to feed is most clearly portrayed like an addiction in terms of its damaging effects on the vampire and those around them.

I've seen various depictions such as vampires surviving solely on blood (despite its poor nutritional value, in the case of scifi vamps) and vampires needing blood only to supplement specific protein deficiencies without which they would suffer anemia or insanity or something. While vampires might need blood to satisfy some nutritional need, the way they approach feeding typically bears more resemblance to addiction than to hunger. That feeding often has a sensual component further distances it from simple hunger.

I'm not saying you're wrong. Media portrays feeding as mixed metaphors: nutrition, addiction, pleasure. Feed is no different in this regard as vampires are portrayed as having both hunger and addiction; it just makes the mixed metaphors explicit game mechanics.

EDIT: I don't really like tvtropes, but it calls this phenomenon "horror hunger (http://tvtropes.org/pmwiki/pmwiki.php/Main/HorrorHunger)" and explains it better than I can.

And I'm not saying you're wrong either... Though I think we can agree to disagree... Your original point was to refute my stance and capture an article which articulates yours. Still I think we are coming from two different perspectives... (Which is fine, btw)

Feed Agrees with you. Incorporating (as you noted) hunger and addiction. IMO, most vampire fiction does not incorporate addiction (that is my point), in so much that blood is a only vice. Blood is a base need, how much the particular vampire enjoys it or gets out of it greatly varies... But you can survive without an addiction and vampires usually can't survive without blood. And if they do it is noted in whatever the media as being an extraordinary thing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: PencilBoy99 on May 18, 2017, 03:30:52 PM
In re Ken and Robin, Ken is more likely to bring up politics of the 2 as a traditional conservative, during which Robin listens politely. Robin is more likely to bring up the RPG SJW type stuff that gets lampooned here, and Ken kind of politely listens and vaguely assents. He really doesn't seem.to me like an SJW RPG guy, but he and Robin both come off as pretty considerate of other people's beliefs. Ken's assertions for his preferences as truth are always tounge in cheek but that doesn't get conveyed in written work.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 03:43:06 PM
Quote from: Baulderstone;963112Sure. I didn't actually criticize Gwarh. He can listen to what he wants. I was just pointing out that your speculation wasn't actually borne out on the show. And I am not faulting you for speculating either. Just continuing the conversation.

I didn't mean to imply that you were criticizing Gwarh, just explaining what prompted the post you replied too. I'm sorry about implying otherwise.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 18, 2017, 04:07:14 PM
Quote from: J.L. Duncan;963124IMO, most vampire fiction does not incorporate addiction (that is my point), in so much that blood is a only vice.
I lack hard numbers but vampire fiction I consume frames the hunger as an addiction when it shows the vampire's perspective. Even the most humane vampire is hard pressed to resist the urge to feed regardless of the consequences or how much it violates their conscience: they will attack their own family like rabid animals. Interview with the Vampire, a seminal work in the genre, has obvious addiction symbolism.

QuoteBlood is a base need, how much the particular vampire enjoys it or gets out of it greatly varies... But you can survive without an addiction and vampires usually can't survive without blood. And if they do it is noted in whatever the media as being an extraordinary thing.
Metaphors usually break down upon closer examination, but this does not mean that there is not one. Vampirism as addiction is probably the metaphor that immediately springs to mind for most people, but you are not the first to notice the incongruity (http://www.dvorkin.com/essays/vampallure.htm) of equating hunger and addiction.

I suspect this may be a simple personal hangup. If vampirism was not written as an addiction metaphor, what would be the alternative? Racism, misogyny, homophobia, disease, et al? Would that alternative be more or less interesting?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 18, 2017, 05:00:55 PM
Quote from: CRKrueger;963075Feelings?  Nice try. You're the one that's always posting about other people posting, pretending you're not passive-aggressively posting for the exact same reason.

Take that last post.  The only reason you're posting to claim Gwarh has an "inability to even hear other people hold different political opinions" is because you don't like his.  

You're literally doing the exact same thing as he is...and that's half your damn posts.  It's more than an MO, it's practically a fetish.  The hilarious part is, you think people don't notice.  There's at least three people I can think of, who've called you out on that bullshit already.

Sure, sure. My political posts boil down to 'political violence isn't acceptable on the left or right.' Only on the net could that be considered an intolerant stance.

But your real issue with me seems to be that I thought the rules for 1e AD&D were a mess and that Gygax could be a self-important blowhard. Even though I love his work on Shrine of the Kuo-Toa and Dungeonland/The Land Beyond the Magic Mirror, probably my favourite old school modules.

Ever since then you and Gronan have been sniping ay my heels like puppydogs. Gronan makes a bit of sense as he knew Gygax, what your problem is, beyond having too much time on your hands so wanting to pick fights all the time on here, is beyond me.

I doubt you actually think stating that a Ted Cruz supporter is a SJW is reasonable statement, but you gotta work your trollboner regardless.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 18, 2017, 05:14:31 PM
Quote from: BoxCrayonTales;963143I suspect this may be a simple personal hangup. If vampirism was not written as an addiction metaphor, what would be the alternative? Racism, misogyny, homophobia, disease, et al? Would that alternative be more or less interesting?

The original literary vampires' feedings, as opposed to ones based on local folklore, were sexual metaphors.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 18, 2017, 05:37:38 PM
That is what I was thinking. When I read the early vampire story Carmilla by Le Fanu vampirism was a pretty clear metaphor for lesbianism.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 18, 2017, 05:38:45 PM
Quote from: Voros;963159That is what I was thinking. When I read the early vampire story Carmilla by Le Fanu vampirism was a pretty clear metaphor for lesbianism.

It's porn for women, without having to be diving into erotica.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 18, 2017, 05:39:53 PM
Quote from: Christopher Brady;963161It's porn for women, without having to be diving into erotica.

[Inner 10 yr old] Hehehehehehehehe....[/Inner 10 yr old]
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 18, 2017, 05:48:58 PM
Quote from: Christopher Brady;963161It's porn for women, without having to be diving into erotica.

A lot of modernday romance novels, since the 70s at least, have straight up explicit and pornographic sex scenes. I know as I use to read my Mom's romance novels when I was a pre-teen just for the sex scenes.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 18, 2017, 05:49:21 PM
Quote from: Christopher Brady;963161It's porn for women, without having to be diving into erotica.

Lesbian vampires are for guys as well (possibly primarily for guys).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Just Another Snake Cult on May 18, 2017, 05:58:36 PM
Jesus Fucking Christ.

Ken Hite is an excellent and very knowledgeable writer with a very broad range despite his dingbat fucktard politics (Ted Cruz LOL). His gonzo Savage Worlds setting The Day After Ragnarok is a criminally  underrated classic of pulp gaming.

He is one of the elite of our hobby. Anything he writes is cause for interest if not excitement. Stop being like the Big Purple mouth-breathers and bending over backwards to somehow make this very good news into bad news.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 18, 2017, 08:14:23 PM
Quote from: AaronBrown99;963156The original literary vampires' feedings, as opposed to ones based on local folklore, were sexual metaphors.

As far as conflicts and metaphors go, addiction seems to be the only choice that fits modern sensibilities. The destructive effect of vampirism on the human ties mirrors the destructive effects of addiction.

I imagine a game where the hunger for blood was no different from human hunger would be fairly boring.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 18, 2017, 08:56:27 PM
Quote from: BedrockBrendan;963167Lesbian vampires are for guys as well (possibly primarily for guys).

Offtopic:  Actually, women are the greater consumer of lesbian porn of late.  Boggled my mind.

This is a NSFW link, but because of the topiic, but not the imagery:  http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/ (http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Spinachcat on May 18, 2017, 09:30:33 PM
I want inhuman vampires. Undeath is unnatural and should be supported via unnatural means. That's why I like the berserk / lack of control / animalistic concept with vampire feeding. Addiction / Subsistence issues blend for me as the vampire must feed to survive and the need to feed quickly overcomes the vampire as its human intelligence / memory is secondary to its undead body's need to continue existing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 18, 2017, 09:42:38 PM
Quote from: Voros;963151Sure, sure. My political posts boil down to 'political violence isn't acceptable on the left or right.' Only on the net could that be considered an intolerant stance.
Except, of course, that's not even remotely what happened.

What happened was an Internet Cliche.
Poster A expresses Opinion X.
Poster B doesn't have the whatever to actually express Opinion Y, so instead makes fun of Poster A for caring enough/being sensitive enough/being enough of a raving lunatic/ to post Opinion X.
Which, of course, is just being a passively aggressive shitposter.

Quote from: Voros;963151But your real issue with me seems to be that I thought the rules for 1e AD&D were a mess and that Gygax could be a self-important blowhard. Even though I love his work on Shrine of the Kuo-Toa and Dungeonland/The Land Beyond the Magic Mirror, probably my favourite old school modules.
Nope, deflection won't work, my problem is your pattern, as listed above, which you repeat frequently.

Quote from: Voros;963151Ever since then you and Gronan have been sniping ay my heels like puppydogs. Gronan makes a bit of sense as he knew Gygax, what your problem is, beyond having too much time on your hands so wanting to pick fights all the time on here, is beyond me.
Nope, fail on the deflection again.  It's your shitposting pattern, and Gronan and I aren't the only ones who have noticed we're just the ones calling you on it the most.

Quote from: Voros;963151I doubt you actually think stating that a Ted Cruz supporter is a SJW is reasonable statement, but you gotta work your trollboner regardless.
Strike Three and he's out!  Nope.  You could have posted to Gwarh that saying Ken Hite is moving SJW is a little crazy since he voted for Ted Cruz.  Instead you shitposted, doing the whole "I care enough to post on the topic but I'm not going to actually do it, I'll just mock you for posting on the topic" bullshit.

You seem like a smart guy, if a little too impressed with your own sense of sarcasm, you don't need the "It's always Freshman Year on the Internet" crap.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 18, 2017, 09:49:31 PM
Quote from: Christopher Brady;963206Offtopic:  Actually, women are the greater consumer of lesbian porn of late.  Boggled my mind.

This is a NSFW link, but because of the topiic, but not the imagery:  http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/ (http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/)

Actually a lot of that is male/female couples watching "entry-level" porn together or guys trying to ease their girlfriend into a threesome.  Of course your average guy's not going to use his Pornhub account.  One look at his favorites list, and the relationship's over. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 19, 2017, 12:11:38 AM
Quote from: CRKrueger;963216Actually a lot of that is male/female couples watching "entry-level" porn together or guys trying to ease their girlfriend into a threesome.

Oh? Where did learn that?
]
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 19, 2017, 02:03:15 AM
Quote from: Nexus;963234Oh? Where did learn that?
]

Well, aside from lots of anecdotal experience, I read one of those sex studies, can't remember if it was Playboy or not.  Also anecdotal, but I think also was in Cosmo that lesbian videos are good "training videos" for boyfriends on how to properly use your tongue and fingers around a vagina.

The narrative of course from the info will be enforcing the side of sexual and gender fluidity but there are other explanations.  For example, there's about 50,000 times more lesbian videos than romantic/erotic/sensual straight couples videos.  Unless there's a "let's see what we can stuff up there" video, most lesbian porn tends to be slower and more romantic than standard porn.

What would be interesting is do a blind test and see if straight women liked videos with actual lesbians as much as they like videos with bisexual or bi-but-mostly-straight women.

How the hell did we het this far off topic...oh yeah vampires.  Fucking WW ruins everything. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 19, 2017, 02:21:04 AM
Quote from: CRKrueger;963243Well, aside from lots of anecdotal experience, I read one of those sex studies, can't remember if it was Playboy or not.  Also anecdotal, but I think also was in Cosmo that lesbian videos are good "training videos" for boyfriends on how to properly use your tongue and fingers around a vagina.

The narrative of course from the info will be enforcing the side of sexual and gender fluidity but there are other explanations.  For example, there's about 50,000 times more lesbian videos than romantic/erotic/sensual straight couples videos.  Unless there's a "let's see what we can stuff up there" video, most lesbian porn tends to be slower and more romantic than standard porn.

What would be interesting is do a blind test and see if straight women liked videos with actual lesbians as much as they like videos with bisexual or bi-but-mostly-straight women.

How the hell did we het this far off topic...oh yeah vampires.  Fucking WW ruins everything. :D

Thanks
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Innocent Smith on May 19, 2017, 03:21:29 AM
Quote from: BoxCrayonTales;963143If vampirism was not written as an addiction metaphor, what would be the alternative? Racism, misogyny, homophobia, disease, et al? Would that alternative be more or less interesting?

Stories (or settings in this case) are rooted in human experience, and we can draw out similarities without them needed to be forced on us by author fiat. It doesn't need to be a metaphor for anything for it to say something real and interesting about the real world. Applicability, not allegory.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 19, 2017, 10:01:12 AM
Quote from: areallifetrex;963254Stories (or settings in this case) are rooted in human experience, and we can draw out similarities without them needed to be forced on us by author fiat. It doesn't need to be a metaphor for anything for it to say something real and interesting about the real world. Applicability, not allegory.

What does vampirism say about the real world? That society idolizes predators? That absolute power corrupts absolutely? That victims in abusive relationships are often unaware they are being abused? I do not feel like these metaphors are forced by author fiat. Addiction, corruption, abuse and so forth feels perfectly aligned with vampirism and provide pathos.

Compare that to X-Men, which used Rogue (a girl who is isolated from others by her life-sucking touch she cannot turn off), Morlocks (circus freaks rejected by society because of shallow vanity) and Magneto (a survivor of the Holocaust turned hypocritical genocidal terrorist) as metaphors for ethnic and sexual minorities. The metaphor portrays these minorities as a clear danger to themselves and others, supporting bigotry rather than refuting it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 19, 2017, 12:22:50 PM
Quote from: BoxCrayonTales;963298What does vampirism say about the real world? That society idolizes predators? That absolute power corrupts absolutely? That victims in abusive relationships are often unaware they are being abused? I do not feel like these metaphors are forced by author fiat. Addiction, corruption, abuse and so forth feels perfectly aligned with vampirism and provide pathos.

Back when Vampire first came out, before the metaplot, when a city was an entire campaign setting, I ran a game in a mid-sized city with an ineffectual Prince. The players all bristled at the oppression of the Prince and after a time, they overthrew him and took control of the city, striking a blow for freedom.

Of course, they were still vampires, and they needed mortals to feed on, which meant setting up systems to control them. They needed to deal with other vampires in the city causing trouble. They needed to deal with the vampire population growing unchecked with the prince gone.

Without any need for me to push them beyond simply presenting the problems, they slowly rebuilt the system that disgusted them, and didn't even realize what they were doing until they had just about finished the process. They were all darkly amused.

I'd count this is a place where the theme of the game exists without needing to be forced by fiat.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 19, 2017, 02:43:33 PM
Quote from: BoxCrayonTales;963298What does vampirism say about the real world? That society idolizes predators?

Not society, but the biggest fans of the genre:  Women.  From Dracula to Lestat to Edward, to Christian Grey, the most popular of the genre have always been monsters who obsess over a woman to the point of abuse.

Quote from: BoxCrayonTales;963298That absolute power corrupts absolutely?

Women fans of Vampire fiction do not care about this, beyond how it affects the Heroine of the story.

Quote from: BoxCrayonTales;963298That victims in abusive relationships are often unaware they are being abused?

Again, the fans do not care about this beyond how 'romantic' the writer can make it feel.

Quote from: BoxCrayonTales;963298I do not feel like these metaphors are forced by author fiat. Addiction, corruption, abuse and so forth feels perfectly aligned with vampirism and provide pathos.

Often because they are inextricably linked, but a 'good' writer of the genre will hide it well, and make it seem 'romantic', or obfuscate it enough to allow the reader to think so.

Quote from: BoxCrayonTales;963298Compare that to X-Men, which used Rogue (a girl who is isolated from others by her life-sucking touch she cannot turn off), Morlocks (circus freaks rejected by society because of shallow vanity) and Magneto (a survivor of the Holocaust turned hypocritical genocidal terrorist) as metaphors for ethnic and sexual minorities. The metaphor portrays these minorities as a clear danger to themselves and others, supporting bigotry rather than refuting it.

A genre that men favour almost exclusively, and tends to deal with a larger picture than Vampire fiction.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on May 19, 2017, 03:09:26 PM
Quote from: Christopher Brady;963334Not society, but the biggest fans of the genre:  Women.  From Dracula to Lestat to Edward, to Christian Grey, the most popular of the genre have always been monsters who obsess over a woman to the point of abuse.

Women fans of Vampire fiction do not care about this, beyond how it affects the Heroine of the story.

Again, the fans do not care about this beyond how 'romantic' the writer can make it feel.

This sounds very much like you are basing this off some very two-dimensional stereotypes of women, and not based on any real specific women. Do you personally know any women like this?


QuoteA genre that men favour almost exclusively, and tends to deal with a larger picture than Vampire fiction.

I can't speak for when the X-men were created, but the women-don't-read-comic-books idea has been outdated for a while.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on May 19, 2017, 07:24:26 PM
Been living under a rock Willie?  Does the Twilight Saga and the 50 Shades of Grey tell you any thing?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 19, 2017, 07:57:55 PM
(https://frinkiac.com/meme/S06E19/908023.jpg?b64lines=IFlPVVUgS05PVywgVEhFIFJQRyBTSVRFIApUVVJORUQgSU5UTyBBIFdPTUVOJ1MgCiBFUk9USUNBIEZPUlVNIFNPIEdSQURVQUxMWSAKSSBESUROJ1QgRVZFTiBOT1RJQ0Uu)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 19, 2017, 09:54:41 PM
Quote from: Baulderstone;963390(https://frinkiac.com/meme/S06E19/908023.jpg?b64lines=IFlPVVUgS05PVywgVEhFIFJQRyBTSVRFIApUVVJORUQgSU5UTyBBIFdPTUVOJ1MgCiBFUk9USUNBIEZPUlVNIFNPIEdSQURVQUxMWSAKSSBESUROJ1QgRVZFTiBOT1RJQ0Uu)

(https://img.memesuper.com/454ef72efc5f378b3310a37b83524058_gallery-3406-853-429jpeg-homer-simpson-woohoo-meme_400-308.jpeg)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 19, 2017, 10:33:33 PM
Excellent.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Alderaan Crumbs on May 19, 2017, 10:40:55 PM
Quote from: Just Another Snake Cult;963170despite his dingbat fucktard politics (Ted Cruz LOL)

Yep. Your opinion matters. What a dingbat fucktard...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 19, 2017, 10:41:24 PM
Quote from: Willie the Duck;963340This sounds very much like you are basing this off some very two-dimensional stereotypes of women, and not based on any real specific women. Do you personally know any women like this?

Yes, and you can't tell me the popularity of all the Vampire Fiction, from movies (All the Dracula spinoffs, and variations, like Twilight, which is just the most recent one) to television, like True Blood, Vampire Diaries, isn't a sign.

Quote from: Willie the Duck;963340I can't speak for when the X-men were created, but the women-don't-read-comic-books idea has been outdated for a while.

If you're quoting that 40%, it's been debunked.  The number is actually 4% of women read comics. Now, if you're allowing for movies then yes, the number is much higher, but how many of that are people (and I mean both genders here) that go to see their favourite celebrities no matter what they're doing.

What this boils down to is that it really doesn't matter how smart Mr. Hite is, this is probably not going to fly any further than Gehenna did.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Vile Jester on May 19, 2017, 10:49:59 PM
Wasn't previously aware of Hite, but like what I see. Already a fan of what they're saying about Hunger, Compulsions, and Composure. Leaves me very curious about how the next video game can handle it, though. Might have to resort to the ol' gas meter approach there, yeah?

Quote from: Christopher Brady;963206Offtopic:  Actually, women are the greater consumer of lesbian porn of late.  Boggled my mind.

This is a NSFW link, but because of the topiic, but not the imagery:  http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/ (http://www.pinknews.co.uk/2016/11/18/american-girls-most-likely-to-search-lesbian-on-pornhub/)

Matches the results of studies on sexuality, though. Even self-identified straight women generally show a stronger sexual response to women than to men, just not so dramatic as self-identified lesbians. Hell, stronger toward bonobos than to men. Depressing stuff, I don't recommend looking it up without a dark sense of humor. Or the means to somehow turn gay.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 20, 2017, 03:48:31 AM
Kenneth Hite is the lead designer for the new edition of Vampire...and has written some of the greatest gaming supplements in history.

Fun Fact: He also helped write Back East: The South for Deadlands which explains why the South ended slavery in Deadlands, the topic that draws Pinnacle no end of criticism, mostly from people who don't know it exists or never read it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on May 20, 2017, 10:20:08 AM
Well, considering he wrote the Cainite Heresy, the Day after Ragnarok and Wild Talents (with Greg Stolze, another good writer) I am excited. Usually his rpg supplements are hit with the awesome stick. Can I say his books are made of win? It's so cheesy I always wanted to say that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 20, 2017, 04:50:43 PM
Hate to derail the women and erotic thread but I thought I'd mention that Bundle of Holding has a Vampire 20A bundle up, (https://bundleofholding.com/presents/Vampire20th) just cause there are so many WW fans here. :D

Hite wrote a number of alternate history supplements for Osprey on the Nazis and the Occult that look like a lot of fun too.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 20, 2017, 07:27:11 PM
Quote from: Vile Jester;963411Wasn't previously aware of Hite, but like what I see. Already a fan of what they're saying about Hunger, Compulsions, and Composure. Leaves me very curious about how the next video game can handle it, though. Might have to resort to the ol' gas meter approach there, yeah?



Matches the results of studies on sexuality, though. Even self-identified straight women generally show a stronger sexual response to women than to men, just not so dramatic as self-identified lesbians. Hell, stronger toward bonobos than to men. Depressing stuff, I don't recommend looking it up without a dark sense of humor. Or the means to somehow turn gay.

There's so many studies floating around and half of them contradict the other half and the subject is so prone to multiple types of bias it seems like about the only thing you can safely conclude is: People are different, sometimes wildly and we must be figuring out some degree of sexual compatibility on at least a semi regular basis since there are 7 billion of us and generally rising. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on May 20, 2017, 11:06:07 PM
Quote from: remial;962364the FIEND!  How dare Ken be friends with someone who fought back when TBP targeted his group, and used TBP's own tactics against them?  Doesn't he know any better?

TBP says TheRPGSite's issue is female pronoun use in Trail of Call of Cuthlulu I guess. Given Hite is involved I went from totally disinterested to wait and see and you guys know my general hatred of OWoD. This piques my interest enough not to immediately judge.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 22, 2017, 05:36:11 PM
At the very least a Swedish Vampire Cabal hiring a notorious anti-vampire game designer to write their pro-vampire game is some awesome conspiracy fodder for #NightsBlackAgents :)

Quote from: Gwarh;962894I like Ken Hite's work allot, but he's become an SJW more or less it seems to me as time goes on.

Unlike most I don't think that's by choice. I suspect he'd very much like to keep his politics to himself and just write games.

Quote from: Christopher Brady;962902Why should is be an issue?  And no I'm not being facetious, Vampires ARE rapists, abusers, stalkers, they've been a metaphorical analog for abusive men for as long as they were around.

Because he's writing a game where playing (by his own definition) supernatural rapists is OK, in a political environment which increasingly sees such as never OK under any circumstances, for a company which has demonstrated poor respect for player boundaries. So I don't see how this couldn't be an issue.

Quote from: BoxCrayonTales;962910Vampires were originally an explanation for disease invented by medieval peasants ignorant of germ theory. Only in modern times have vampires become a metaphor for addiction and unhealthy relationships.

Quote from: AsenRG;962914Vampires were first a metaphor for sickness in the original tales. Most people haven't read them.

Quote from: TrippyHippy;962944'Vampires as rapists' is a metaphor that people can pick up on in the game. It's not the only metaphor, however, is not 'official' as an interpretation and much depends upon your own perspective.

I only care about what the #LeadDesigner thinks #Vampires are a #Metaphor for.

Quote from: BoxCrayonTales;963298What does vampirism say about the real world? That society idolizes predators? That absolute power corrupts absolutely? That victims in abusive relationships are often unaware they are being abused?

Ooh, nice ones.

Quote from: Baulderstone;963314Back when Vampire first came out, before the metaplot, when a city was an entire campaign setting, I ran a game in a mid-sized city with an ineffectual Prince. The players all bristled at the oppression of the Prince and after a time, they overthrew him and took control of the city, striking a blow for freedom.

Of course, they were still vampires, and they needed mortals to feed on, which meant setting up systems to control them. They needed to deal with other vampires in the city causing trouble. They needed to deal with the vampire population growing unchecked with the prince gone.

Without any need for me to push them beyond simply presenting the problems, they slowly rebuilt the system that disgusted them, and didn't even realize what they were doing until they had just about finished the process. They were all darkly amused.

[video=youtube_share;GY4yJoSSMZM]https://youtu.be/GY4yJoSSMZM[/youtube]

Quote from: Christopher Brady;963334Not society, but the biggest fans of the genre:  Women.  From Dracula to Lestat to Edward, to Christian Grey, the most popular of the genre have always been monsters who obsess over a woman to the point of abuse.

Quote from: Willie the Duck;963340This sounds very much like you are basing this off some very two-dimensional stereotypes of women, and not based on any real specific women.

He's not.

Quote from: Christopher Brady;963334Do you personally know any women like this?

Yes. Many. Most of whom also understand the difference between fantasy and reality.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 23, 2017, 03:17:21 AM
Quote from: Anon Adderlan;963811I only care about what the #LeadDesigner thinks #Vampires are a #Metaphor for.
And I don't, because in my game, vampires will be metaphors for whatever I decide they should be;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 23, 2017, 06:43:12 AM
Quote from: AsenRG;963849And I don't, because in my game, vampires will be metaphors for whatever I decide they should be;).

Who cares, as long as you don't play as a supernatural rapist and then claim they're a metaphor for something else. Because the number of people I've seen use '#Vampires aren't sexual predators, just misunderstood', or even 'just playing my character', as justification for toxic behavior has been troublingly high. And most players will go by what's in the book. So this needs to be identified and addressed directly in an honest manner which enables players to deal with it safely and maturely.

So I'm intensely curious how someone who acknowledges #Vampires are rapists is going to handle this, and how the 'community' will respond.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 23, 2017, 08:04:27 AM
Quote from: Anon Adderlan;963873Who cares, as long as you don't play as a supernatural rapist and then claim they're a metaphor for something else. Because the number of people I've seen use '#Vampires aren't sexual predators, just misunderstood', or even 'just playing my character', as justification for toxic behavior has been troublingly high. And most players will go by what's in the book. So this needs to be identified and addressed directly in an honest manner which enables players to deal with it safely and maturely.

So I'm intensely curious how someone who acknowledges #Vampires are rapists is going to handle this, and how the 'community' will respond.

This is why I prefer the addiction metaphor. Sex has no place at a gaming table.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 23, 2017, 08:57:37 AM
Quote from: BoxCrayonTales;963876This is why I prefer the addiction metaphor. Sex has no place at a gaming table.

Unless, of course, the people at the table agree they want it there.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 23, 2017, 09:38:28 AM
Quote from: CRKrueger;963879Unless, of course, the people at the table agree they want it there.

And make sure they get those damn d4s out of the way first!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 23, 2017, 10:54:48 AM
Quote from: CRKrueger;963879Unless, of course, the people at the table agree they want it there.

Quote from: Nexus;963887And make sure they get those damn d4s out of the way first!

Will that be an order of Book of Erotic Fantasy, Encyclopaedia Arcane: Nymphology, or Guide to Unlawful Carnal Knowledge?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: tenbones on May 23, 2017, 11:39:53 AM
Quote from: BoxCrayonTales;963876This is why I prefer the addiction metaphor. Sex has no place at a gaming table.

Why not both? With chainsaws and axes. And dwarves in in latex dancing around in the background. Ninjas in trenchcoats with katana, dueling for the fate of the world in the foreground?

Anything goes at The Table(tm).


Edit: I'll look at it, like I look at anything. If it's good. I'll buy it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Luca on May 23, 2017, 01:53:57 PM
Quote from: Anon Adderlan;963873Who cares, as long as you don't play as a supernatural rapist and then claim they're a metaphor for something else. Because the number of people I've seen use '#Vampires aren't sexual predators, just misunderstood', or even 'just playing my character', as justification for toxic behavior has been troublingly high. And most players will go by what's in the book. So this needs to be identified and addressed directly in an honest manner which enables players to deal with it safely and maturely.

Honest question: why are players (or anyone else, for that matter) supposed to learn how to deal with assholes by reading instructions from a book?

I'm not exactly one of those passive, shy guys; if someone gets on my nerves I make sure to let him know, and ok, I get it, I know that not everyone is like me, there might be other problems and situations etc. etc. but (and I'm telling this with the most neutral tone possible) if someone lets someone else abuse him (or her) because of what's written in a fucking book there are much deeper issues at work and some sidebar in an RPG manual isn't going to solve them.

We're talking basic social skills here; were I a writer, I would naturally assume that most of my readers have already developed them, and I'd think that asking me to keep in mind every possible fringe situation out there is grossly unfair.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 23, 2017, 02:36:15 PM
Quote from: BoxCrayonTales;963898Will that be an order of Book of Erotic Fantasy, Encyclopaedia Arcane: Nymphology, or Guide to Unlawful Carnal Knowledge?

I already have the first one. It did have some interesting information in it (particularly on romantic and social issues) butnever heard of the other two. What's in them? My games tend to include romantic and sexual elements fairly frequently as long as the players are cool with it and interested.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 23, 2017, 03:19:59 PM
First, I strongly disagree with some previous statements. From empirical evidence, the gaming table is a very convenient place for sex.
And there's a reason why Vampire doesn't use d4s, I think.
Quote from: Anon Adderlan;963873Who cares, as long as you don't play as a supernatural rapist and then claim they're a metaphor for something else. Because the number of people I've seen use '#Vampires aren't sexual predators, just misunderstood', or even 'just playing my character', as justification for toxic behavior has been troublingly high. And most players will go by what's in the book. So this needs to be identified and addressed directly in an honest manner which enables players to deal with it safely and maturely.
If I play it, it wouldn'tdepend on me anyway.
But if I run it, I plan to revert the vampires to monsters of disease.

QuoteSo I'm intensely curious how someone who acknowledges #Vampires are rapists is going to handle this, and how the 'community' will respond.
I guess you'd have to wait and see, then.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: tenbones on May 23, 2017, 05:31:01 PM
I hope it comes out like this

What We Do In the Shadows
https://youtu.be/Cv568AzZ-i8
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 23, 2017, 07:17:49 PM
Quote from: Luca;963928Honest question: why are players (or anyone else, for that matter) supposed to learn how to deal with assholes by reading instructions from a book?

I'm not exactly one of those passive, shy guys; if someone gets on my nerves I make sure to let him know, and ok, I get it, I know that not everyone is like me, there might be other problems and situations etc. etc. but (and I'm telling this with the most neutral tone possible) if someone lets someone else abuse him (or her) because of what's written in a fucking book there are much deeper issues at work and some sidebar in an RPG manual isn't going to solve them.

We're talking basic social skills here; were I a writer, I would naturally assume that most of my readers have already developed them, and I'd think that asking me to keep in mind every possible fringe situation out there is grossly unfair.

You mean you don't believe game designers should make sure they protect every type of person too fragile to interact unsupervised with their fellow human beings?

What kind of monster are you? :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 24, 2017, 05:37:35 AM
Quote from: BoxCrayonTales;963876This is why I prefer the addiction metaphor. Sex has no place at a gaming table.

It certainly did at the LARPs I was a part of. And nuWW claims that 34% of players met a significant other through the game.

So good on you, but sex is pretty central to the product for everyone else.

Quote from: Luca;963928Honest question: why are players (or anyone else, for that matter) supposed to learn how to deal with assholes by reading instructions from a book?

Because it's not a matter of dealing with assholes any more than LARP safety habits are for dealing with violent thugs.

Quote from: Luca;963928if someone lets someone else abuse him (or her) because of what's written in a fucking book there are much deeper issues at work and some sidebar in an RPG manual isn't going to solve them.

No disagreement there.

But certain rules and techniques do work as effective safety nets when implemented, so why shouldn't this book include them?

Quote from: tenbones;963965I hope it comes out like this

What We Do In the Shadows
https://youtu.be/Cv568AzZ-i8

Or this:
[video=youtube_share;iXpxnxAL62A]https://youtu.be/iXpxnxAL62A[/youtube]

Quote from: CRKrueger;963977You mean you don't believe game designers should make sure they protect every type of person too fragile to interact unsupervised with their fellow human beings?

And this is why I'm worried.

It's not a matter of protecting the special snowflakes, because fuck'em. It's a matter of taking reasonable precautions in a game where players are expected to engage in problematic themes. Having too many controls is just as bad as having none at all, and too many people seem determined to pursue one of the two extremes.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 24, 2017, 09:17:39 AM
Quote from: CRKrueger;963977You mean you don't believe game designers should make sure they protect every type of person too fragile to interact unsupervised with their fellow human beings?
Quote from: Anon Adderlan;964024It certainly did at the LARPs I was a part of. And nuWW claims that 34% of players met a significant other through the game.

So good on you, but sex is pretty central to the product for everyone else.
I tried to join vampire games in high school and could not stand the omnipresent freakishness. For example, one character's whole shtick was that he turned into mist and then re-materialized inside other people's body cavities. At first I thought it was just me, but after hearing so many horror stories of antisocial behavior I was given the impression that socially maladjusted misfits are the typical demographic of these games. No amount of warning labels are going to make an impression.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 24, 2017, 09:54:15 AM
Quote from: BoxCrayonTales;964044I tried to join vampire games in high school and could not stand the omnipresent freakishness. For example, one character's whole shtick was that he turned into mist and then re-materialized inside other people's body cavities. At first I thought it was just me, but after hearing so many horror stories of antisocial behavior I was given the impression that socially maladjusted misfits are the typical demographic of these games. No amount of warning labels are going to make an impression.

Which is why they should just write the game for players without personality disorders or that require medical attention.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 24, 2017, 10:23:40 AM
Quote from: Anon Adderlan;963873So I'm intensely curious how someone who acknowledges #Vampires are rapists is going to handle this, and how the 'community' will respond.

Wait, so we can't play vampires now?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 24, 2017, 11:49:40 AM
Quote from: Anon Adderlan;964024It's not a matter of protecting the special snowflakes, because fuck'em. It's a matter of taking reasonable precautions in a game where players are expected to engage in problematic themes. Having too many controls is just as bad as having none at all, and too many people seem determined to pursue one of the two extremes.

OK, but what would "reasonable precautions" seem like, to you? And what would constitute "a failure to take reasonable precautions", to you?
Because if you have a game where players engage in problematic themes, statistics say that a part of the time they're not going to engage them in a way that you'd consider "sane".
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 24, 2017, 01:22:14 PM
Quote from: BedrockBrendan;964051Wait, so we can't play vampires now?

Apparently, but playing pirates that cut off the heads of their own cabin boys (which is the tamest thing that the example of Poison'd gameplay back on TBP had done at that table) is A-OK.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 24, 2017, 01:41:18 PM
Quote from: Anon Adderlan;964024And this is why I'm worried.

It's not a matter of protecting the special snowflakes, because fuck'em. It's a matter of taking reasonable precautions in a game where players are expected to engage in problematic themes. Having too many controls is just as bad as having none at all, and too many people seem determined to pursue one of the two extremes.

How do you imagine such controls being implemented?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 24, 2017, 01:53:23 PM
Quote from: Nexus;964089How do you imagine such controls being implemented?

I've wanted a lot of unreasonable things from games and game designers over these years. But more built-in protections to make sure me and my friends don't misuse the game or get into territory the designers consider immoral was never something I wanted. If people want to introduce sex into their games, I really don't see the problem (nor do I see an issue if they want to avoid it). If sexy vampires can be a problem at your table, don't play sexy vampire games.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 24, 2017, 02:33:13 PM
Quote from: BedrockBrendan;964091I've wanted a lot of unreasonable things from games and game designers over these years. But more built-in protections to make sure me and my friends don't misuse the game or get into territory the designers consider immoral was never something I wanted. If people want to introduce sex into their games, I really don't see the problem (nor do I see an issue if they want to avoid it). If sexy vampires can be a problem at your table, don't play sexy vampire games.

Exalted's 'Red Rule' immediately came to mind and the fanbase's vocal negative reaction to any charms that specifically focus on sex, despite its existence which might be fueled in part by how they tend to be a little more potent due to their focus and how the Red Rule can shut them effortlessly when it comes to PCs (and NPCs thought gms are cautioned against it).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Opaopajr on May 24, 2017, 02:45:40 PM
Your built-in protection from social dysfunction is the table's social pact, y'know the GM & other players? Kee-rist, have we forgotten all that is social integration within the age of the cordless phone?  Or do we blame video games? Or texting?

There's been fuck ups and squicks since children wanted to gross out each other and some came with professional level damage. You couldn't protect them then by the rules of Candyland or Bible Charades, and you sure as hell can't protect them now. I guess all we're left with is expecting people to grow the fuck up to manage their own fun, and be a fucking parent to their children if they are so worried.

Adult themes are adult, who the fuck knew? Wonder why horror had such an outré appeal, especially to children growing up. Maybe it's because they're growing up and want to peak at the forbidden to get a sense of acceptible boundaries. Good god no! I might not yet be ready to lose my infantilization of them -- how can I cloister them from reality just a few moments more!...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on May 24, 2017, 04:28:57 PM
Are people really arguing against GM tips for issues or trouble that may come up at the table? Seems like common sense and welcome for newbies to GMing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 24, 2017, 04:48:32 PM
Quote from: Voros;964125Are people really arguing against GM tips for issues or trouble that may come up at the table? Seems like common sense and welcome for newbies to GMing.

Actually, we (or at least I) are/am not sure what Anon means, so we/I don't know whether we should argue against it;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 05:48:09 PM
Quote from: Ulairi;961924Bruce Baugh is throwing a hissy fit over it. I'm going to buy the game just because of that.

Well at least some good came of it. :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 05:51:03 PM
Quote from: Baulderstone;961931I really don't care about shit like how reading a book that isn't written in their prefered pronoun makes people like Omega suffer genitalia shrinkage from discomfort it causes to their fragile snowflake egos. Either it will be a useful book or it won't.

Sorry. I didnt know pretentious use of the female pronoun made your penis grow. But rock on man if that turns you on. :confused:

And for the record. Using all male pronoun in a game is also annoying and sloppy. (Unless your game is never meant to be played by women ever...)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 05:57:52 PM
Quote from: BedrockBrendan;962075Kenneth Hite's problem is he is a fully matured adult capable of separating his personal politics from the content of his entertainment and games. That and he once used the female pronoun in a book. Talk about an asshole.

Its more the writing tone and that he used the female pronoun all through the book. My irk is its just sloppy pretentious writing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 06:04:25 PM
Quote from: AaronBrown99;962093He used 'she' as the default pronoun in at least one book, jarring the the flow of the text and causing his writing to lack clarity and precision. Some RPG buyers don't appreciate that kind of progressive 'point scoring', and won't buy or play games like that.

Was it point scoring? Far as I know he wasnt crowing about it or using it as a sale point so?

And actually I bought the game hence why was aware of it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 06:18:16 PM
Quote from: Justin Alexander;962489A quick search of my Trail of Cthulhu PDF indicates that:

1. If there's a specific person/character being referenced, the correctly gendered pronoun is used.
2. In all non-specific cases, the pronouns are (AFAICT) randomly alternated.
3. When an example involves two non-specific people/characters, it looks like Hite will specifically use different genders for each non-specific participant to add clarity to the description.

off topic still. But... Not in my copy? The only time he uses correct gender was NPCs and I think a player? Im not going through the thing again.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 06:21:44 PM
Quote from: Nexus;963055Which leads us to the really important question about this new edition: Can vampires boink and enjoy it?

According to the short lived TV series... Yes? :cool:
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 06:30:01 PM
Quote from: CRKrueger;963428Kenneth Hite is the lead designer for the new edition of Vampire...and has written some of the greatest gaming supplements in history.

Fun Fact: He also helped write Back East: The South for Deadlands which explains why the South ended slavery in Deadlands, the topic that draws Pinnacle no end of criticism, mostly from people who don't know it exists or never read it.

So is he just writing the VTM stuff? Or will he be working on the other settings too. Could be interesting to see his takes on things like Wraith or Mage for example.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 06:44:38 PM
Quote from: BedrockBrendan;964091I've wanted a lot of unreasonable things from games and game designers over these years. But more built-in protections to make sure me and my friends don't misuse the game or get into territory the designers consider immoral was never something I wanted.

Ive noted it before. I've personally seen some designers obsess over this. Adding more and more rules to try and curb player personality issues.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 24, 2017, 06:48:58 PM
Quote from: Omega;964160Ive noted it before. I've personally seen some designers obsess over this. Adding more and more rules to try and curb player personality issues.

I think it is more the expectations that designers do it, than designers choosing to do it, that troubles me. Like I think it is fine if a director for a movie wants to make a family friendly film that kids won't find upsetting. But I get more irked when people complain because they were disturbed by the violence in an action movie and want someone to do something about it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 07:00:21 PM
Quote from: Voros;964125Are people really arguing against GM tips for issues or trouble that may come up at the table? Seems like common sense and welcome for newbies to GMing.

off topic: So far no. What some of us are arguing against is when it gets excessive or becomes actual game mechanics.

See it more often in board game design like "How do I introduce a mechanic to stop players from talking to eachother during game play?" or "How do I introduce a mechanic to stop players from becoming leaders in a co-op game?" and so on.

And they allways ignore the simple advice to just add a note like "Players should not discuss their plans with other players" or "give everyone a chance to input ideas. Dont hog the spotlight." so instead you end up with a page or more of mechanics to prevent something that you cant prevent unless the players just agreed with the basic suggestion in the first place.

Back on topic: Which rolls back around to the Vampire topic. GM tips are fine. "Dont do stuff that is inappropriate at the table. And heres what you can do if problems arise. Take the player aside and tell them curb it please. Failing that. Remove them."

This falls back to the older topic of why it sometimes feels like players consider actually discussing player problems as an alien concept.

And that applies to any aspect of how a player percieves and wants to play a vampire or anything really. Maybee the other players arent interested in playing Texas Chainsaw Massacre where they are the killers? Or maybe some or all arent interested in a political intrigue. and so on. Talk it out!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 07:10:08 PM
Quote from: BedrockBrendan;964162I think it is more the expectations that designers do it, than designers choosing to do it, that troubles me. Like I think it is fine if a director for a movie wants to make a family friendly film that kids won't find upsetting. But I get more irked when people complain because they were disturbed by the violence in an action movie and want someone to do something about it.

Seen that too. Players demanding the designer somehow safeguard them from themselves. Or try to force others to make the designer do it.

Dueing playtest of a PC game with a feature where you could turn on and off monsters we had some other playtesters demand that the feature be disabled because THEY were using it to "cheat" and couldnt stand the thought of anyone possibly using it at all. The feature eventually got removed.

Someone doesnt want sex in their RPG. Then just add a DM advice note like "Hey. Dont do this thing unless everyone is ok." or "These subjects dont fit the theme and tone of the setting." which I've seen a few times like "Dont name your character some cutsy, joke, or cliche name as it in no way fits the setting.."

You dont need 5 pages of rules and laws and mechanics to get across.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 24, 2017, 07:30:36 PM
Quote from: BedrockBrendan;964091I've wanted a lot of unreasonable things from games and game designers over these years. But more built-in protections to make sure me and my friends don't misuse the game or get into territory the designers consider immoral was never something I wanted.

There was a document I was sent when I was playtesting a game. I can't recall specifically, but I think it was one I did for Pelgrane. It spelled out the expectations they had for the playtest. They made the point that they weren't interested in feedback on what happens when players try to break the game or cause trouble. They were designing the game for people that sat down in good faith to play the game that as presented, and they were only interested in hearing about problem that occur naturally. The document made the point that people can always act like assholes and ruin a game no matter what you put in a game to stop them, so it just weighs down a game to no purpose.

Quote from: Voros;964125Are people really arguing against GM tips for issues or trouble that may come up at the table? Seems like common sense and welcome for newbies to GMing.

I read this question on my way home today, and composed an answer to it in my head. By the time I had dinner and got to my computer, Omega already typed in the exact same answer for me. Thanks, Omega.

Quote from: Omega;964152Sorry. I didnt know pretentious use of the female pronoun made your penis grow. But rock on man if that turns you on. :confused:

And for the record. Using all male pronoun in a game is also annoying and sloppy. (Unless your game is never meant to be played by women ever...)

Okay, now I am confused too, and I think maybe we are talking past one another. If you don't mind a book using female pronouns from time to time, what is the issue with what Hite did?

Quote from: Omega;964159So is he just writing the VTM stuff? Or will he be working on the other settings too. Could be interesting to see his takes on things like Wraith or Mage for example.

Mage done by someone who actually has a solid grounding in history, world cultures and the occult could be a genuinely amazing game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 24, 2017, 07:37:44 PM
Just gonna point out now that the implementation and enforcement of written law is the foundation of #Western society.

Quote from: BoxCrayonTales;964044I tried to join vampire games in high school and could not stand the omnipresent freakishness.

Indeed the image problem is not unwarranted, which is all the more reason to address it.

Quote from: BoxCrayonTales;964044after hearing so many horror stories of antisocial behavior I was given the impression that socially maladjusted misfits are the typical demographic of these games.

At the very least they're sadly the most obvious.

Quote from: CRKrueger;964047Which is why they should just write the game for players without personality disorders or that require medical attention.

The idea these tools are only needed by and because of 'players with personality disorders that require medical attention' is a big part of the problem, and there are many who would say the people who willingly play supernatural rapists fit that description already.

Quote from: BedrockBrendan;964051Wait, so we can't play vampires now?

Personally I think you should be allowed to play anything as long as respect, consent, and awareness exist.

And I mean anything.

Quote from: AsenRG;964068OK, but what would "reasonable precautions" seem like, to you? And what would constitute "a failure to take reasonable precautions", to you?

Quote from: Nexus;964089How do you imagine such controls being implemented?

For example, the #XCard is literally just the #Safeword ported over to tabletop, and I've found it highly useful in pushing boundaries because it leads to players being more willing to do so. On the other hand, simply advising a GM to exploit a player's fears for verisimilitude is irresponsible.

And let's be honest, it's exceedingly common for players to use a book of rules to justify their behavior, which isn't even a bad thing as long as the results aren't disruptive.

Quote from: Voros;964125Are people really arguing against GM tips for issues or trouble that may come up at the table? Seems like common sense and welcome for newbies to GMing.

It really, really, seems like it.

Seriously, this is the only game related hobby I've encountered where telling people how to play is considered a mortal sin.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 24, 2017, 08:00:00 PM
Quote from: Anon Adderlan;964168For example, the #XCard is literally just the #Safeword ported over to tabletop, and I've found it highly useful in pushing boundaries because it leads to players being more willing to do so. On the other hand, simply advising a GM to exploit a player's fears for verisimilitude is irresponsible.
.

The X card is something I've never really quite understood. Roleplaying isn't BDSM. Unless you are larping, where I could see actual dangerous situations arising that might require a safe word to distinguish between someone acting injured and someone really being injured, I am just not sure I understand the utility. Because in the context of a roleplaying game, an X card is just another way of saying "Hey I am not comfortable with that" (which I can already do by saying "Hey I am not comfortable with that"). Everyone I game with would respect someone's wishes if they ask us to stop doing something in game. But I think if I told my group we were going to use the X card, they would have a lot of trouble taking it seriously.

Personally, when it comes to the GM exploiting my fears for the purposes of a horror  game, I'm all on board. Again this is a game of imagination. If I am afraid of spiders, I don't mind the GM including spider encounters because he knows I will find it slightly unnerving. If he locked me in a room with real spiders, that would be different. And obviously if I were deeply traumatized by something involving spiders, I wouldn't want the GM exploiting that. But exploiting a trauma is different from exploiting a fear for a mild and imagined sense of horror.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 24, 2017, 08:03:39 PM
Quote from: Anon Adderlan;964168Just gonna point out now that the implementation and enforcement of written law is the foundation of #Western society.
.

That is a really strange way to think about RPG rules. We are talking about whether you need rules to protect people from uncomfortable things in games. This isn't about preventing the break down of society.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 24, 2017, 09:03:34 PM
Quote from: BedrockBrendan;964170The X card is something I've never really quite understood. Roleplaying isn't BDSM. Unless you are larping, where I could see actual dangerous situations arising that might require a safe word to distinguish between someone acting injured and someone really being injured, I am just not sure I understand the utility. Because in the context of a roleplaying game, an X card is just another way of saying "Hey I am not comfortable with that" (which I can already do by saying "Hey I am not comfortable with that"). Everyone I game with would respect someone's wishes if they ask us to stop doing something in game. But I think if I told my group we were going to use the X card, they would have a lot of trouble taking it seriously.

Personally, when it comes to the GM exploiting my fears for the purposes of a horror  game, I'm all on board. Again this is a game of imagination. If I am afraid of spiders, I don't mind the GM including spider encounters because he knows I will find it slightly unnerving. If he locked me in a room with real spiders, that would be different. And obviously if I were deeply traumatized by something involving spiders, I wouldn't want the GM exploiting that. But exploiting a trauma is different from exploiting a fear for a mild and imagined sense of horror.

I assume that, like the Red Rule, the thought is that having  a codified rule they can point too will empower people to speak up because game's designers have their back?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on May 24, 2017, 09:10:51 PM
I honestly don't know if even Kenneth Hite can save the hot mess, that is Vampire: The Masquerade.

There are limits to what even a good writer can do.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on May 24, 2017, 09:11:35 PM
How the fuck did we get here and can we get back on topic?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 24, 2017, 09:32:26 PM
Quote from: Snowman0147;964184How the fuck did we get here and can we get back on topic?

Its a WW/VTM thread. Take a guess. :cool:

But really. Writing style aside Hite cant do any worse than whats gone before. It will likely have a different tone and some will like it, some wont. Just like the other iterations.

Really depends on what he decides to use and what to toss. Or what the suits tell him to use and toss if anyone has any say over it. And that may be the real factor in it sinking or not. The more meddling the execs do the more likely somethings going to crash. I assume hes not under any stringent mandates and can play it as he sees fit?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 24, 2017, 10:33:51 PM
Quote from: Anon Adderlan;964024Having too many controls is just as bad as having none at all, and too many people seem determined to pursue one of the two extremes.
What controls can you possibly have against people who can't control themselves?  Put some kind of X-Card mechanic in the game?  You think that's going to stop a table full of misanthropes from terrorizing their victims?  If someone literally can't sit at a table and play with people, making their wishes and boundaries known without a "control" - do you really think they should be roleplaying?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 24, 2017, 11:33:40 PM
Quote from: BedrockBrendan;964162I think it is more the expectations that designers do it, than designers choosing to do it, that troubles me.

White Wolf has been doing it since the first game they released.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 25, 2017, 12:28:52 AM
Quote from: Christopher Brady;964212White Wolf has been doing it since the first game they released.

How? I dont recall any mechanic or even GM advice in the game for that past the obligatory "this isnt real" disclaimers? Then again its been a decade or two since last looked at it much.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 25, 2017, 01:15:53 AM
Quote from: Omega;964216How? I dont recall any mechanic or even GM advice in the game for that past the obligatory "this isnt real" disclaimers? Then again its been a decade or two since last looked at it much.

The Humanity Track tries to force players into playing the game the 'right way', and we suddenly have a group of players who want more, to the point of Exalted's Social 'Combat' garbage.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 01:44:15 AM
Quote from: Christopher Brady;964222The Humanity Track tries to force players into playing the game the 'right way', and we suddenly have a group of players who want more, to the point of Exalted's Social 'Combat' garbage.

While 2nd edition "Social combat" was wonky in a number of ways (3rds Social System is actually fairly good) I don't see where it comes from what you're comparing it too. A number of games have social resolution mechanics. I'd say the Virtue and Limit Break mechanics are more akin to Humanity and trying to enforce a certain style o play (doomed classic hero who go crazy/destroy themselves) in a pretty, IMO, heavy handed way. 2nd edition did tie more of the social resolution with the Limit rule though.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on May 25, 2017, 05:45:34 AM
I would recommend something like the Red Rule instead of an actual card, but yeah, that is good advice not just for horror games.
Quote from: BedrockBrendan;964170The X card is something I've never really quite understood. Roleplaying isn't BDSM.
But BDSM is roleplaying, and the distinction is lost on some.

Quote from: Nexus;964181I assume that, like the Red Rule, the thought is that having  a codified rule they can point too will empower people to speak up because game's designers have their back?
Believe it or not, I can think of newbies who were trying to withstand stuff that made the game deeply unfun for themselves, because they thought being uncomfortable was part of the game;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 25, 2017, 11:14:43 AM
The #XCard is a throttle, not a break. It's not there to establish the things a player wants to avoid (because that should be done before play), but to act as a safety net for the times the things a player wants to engage become too intense. Sadly it's been appropriated as a political tool, which makes it extremely difficult to demonstrate why it's effective or implement it without a lot of unnecessary flak.

Quote from: Omega;964163See it more often in board game design like "How do I introduce a mechanic to stop players from talking to eachother during game play?" or "How do I introduce a mechanic to stop players from becoming leaders in a co-op game?" and so on.

Thing is, I've seen rules successfully solve these 'problems', as long as they're implemented.

Quote from: Omega;964163And they allways ignore the simple advice to just add a note like "Players should not discuss their plans with other players" or "give everyone a chance to input ideas. Dont hog the spotlight." so instead you end up with a page or more of mechanics to prevent something that you cant prevent unless the players just agreed with the basic suggestion in the first place.

Back on topic: Which rolls back around to the Vampire topic. GM tips are fine. "Dont do stuff that is inappropriate at the table. And heres what you can do if problems arise. Take the player aside and tell them curb it please. Failing that. Remove them."

Quote from: Omega;964164Someone doesnt want sex in their RPG. Then just add a DM advice note like "Hey. Dont do this thing unless everyone is ok." or "These subjects dont fit the theme and tone of the setting." which I've seen a few times like "Dont name your character some cutsy, joke, or cliche name as it in no way fits the setting.."

You dont need 5 pages of rules and laws and mechanics to get across.

I agree, and even that would be a good start.

Quote from: Baulderstone;964167There was a document I was sent when I was playtesting a game. I can't recall specifically, but I think it was one I did for Pelgrane. It spelled out the expectations they had for the playtest. They made the point that they weren't interested in feedback on what happens when players try to break the game or cause trouble. They were designing the game for people that sat down in good faith to play the game that as presented, and they were only interested in hearing about problem that occur naturally. The document made the point that people can always act like assholes and ruin a game no matter what you put in a game to stop them, so it just weighs down a game to no purpose.

Then that's one shitty playtest.

Seriously, there's no such thing as problems which occur 'naturally', and were I to apply that philosophy to any other field I'd be fired for incompetence. If an RPG can be exploited in a way which leads to unintended behavior, then it is broken, full stop. It's one thing for a GM to add/modify a rule during play, but quite another to fix a broken one. And I hate having my time wasted by people who under the pretense of testing actually just want approval for their current design choices.

Out of curiosity, what changed between the playtest and the final product, and if under an #NDA, did anything meaningfully change at all?

Quote from: BedrockBrendan;964171That is a really strange way to think about RPG rules. We are talking about whether you need rules to protect people from uncomfortable things in games. This isn't about preventing the break down of society.

My point is that written rules can direct behavior as long as they're enforced and implemented. And that includes preventing the breakdown of the social dynamic at the table.

Quote from: CRKrueger;964200What controls can you possibly have against people who can't control themselves?

None.

But again, that's not what we're talking about here. Very few problematic players set out to willfully harm another player, but many fall victim to eagerness, entitlement, and miscommunication. And in my experience, a set of rules can very much help in those regards.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 25, 2017, 11:45:50 AM
Quote from: Christopher Brady;964222The Humanity Track tries to force players into playing the game the 'right way', and we suddenly have a group of players who want more, to the point of Exalted's Social 'Combat' garbage.

It really didn't though. The Humanity rules in Vampire 1st Edition were utterly toothless. You could be a typical RPG murderhobo with no real risk of bottoming out.

I don't really think it was about making players play properly though. It was just a ported in version of Call of Cthulhu's Sanity mechanic, which is there create tension with a slow, downward spiral as you pursue the games central action. In Call of Cthulhu, investigating the Mythos is the central activity, and it eats your sanity. In D&D, going into the dungeon eats your hit points while you try to gain treasure. In Vampire, gaining blood points is supposed to eat away your Humanity.

In its intentions, Humanity is just a classic case of a resource that is expended in undertaking the game's actions.

Quote from: Anon Adderlan;964306Seriously, there's no such thing as problems which occur 'naturally', and were I to apply that philosophy to any other field I'd be fired for incompetence. If an RPG can be exploited in a way which leads to unintended behavior, then it is broken, full stop. It's one thing for a GM to add/modify a rule during play, but quite another to fix a broken one. And I hate having my time wasted by people who under the pretense of testing actually just want approval for their current design choices.

Out of curiosity, what changed between the playtest and the final product, and if under an #NDA, did anything meaningfully change at all?

Sure. The game got more streamlined and the mechanics got smoother. The usual things that crop up in playtests.

Not everyone needs the game rules to prevent us from engaging in "unintended behavior". Do we really want an edition of GUMSHOE with rules on how to stop players from murdering every suspect before questioning them?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 25, 2017, 11:49:20 AM
Quote from: Christopher Brady;964222The Humanity Track tries to force players into playing the game the 'right way', and we suddenly have a group of players who want more, to the point of Exalted's Social 'Combat' garbage.

But the humanity tracker is more about the cosmology of the setting than enforcing morality I think. In a game that is supposed to be about the loss of your humanity, having a stat like that makes a certain amount of in setting sense.  You could make the same argument about alignments in D&D.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 11:51:22 AM
Quote from: Baulderstone;964309It really didn't though. The Humanity rules in Vampire 1st Edition were utterly toothless. You could be a typical RPG murderhobo with no real risk of bottoming out.

I don't really think it was about making players play properly though. It was just a ported in version of Call of Cthulhu's Sanity mechanic, which is there create tension with a slow, downward spiral as you pursue the games central action. In Call of Cthulhu, investigating the Mythos is the central activity, and it eats your sanity. In D&D, going into the dungeon eats your hit points while you try to gain treasure. In Vampire, gaining blood points is supposed to eat away your Humanity.

In its intentions, Humanity is just a classic case of a resource that is expended in undertaking the game's actions. ?

Agreed. I had allot less issue with Humanity than the later Angst o'meters like Limit. It seemed less tacked on and like the game designers shaking their fingers at you chiding you to "play right" like Limit *or a ham-fisted attempt to give an aspect of the setting with a pseudo scientific explanation a moral/Spiritual component like Taint in Aberrant.

*I read a statement from a Exalted writer/staffer (maybe former one at this point) that said that pretty much flat out. Limit was something put in a enforce the 'right' playstyle because too many players supposedly wouldn't get it or wouldn't follow it unless the rules make them and making it a setting aspect (The Great Curse) was mainly sugar to help the proper rp medicine go down for those to simple minded to get it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 25, 2017, 11:51:24 AM
Quote from: Anon Adderlan;964306The #XCard is a throttle, not a break. It's not there to establish the things a player wants to avoid (because that should be done before play), but to act as a safety net for the times the things a player wants to engage become too intense. Sadly it's been appropriated as a political tool, which makes it extremely difficult to demonstrate why it's effective or implement it without a lot of unnecessary flak.

I don't doubt it is useful for some people. I just don't see the value myself. Again as you describe it here, it just seems to be another way of saying "That was a bit too intense for me, let's turn it down a little". Whatever it is meant to signify, it just seems like everyday speech can manage it just fine without having a special card.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 25, 2017, 12:11:47 PM
Quote from: Baulderstone;964309It really didn't though. The Humanity rules in Vampire 1st Edition were utterly toothless. You could be a typical RPG murderhobo with no real risk of bottoming out.

Quote from: BedrockBrendan;964310But the humanity tracker is more about the cosmology of the setting than enforcing morality I think.

What the players did with the tool and what the designers were going for, you'll find, are often two different things.  The Humanity track was there to push players into a specific method of playing.  That gamers didn't was, I believe, a constant source of frustration for White Wolf, there's a reason the 'Superhero with Fangs' style has been derided and used as a pejorative.  It's an example of the subtle 'You're doing it wrong' attitude that White Wolf and a good chunk of their fans is famous for.

And instead of letting players do the personal horror thing organically, White Wolf doubled down on it, expanding it for the second editions, making the Great Curse/hubris for Exalted and even all the way to Exalted's Social Charms that force players into expending a resource to allow them to play the way they want to.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 25, 2017, 12:15:53 PM
Quote from: Christopher Brady;964315What the players did with the tool and what the designers were going for, you'll find, are often two different things.  The Humanity track was there to push players into a specific method of playing.  That gamers didn't was, I believe, a constant source of frustration for White Wolf, there's a reason the 'Superhero with Fangs' style has been derided and used as a pejorative.  It's an example of the subtle 'You're doing it wrong' attitude that White Wolf and a good chunk of their fans is famous for.

And instead of letting players do the personal horror thing organically, White Wolf doubled down on it, expanding it for the second editions, making the Great Curse/hubris for Exalted and even all the way to Exalted's Social Charms that force players into expending a resource to allow them to play the way they want to.

Personally I don't have a problem with games that enforce conceits of the setting (or at least have systems that act as a kind of gravity in that respect). Ravenloft had powers checks for instance and I was fine with that (I thought it added a great deal of fun and atmosphere to the game). That is different in my mind from trying to create mechanics that stop problem players or enforce 'healthy social dynamics' at the table. Those are two very different agendas. One is about the setting and how those mesh with the mechanics (and some players are going to prefer games with a lighter hand, some a heavier). The latter is more about the designer as babysitter.

Again this sort of brings me back to distinguishing between designers choosing to do something and players demanding something be part of all games. I am fine with the designers choosing to add in whatever they want to a game (whether it be Humanity, X Card, etc). I just don't get when people suggest that all games should have these things, or that all games should encourage healthy social interactions at the table. I see that as being more something people negotiate themselves. A game offering that for such people, I am fine with. I just don't want it to be this thing where all games are expected to cater to people who can't get along at the table.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 25, 2017, 12:19:41 PM
I just don't like the idea of a mechanic to tell players how to play the game 'the right way' as frankly, there isn't any.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 25, 2017, 12:23:25 PM
Quote from: Christopher Brady;964319I just don't like the idea of a mechanic to tell players how to play the game 'the right way' as frankly, there isn't any.

Fair enough. But I don't think there is anything wrong with designers trying to make a game that does something, and having mechanics to support that something. I mean if you want to make a game that is meant to be about body horror and there are mechanics in the game to emphasize the body horror aspect of it and encourage engagement with the body horror, it isn't like it is coming out of left field. It is what you might expect to encounter in a body horror RPG. D&D is largely a game of exploration and going into dungeons, and the XP mechanic rewards that sort of engagement with the game. I don't see anything wrong with that.

That said, I don't think every game has to have that sort of mechanic. Personally I like having a wide array of gaming options.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 12:27:19 PM
Quote from: Christopher Brady;964315What the players did with the tool and what the designers were going for, you'll find, are often two different things.  The Humanity track was there to push players into a specific method of playing.  That gamers didn't was, I believe, a constant source of frustration for White Wolf, there's a reason the 'Superhero with Fangs' style has been derided and used as a pejorative.  It's an example of the subtle 'You're doing it wrong' attitude that White Wolf and a good chunk of their fans is famous for.

And instead of letting players do the personal horror thing organically, White Wolf doubled down on it, expanding it for the second editions, making the Great Curse/hubris for Exalted and even all the way to Exalted's Social Charms that force players into expending a resource to allow them to play the way they want to.

Social Charms didn't force players to expend a resource to continue to play the way that wanted too. Players could spend a resource to ignore/blow off the effect of supernaturally effective social skills and straight up mind control in some cases if you fail to resist them. How and when they were used and how the a character felt or responded to their use was up to the players.

Its similar to saying "Charm Person" spells are the to force a players to play a specific way. Unless that "specific way" is social abilities actually have some teeth when it comes to PCs. Which some are okay with, others aren't like pretty everything else in rpgs. Hell, White Wolf didn't invent that idea. A major complaint about social charms and mechanics was just how toothless they were. Spend a tiny amount of an easily regained resource and you could ignore them.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 12:34:19 PM
Quote from: Christopher Brady;964319I just don't like the idea of a mechanic to tell players how to play the game 'the right way' as frankly, there isn't any.

There isn't an objectively right way to play but there is designer intent. Genre or whatever enforcement rules are a way of getting that across. Like any rules some are better than other. The first really strong genre rules I ran into weren't white wolf, it was FASERIP Marvel's Karma.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 25, 2017, 12:35:19 PM
Quote from: Nexus;964328There isn't an objectively right way to play but there is designer intent. Genre or whatever enforcement rules are a way of getting that across. Like any rules some are better than other. The first really strong genre rules I ran into weren't white wolf, it was FASERIP Marvel's Karma.

And I hated the Karma rules then too.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 12:36:51 PM
Quote from: Christopher Brady;964329And I hated the Karma rules then too.

Sure not saying you had to like them (I had some issues with them myself), but , aside from pointing out the concept wasn't invented by White Wolf (their occasional claims to the side :D ) my point of confusion is conflating social mechanics with style enforcement rules. At least most of the time I've seen them they're not really related.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 25, 2017, 12:57:07 PM
Quote from: Christopher Brady;964315What the players did with the tool and what the designers were going for, you'll find, are often two different things.  The Humanity track was there to push players into a specific method of playing.  That gamers didn't was, I believe, a constant source of frustration for White Wolf, there's a reason the 'Superhero with Fangs' style has been derided and used as a pejorative.  It's an example of the subtle 'You're doing it wrong' attitude that White Wolf and a good chunk of their fans is famous for.

And instead of letting players do the personal horror thing organically, White Wolf doubled down on it, expanding it for the second editions, making the Great Curse/hubris for Exalted and even all the way to Exalted's Social Charms that force players into expending a resource to allow them to play the way they want to.

You're weaving all over the road here. We were talking about what was done in 1st Edition Vampire, and you are using Exalted as an example. I don't think Mark Rein-Hagan, the designer of Vampire, even worked for White Wolf anymore.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 25, 2017, 01:59:14 PM
Quote from: BedrockBrendan;964310But the humanity tracker is more about the cosmology of the setting than enforcing morality I think. In a game that is supposed to be about the loss of your humanity, having a stat like that makes a certain amount of in setting sense.  You could make the same argument about alignments in D&D.

Quote from: Nexus;964311Agreed. I had allot less issue with Humanity than the later Angst o'meters like Limit. It seemed less tacked on and like the game designers shaking their fingers at you chiding you to "play right" like Limit *or a ham-fisted attempt to give an aspect of the setting with a pseudo scientific explanation a moral/Spiritual component like Taint in Aberrant.

*I read a statement from a Exalted writer/staffer (maybe former one at this point) that said that pretty much flat out. Limit was something put in a enforce the 'right' playstyle because too many players supposedly wouldn't get it or wouldn't follow it unless the rules make them and making it a setting aspect (The Great Curse) was mainly sugar to help the proper rp medicine go down for those to simple minded to get it.

Quote from: Christopher Brady;964315What the players did with the tool and what the designers were going for, you'll find, are often two different things.  The Humanity track was there to push players into a specific method of playing.  That gamers didn't was, I believe, a constant source of frustration for White Wolf, there's a reason the 'Superhero with Fangs' style has been derided and used as a pejorative.  It's an example of the subtle 'You're doing it wrong' attitude that White Wolf and a good chunk of their fans is famous for.

And instead of letting players do the personal horror thing organically, White Wolf doubled down on it, expanding it for the second editions, making the Great Curse/hubris for Exalted and even all the way to Exalted's Social Charms that force players into expending a resource to allow them to play the way they want to.
Eventually WW gave up and added paths and touchstones that exist solely to let characters act like blood-crazed psychopaths without being punished. It never did a good job of showing characters becoming steadily less human because there was no correlation between statistics of human versus vampire origin. A character could maintain high humanity and a laundry list of magical powers... like a superhero. Due to poor design, it is easier for characters with a bigger conscience to get away with ignoring it.

The humanity meter and related mechanics operate inversely to how guilt works in real life: in the game degenerating makes you crazy, in reality NOT degenerating makes you crazy. This is where Exalted's limit break is more realistic. Of course, many and perhaps most players want to play murderous psychopaths and that's where most of the unpopularity comes from.

What we should be doing is trying to attract demographics that are not primarily interested in roleplaying indiscriminate slaughter or, failing that, construct games so that indiscriminate slaughter is not the standard option to solving problems.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on May 25, 2017, 02:19:31 PM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 25, 2017, 02:29:51 PM
Quote from: Justin Alexander;964348The advantage would be that the use and structure of the X-Card specifically says "you can veto anything and no one will challenge you". Every day speech, on the other hand, implies that discussion is an option.

The other advantage is being able to send a non-verbal cue that the direction things are going needs to be shifted. This can be less disruptive than verbally interjecting. I'm actually reminded of Kenneth Hite's technique of holding up a sign saying "NO MORE INFORMATION" or something of the like when the PCs have sucked all the useful data out of an NPC they're interrogating; it helps stave off non-productive scenarios in which players cling to scenes long after all interest has been lost because they're afraid of missing something, but it also allows the scene to draw to a natural conclusion whereas a verbal interjection tends to disrupt the scene and can often result in its unsatisfactory conclusion.

(I say this as someone who considers the X-Card fairly juvenile in practice and inherently problematic in its structure.)

.

Okay, I missed the veto power aspect to it I think. I suppose if that works for people, they should do it. Personally I think that would drive me a bit nuts at the table (I'd at least like there to be conversation about things because the vetos could be unreasonable, keep interrupting the flow or really need to be negotiated it seems). I guess that is the part about shifting to all card approach and away from regular speech approach that just doesn't fit for me. I see these things as stuff you hash out at the table. If someone has issues around a particular subject, we are happy to accommodate them, but it could also get to a point where someone just has too many issues for us to avoid.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 03:25:11 PM
Quote from: BedrockBrendan;964350Okay, I missed the veto power aspect to it I think. I suppose if that works for people, they should do it. Personally I think that would drive me a bit nuts at the table (I'd at least like there to be conversation about things because the vetos could be unreasonable, keep interrupting the flow or really need to be negotiated it seems). I guess that is the part about shifting to all card approach and away from regular speech approach that just doesn't fit for me. I see these things as stuff you hash out at the table. If someone has issues around a particular subject, we are happy to accommodate them, but it could also get to a point where someone just has too many issues for us to avoid.

I agree. The card approach just seems to be shifting the potential to be obstructionist from one type of player to another. Seems like some kind of conversation is going to have to occur at least so people at the table know what you're objecting too, perhaps more of it turns out to be portion of the game that is important in some fashion. Adult should be able to talk about issues with a group activity. There'd be some folks that would be absolute terrors under that system.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 25, 2017, 08:58:48 PM
Quote from: Christopher Brady;964329And I hated the Karma rules then too.

Whats wrong with the Karma rules? They didnt enforce any playstyle really. You could be as nice or as cruel as you pleased. But just like in the comics the more bad you do the more likely things are going to eventually not go your way. This was even a mandate at Marvel for a time. If a character did something bad then they had to pay for it eventually.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 25, 2017, 09:14:55 PM
Quote from: Baulderstone;964309Not everyone needs the game rules to prevent us from engaging in "unintended behavior". Do we really want an edition of GUMSHOE with rules on how to stop players from murdering every suspect before questioning them?

No. But again, this is about players, not characters.

And when it comes to testing, too many RPG companies simply say "Don't do the thing" instead of fixing the reason the thing exists in the first place. If a rule can be exploited, then the response to your feedback shouldn't be "don't exploit that rule" and then place judgement on the people who do. And I know games can be comprehensive because I've seen them in action.

Quote from: Christopher Brady;964315What the players did with the tool and what the designers were going for, you'll find, are often two different things.

Yes. Which is exactly why the #XCard...

Oh wait, you're talking about #Humanity.

That's the trouble with tools: People are adaptable :D

Quote from: Christopher Brady;964319I just don't like the idea of a mechanic to tell players how to play the game 'the right way' as frankly, there isn't any.

I think this hobby in particular confuses play imperatives with moral ones. Of course there's no 'right' way to play, but without a shared set of assumptions tactical play and the like become completely impossible.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 25, 2017, 09:39:14 PM
So is there an XX card to block abuse of the X card? Is there a XXX card to block blocking abuse of the X card? Do you have to play an X and an XX card to block an XXX card?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on May 25, 2017, 09:40:24 PM
Anon, why don't you take a shot at giving an example of the type of rule/mechanic/disclaimer/whatever that you'd like to see them place into the new Vampire?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 25, 2017, 10:01:16 PM
Quote from: CRKrueger;964418Anon, why don't you take a shot at giving an example of the type of rule/mechanic/disclaimer/whatever that you'd like to see them place into the new Vampire?

That's what I was asking about earlier. Some concrete examples would help me understand his POV a little better. Because right now I don't think I do because it doesn't make allot of sense.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 25, 2017, 10:23:26 PM
Quote from: Omega;964414Whats wrong with the Karma rules? They didnt enforce any playstyle really. You could be as nice or as cruel as you pleased. But just like in the comics the more bad you do the more likely things are going to eventually not go your way. This was even a mandate at Marvel for a time. If a character did something bad then they had to pay for it eventually.

Actually, yes.  You cannot kill, or you'll lose all the Karma you've built, and it doesn't matter if you did the act, or if you were mind controlled, you lose it all.  (which means that the Punisher never has any Karma ever.)  Letting a crime be committed makes you lose a small amount, so if you're chasing say the Juggernaut whose crushing his way through traffic, but a bunch of people are looting/rioting and you don't stop them, you're getting dinged for it and getting dinged for each instance.  And those are just couple of the penalties on page 35.

How is that NOT forcing you to be boy/girl scouts?

Now bear in mind that Karma is your Bennie (a la Savage World) and your XP, so if you're looking to maybe add a Power Stunt as a regular power, hope you plan on playing for decades.  And don't kill.  It's a mechanic that forces you into a direct playstyle with a near impossible set of rules if your GM plays the game straight.  You NEED to house rule this game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on May 25, 2017, 11:08:35 PM
Quote from: Christopher Brady;964421Actually, yes.  You cannot kill, or you'll lose all the Karma you've built, and it doesn't matter if you did the act, or if you were mind controlled, you lose it all.  (which means that the Punisher never has any Karma ever.)  Letting a crime be committed makes you lose a small amount, so if you're chasing say the Juggernaut whose crushing his way through traffic, but a bunch of people are looting/rioting and you don't stop them, you're getting dinged for it and getting dinged for each instance.  And those are just couple of the penalties on page 35.

How is that NOT forcing you to be boy/girl scouts?

Now bear in mind that Karma is your Bennie (a la Savage World) and your XP, so if you're looking to maybe add a Power Stunt as a regular power, hope you plan on playing for decades.  And don't kill.  It's a mechanic that forces you into a direct playstyle with a near impossible set of rules if your GM plays the game straight.  You NEED to house rule this game.

You're missing the whole point of the Karma rules, then. It's Marvel Super HEROES, not Marvel Super Angsty Murderhobos. Well, strike the angsty part, as Wolverine is on there...

They were a great way to get a group of 11-year-olds at my Jr High to FOCUS on choosing to act heroically instead of our usual hack&slash.

Of course you can ignore them if they're buzzkill, but I agree with what they intend to do, which is help kids who don't roleplay.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on May 26, 2017, 09:56:36 AM
Not sure if this has been posted yet, but Kenneth Hite talks a bit about his plans for Vampaire on Ken and Robin Talk about Stuff: http://www.kenandrobintalkaboutstuff.com/index.php/episode-243-i-do-not-wish-to-be-a-moth-hat/
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on May 26, 2017, 02:25:26 PM
Quote from: BedrockBrendan;964478Not sure if this has been posted yet, but Kenneth Hite talks a bit about his plans for Vampaire on Ken and Robin Talk about Stuff: http://www.kenandrobintalkaboutstuff.com/index.php/episode-243-i-do-not-wish-to-be-a-moth-hat/

I listened to that this morning. He emphasized it is going to be a setting where the vampires in each city are largely isolated from each other. The focus is on what happens in your own city and not some big metaplot. I remain unsure I am ever going to get back into Vampire, but that is the kind of thing of thing that would at least make me consider it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 26, 2017, 03:20:40 PM
Quote from: AaronBrown99;964426You're missing the whole point of the Karma rules, then. It's Marvel Super HEROES, not Marvel Super Angsty Murderhobos. Well, strike the angsty part, as Wolverine is on there...

They were a great way to get a group of 11-year-olds at my Jr High to FOCUS on choosing to act heroically instead of our usual hack&slash.

Of course you can ignore them if they're buzzkill, but I agree with what they intend to do, which is help kids who don't roleplay.

Complaining that super heroes lose Karma for killing people  is like complaining that no one can guess Batman's identity in five minutes with all the accrued data available at their fingertips. If you're going to question the basics of the genre, maybe the genre just isn't your cup of tea.

And yes, they were a great way to guide players into the setting, especially given that many of the players were only familiar with D&D-style games where killing and looting were your character's raison d'etre.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: PencilBoy99 on May 26, 2017, 03:34:21 PM
Quote from: Omega;964417So is there an XX card to block abuse of the X card? Is there a XXX card to block blocking abuse of the X card? Do you have to play an X and an XX card to block an XXX card?

That's funny.

No seriously, I can't stand the idea. I would never GM (and probably not participate) if an X-Card type rule was required in a game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 26, 2017, 10:21:30 PM
Quote from: AaronBrown99;964426You're missing the whole point of the Karma rules, then. It's Marvel Super HEROES, not Marvel Super Angsty Murderhobos. Well, strike the angsty part, as Wolverine is on there...

I think you mean Spiderman, now there was a whiny little...

Quote from: AaronBrown99;964426They were a great way to get a group of 11-year-olds at my Jr High to FOCUS on choosing to act heroically instead of our usual hack&slash.

Then maybe you shouldn't force them to play something they don't want to?  Rules don't cure stupid.

Quote from: AaronBrown99;964426Of course you can ignore them if they're buzzkill, but I agree with what they intend to do, which is help kids who don't roleplay.

They don't help anything, other than to make people game the system.  You don't teach people a game by punishing them for wrongthink, you explain to them what you want out of the game.  And if you can't them get to play nice, you don't play with them.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on May 26, 2017, 10:57:14 PM
Quote from: BedrockBrendan;964478Not sure if this has been posted yet, but Kenneth Hite talks a bit about his plans for Vampaire on Ken and Robin Talk about Stuff: http://www.kenandrobintalkaboutstuff.com/index.php/episode-243-i-do-not-wish-to-be-a-moth-hat/

Next generation Vampire. That's not a bad idea.

I'm liking what I am hearing about it. Most specifically on: The Hunger mechanic. It sounds like a huge improvement to the whole experience.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RPGPundit on May 29, 2017, 12:07:53 AM
I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Spinachcat on May 29, 2017, 01:03:45 AM
Quote from: Baulderstone;964512He emphasized it is going to be a setting where the vampires in each city are largely isolated from each other. The focus is on what happens in your own city and not some big metaplot.

That's not a bad idea.

But what if the cities are close together?


Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

It's a great year to have stock in fainting couches!!


Quote from: CRKrueger;964200What controls can you possibly have against people who can't control themselves?

The door.


Quote from: Opaopajr;964100You couldn't protect them then by the rules of Candyland or Bible Charades, and you sure as hell can't protect them now.

Bible Charades sounds like the most fucked up LARP ever.


Quote from: Opaopajr;964100Adult themes are adult, who the fuck knew?

Crazy talk.


Quote from: Anon Adderlan;964024It's a matter of taking reasonable precautions in a game where players are expected to engage in problematic themes.

Nobody is going to accidentally fall into a Vampire RPG session.

Players have to read the oversized textbook to make their magic fang rapist and then willingly choose to participate in the game session.

Slap a "Mature Audiences Only" on the back cover and you're done with the reasonable precautions.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 29, 2017, 02:51:14 AM
Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

Why would they object?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on May 29, 2017, 03:01:31 AM
Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

You really need to learn to let go.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Opaopajr on May 29, 2017, 03:56:28 AM
Quote from: Spinachcat;964986Bible Charades sounds like the most fucked up LARP ever.

... and now I have a mental visual of The Three Stooges does the book of Judges. "Time to storm the walls of Jericho, fellas! Woop, woop, woop!" "Nyaaah, why I oughtta...!"
/flashes chops for combat
:cool:
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on May 29, 2017, 06:15:15 AM
Well theres that CCG, Redemption... :rolleyes:
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on May 29, 2017, 12:03:13 PM
Quote from: Omega;964417So is there an XX card to block abuse of the X card? Is there a XXX card to block blocking abuse of the X card? Do you have to play an X and an XX card to block an XXX card?

Is there a #SafeWord to block abuse of a #SafeWord?

Also the XXX card does something completely different.

Quote from: CRKrueger;964418Anon, why don't you take a shot at giving an example of the type of rule/mechanic/disclaimer/whatever that you'd like to see them place into the new Vampire?

Quote from: Nexus;964420That's what I was asking about earlier. Some concrete examples would help me understand his POV a little better. Because right now I don't think I do because it doesn't make allot of sense.

Well I gave at least one, and an example of what shouldn't be done, but I'll attempt to provide more latter.

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

That attitude is exactly why we can't have nice things.

Quote from: Spinachcat;964986Nobody is going to accidentally fall into a Vampire RPG session.

...

I wouldn't be too sure about that 0_0
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on May 29, 2017, 12:17:02 PM
Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

Schadenfreude does feel good sometimes...:)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on May 29, 2017, 02:30:19 PM
Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

It's making me surprisingly happy too.

Seeing the pretentious twats who ruined the original World Of Darkness cut out of the picture by new White Wolf gives me quite a bit of personal satisfaction.

The original World Of Darkness would have worked fine. If not for the metaplot pushing idiots that believed their stories should take precedence over that of the primary audience the  games were aimed at. Over that of the individual game groups.

In their hubris, they utterly missed the point of what a roleplaying game is supposed to be about. Which was: To give the individual game groups the power to tell their own stories. And letting their PCs be the stars of their show.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 29, 2017, 02:55:31 PM
Darrin Kelly gets it
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 30, 2017, 01:30:49 PM
Quote from: Baulderstone;964512I listened to that this morning. He emphasized it is going to be a setting where the vampires in each city are largely isolated from each other. The focus is on what happens in your own city and not some big metaplot. I remain unsure I am ever going to get back into Vampire, but that is the kind of thing of thing that would at least make me consider it.
This is exactly what CoD was supposed to do once upon a time.

Quote from: Nexus;964420That's what I was asking about earlier. Some concrete examples would help me understand his POV a little better. Because right now I don't think I do because it doesn't make allot of sense.
I can't speak for Anon, but I like mechanics that don't punish you for playing an inhuman monster in a game about inhuman monsters. There are much better ways to measure the descent into monsterdom, like replacing human traits with vampiric ones.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on May 30, 2017, 02:03:23 PM
Quote from: Christopher Brady;964572They don't help anything, other than to make people game the system.  You don't teach people a game by punishing them for wrongthink, you explain to them what you want out of the game.  And if you can't them get to play nice, you don't play with them.

Karma was a genre enforcement rule that seemed meant to make the player figuratively share their character's pain when they acted unheroically by the standards of a late Silver/early Bronze comic setting. Its entirely understandable that if you don't like that style or genre enforcement rules entirely that you wouldn't like them. That mood wasn't even a ubiquitous standards in the MU itself at the time and I recall a handful of published adventure for FASERIP offered variations on the baseline Karma rules to reflect different subgenres (like Cosmic Supers and Magical Supers). I found them to be occasionally annoying but generally effective in guiding player behabior though not without some grumbling like most "stick" style mechanics will cause

I do think it was a poor design choice tying your 'Bennies' and  your 'experience points' together into one expendable resource especially since advancement was so slow overall. Though that may have been an attempt to model the slow figurative advancement of  comic book characters relative to the amount of narrative action they see and how long they've been active.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on May 30, 2017, 02:05:56 PM
Quote from: BoxCrayonTales;965309This is exactly what CoD was supposed to do once upon a time.

I can't speak for Anon, but I like mechanics that don't punish you for playing an inhuman monster in a game about inhuman monsters. There are much better ways to measure the descent into monsterdom, like replacing human traits with vampiric ones.
1. It still is. Kinda. It doesn't have any metaplot. It's focus is local. There isn't any setting canon. Still I think there is something missing, but I am never able to put my finger on it exactly. I think nwod/cod still has the classic WW problem of too much fluff and (therefor) too much rules being spread out over a number of books.
There is also a lack of focus in what the player characters are going to do and how the npc's are going to react to that, because the focus is more on certain themes and how to incorporate those in your story. I mean the blue books (second sight, reliquery, mysterious places, urban legends) are theoretically awesome and there is nothing like it in other rpg's, but I always have a hard time figuring out what to do with it and how to use it in my games. Mostly because of the way the books are written.

2. In Requiem 2nd edition you have Banes you can take instead of taking a humanity drop.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on May 31, 2017, 08:37:29 AM
Quote from: jan paparazzi;9653272. In Requiem 2nd edition you have Banes you can take instead of taking a humanity drop.

Like Paths and Touchstones, Banes are a crutch for an inherently bad mechanic. I would suggest instead replacing mundane skills, merits, whatever with vampire disciplines, merits, whatever. It may be difficult to visualize, since ST is a poorly designed simulationist system rather than a freeform or narrative or whatever it's called system. Not that I would do that, since I dropped the ST system a long time ago for precisely that reason.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on May 31, 2017, 02:44:16 PM
Quote from: Darrin Kelley;965089It's making me surprisingly happy too.

Seeing the pretentious twats who ruined the original World Of Darkness cut out of the picture by new White Wolf gives me quite a bit of personal satisfaction.

The original World Of Darkness would have worked fine. If not for the metaplot pushing idiots that believed their stories should take precedence over that of the primary audience the  games were aimed at. Over that of the individual game groups.

In their hubris, they utterly missed the point of what a roleplaying game is supposed to be about. Which was: To give the individual game groups the power to tell their own stories. And letting their PCs be the stars of their show.

This guy gets it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: tenbones on May 31, 2017, 04:12:00 PM
Quote from: Doc Sammy;965594This guy gets it.

I submit that any reasonable GM that used Vampire, like any RPG, should be doing this *no matter what* anyhow.


"The game does not play your PC's. The players play the game."
"The story is what emerges when your PC's do things in your game."

Tractate II and IV of the Libram Primus Circularum Fraternum Pseudophallicus (aka 'Book of the First Circle of the Brotherhood of the D.O.N.G.')
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: PencilBoy99 on May 31, 2017, 04:17:33 PM
I've listened to Ken talk about 5th edition plans on 2 different podcasts. Basically, good news for me and the RPG community in general but will definitely make a segment of the population that equates the Lore with the game itself very unhappy. That is, games have a setting (e.g., you're a vampire in a weird political community, other kinds of supernaturals exist, its a dark version of the modern day) and Lore (Hardestat the Younger an Important NPC did so and so on a certain day, clan gangrel just broke from the Camarilla).

Here's what I got out of what he said:

- there will be mechanics for stuff that's important about the setting / them. He mentioned Hunger / Feeding and Politics;
- the story will be about your characters; setting wise, Vampires now have more and more effective enemies - you'll be in your city most of the time telling your story;
- Lore will be toned down, with a lot of things becoming unreliable narrator, much less of a hill to climb for new players or GM's to work around. There won't be a lot of external decisions by important NPC's changing your story from the outside.
- It will be a bit like the Storyteller system, but not the storyteller system.

Like I said, great stuff for me and new players, people that identify strongly with the Lore will be very unhappy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 01, 2017, 06:34:40 AM
These sorts of "Living Campaign" gimmicks rarely work out for long. If at all. Eventually something changes in a way that somehow turns off a chunk of the fanbase and they stop or at least pull back their support as much. Or it just putters out when someone realizes its a gimmick that requires alot of work that is fraught with pitfalls and they could have just left things as was or not updated the setting so heavily.

Depends alot on just how much really changes with each update. If done in small increments then might well maintaine a good while.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 01, 2017, 07:05:28 AM
Quote from: Darrin Kelley;964574Next generation Vampire. That's not a bad idea.

I'm liking what I am hearing about it. Most specifically on: The Hunger mechanic. It sounds like a huge improvement to the whole experience.

They seem to be taking several things from the NWoD which is fine with me and pissing off the old fan base which is even better in my opinion. Combined with some new concepts and setting conceits. I'm loving the nerdrage over Beckett's Journal at TBP it's so classic it hurts. For the first time I have a bit of hope that they might do Changeling the Dreaming and Mage the Ascension correctly.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 01, 2017, 09:18:16 AM
Quote from: Marleycat;965730They seem to be taking several things from the NWoD which is fine with me and pissing off the old fan base which is even better in my opinion. Combined with some new concepts and setting conceits. I'm loving the nerdrage over Beckett's Journal at TBP it's so classic it hurts. For the first time I have a bit of hope that they might do Changeling the Dreaming and Mage the Ascension correctly.

I don't really understand why anyone takes published settings seriously to the point of flame wars. I always found it more fun to mix/match and cherrypick.

Monsterhearts and Urban Shadows do the metaphors and and politics better than WoD does, so there's little reason to use WoD over them when WoD's only draw is its convoluted setting. I recall someone made a WoD conversion to Urban Shadows but the links are all dead.

WoD dominates the market despite its competitors usually being better designed. Most of the competitors are either no longer supported or minimally supported. Why is this?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 01, 2017, 09:35:45 AM
Quote from: BoxCrayonTales;965755WoD dominates the market despite its competitors usually being better designed. Most of the competitors are either no longer supported or minimally supported. Why is this?

Just my own supposition, but I'd say brand loyalty/name recognition/knowing that the gamer next door also knows the game and is willing to play it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 01, 2017, 09:43:35 AM
Urban Shadows just put out a new supplement or do you mean other 'competitors'? Magpie Games also put out a PbtA vampire game called Undying which I want to check out.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 01, 2017, 09:49:46 AM
Quote from: Marleycat;965730Combined with some new concepts and setting conceits. I'm loving the nerdrage over Beckett's Journal at TBP it's so classic it hurts.

There has been a lot of overwrought gnashing of teeth, but I think that is a legitimate complaint. Deciding you are going to give people something other than what they thought they were pledging for is clumsy.

Quote from: Willie the Duck;965757Just my own supposition, but I'd say brand loyalty/name recognition/knowing that the gamer next door also knows the game and is willing to play it.

Name recognition counts for a lot. It's why Americans believe that crap sold in Coca-Cola cans in the United States actually tastes like Coca-Cola.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 01, 2017, 10:13:38 AM
Quote from: Baulderstone;965760Name recognition counts for a lot. It's why Americans believe that crap sold in Coca-Cola cans in the United States actually tastes like Coca-Cola.

Not sure what to do with that specific example. Do you guys get cane-sugar coke where you are instead of high-fructose corn syrup or something?

As to name recognition, I think it's even a different beast between RPGs and cola preferences, because with RPGs, you need a group of like-minded individuals to sit down and play the game with you. That makes the primary/most popular/whatever brand all that more enticing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 01, 2017, 11:02:50 AM
Quote from: Voros;965759Urban Shadows just put out a new supplement or do you mean other 'competitors'? Magpie Games also put out a PbtA vampire game called Undying which I want to check out.

PbtA games and Dresden Files are the only ones that spring to my mind as still supported, and they aren't anywhere near as big as WoD. I list many more from the 90s and 00s which are no longer supported. I do like the community for PbtA much more than the community for WoD: they have a lot of creative output and don't argue about bizarre minutiae. It reminds me of WoD's heyday in the 90s that was once preserved on Zanzibar's website.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 01, 2017, 11:54:20 AM
For sure. Gotta wonder how small the PbtA games must be when the biggest OSR titles sell maybe 2,000 copies tops. The whole industry is tiny really.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on June 01, 2017, 12:35:20 PM
At the very least this has inspired me to brush off some old design ideas.

Quote from: Omega;965722These sorts of "Living Campaign" gimmicks rarely work out for long. If at all. Eventually something changes in a way that somehow turns off a chunk of the fanbase and they stop or at least pull back their support as much.

The horrible reality is that social game markets are supported by the #Whales: The 1% of gamers who spend the most on product. They're almost universally insufferable and alienate more casual players, yet without them your product is dead.

So the 'gimmic' makes sense financially. Let's see if they can execute on it successfully.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 02, 2017, 06:42:46 AM
Quote from: Anon Adderlan;965791At the very least this has inspired me to brush off some old design ideas.



The horrible reality is that social game markets are supported by the #Whales: The 1% of gamers who spend the most on product. They're almost universally insufferable and alienate more casual players, yet without them your product is dead.

So the 'gimmic' makes sense financially. Let's see if they can execute on it successfully.

Its never worked that way. Some companies like to think it works that way. But sorry. No it doesnt and "living settings" tend to fail on a regular basis to the point you wonder why anyone even bothers anymore.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 02, 2017, 08:23:40 AM
Quote from: BoxCrayonTales;965755Monsterhearts and Urban Shadows do the metaphors and and politics better than WoD does, so there's little reason to use WoD over them when WoD's only draw is its convoluted setting. I recall someone made a WoD conversion to Urban Shadows but the links are all dead.

WoD dominates the market despite its competitors usually being better designed. Most of the competitors are either no longer supported or minimally supported. Why is this?

I think most competitors used to be clones that came out a decade too late like gurps Cabal or Witchcraft. And Urban Shadows and Monsterhearts are both Apocalypse World. I don't think you find much fans for an indie game system like that on this forum with all these old school renaissance fans. Petsonally I like the setting of urban shadows and the way it divides the characters in four groups. But the mechanics .... they are vague. I like the corruption and debts mechanics, because they make sense in a game where power leads to corruption and politics is all about debts and favors. But all I could think of was "Where are the skills?" while I was reading the book.

Btw, now I use the d00 system of DWD Studios for my games. There is a modern horror/urban fantasy hack called Sigil and Shadow (http://chaosgrenade.com/games/sigil-shadow/). I like the system and the writing style of DWD a lot. I hope they will make it into a full product one time complete with all those awesome random tables they always use in those books.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 02, 2017, 08:54:02 AM
Quote from: PencilBoy99;965614Here's what I got out of what he said:

- there will be mechanics for stuff that's important about the setting / them. He mentioned Hunger / Feeding and Politics;
- the story will be about your characters; setting wise, Vampires now have more and more effective enemies - you'll be in your city most of the time telling your story;
- Lore will be toned down, with a lot of things becoming unreliable narrator, much less of a hill to climb for new players or GM's to work around. There won't be a lot of external decisions by important NPC's changing your story from the outside.
- It will be a bit like the Storyteller system, but not the storyteller system.

Like I said, great stuff for me and new players, people that identify strongly with the Lore will be very unhappy.

Isn't this exactly like Vampire the Requiem? Focus on your characters, opague lore,  anything can be true in your setting etc.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RPGPundit on June 04, 2017, 03:52:30 AM
Quote from: Christopher Brady;964999You really need to learn to let go.

I don't see why. I'm winning and have been for years.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 04, 2017, 06:37:01 AM
Quote from: jan paparazzi;965990Isn't this exactly like Vampire the Requiem? Focus on your characters, opague lore,  anything can be true in your setting etc.

Yes it is. That's marketing speak for you...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 04, 2017, 07:03:45 AM
Quote from: RPGPundit;966240I don't see why. I'm winning and have been for years.

Well, it becomes a little silly to still be upset about metaplot, because they quit doing that in 2004.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 04, 2017, 07:07:00 AM
Quote from: TrippyHippy;966254Yes it is. That's marketing speak for you...

Why do you think the old/classic wod gets all the hate, but the new/chronicles wod doesn't get much appreciation either? It got rid of the metaplot focus, but it seems like it's totally off the radar for most people except the hardcore WW crowd.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 04, 2017, 07:34:43 AM
Quote from: jan paparazzi;966258Why do you think the old/classic wod gets all the hate, but the new/chronicles wod doesn't get much appreciation either? It got rid of the metaplot focus, but it seems like it's totally off the radar for most people except the hardcore WW crowd.
Well, firstly, I think that Classic World of Darkness simply captures a larger audience - which includes a larger audience of critics. As such, the volume of criticism is greater too. Secondly, Classic World of Darkness is more politically partisan - which riles up people of opposing political views, like RPGPundit. New World/Chronicles was deliberately designed to be politically neutral with less cultural references. As such, it offends less people (but enthuses others less).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 04, 2017, 08:51:09 AM
Quote from: jan paparazzi;966257Well, it becomes a little silly to still be upset about metaplot, because they quit doing that in 2004.

A sore loser is sad, a sore 'winner' is just obnoxious. But what exactly is being won here anyway?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 04, 2017, 03:28:02 PM
Quote from: TrippyHippy;966259Well, firstly, I think that Classic World of Darkness simply captures a larger audience - which includes a larger audience of critics. As such, the volume of criticism is greater too. Secondly, Classic World of Darkness is more politically partisan - which riles up people of opposing political views, like RPGPundit. New World/Chronicles was deliberately designed to be politically neutral with less cultural references. As such, it offends less people (but enthuses others less).

I always called it bland, which would piss off the nwod fans immensely. To be honest the character classes were without cultural references and the politics moved towards the factions. But yeah a little bit of lore wouldn't hurt to give it some vibe.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 04, 2017, 03:49:26 PM
Quote from: jan paparazzi;966314I always called it bland, which would piss off the nwod fans immensely. To be honest the character classes were without cultural references and the politics moved towards the factions. But yeah a little bit of lore wouldn't hurt to give it some vibe.

The only one I really looked at was Mage: the Awakening. It seemed kind of cool in a lot of places, but the splats were terrible. Even when I didn't like a splat in most of the oWoD games, they were generally pretty clear archetypes a new player could quickly grasp. NWoD mage gave you Unicycle Girl and Cowboy Dandy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Frey on June 04, 2017, 03:52:09 PM
I have tried to read Mage: the Awakening maybe ten times, and every single on I fall asleep after a couple of minutes.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 04, 2017, 04:47:29 PM
Quote from: jan paparazzi;965980... And Urban Shadows and Monsterhearts are both Apocalypse World. I don't think you find much fans for an indie game system like that on this forum with all these old school renaissance fans. Petsonally I like the setting of urban shadows and the way it divides the characters in four groups.

I quite like Urban Shadows and Monsterhearts is an interesting game. I've seen a few posters here say the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 04, 2017, 08:20:31 PM
Quote from: BoxCrayonTales;965755I don't really understand why anyone takes published settings seriously to the point of flame wars. I always found it more fun to mix/match and cherrypick.

Monsterhearts and Urban Shadows do the metaphors and and politics better than WoD does, so there's little reason to use WoD over them when WoD's only draw is its convoluted setting. I recall someone made a WoD conversion to Urban Shadows but the links are all dead.

WoD dominates the market despite its competitors usually being better designed. Most of the competitors are either no longer supported or minimally supported. Why is this?

Because a large faction of the fanbase doesn't play the game they only buy the books as some sort of multiple book series. Alot of them reside at the TBP. Urban Shadows and Witchcraft/Armageddon and the Palladium version (Nightbreed I think?) are just a few that are better designed with better systems.

Urban Shadows is the only Apocalypse Engine game I'll play just because it deals with my favorite premise and done really well.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 04, 2017, 08:42:19 PM
Quote from: jan paparazzi;965980I think most competitors used to be clones that came out a decade too late like gurps Cabal or Witchcraft. And Urban Shadows and Monsterhearts are both Apocalypse World. I don't think you find much fans for an indie game system like that on this forum with all these old school renaissance fans. Petsonally I like the setting of urban shadows and the way it divides the characters in four groups. But the mechanics .... they are vague. I like the corruption and debts mechanics, because they make sense in a game where power leads to corruption and politics is all about debts and favors. But all I could think of was "Where are the skills?" while I was reading the book.
As said I like Urban Shadows but don't like Apocalypse World but I like Urban Shadows enough to grin and bear it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 04, 2017, 11:48:06 PM
Quote from: BoxCrayonTales;965755I don't really understand why anyone takes published settings seriously to the point of flame wars. I always found it more fun to mix/match and cherrypick.

Monsterhearts and Urban Shadows do the metaphors and and politics better than WoD does, so there's little reason to use WoD over them when WoD's only draw is its convoluted setting. I recall someone made a WoD conversion to Urban Shadows but the links are all dead.

WoD dominates the market despite its competitors usually being better designed. Most of the competitors are either no longer supported or minimally supported. Why is this?
Because your judgement about the design of games is in error?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 05, 2017, 08:16:38 AM
Quote from: jan paparazzi;966258Why do you think the old/classic wod gets all the hate, but the new/chronicles wod doesn't get much appreciation either? It got rid of the metaplot focus, but it seems like it's totally off the radar for most people except the hardcore WW crowd.

Probably a number of reasons, but a few are (and these are all just guesses on my part):
1) Simply because it was a sequel that came out right after the original ended. So it isn't like Star Trek and Next Generation, but more like Next Generation and Voyager. People might watch/partake, and certainly point out flaws, but their not likely to feel strongly one way or the other.
2) Not to diminish urban fantasy or playing as monsters or even exploring your PC's moral evolution, but those are all fairly niche concepts within the greater whole of gaming. For a large swath of the total gaming population to jump on board... well that just happens once a generation, not twice.
3) By the time nWoD came around, those people who like the basic concept of the game enough to still be playing had built up their hacks and fixes and houserules to force the original system to work for them. The official nWoD rules were just someone else's attempt to do the same thing, so why switch?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 05, 2017, 08:41:21 AM
Quote from: Frey;966317I have tried to read Mage: the Awakening maybe ten times, and every single on I fall asleep after a couple of minutes.

I had 2nd ed Mage I think. Seemed ok overall? But felt like there was something missing?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 05, 2017, 09:36:35 AM
Quote from: Baulderstone;966315The only one I really looked at was Mage: the Awakening. It seemed kind of cool in a lot of places, but the splats were terrible. Even when I didn't like a splat in most of the oWoD games, they were generally pretty clear archetypes a new player could quickly grasp. NWoD mage gave you Unicycle Girl and Cowboy Dandy.

I had the same. None of the splats were appealing to me and the other players. We usually ignored them all with vampire. Just used the clans. The other games had the same problem, except hunter.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 05, 2017, 09:39:15 AM
Quote from: Frey;966317I have tried to read Mage: the Awakening maybe ten times, and every single on I fall asleep after a couple of minutes.

Yes, I had this too. The first few years the books were extremely dry. That improved after 2008 since Russell/Rose Bailey became lead designer. For me it was too little too late.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 05, 2017, 09:46:42 AM
Quote from: TrippyHippy;966376Because your judgement about the design of games is in error?

I don't think so. WoD books are really good in bringing a certain mood in a game like a radio play or a campfire story. But after seeing unisystem, GenreDiversion, basic roleplaying and d00 lite I came to the conclusion that all those games have better designed rulesets and are better at bringing in focus what the players want to do and supporting them with that. It's a shame really, because the WoD settings are usually really cool.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 05, 2017, 10:03:00 AM
Quote from: Baulderstone;966315The only one I really looked at was Mage: the Awakening. It seemed kind of cool in a lot of places, but the splats were terrible. Even when I didn't like a splat in most of the oWoD games, they were generally pretty clear archetypes a new player could quickly grasp. NWoD mage gave you Unicycle Girl and Cowboy Dandy.

WoD and CoD are more or less the same, but the latter decoupled powers from politics. I never understood why everyone seemed to have a problem with this, since it's only slightly more complicated but otherwise the same. In WoD, your powers and politics were packaged together. Bruja were rebels without causes who had magic charisma and super strength and speed. In CoD, your powers and politics are picked separately. Daeva had magic charisma and super strength and speed, but whether they were rebels without causes depended on whether you chose Carthians or not.

I suppose it's probably just a simple mental block and most people simply find thinking outside of their previous boxes difficult. That said, I wasn't very wowed by the factions in CoD (or WoD) because their motivations were often detached from anything I could sympathize with and I had a lot of difficulty thinking about what characters were supposed to do on a daily basis. Something as simple as an evangelical faction offers instant ideas for plots since your motive is to go around and spread the good news.

Basing game factions on real political parties or gang warfare sounds like a good idea to add instant, frivolous conflict.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 05, 2017, 10:05:19 AM
Quote from: jan paparazzi;965980Btw, now I use the d00 system of DWD Studios for my games. There is a modern horror/urban fantasy hack called Sigil and Shadow (http://chaosgrenade.com/games/sigil-shadow/). I like the system and the writing style of DWD a lot. I hope they will make it into a full product one time complete with all those awesome random tables they always use in those books.
Thanks for the link!

Quote from: Baulderstone;966315The only one I really looked at was Mage: the Awakening. It seemed kind of cool in a lot of places, but the splats were terrible. Even when I didn't like a splat in most of the oWoD games, they were generally pretty clear archetypes a new player could quickly grasp. NWoD mage gave you Unicycle Girl and Cowboy Dandy.

WoD and CoD are more or less the same, but the latter decoupled powers from politics. I never understood why everyone seemed to have a problem with this, since it's only slightly more complicated but otherwise the same. In WoD, your powers and politics were packaged together. Bruja were rebels without causes who had magic charisma and super strength and speed. In CoD, your powers and politics are picked separately. Daeva had magic charisma and super strength and speed, but whether they were rebels without causes depended on whether you chose Carthians or not.

I suppose it's probably just a simple mental block and most people simply find thinking outside of their previous boxes difficult. That said, I wasn't very wowed by the factions in CoD (or WoD) because their motivations were often detached from anything I could sympathize with and I had a lot of difficulty thinking about what characters were supposed to do on a daily basis. Something as simple as an evangelical faction offers instant ideas for plots since your motive is to go around and spread the good news.

Basing game factions on real political parties or gang warfare sounds like a good idea to add instant, frivolous conflict.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 05, 2017, 11:27:17 AM
Quote from: BoxCrayonTales;966459WoD and CoD are more or less the same, but the latter decoupled powers from politics. I never understood why everyone seemed to have a problem with this, since it's only slightly more complicated but otherwise the same. In WoD, your powers and politics were packaged together. Bruja were rebels without causes who had magic charisma and super strength and speed. In CoD, your powers and politics are picked separately. Daeva had magic charisma and super strength and speed, but whether they were rebels without causes depended on whether you chose Carthians or not.

I actually liked decoupling the political and power splats. It's just that power splats felt limited and arbitrary. There weren't that many of them, and the ones that were there didn't click for me. Super strength, speed and charisma worked for me with Brujah because those all are vampire traits. With the Daeva, it just didn't fit with any kind of mage archetype cleanly, and most of the splats failed to evoke any kind of mage archetype, and it didn't do a good enough job of selling me on a new archetype.

I'd contrast it with Unknown Armies which had very unconventional magic users like dipsomancers (that build up magical charges by getting drunk) and entropomancers (who build up charges by taking risks). Those were weird, but I was instantly able to wrap my head around them and how to play them. The splats in Mage felt murky and unappealing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 05, 2017, 03:52:39 PM
Quote from: BoxCrayonTales;966459I suppose it's probably just a simple mental block and most people simply find thinking outside of their previous boxes difficult. That said, I wasn't very wowed by the factions in CoD (or WoD) because their motivations were often detached from anything I could sympathize with and I had a lot of difficulty thinking about what characters were supposed to do on a daily basis. Something as simple as an evangelical faction offers instant ideas for plots since your motive is to go around and spread the good news.

Basing game factions on real political parties or gang warfare sounds like a good idea to add instant, frivolous conflict.
The factions have a very elaborate and wordy philosophy, but not really clearly defined goals. That makes them hard to roleplay. For example in SW Hellfrost there are factions who fight for money, collect relics, collect lore, protect travellers from bandits, protect people in the mainlands from monsters on the frontiers etc. Pretty concrete.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 06, 2017, 05:07:00 AM
Quote from: jan paparazzi;966451I don't think so. WoD books are really good in bringing a certain mood in a game like a radio play or a campfire story. But after seeing unisystem, GenreDiversion, basic roleplaying and d00 lite I came to the conclusion that all those games have better designed rulesets and are better at bringing in focus what the players want to do and supporting them with that. It's a shame really, because the WoD settings are usually really cool.
Well, that's a subjective then. Unisystem's Witchcraft was about as dull as you could possibly make a game about the occult.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 06, 2017, 05:28:52 AM
Quote from: TrippyHippy;966639Well, that's a subjective then. Unisystem's Witchcraft was about as dull as you could possibly make a game about the occult.

It was generic. Can't deny that. But it's easier to make your own.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 06, 2017, 05:36:51 AM
Quote from: jan paparazzi;966642It was generic. Can't deny that. But it's easier to make your own.
How so? It's just more restrictive ultimately, as it deals more in stereotypes. I have similar criticism of Apocalypse World games, which some argue is the pinnacle of game design these days: it's a class-based system with very limited game play variation. For what it does, fine, but it doesn't actually replicate the immersive design qualities of the World of Darkness games, regardless of how tidy the mechanical game play is.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Llew ap Hywel on June 06, 2017, 09:10:35 AM
I always liked CJ Carellas Witchcraft. As Goth games went it was a darn site better than eyeliner and velvet that was WoD (Mage & Changeling being the exception because I like those ;))
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 07, 2017, 08:20:56 AM
Quote from: HorusArisen;966682I always liked CJ Carellas Witchcraft. As Goth games went it was a darn site better than eyeliner and velvet that was WoD (Mage & Changeling being the exception because I like those ;))

Back to pure subjectivity again then.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Llew ap Hywel on June 07, 2017, 08:39:04 AM
Absolutely. Just because I liked it doesn't mean you will.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 07, 2017, 08:52:27 AM
Quote from: TrippyHippy;966880Back to pure subjectivity again then.

And you aren't? If everyone is completely neutral it would be a dull discussion.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 07, 2017, 02:25:17 PM
Quote from: Baulderstone;966471I actually liked decoupling the political and power splats. It's just that power splats felt limited and arbitrary. There weren't that many of them, and the ones that were there didn't click for me. Super strength, speed and charisma worked for me with Brujah because those all are vampire traits. With the Daeva, it just didn't fit with any kind of mage archetype cleanly, and most of the splats failed to evoke any kind of mage archetype, and it didn't do a good enough job of selling me on a new archetype.

I'd contrast it with Unknown Armies which had very unconventional magic users like dipsomancers (that build up magical charges by getting drunk) and entropomancers (who build up charges by taking risks). Those were weird, but I was instantly able to wrap my head around them and how to play them. The splats in Mage felt murky and unappealing.
I think the Mage Chronicler's Guide added that in the form of "magical traditions," which had such things as performing spells by brawling or reciting Marxist propaganda. This should have been present from the beginning, when it could have made a difference, rather than added so late in the life cycle of 1e.

Quote from: TrippyHippy;966643How so? It's just more restrictive ultimately, as it deals more in stereotypes. I have similar criticism of Apocalypse World games, which some argue is the pinnacle of game design these days: it's a class-based system with very limited game play variation. For what it does, fine, but it doesn't actually replicate the immersive design qualities of the World of Darkness games, regardless of how tidy the mechanical game play is.
I found World of Darkness extremely restrictive. All vampires follow the same basic rules, loosely inspired by Anne Rice's books, with only disciplines and clan weaknesses and obscure merits/flaws for customization. The discipline mechanics are extremely narrow in application rather than broad enough to emulate whatever popular fiction you'd care to name and many classic powers are completely overlooked.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 07, 2017, 06:06:20 PM
Quote from: BoxCrayonTales;966930I found World of Darkness extremely restrictive. All vampires follow the same basic rules, loosely inspired by Anne Rice's books, with only disciplines and clan weaknesses and obscure merits/flaws for customization. The discipline mechanics are extremely narrow in application rather than broad enough to emulate whatever popular fiction you'd care to name and many classic powers are completely overlooked.
Same here, really.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 08, 2017, 08:03:16 AM
Quote from: jan paparazzi;966886And you aren't? If everyone is completely neutral it would be a dull discussion.
The point I was objecting too, was that people were categorising one system as being superior to another as some sort of objective truth. If you accept that it is a subjective point of view, then you are accepting my argument.

And that goes for everybody else who responded on this thread in kind.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 08, 2017, 03:35:09 PM
Quote from: TrippyHippy;966376Because your judgement about the design of games is in error?

Yeah, pretty much.  WoD games aren't Storygames nor do they include a high degree of narrative mechanics.  Except for Wraith, where you can play Shadows, and a personality/morality mechanic in some lines, WoD has always been pretty traditional until recently.  BoxCrayonTales generally doesn't prefer that type of design.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: yosemitemike on June 08, 2017, 04:46:07 PM
Quote from: Omega;964997Why would they object?

That's what they do.  They get self-righteously indignant and object.  If there's nothing to object to, they make something up.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 08, 2017, 08:33:48 PM
Quote from: Omega;964997Why would they object?

If I had to take a guess because they don't like who's writing it?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Armchair Gamer on June 08, 2017, 08:45:39 PM
Quote from: Nexus;967268If I had to take a guess because they don't like who's writing it?

Actually, the problem, judging from the TBP thread, seems to be the exact opposite. A lot of the people there do like Ken Hite, and feel torn between admiration for him and anger and distrust towards the new White Wolf and their plans for V5.

(I like Hite's work a lot, but not enough to overcome my lack of any serious interest in the WoD.)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 08, 2017, 08:50:27 PM
Quote from: Armchair Gamer;967270Actually, the problem, judging from the TBP thread, seems to be the exact opposite. A lot of the people there do like Ken Hite, and feel torn between admiration for him and anger and distrust towards the new White Wolf and their plans for V5.

Not the impression I received from the thread but I admit that I didn't get far into it and mileage will vary.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mostlyjoe on June 08, 2017, 08:58:02 PM
I like Ken, but I liked Ken from his Nightmares of Mine and Suppressed Transmission days. But a man has to eat.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 09, 2017, 01:24:00 AM
Quote from: CRKrueger;967207Yeah, pretty much.  WoD games aren't Storygames nor do they include a high degree of narrative mechanics.  Except for Wraith, where you can play Shadows, and a personality/morality mechanic in some lines, WoD has always been pretty traditional until recently.  

Exactly. The mechanics for WoD were designed by Tom Dowd who worked on Shadowrun, and it is basically the same system with d10s instead of exploding d6s. If Vampire:the Masquerade is a story game, then so is Shadowrun.

Quote from: Mostlyjoe;967272I like Ken, but I liked Ken from his Nightmares of Mine and Suppressed Transmission days. But a man has to eat.

That's my feeling. The guy is actually full-time, professional game designer. That isn't the kind of job description where you can afford to turn down job offers, especially from a company that can credibly pay you what they are offering.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 09, 2017, 11:15:04 AM
If there is someone who can do it it's probably him. I hope he comes up with some decent mechanics and with some practical GM's advice. I always wondered why there isn't any info about what kind of political conflicts you can have, who your opponent could be, what your opponent wants and why. Preferably in a random table.

White Wolf always has the habit to explore certain concepts in an essay like manner with a big block of text. That isn't working for me. In Demon the Descent for example they explore the concepts of paranoia and ethics in a spy game. Interesting, but no idea what to do with it. I would rather have a random mission generator like that in Covert Ops or Agents of Oblivion to come up with ideas for a quest. I hope they break that tradition now.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 09, 2017, 03:15:48 PM
Quote from: jan paparazzi;967358I hope they break that tradition now.

I would advise you not to hold your breath, just in case;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: 3rik on June 09, 2017, 03:40:59 PM
Any word on who's going to write the game fiction? ;)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 09, 2017, 03:50:38 PM
Quote from: jan paparazzi;967358If there is someone who can do it it's probably him. I hope he comes up with some decent mechanics and with some practical GM's advice. I always wondered why there isn't any info about what kind of political conflicts you can have, who your opponent could be, what your opponent wants and why. Preferably in a random table.

He did Conspyramid in Nights Black Agents. Maybe there could be a similar system for organizing a rival political faction so you there are clear, identifiable angles of attack on them.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 12, 2017, 10:21:42 AM
Quote from: CRKrueger;967207Yeah, pretty much.  WoD games aren't Storygames nor do they include a high degree of narrative mechanics.  Except for Wraith, where you can play Shadows, and a personality/morality mechanic in some lines, WoD has always been pretty traditional until recently.  BoxCrayonTales generally doesn't prefer that type of design.

Quote from: Baulderstone;967304Exactly. The mechanics for WoD were designed by Tom Dowd who worked on Shadowrun, and it is basically the same system with d10s instead of exploding d6s. If Vampire:the Masquerade is a story game, then so is Shadowrun.



That's my feeling. The guy is actually full-time, professional game designer. That isn't the kind of job description where you can afford to turn down job offers, especially from a company that can credibly pay you what they are offering.

My original question was about why WoD vastly outsold its few competitors. It's not because their mechanics are any good, since the Storytell system sucks compared to GURPS or PBtA. It's because of the backstory, metaplot, tremisce or whatever you would call it. I prefer a system that is optimized for its intended style of play rather than one which poorly mixes narrative and simulation mechanics.

In any case, I'm surprised we haven't seen any WoD retroclones and I will be more surprised if we don't see any after V5 comes out.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 12, 2017, 11:20:25 AM
Quote from: BoxCrayonTales;967955My original question was about why WoD vastly outsold its few competitors. It's not because their mechanics are any good, since the Storytell system sucks compared to GURPS or PBtA. It's because of the backstory, metaplot, tremisce or whatever you would call it. I prefer a system that is optimized for its intended style of play rather than one which poorly mixes narrative and simulation mechanics.

While it had flaws, I think one of the reasons for the success was the system. It was very easy to explain to new players that a pip represented a d10. I think that is one of the reasons why you saw lots of new people come in with vampire. Contrast that with the base mechanic of D&D at the time, which was THAC0. I love THAC0 but it I just tried explaining it to some younger players yesterday and the blank stares reminded me why sometimes Vampire was an easier sell than comparable games at the time. GURPS is a great system as well, but to a non-gamer, I think it is pretty daunting. Once you dig into these systems, things get different. But Vampire was a system that people could understand just looking at the character sheet (or at least it doesn't seem quite as math oriented) and you didn't really need the background in gaming to grok all the concepts (whereas a lot of RPGs were much easier to understand if you had been playing for a while).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 12, 2017, 12:19:01 PM
Quote from: 3rik;967399Any word on who's going to write the game fiction? ;)

Good one. :p
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 12, 2017, 12:45:43 PM
Quote from: BedrockBrendan;967968While it had flaws, I think one of the reasons for the success was the system. It was very easy to explain to new players that a pip represented a d10. I think that is one of the reasons why you saw lots of new people come in with vampire. Contrast that with the base mechanic of D&D at the time, which was THAC0. I love THAC0 but it I just tried explaining it to some younger players yesterday and the blank stares reminded me why sometimes Vampire was an easier sell than comparable games at the time. GURPS is a great system as well, but to a non-gamer, I think it is pretty daunting. Once you dig into these systems, things get different. But Vampire was a system that people could understand just looking at the character sheet (or at least it doesn't seem quite as math oriented) and you didn't really need the background in gaming to grok all the concepts (whereas a lot of RPGs were much easier to understand if you had been playing for a while).

WoD dominates the urban fantasy market despite its mechanics undergoing little refinement in the twenty five years since their inception. The cracks have really started to show, especially in Exalted and Scion. CoD, for example, bolts Fate's aspects onto the ST system. Given the innovation in the tabletop scene in the past two decades and the availability of systems which accomplish the same purpose far more elegantly, I presume that WoD is popular mainly due to either the depth of its setting or the good will of long time fans invested in that setting. The only real competitors IIRC are Shadowrun, Dresden Files, Monsterhearts and Urban Shadows. At least if the DriveThruRPG medals are anything to go by.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 12, 2017, 01:02:12 PM
Quote from: BoxCrayonTales;967986WoD dominates the urban fantasy market despite its mechanics undergoing little refinement in the twenty five years since their inception. The cracks have really started to show, especially in Exalted and Scion. CoD, for example, bolts Fate's aspects onto the ST system. Given the innovation in the tabletop scene in the past two decades and the availability of systems which accomplish the same purpose far more elegantly, I presume that WoD is popular mainly due to either the depth of its setting or the good will of long time fans invested in that setting. The only real competitors IIRC are Shadowrun, Dresden Files, Monsterhearts and Urban Shadows. At least if the DriveThruRPG medals are anything to go by.

I don't know. Elegance and innovation may simply not be what people want. I think the combination of 'easy to grok at a glance', familiarity with the system over time, and setting, are all contributing factors. But I think you can't ignore the part about pips being pretty easy to grasp. Whenever I talk to WoD players, that is one of the big reasons they list of for liking it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 12, 2017, 02:32:21 PM
Quote from: BedrockBrendan;967968While it had flaws, I think one of the reasons for the success was the system. It was very easy to explain to new players that a pip represented a d10. I think that is one of the reasons why you saw lots of new people come in with vampire. Contrast that with the base mechanic of D&D at the time, which was THAC0. I love THAC0 but it I just tried explaining it to some younger players yesterday and the blank stares reminded me why sometimes Vampire was an easier sell than comparable games at the time. GURPS is a great system as well, but to a non-gamer, I think it is pretty daunting. Once you dig into these systems, things get different. But Vampire was a system that people could understand just looking at the character sheet (or at least it doesn't seem quite as math oriented) and you didn't really need the background in gaming to grok all the concepts (whereas a lot of RPGs were much easier to understand if you had been playing for a while).

I agree with all of this. The pips on the character sheet make it very easy to get a non-gamer involved.

Call of Cthulhu is another reasonably light game that is newbie friendly, but you have a big pile of skill points that need to be numerically divided up among your skills. It leads to a lot of point juggling. You may put 20 points in a skill, then decide to add  20 more later. You need to erase the 20 and write 40. It's not exactly hard, but it is little clumsy.

With the WoD sheet, you just keep shading in circles until all the points are gone. I think WoD is an inferior system to CoC, but it is a lot easier to get players in the door.

The pips also conceal the numbers. A sheet of paper cover in number is intimidating to some people. Now, all those pips on the WoD actually represent numbers, but it looks less mathematical.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 12, 2017, 02:58:58 PM
For whatever reason, percentiles are scary, while simple math under 10 (1-5 attribute, 1-5 skill) is welcoming, even though you know exactly what the chance of success is when looking at a percentile, and can maybe figure out the chance of success of a target #X with Y dice and needing Z successes without getting out the scratch paper.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 12, 2017, 04:38:14 PM
Quote from: BoxCrayonTales;967986WoD dominates the urban fantasy market despite its mechanics undergoing little refinement in the twenty five years since their inception. The cracks have really started to show, especially in Exalted and Scion. CoD, for example, bolts Fate's aspects onto the ST system. Given the innovation in the tabletop scene in the past two decades and the availability of systems which accomplish the same purpose far more elegantly, I presume that WoD is popular mainly due to either the depth of its setting or the good will of long time fans invested in that setting. The only real competitors IIRC are Shadowrun, Dresden Files, Monsterhearts and Urban Shadows. At least if the DriveThruRPG medals are anything to go by.
Historically, the Storyteller system was basically designed to be loose (system doesn't matter; the golden rule, etc), simple and elegant insofar there really was only one dice pool mechanic. Times change, as do the expectations of what systems should offer, but it is worth noting that Fate's Aspects are not entirely original themselves. The Mind's Eye Theatre Live Action rules for Vampire, for example, had free form descriptor traits that were bid against others in contests, had retests by spending Abilities and could refresh with Willpower expenditure, that was in turn earned through roleplaying specified personality traits and personal goals. Sound familiar?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 12, 2017, 05:28:15 PM
I think people mostly hang on to the wod because of the depth of the setting. I don't really mind the system that much at least not the nwod system. The combat is dull though. What mostly bugs me about the wod is the tone. It is written with the general idea that the GM should think about certain themes, the mood, the story arc, recurring motifs etc. and try to incorporate those in the story he wants to tell. There is very little written about what the players are going to do in these games and how the system can support that. Compare it to Traveller for example and the difference in focus is obvious. That game literally starts with pointing out what you can do in that setting.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 12, 2017, 06:19:28 PM
Quote from: jan paparazzi;968032I think people mostly hang on to the wod because of the depth of the setting. I don't really mind the system that much at least not the nwod system. The combat is dull though. What mostly bugs me about the wod is the tone. It is written with the general idea that the GM should think about certain themes, the mood, the story arc, recurring motifs etc. and try to incorporate those in the story he wants to tell. There is very little written about what the players are going to do in these games and how the system can support that. Compare it to Traveller for example and the difference in focus is obvious. That game literally starts with pointing out what you can do in that setting.

In my copy of Vampire, which I will choose 1st edition by way of making a point, it included an entire chapter on "Chronicles" that discussed a range of options to base your stories on and an example introductory campaign set up with NPCs, etc. The notion of playing a brood of young, neonate Vampires working against the machinations of older, inhuman Vampires in a dark mirror of our own world was also explicit from the first chapter onwards. Did you really not know how to play it?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 12, 2017, 06:30:14 PM
Quote from: Willie the Duck;968015For whatever reason, percentiles are scary, while simple math under 10 (1-5 attribute, 1-5 skill) is welcoming, even though you know exactly what the chance of success is when looking at a percentile, and can maybe figure out the chance of success of a target #X with Y dice and needing Z successes without getting out the scratch paper.

Exactly. It is partly because a lot of casual gamers simply don't think about the odds in the first place. You need to really understand the fundamentals of probability before you even notice that that the oWoD is damned complicated.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 12, 2017, 06:51:07 PM
Quote from: Baulderstone;968054Exactly. It is partly because a lot of casual gamers simply don't think about the odds in the first place. You need to really understand the fundamentals of probability before you even notice that that the oWoD is damned complicated.

Dicepool systems were seen as the new shiny in the early 90s, thanks to Ghostbusters et al, but percentiles were seen as old hat. I remember seeing a review for Nephilim (which was ostensibly Chaosium's answer to Vampire back then) where the reviewer basically said as much! I take the point about probabilities, but I think it's fair to say that White Wolf wasn't aiming at Math analysts as a priority market. This was the grunge era, when the spontaneity of gameplay and interaction with setting was deemed more important than hard and tested rule systems.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 12, 2017, 07:08:28 PM
Quote from: TrippyHippy;968062Dicepool systems were seen as the new shiny in the early 90s, thanks to Ghostbusters et al, but percentiles were seen as old hat. I remember seeing a review for Nephilim (which was ostensibly, Chaosium's answer to Vampire back then) where the reviewer basically said as much! I take the point about probabilities, but I think it's fair to say that White Wolf wasn't aiming at Math analysts as a priority market. This was the grunge era, when the spontaneity of gameplay and interaction with setting was deemed more important than hard and tested rule systems.

There is certainly an element of novelty to the whole thing. Percentile systems still seemed pretty cool in the mid-80s, but for no real reason, they were regarded as unhip in the 90s. I remember when Unknown Armies was done but not yet released, I mentioned to Greg Stolze that it was impressive that he has done a some cool things with percentiles that might get people passed the idea that they weren't cool anymore. He looked panicked and thought I was telling him that nobody was going to look at his game.

I used to be really good at genuinely trying to compliment people and somehow poking at their worst insecurities.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 13, 2017, 02:48:08 AM
Quote from: BoxCrayonTales;967986WoD dominates the urban fantasy market despite its mechanics undergoing little refinement in the twenty five years since their inception.

And here is one of WOD's strengths. It didnt change too much from edition to edition and so unlike say 3e D&D and on, its not lost a chunk of players each time.

It was the setting changes that finally cost them a huge chunk of players.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 13, 2017, 02:52:41 AM
Quote from: jan paparazzi;968032I think people mostly hang on to the wod because of the depth of the setting.

I dont think its the depth of the setting thats a draw, because lets face it, its pretty shallow. Its the puzzle of the setting. And here is where WW grabbed some players. The grand puzzle of what really happened. Its backstory might as well be called Rashamon.

Probably also why Rifts interests some. Theres these puzzles in the background and each new book might reveal a little more about those puzzles.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 13, 2017, 08:46:37 AM
Quote from: Omega;968135And here is one of WOD's strengths. It didnt change too much from edition to edition and so unlike say 3e D&D and on, its not lost a chunk of players each time.

It was the setting changes that finally cost them a huge chunk of players.
Is that a good or a bad thing? The tabletop market, as far as markets go, can be abnormally toxic.

Quote from: Omega;968139I dont think its the depth of the setting thats a draw, because lets face it, its pretty shallow. Its the puzzle of the setting. And here is where WW grabbed some players. The grand puzzle of what really happened. Its backstory might as well be called Rashamon.

Probably also why Rifts interests some. Theres these puzzles in the background and each new book might reveal a little more about those puzzles.
I find this approach antithetical to the strengths of RPGs. It leads to people buying the books just to read them rather than to play or get inspired to create their own thing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 13, 2017, 10:44:05 AM
Quote from: TrippyHippy;968049In my copy of Vampire, which I will choose 1st edition by way of making a point, it included an entire chapter on "Chronicles" that discussed a range of options to base your stories on and an example introductory campaign set up with NPCs, etc. The notion of playing a brood of young, neonate Vampires working against the machinations of older, inhuman Vampires in a dark mirror of our own world was also explicit from the first chapter onwards. Did you really not know how to play it?

QFT

I've seen jan paparazzi's complaint before (I'm pretty sure, but not certain, from a different user), and it struck me as odd.  The WoD games all had recurring themes (old vs. young, faction vs. faction, splat vs. splat, mortals vs. monsters, emotional problems vs. players, etc.) designed to appeal to 20-30 something year old GenXers of the time.  They spelled these themes out in the books, directly and literally, and -then- throw out all these "Stereotypes" to help reinforce the idea that the monsters are all cliquish little groups who don't really like each other but work together because X will get them if they don't.  And the games each had their own X to contend with, whether the Jyhad of Vampire or the Oblivion of Wraith, there was -something- big enough to scare the monster PCs.

"But what is day to day life like for the PCs?"

Whatever you want it to be and can get away with.  The WoD games (and pretty much all RPGs to be honest) are all escapist power trips.  The factions and uberNPCs and what not are there to give the power gaming some semblance of meaning, because playing GodMode usually gets boring pretty quick.  Which is why most of the games I ever saw tended to ditch the mortal world in short order (where the PCs could usually do whatever they built their characters to do, with no effort) and focus on the supernatural world (where things weren't so certain or safe).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 13, 2017, 01:37:33 PM
Quote from: TrippyHippy;968049In my copy of Vampire, which I will choose 1st edition by way of making a point, it included an entire chapter on "Chronicles" that discussed a range of options to base your stories on and an example introductory campaign set up with NPCs, etc. The notion of playing a brood of young, neonate Vampires working against the machinations of older, inhuman Vampires in a dark mirror of our own world was also explicit from the first chapter onwards. Did you really not know how to play it?

Pfffff. This kind of reaction reminds me of the kind of reactions I got at the WW or shadownessence fora. I am getting so tired from this. The chapters WW writes about chronicles are absolutely horribly written and nothing in there is appealing to me. I understand what they say, but I have zero interest in playing what is written there. I like Savage Worlds Rippers for example. That game gives you some random tables about how to do a hunt, an investigation, recruitment, politics and research quest. That is practical and a 1000 times better than what hunter the Vigil does for example. The urban fantasy genre needs a Sine Nomine book badly.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 13, 2017, 01:41:14 PM
Quote from: jan paparazzi;968259Pfffff. This kind of reaction reminds me of the kind of reactions I got at the WW or shadownessence fora. I am getting so tired from this. The chapters WW writes about chronicles are absolutely horribly written and nothing in there is appealing to me. I understand what they say, but I have zero interest in playing what is written there. I like Savage Worlds Rippers for example. That game gives you some random tables about how to do a hunt, an investigation, recruitment, politics and research quest. That is practical and a 1000 times better than what hunter the Vigil does for example. The urban fantasy genre needs a Sine Nomine book badly.

There's a big difference between "I want randomization tables" and "the book doesn't deal with X".  It -does- deal with X, just not in the way you'd like it to.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 13, 2017, 01:53:19 PM
Quote from: san dee jota;968206QFT

I've seen jan paparazzi's complaint before (I'm pretty sure, but not certain, from a different user), and it struck me as odd.  The WoD games all had recurring themes (old vs. young, faction vs. faction, splat vs. splat, mortals vs. monsters, emotional problems vs. players, etc.) designed to appeal to 20-30 something year old GenXers of the time.  They spelled these themes out in the books, directly and literally, and -then- throw out all these "Stereotypes" to help reinforce the idea that the monsters are all cliquish little groups who don't really like each other but work together because X will get them if they don't.  And the games each had their own X to contend with, whether the Jyhad of Vampire or the Oblivion of Wraith, there was -something- big enough to scare the monster PCs.

I think this is probably the thing. I have zero interest in cliques working together while they still don't like each other. I do like organisations who all have functional goals to achieve an who are all doing different things in the same universe. But you are more likely to find those groups in a scifi or fantasy setting. Hellfrost is a good example of a setting where I really dig all the factions. It offers something for everyone. Wanna fight? Join a knight order or mercenary group. Wanna collect artefacts? Join the reliquery or the lorekeepers. Wanna steal shit? Join the thieves guild.

Quote from: san dee jota;968260There's a big difference between "I want randomization tables" and "the book doesn't deal with X".  It -does- deal with X, just not in the way you'd like it to.

You don't hear me denying that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 13, 2017, 02:27:45 PM
Quote from: TrippyHippy;968049In my copy of Vampire, which I will choose 1st edition by way of making a point, it included an entire chapter on "Chronicles" that discussed a range of options to base your stories on and an example introductory campaign set up with NPCs, etc. The notion of playing a brood of young, neonate Vampires working against the machinations of older, inhuman Vampires in a dark mirror of our own world was also explicit from the first chapter onwards. Did you really not know how to play it?

Quote from: jan paparazzi;968259Pfffff. This kind of reaction reminds me of the kind of reactions I got at the WW or shadownessence fora. I am getting so tired from this. The chapters WW writes about chronicles are absolutely horribly written and nothing in there is appealing to me. I understand what they say, but I have zero interest in playing what is written there. I like Savage Worlds Rippers for example. That game gives you some random tables about how to do a hunt, an investigation, recruitment, politics and research quest. That is practical and a 1000 times better than what hunter the Vigil does for example. The urban fantasy genre needs a Sine Nomine book badly.

I think there is an oranges and apples comparison here. TrippyHippy points to 1st Edition Vampire:the Masqerade from 1991 as an example of WoD having some solid ideas for setting up campaigns. You point to Hunter: the Vigil from 2008 as an example that they don't.

We've got a 17 year spread here. During that time we went with a system change from oWod to nWod, and the entire staff of WW had rolled over during that time.

I played 1st edition Vampire, and despite some mechanical wonkiness, it was pretty easy to game to pick up and play. I know some people didn't like the stuff on mood and theme, but it had those sections alongside solid adventure hooks, not instead of them. Problems like meta-plot didn't creep in until later.

I have know nothing about Hunter: the Vigil, so I can't take a side there.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on June 13, 2017, 03:00:08 PM
I do agree that urban fantasy needs the attention that only Kevin Crawsford can give.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 13, 2017, 04:44:53 PM
Quote from: jan paparazzi;968263I think this is probably the thing. I have zero interest in cliques working together while they still don't like each other.

Not trying to be a dick to you here, but maybe the problem with the WoD you're having is not one of missing support, but that it's intentionally designed for a playstyle you dislike?

I know old White Wolf deserves some flack for posturing and circle-jerking over how artistic and story driven their games were ("is it art?"), but I'm not convinced a bunch of random tables would fix the problem with the games you're having here.

Quote from: jan paparazzi;968263I do like organisations who all have functional goals to achieve an who are all doing different things in the same universe. But you are more likely to find those groups in a scifi or fantasy setting. Hellfrost is a good example of a setting where I really dig all the factions. It offers something for everyone. Wanna fight? Join a knight order or mercenary group. Wanna collect artefacts? Join the reliquery or the lorekeepers. Wanna steal shit? Join the thieves guild.

???  The World of Darkness did that too.

Want to fight in Vampire?  Play a Brujah or Gangrel (or combat spec -any- other Clan member).   Want to collect knowledge?  Play a Tremere or Nosferatu (or intelligence spec -any- other Clan member).  Want to steal stuff?  Play... well all the Clans can make good thieves really.  And the other games had equally "diverse yet specialized" splats.

Granted, combat took up 85% of everybody's attention because that's what storytelling games are all about apparently, but still... you could make all kinds of nifty builds in just about each and every game.  Sure there's the real issue of X Splat isn't optimized for Y activity, but compared to a mortal they usually have at least one trick that should make them able to walk over the greatest examples in mundane humanity.

Quote from: Baulderstone;968272I have know nothing about Hunter: the Vigil, so I can't take a side there.

Short answer: the PCs hunt monsters.

Longer answer: the GM picks a "tier" (or scale) the campaign is set at, either "independent" (which isn't necessarily small scale or local, but leans that way), "national" (which can actually spread across other nations, in a limited capacity), or "global" (which tends to be an organization that's big, powerful, and old).  Then the players make characters who would go hunt monsters at that scale.  Do all the hunters work with and/or against each other?  Up to you.  They might all exist together or the PCs may be the only ones in the world (in which case you don't -really- need HtV) or you can be somewhere in between (and customize the groups to fit your tastes if you want).  Need monsters?  Besides the DIY monster building toolkit in the rules, you literally have dozens of detailed books filled with pre-made species and societies in the form of every other nWoD (or CoD if you prefer) game out there.

Honestly, it's not that hard to work with because it's simply not that complex.  

(The later games... Mummy, Beast, Changeling, Demon... are more difficult, as they're basically games revolving around one single thematic thing, and that thing is sometimes already covered better in one of the earlier games.  But even there the problem is less "what do I do" than "what -else- do I do")
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 13, 2017, 05:18:35 PM
Quote from: jan paparazzi;968259Pfffff. This kind of reaction reminds me of the kind of reactions I got at the WW or shadownessence fora. I am getting so tired from this. The chapters WW writes about chronicles are absolutely horribly written and nothing in there is appealing to me. I understand what they say, but I have zero interest in playing what is written there. I like Savage Worlds Rippers for example. That game gives you some random tables about how to do a hunt, an investigation, recruitment, politics and research quest. That is practical and a 1000 times better than what hunter the Vigil does for example. The urban fantasy genre needs a Sine Nomine book badly.
Well, the issue is with you then surely? These games make it clear how to play them, but not to your tastes.

Moreover, if you are trying to make random tables out to be some sort of innovation, then let's look at the innovation in a game like Urban Shadows which apparently lifts the urban fantasy idea from games like WoD, then merely marry's it to a system entirely derived from Apocalypse World, including a handful of archetypes (Classes) presented in Character books (elaborated character sheets), with pre-specified 'moves' whose outcome is determined by the roll of 2D6 against set target numbers (gee!). Well, that's innovation or 'thematic depth' for you I guess!

In a sense this answers your earlier question, where you are mistaking an element of neatness in dice mechanics, or even just neat packaging with smaller cheaper books, as a substitute for real innovation, and then wondering aloud why players don't switch their decades long loyalty from a game like Vampire with all it's built up advantages in terms of support. It's really a no brainer.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 13, 2017, 05:28:52 PM
Quote from: san dee jota;968298Granted, combat took up 85% of everybody's attention because that's what storytelling games are all about apparently, but still...
I agree with basically everything you say, but would just highlight this point: the original Vampire (1st edition) detailed their combat system in merely five pages of a chapter titled "Drama" that was more broadly about all the systems of play in general. It didn't take up a lot of space by comparison to most games. While most games of the era were heavy on combat, and presumably had fans that carried this tendency into the Vampire game too, it wasn't openly encouraging people to be driven by combat any more than new 'story games' of the modern era. It was just another system of play to be used as your group saw fit.

The irony is that when people complain about Vampire's system being rubbish, they are usually referring to the combat system that they say shouldn't be prevalent anyway. It's like the Woody Allen joke about two old ladies in a restaurant - "The food in here is dreadful"....."I know, and such small portions!".
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 13, 2017, 09:20:14 PM
Quote from: TrippyHippy;968302I agree with basically everything you say, but would just highlight this point: the original Vampire (1st edition) detailed their combat system in merely five pages of a chapter titled "Drama" that was more broadly about all the systems of play in general. It didn't take up a lot of space by comparison to most games. While most games of the era were heavy on combat, and presumably had fans that carried this tendency into the Vampire game too, it wasn't openly encouraging people to be driven by combat any more than new 'story games' of the modern era. It was just another system of play to be used as your group saw fit.

The irony is that when people complain about Vampire's system being rubbish, they are usually referring to the combat system that they say shouldn't be prevalent anyway. It's like the Woody Allen joke about two old ladies in a restaurant - "The food in here is dreadful"....."I know, and such small portions!".

I disliked the non-combat portions. For a self-proclaimed storytelling game, it still uses the vaguely "simulationist" model of others at the time except with filled circles. The rules for superpowers, as I said, are weirdly restrictive.

I don't know why anymore, but I just hate WoD and everything to do with it. I cannot stand the eclectic rules. I cannot stand the community and their constant inane arguments about fluff.

Is there anybody here who likes these games or are we preaching a hateful gospel to a hateful choir?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 13, 2017, 09:38:36 PM
Quote from: BoxCrayonTales;968331I disliked the non-combat portions. For a self-proclaimed storytelling game, it still uses the vaguely "simulationist" model of others at the time except with filled circles. The rules for superpowers, as I said, are weirdly restrictive.

I don't know why anymore, but I just hate WoD and everything to do with it. I cannot stand the eclectic rules. I cannot stand the community and their constant inane arguments about fluff.

Is there anybody here who likes these games or are we preaching a hateful gospel to a hateful choir?
I like the games, obviously.

In terms of the 'simulationist' stance, it's worth noting that it was originally released in 1991, when practically every game was 'simulationist' insofar that these terms hadn't been fully coined yet. Vampire's systems merely carries on in the traditions established in formative narrative games like Ars Magica and Prince Valiant in terms of what it was trying to do in gameplay. That said, the Mind's Eye Theatre game does more radical work in terms of game play, so it's worth checking that out too. I'm not sure what you mean by 'eclectic rules' in the context you have referred to them, though.

With regards to your other objections, really, you just need to broaden your experiences to be able to appreciate the game's appeal and objectives. I hate it therefore it must be bad is not an objective argument.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 13, 2017, 10:17:45 PM
Quote from: TrippyHippy;968302I agree with basically everything you say, but would just highlight this point: the original Vampire (1st edition) detailed their combat system in merely five pages of a chapter titled "Drama" that was more broadly about all the systems of play in general.

To be fair, when the majority of people (fans and critics both) talk about VtM, they're not referring to the relatively rare and "incomplete" 1ed, but the developed 2ed and onwards.  The era that gave us things like the WoD Combat supplement, among other things.

Quote from: TrippyHippy;968302The irony is that when people complain about Vampire's system being rubbish, they are usually referring to the combat system that they say shouldn't be prevalent anyway.

I always figure it's more because White Wolf couldn't decide if they making games with detailed results or games that relied on GM handwavium. The problem is in all their games to varying degrees, but Exalted has it in spades.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 13, 2017, 10:23:26 PM
Quote from: BoxCrayonTales;968331I don't know why anymore, but I just hate WoD and everything to do with it. I cannot stand the eclectic rules. I cannot stand the community and their constant inane arguments about fluff.

They're 20+ year old games that targeted post-adolescents with social issues in the 90's, and prided themselves on being progressive artistes while publishing a card game about abusing whores (and yes, that "we're serious mature artists, have some child rape in your Exalted" dichotomy never really went away).  

No harm in disliking them today.  

That said, I still like them for the immature power-trip fantasies they offered.  Heck, I'd go so far as to say the early portions of the nWoD were outright decent games that were actually close to what White Wolf thought it was making in the early days (i.e. mature games for mature people).  I wouldn't say that's the case much these days though....
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 14, 2017, 01:54:57 AM
Quote from: san dee jota;968345To be fair, when the majority of people (fans and critics both) talk about VtM, they're not referring to the relatively rare and "incomplete" 1ed, but the developed 2ed and onwards.  The era that gave us things like the WoD Combat supplement, among other things.
2nd edition wasn't much different to to 1st edition, beyond having a hardback and reformatting/editing the text. The combat system was not altered much, either (it's now 8 pages long!). The WoD Combat supplement, written by Steven Long of Champions/HERO fame, was a release in 1996. Considering that White Wolf was releasing more than fifty WoD supplements a year by that stage, it's not really a major supplement and I'd probably associate it more with the more combat orientated Werewolf, myself. I never bought it anyway, and I think there is something of a disconnect between gamers that possibly just bought a corebook and a few Clanbooks, as I did, and those that slavishly bought every supplement to follow metaplot and the like.  

I can be critical of the combat system if you like, which essentially attempted to shoehorn a loose comparative dice pool system into a standardised three-tiered combat model (Initiative, Attack, Damage) which didn't work simply because there was too many ineffectual rolls being made. But, hey, it was fixable by most groups and led to a lot of other game systems being born out of this - Deadlands system was in some ways a development from it, for example.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Opaopajr on June 14, 2017, 03:58:07 AM
Quote from: BedrockBrendan;967988I don't know. Elegance and innovation may simply not be what people want. I think the combination of 'easy to grok at a glance', familiarity with the system over time, and setting, are all contributing factors. But I think you can't ignore the part about pips being pretty easy to grasp. Whenever I talk to WoD players, that is one of the big reasons they list of for liking it.

These are, in my experience, the major factors to WW oWoD's benefit. Some of the players I encountered magnified their fears of mathematics to, *ahem* dramatic *ahem*, proportions. Just the sheer removal of number symbols from the sheet -- even though there's more numeric values everywhere for which to account -- gave the semblance of approachability.

Similarly using d10s gave the illusion of simplicity. "You can count to ten, right?" Never mind that Rule of 1 fucked up that probability-ease from the get go, (and exploding 10s later did not help). Throw in larger success thresholds, iiterative successes, compounding XP costs, etc. what was at first friendly to math-phobes becomes a convoluted mess for any numeracy-capable GMs and players not to exploit.

Further the 'cliques united by oppressive circumstance' premise made quick sense to anyone, especially any who endured junior high or high school. Oh sure, the antipathy was baked into the cake as it were, but it was in service to resist a greater villainy. And that was really it's big outré appeal: play a monster with all its cruel flaws, polite society ostracism, shitty secret high school, and hopeless shit spiral world -- but it has to be done because there's worse shit out there and we're really trying to save the uninitiated from an even worse tyranny.

Needless to say it was catnip to drama students and their attending circles of misfits. :p
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 14, 2017, 07:12:54 AM
Quote from: BoxCrayonTales;968184I find this approach antithetical to the strengths of RPGs. It leads to people buying the books just to read them rather than to play or get inspired to create their own thing.

When its a deliberate marketing gag. Yeah. Its not a good thing. Like withholding key background info.

But when its little things like what really happened to Voctor Lazlo or what happened to the atlanteans. Its not a sell point and more like an easter egg for those who actually pay attention. And it creates a feeling of the setting being a little more alive as things unfold. Like following Tarns travels.

You get that too with WOD where theres little things in the backstory that make you go. "huh?" when you connect the dots.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Omega on June 14, 2017, 07:15:54 AM
Quote from: Snowman0147;968279I do agree that urban fantasy needs the attention that only Kevin Crawsford can give.

5e Urban Arcana seems to be on a few minds still at WOTC. But theres been no mention in quite a while.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 14, 2017, 08:43:45 AM
Quote from: TrippyHippy;9683832nd edition wasn't much different to to 1st edition, beyond having a hardback and reformatting/editing the text.

Mechanically I'd agree, but 2ed was when the game started focusing on actively defining everything.  That was a -big- shift from 1ed.  I'd also argue that is when the whole "trenchcoats and katanas" mindset arose, helped in part by things like WoD Combat, enchanted chainsaws, and the rise of cross-over games where people started seriously wondering "who'd win in a fight" (answer: the Mage always wins... unless they're a newb).

Quote from: TrippyHippy;968383I can be critical of the combat system if you like, which essentially attempted to shoehorn a loose comparative dice pool system into a standardised three-tiered combat model (Initiative, Attack, Damage) which didn't work simply because there was too many ineffectual rolls being made. But, hey, it was fixable by most groups

I agree 100% there.  The system was problematic if you wanted something gritty (it failed my "Kill Aunt May Test"*), but easy enough to house rule and fix.  

(*the idea of the Kill Aunt May Test is to build a frail old person, and see how easy or hard it is for a random robber to kill them with a shotgun at close range.  Figure a robber has a Dex of 2 (Average) and a Firearms of 1 (they know how to shoot it, but aren't really trained).  They roll 3d10 against a 6, and get... 2 successes.  I forget if you add both of those to the damage of the attack or just one, but we'll say two.  So the robber then rolls a pool of 10d10 against 6, getting 5 successes.  Aunt May then rolls her lone Stamina/Soak die and gets 1 success, reducing the damage to 4 Health Levels... except she's a mortal, so she doesn't soak any of that Lethal shotgun damage.  At this point she's maimed and bleeding out.  If she doesn't get medical attention in two days, the octogenarian will die!

Granted, it's entirely possible for the robber to hit her and kill her outright, or hit her and just graze her for no damage at all.  But on average, the Storyteller System is designed so that you -can't- kill somebody in a single hit.  My fix was to make all damage rolls automatically successful.  Combat became scary and serious once you did that, even though PCs all had cool ways to survive a hit or two.)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 14, 2017, 09:22:10 AM
Actually, that's a fairly reasonable result compared to real life. Firearms, even powerful ones aren't death rays. People survive them all them all the time or linger for days. The problem for nominal realism can be how most games make conventional medical attention an automatic life saver and recovery always successful given time with no chance of lasting injury and disability. Though its probably more playable to handle it simply. Also I imagine having a character laid up for weeks, maimed or crippled long term is less fun and cinematic then a relatively quick clean death.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 14, 2017, 09:27:50 AM
Quote from: Nexus;968463Actually, that's a fairly reasonable result compared to real life. Firearms, even powerful ones aren't death rays. People survive them all them all the time or linger for days. The problem for nominal realism can be how most games make conventional medical attention an automatic life saver and recovery always successful given time with no chance of lasting injury and disability. Though its probably more playable to handle simply. "Gritty" games often bump lethality above real life for mood and game play.

If I recall, the game Millenium's End got a bit deep into the whole dying process (its been ages but I am pretty sure there was a chart in there that somehow involved heart rate). I may be thinking of another game. I think sometimes this stuff can add a lot to game (Butcher gave some advice that helped me shape my in-house rules on sepsis), but it helps to still try and keep it simple because real life is usually a lot more complicated than a single die roll and things can rapidly become unwieldy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 14, 2017, 11:20:38 AM
Quote from: BoxCrayonTales;968331I disliked the non-combat portions. For a self-proclaimed storytelling game, it still uses the vaguely "simulationist" model of others at the time except with filled circles. The rules for superpowers, as I said, are weirdly restrictive.

I don't know why anymore, but I just hate WoD and everything to do with it. I cannot stand the eclectic rules. I cannot stand the community and their constant inane arguments about fluff.

Is there anybody here who likes these games or are we preaching a hateful gospel to a hateful choir?

Apparently TrippyHippy and San Dee Jota. Well, I tried to explain why, but it's pointless and will only lead to nitpicking and holding every word I say under a magnifying glass. Endless discussions going nowhere. I leave this topic for what it is. I will let you know if I finally found something I like.

Edit:
Btw, I am not an Apocalypse World fan. That's Boxcrayontales. I would rather have a more open, broad sandbox setting with a more diverse set of organisations. Not the cliques doing politics because they want their views to become policy. And the icing on the cake would be random generators or tables, because out of the 6 options they provide me there are usually 1 or 2 I didn't think of.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Christopher Brady on June 14, 2017, 04:30:44 PM
Quote from: Nexus;968463Actually, that's a fairly reasonable result compared to real life. Firearms, even powerful ones aren't death rays. People survive them all them all the time or linger for days. The problem for nominal realism can be how most games make conventional medical attention an automatic life saver and recovery always successful given time with no chance of lasting injury and disability. Though its probably more playable to handle it simply. Also I imagine having a character laid up for weeks, maimed or crippled long term is less fun and cinematic then a relatively quick clean death.

It's the American mindset.  The Wild West was a massive societal imprint for them, where the Gun was the almighty weapon that trumped everything, and it has been reflected in the various media, especially Hollywood.  In other cultures it's not as prevalent.

For example, in Japan, the Sword is their God weapon, which is why you often see swordsmen out doing gunners on a regular basis.  In China it's Kung Fu over everything. And so on.  But due to globalization of the entertainment media, especially Hollywood, the perception of the Gun as a The Greatest Killer Ever is getting increased exposure.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 14, 2017, 05:14:11 PM
Quote from: jan paparazzi;968496Apparently TrippyHippy and San Dee Jota. Well, I tried to explain why, but it's pointless and will only lead to nitpicking and holding every word I say under a magnifying glass. Endless discussions going nowhere. I leave this topic for what it is. I will let you know if I finally found something I like.
It's called debate, and all anyone is doing is presenting you with counterargument, that you seem to struggle with.

QuoteEdit:Btw, I am not an Apocalypse World fan. That's Boxcrayontales. I would rather have a more open, broad sandbox setting with a more diverse set of organisations. Not the cliques doing politics because they want their views to become policy. And the icing on the cake would be random generators or tables, because out of the 6 options they provide me there are usually 1 or 2 I didn't think of.
By way of example, I could also present you with reasons why CJ Carella's Witchcraft was basically derivative too. If you just want some narrative-generating random  tables, however, I could suggest Fiasco.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 14, 2017, 08:39:24 PM
Quote from: TrippyHippy;968603It's called debate, and all anyone is doing is presenting you with counterargument, that you seem to struggle with.
Fucking annoying. That's the last thing I want when I provide reasons for not liking something. I could be lazy and just say the World of Darkness sucks monkey balls and be done with it. That saves a lot of time and effort.

When I see someone on a forum saying he or she doesn't like something because of reasons, then I usually try to figure out why he/she doesn't like it and how it could be solved. Or maybe it just isn't meant to be for that person.

It always strikes me as odd if you say you think dr Pepper is gross and then someone tries to convince you you are wrong. "No, it isn't gross. It's the best thing since sliced bread.". I don't get it. You can't discuss about taste. Taste is taste. Period.

Generally, I never run into this problem on this forum. But on the WW and shadownessence fora it is rampant. That mindset ... man, how annoying is that. As pretentious and preachy as Tool fans. Hence, the irritation. It's coming from hanging out there waaaaaaaaay too long.
/rant


Quote from: TrippyHippy;968603By way of example, I could also present you with reasons why CJ Carella's Witchcraft was basically derivative too. If you just want some narrative-generating random  tables, however, I could suggest Fiasco.

Derivative of what?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 14, 2017, 11:35:59 PM
Quote from: jan paparazzi;968651Fucking annoying. That's the last thing I want when I provide reasons for not liking something. I could be lazy and just say the World of Darkness sucks monkey balls and be done with it. That saves a lot of time and effort.
So any counterargument towards your statements is fucking annoying and the last thing you want? Duly noted. Duly thrown into the wastebasket.

QuoteWhen I see someone on a forum saying he or she doesn't like something because of reasons, then I usually try to figure out why he/she doesn't like it and how it could be solved. Or maybe it just isn't meant to be for that person.
When I see someone talking as if their opinion is objective truth, then I point out the flaws in their argument. Whether a game is for a person or not, is up to them. Whether a game is superior or inferior to others is an open debate.

QuoteDerivative of what?
The World of Darkness games, obviously, with mechanics plucked from a few other eclectic sources. And before you get all defensive about that, it is worth pointing out that C.J Carella himself has actually said as much about it too. Indeed, it may be worth having a read up of George Vaskilakos' (owner of Eden Studios) review of Vampire: The Masquerade in the Hobby Games: The 100 Best book, if you want to know why Vampire has been popular and successful over the years. It's pretty well explained there.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 15, 2017, 02:09:42 AM
Quote from: Snowman0147;968279I do agree that urban fantasy needs the attention that only Kevin Crawsford can give.

What genre doesn't?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 15, 2017, 12:43:02 PM
Well, it all comes down to your mileage may vary. I never claimed any game is superior or inferior to any other game. For whatever reasons (and I have a pretty good idea why that is and I don't want to debate them) my mileage out of a wod is extremely low. When I read Hunter the Vigil I have no idea what to do with. Some cool ideas, but nothing pops up. When I read SW Rippers I get a zillion ideas and I instantly know what to do with.

So in my opinion that makes wod games worthless. To me at least. I think and I repeat I think (as in my opinion, completely subjective) they are the worst written books out there. The literary equivalent of kryptonite to my inspiration. I don't hate the wod, don't get me wrong. I got back into rpg's after playing VtM Bloodlines. I love urban fantasy games more than any other genre. If it's a modern setting where monsters are real and magic is real I am game. But wod and me wasn't meant to be. A workhorse of a game and probably the biggest dissapointment in my gaming life. I hoped the setting rights end up with another company who would give it another treatment as usual. Maybe the combi paradox and Ken Hite will work, so I will keep tabs on that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 15, 2017, 12:48:12 PM
Quote from: TrippyHippy;968669The World of Darkness games, obviously, with mechanics plucked from a few other eclectic sources. And before you get all defensive about that, it is worth pointing out that C.J Carella himself has actually said as much about it too. Indeed, it may be worth having a read up of George Vaskilakos' (owner of Eden Studios) review of Vampire: The Masquerade in the Hobby Games: The 100 Best book, if you want to know why Vampire has been popular and successful over the years. It's pretty well explained there.

Agreed 100%. It's a wod clone. But it's written in a different manner and it feels more open to me. I will check this out btw. Got a link?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 15, 2017, 01:30:32 PM
Quote from: jan paparazzi;968786Well, it all comes down to your mileage may vary. I never claimed any game is superior or inferior to any other game. For whatever reasons (and I have a pretty good idea why that is and I don't want to debate them) my mileage out of a wod is extremely low. When I read Hunter the Vigil I have no idea what to do with. Some cool ideas, but nothing pops up. When I read SW Rippers I get a zillion ideas and I instantly know what to do with.

I respect "different tastes for different folks", and apologize.  I was trying to sound helpful in explaining what to do and/or figuring out why you didn't like the WoD, and apparently failed.

But really... Hunter the Vigil is just about hunting monsters.  If you don't like the mechanics or approach, that's cool, but "no idea what to do with it" is something I can't grasp.  It just seems so obvious and straight forward.  Tier 1: you're a guy who doesn't know anyone hunting monsters but your local buddies.  It's like Supernatural or Buffy at that level.  Tier 2: you're part of a (inter)national group of monster hunters, with some resources to call upon.  It's like X-Files or Millennium at this level.  Tier 3: you're part of an ancient, globe spanning group who know a lot about at least some monsters and in turn are known by (at least some of) them.  The Watchers from the Highlander TV show or Buffy are the main examples I can think of, but they're kind of watered down in comparison (no k3w| p0w3rz like HtV groups have).  Each Tier has different resources and challenges; the experience of dealing with a vamp will feel different depending on if you're part of a 6000 year old lineage of Egyptian undead slayers, a secret and paranoid British espionage cell founded in the 1890s during a failed investigation into Count Dracula, and some guys who want to stop the murders in their apartment complex, each of which makes for very different games.  And -then- you can choose to have them all exist in the same world if you want (or not).

I wonder if it'd work better if you played HtV using Savage Worlds rules?  Put another way: Rippers in HtV is just a Tier 2 Compact of hunters (an early version of the Cheiron Group perhaps) set in 19th century Europe, so can you "reverse engineer" that to make HtV's groups work in SW?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 15, 2017, 03:28:45 PM
That's what I do.* If I want to make a wod game work for me, the best thing to do is close the wod book and open another rpg book for inspiration, worldbuilding or campaign ideas. I did use SW mostly Rippers and Thin Blue Line. Now I am considering a game using D00 Sigil and Shadow, just because I want to try another system. Actually HtV is probably the best of the bunch, although it still could be greatly improved if it was greatly condensed.  

Edit:*
What I do is build a wod-esque setting with some investigators, hunters, paranormals, magic users, cults and other weirdos all with their own factions, but I do that with a different ruleset. I could probably do the same with the wod core, book of spirits, hunter the vigil, second sight and reliquery etc., but the rules are really spread out and I don't like reading the books. I always loose focus reading them and forget what I was going for. They are just hard to manage for me.

Apologies isn't necessary btw. Sometimes discussions can get heated. Part of the game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 15, 2017, 09:13:58 PM
Quote from: jan paparazzi;968790Agreed 100%. It's a wod clone. But it's written in a different manner and it feels more open to me. I will check this out btw. Got a link?
Well, the Hobby Games: The 100 Best is a published by by Green Ronin. There will probably be PDF copy around somewhere - there is a drive thru at least. Vampire is listed along with about twenty or so other RPGs (amongst the other types of hobby games: cards, miniature, board games etc). It's collectively written by recognisable industry professionals, with each nominating a game to write an essay on. As such, in this book at least, Vampire is essentially listed as being among the twenty best RPGs ever made. That said, some games have been written since it's publication.

With regards to systems, it must be understood that gaming trends change over time. So when you consider game design or innovation generally, you have to consider the context of the time games were written. I agree that, in many ways, the big fat hardback has major issues with accessibility. The current 20th anniversary design is way too big for Vampire, and the same could be argued for a lot of the other games, is something like three times the size of the original Vampire book. Looking at the 5E playtest file, the next edition is looking to be a much leaner version.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: John Scott on June 16, 2017, 02:35:27 AM
I was introduced to the WoD by a storyteller who played Vampire by the book. The Ventrue where gentlemen, the Brujah punks, Toreador artists etc. We where neonites and we couldn't do shit without asking our mentor or we would be punished. We had to watch long and boring discussions between very important NPCs (hint: created by the Storyteller) and the whole chronicle can be described as Storyteller masturbating with his NPC's. Occasionally we fought some monster of the week like Sabbat or Werewolf and that's it.

At some point we wanted to start our own chronicle, we hated the setting but we loved vampires. Spearheaded by me we decided to give the middle finger to all the WoD canon that reminded us The Bold and the Beautiful and Saturday morning cartoons, along with all the emo stuff like personal horror.

My inspiration was the Preacher comic who I was a big fan at the time and Quentin Tarantino films. In the city of Chicago no major or minor npc vampire was safe, no WoD stereotype was sacred or left non ridiculed by me or any of my players, it was their playground and I wanted to make sure that they where having fun. My friends played characters who where assholes and they loved it, they where pimps drug dealers and all that stuff but at heart they where good guys. The chronicle had everything from humor to drama, It was Pulp Fiction with vampires.

At some point a guy wanted to play with us and he wanted to be the worlds best assassin, I told him ok but with one condition, your character have to wear a g string. This peculiar condition imposed to the worlds most feared assassin led to one of the most hilarious sessions I have ever seen, I think that my friends still remember it today and laugh. We played vampire for many many years and we had tons of fun although our version of the game was a little different from the norm.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 16, 2017, 07:41:17 AM
Quote from: Snowman0147;968279I do agree that urban fantasy needs the attention that only Kevin Crawsford can give.

You mean you don't like his current urban fantasy book Silent Legions, or what:D?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 16, 2017, 08:28:11 AM
Quote from: AsenRG;968994You mean you don't like his current urban fantasy book Silent Legions, or what:D?

Urban Fantasy has a broad number of applications (heck, "They Live" and "Blue Velvet" are technically urban fantasy), but in RPGs people are -usually- talking about games where you play super powered inhumans with this vast and ancient culture based around hiding from the puny mortals they beat up.  ;)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on June 16, 2017, 01:18:09 PM
Quote from: AsenRG;968994You mean you don't like his current urban fantasy book Silent Legions, or what:D?

That is his Cthulhu work.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: 3rik on June 16, 2017, 04:02:20 PM
Quote from: John Scott;968964I was introduced to the WoD by a storyteller who played Vampire by the book. The Ventrue where gentlemen, the Brujah punks, Toreador artists etc. We where neonites and we couldn't do shit without asking our mentor or we would be punished. We had to watch long and boring discussions between very important NPCs (hint: created by the Storyteller) and the whole chronicle can be described as Storyteller masturbating with his NPC's. Occasionally we fought some monster of the week like Sabbat or Werewolf and that's it.

Yup. And it actually almost sounds like it was designed by the same people who did Germany´s number one "rpg" Das Schwarze Auge which suffers from many of the same issues.

By the way, Pulp Fiction with vampires sounds a lot like From Dusk Till Dawn.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 16, 2017, 05:10:02 PM
Quote from: AsenRG;968994You mean you don't like his current urban fantasy book Silent Legions, or what:D?

Cthulhu style horror. Urban fantasy is more the peoplez with powerz. So you can actually play a mage or vampire. If you wanna do a mortal investigation game without the Mythos I would call it modern horror. Big fan of the latter. Throwing curveballs to the players!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 16, 2017, 05:27:11 PM
Quote from: TrippyHippy;968915Well, the Hobby Games: The 100 Best is a published by by Green Ronin. There will probably be PDF copy around somewhere - there is a drive thru at least. Vampire is listed along with about twenty or so other RPGs (amongst the other types of hobby games: cards, miniature, board games etc). It's collectively written by recognisable industry professionals, with each nominating a game to write an essay on. As such, in this book at least, Vampire is essentially listed as being among the twenty best RPGs ever made. That said, some games have been written since it's publication.

I totally get it. It was a cultural phenomenom like MtG. I was totally new, completely different than hitting orcs on the head in a generic dungeon. The art was amazing, it had attitude, the coolness of it all resonates deeply with me because I am a 90's kid. The music was edgy (at least the alternative) at the time, the comics went dark superhero, so VtM was exactly right for the zeitgeist even though I missed the boat back then. But the writing style ... doesn't work for me. And I am talking about the nwod btw. So I think I would rather have either a sandbox setting (you will probably see it already as a sandbox) or rules to make my own sandbox. I don't wanna be to hung up about it now, so I go be a happy gamer and focus more on stuff I like.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Opaopajr on June 17, 2017, 12:40:18 AM
Quote from: san dee jota;969002Urban Fantasy has a broad number of applications (heck, "They Live" and "Blue Velvet" are technically urban fantasy), but in RPGs people are -usually- talking about games where you play super powered inhumans with this vast and ancient culture based around hiding from the puny mortals they beat up.  ;)

Huh, you just help me realize something that has been missing from my life. :) Why haven't I tried to emulate those movies for a one-shot? I am pretty sure I can emulate both "They Live" & "Blue Velvet" with Changeling the Dreaming!
:cool:
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: VengerSatanis on June 17, 2017, 01:11:55 AM
I'm intrigued and will probably/eventually build a hack off the original 1991 version with some later V:tM stuff, Requiem, and V:tM5 for good measure.  

If anyone cares, I go further into detail in this blog post:  http://vengersatanis.blogspot.com/2017/06/vampire-5e-preview.html

VS
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 17, 2017, 07:09:54 AM
Quote from: san dee jota;969002Urban Fantasy has a broad number of applications (heck, "They Live" and "Blue Velvet" are technically urban fantasy), but in RPGs people are -usually- talking about games where you play super powered inhumans with this vast and ancient culture based around hiding from the puny mortals they beat up.  ;)

Quote from: Snowman0147;969067That is his Cthulhu work.

Quote from: jan paparazzi;969133Cthulhu style horror. Urban fantasy is more the peoplez with powerz.

Powers are present in Silent Legions, if the Referee allows them. They just have a price:).
And the price of powers is a major theme of urban fantasy;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RPGPundit on June 19, 2017, 05:38:30 PM
Quote from: BedrockBrendan;968465If I recall, the game Millenium's End got a bit deep into the whole dying process (its been ages but I am pretty sure there was a chart in there that somehow involved heart rate). I may be thinking of another game. I think sometimes this stuff can add a lot to game (Butcher gave some advice that helped me shape my in-house rules on sepsis), but it helps to still try and keep it simple because real life is usually a lot more complicated than a single die roll and things can rapidly become unwieldy.

Aces & Eights provides the perfect balance for this. Without a doubt the best treatment of firearm injuries.

But I don't see why you'd need it for Vampire, mind you. You don't even need it for D&D.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 19, 2017, 05:42:32 PM
Quote from: 3rik;969117Yup. And it actually almost sounds like it was designed by the same people who did Germany´s number one "rpg" Das Schwarze Auge which suffers from many of the same issues.

By the way, Pulp Fiction with vampires sounds a lot like From Dusk Till Dawn.

My only question is will it have Salma Hayek as Santanico Pandemonium? If not, that is a nonstarter for me.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 20, 2017, 08:20:49 AM
Quote from: AsenRG;969249Powers are present in Silent Legions, if the Referee allows them. They just have a price:).
And the price of powers is a major theme of urban fantasy;).

Well, it seems like it's mostly about the Mythos (aka squidhead and robed cultists). Urban fantasy is mostly a world where everyone is running around with powers, mostly because they are mages, vampires, shapeshifters, fae etc. Magic and monsters are common. I am personally the most interested in a game where those things exist, but are rare and very powerful and frightening when encountered. Gritty, high realism and low magic. A modern occult game where conspiracies, cultist and magicians/witches exist, but they are meddling with forces they don't understand. Low psychic powers might be available for pc's. Don't think Charles Xavier, but think more the kid from the Shining. But no squidheads, no greys. Now that I think of it Unknown Armies and Kult probably come closest. But long post ... will Silent Legions be of any use?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 20, 2017, 09:30:14 AM
Quote from: jan paparazzi;970078Well, it seems like it's mostly about the Mythos (aka squidhead and robed cultists). Urban fantasy is mostly a world where everyone is running around with powers, mostly because they are mages, vampires, shapeshifters, fae etc. Magic and monsters are common. I am personally the most interested in a game where those things exist, but are rare and very powerful and frightening when encountered. Gritty, high realism and low magic. A modern occult game where conspiracies, cultist and magicians/witches exist, but they are meddling with forces they don't understand. Low psychic powers might be available for pc's. Don't think Charles Xavier, but think more the kid from the Shining. But no squidheads, no greys. Now that I think of it Unknown Armies and Kult probably come closest. But long post ... will Silent Legions be of any use?
Short answer, it could if the GM makes a few tweaks, but Unknown Armies would be better;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 20, 2017, 11:33:16 AM
Quote from: jan paparazzi;970078Well, it seems like it's mostly about the Mythos (aka squidhead and robed cultists). Urban fantasy is mostly a world where everyone is running around with powers, mostly because they are mages, vampires, shapeshifters, fae etc. Magic and monsters are common. I am personally the most interested in a game where those things exist, but are rare and very powerful and frightening when encountered. Gritty, high realism and low magic. A modern occult game where conspiracies, cultist and magicians/witches exist, but they are meddling with forces they don't understand. Low psychic powers might be available for pc's. Don't think Charles Xavier, but think more the kid from the Shining. But no squidheads, no greys. Now that I think of it Unknown Armies and Kult probably come closest. But long post ... will Silent Legions be of any use?

Honestly, I'd recommend Silent Legions for world (Mythos) building, and just about any other game for actual play.  It's not that Silent Legions is bad, it's just there are other games out there with better systems, and SL's main unique strength is in giving you a bunch of tables to randomly generate a Mythos, its beasties, and so forth.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: VengerSatanis on June 20, 2017, 01:53:24 PM
Quote from: 3rik;969117Yup. And it actually almost sounds like it was designed by the same people who did Germany´s number one "rpg" Das Schwarze Auge which suffers from many of the same issues.

By the way, Pulp Fiction with vampires sounds a lot like From Dusk Till Dawn.

Just so long as it doesn't devolve into Innocent Blood.  [Shudder]

VS
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 20, 2017, 06:45:27 PM
Quote from: san dee jota;970135Honestly, I'd recommend Silent Legions for world (Mythos) building, and just about any other game for actual play.  It's not that Silent Legions is bad, it's just there are other games out there with better systems, and SL's main unique strength is in giving you a bunch of tables to randomly generate a Mythos, its beasties, and so forth.

That's what I suspected. Well, it seems I still haven't found the game that hits my sweet spot in this genre. Too bad. I think I just wait how this edition pans out and see how the new Kult develops.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Lord Darkview on June 20, 2017, 07:17:18 PM
So someone pointed out this really "interesting" dialogue between Mark Hagan (creator of Vampire) and Holden Shearer (prior Exalted developer). Thought you all might enjoy the "exchange."

https://www.facebook.com/Reinhagen/posts/10155667328577240 (https://www.facebook.com/Reinhagen/posts/10155667328577240)

Just hunt for Holden's reply, it gets quite intensive rather quickly.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 20, 2017, 07:30:11 PM
Quote from: Lord Darkview;970222So someone pointed out this really "interesting" dialogue between Mark Hagan (creator of Vampire) and Holden Shearer (prior Exalted developer). Thought you all might enjoy the "exchange."

https://www.facebook.com/Reinhagen/posts/10155667328577240 (https://www.facebook.com/Reinhagen/posts/10155667328577240)

Just hunt for Holden's reply, it gets quite intensive rather quickly.

Damn. Mark has my sympathies. Those folks are acting like a crazed mob.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AaronBrown99 on June 20, 2017, 08:31:19 PM
Quote from: VengerSatanis;970171Just so long as it doesn't devolve into Innocent Blood.  [Shudder]

VS

That movie was awesome squared.  Mobster vampires led by a brilliant Robert Loggia with DON FUCKING RICKLES and a soundtrack with only Sinatra!

It would be better than the bitchy angst-fest that V:TM was as written!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: ThatChrisGuy on June 20, 2017, 08:32:39 PM
Quote from: Lord Darkview;970222So someone pointed out this really "interesting" dialogue between Mark Hagan (creator of Vampire) and Holden Shearer (prior Exalted developer). Thought you all might enjoy the "exchange."

https://www.facebook.com/Reinhagen/posts/10155667328577240 (https://www.facebook.com/Reinhagen/posts/10155667328577240)

Just hunt for Holden's reply, it gets quite intensive rather quickly.

Holy mother of fuck, do I feel sorry for Mark Hagan right now.  There are two stupid fuckers riding his ass doing the best freeform adaptation of "The Crucible" I've ever seen.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 20, 2017, 09:41:22 PM
I don't have Facebook, What's the gist?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Aglondir on June 20, 2017, 10:40:51 PM
Quote from: Nexus;970250I don't have Facebook, What's the gist?
For those of us without Facebook, it's impossible (edit: nope, just difficult) to see the exchange.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on June 20, 2017, 11:11:39 PM
Damn I had not seen a dog pile this vicious since the one I was involved.  I was the one being piled on if your wondering.  Poor Mark you got my empathy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Snowman0147 on June 20, 2017, 11:19:25 PM
Basically Mark wants to make vampire board game.

Holden and friends wanted to shame Mark to the point that he would drop the board game.

Mark wasn't having any of Holden's shit.  Mark tried to be polite about it at first, but Holden & Friends had to make it worst.  Mark has my empathy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 21, 2017, 02:42:38 AM
Quote from: Nexus;970250I don't have Facebook, What's the gist?

Two or three morons harrass Hagen for working for a company that dared to hire Zak. Hagen defends himself well and exposes them for the self-righteous assholes they are but they live in such a delusional bubble they think they're winning and post on their own accounts bragging and circlejerking about their supposed victory. They are the internet's own STD.

Someone should screengrab that FB comment thread for the 'Why we hate you' thread.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Warboss Squee on June 21, 2017, 03:14:21 AM
Quote from: Nexus;968463Actually, that's a fairly reasonable result compared to real life. Firearms, even powerful ones aren't death rays. People survive them all them all the time or linger for days. The problem for nominal realism can be how most games make conventional medical attention an automatic life saver and recovery always successful given time with no chance of lasting injury and disability. Though its probably more playable to handle it simply. Also I imagine having a character laid up for weeks, maimed or crippled long term is less fun and cinematic then a relatively quick clean death.

How many games account for shock? I speak from experience when I say it can turn even a minor gunshot wound into life or death.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 06:36:44 AM
Quote from: Lord Darkview;970222So someone pointed out this really "interesting" dialogue between Mark Hagan (creator of Vampire) and Holden Shearer (prior Exalted developer). Thought you all might enjoy the "exchange."

https://www.facebook.com/Reinhagen/posts/10155667328577240 (https://www.facebook.com/Reinhagen/posts/10155667328577240)

Just hunt for Holden's reply, it gets quite intensive rather quickly.
Disgusting bullying behaviour dressed up as sanctimonious, bleeding heart self-righteousness.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 21, 2017, 06:53:31 AM
Quote from: Voros;970286Two or three morons harrass Hagen for working for a company that dared to hire Zak. Hagen defends himself well and exposes them for the self-righteous assholes they are but they live in such a delusional bubble they think they're winning and post on their own accounts bragging and circlejerking about their supposed victory. They are the internet's own STD.

Someone should screengrab that FB comment thread for the 'Why we hate you' thread.

Somehow I missed most of that, except for that first part. In the Medium article I quoted though, no specific names were mentioned other than White Wolf, and the name of the author of the article, who was slamming White Wolf.

Now someone upthread mentioned me being triggered, and I found that amusing. The whole purpose, pretty much the entire goal of gaming, especially rpg gaming, is to detach from oneself, and to roleplay, that is, to take on the characteristics of another person, so that one can empathize with them, and in order to understand why they made the decisions that they made, and to improve at making personal decisions, by increasing your awareness of how, and why, other people make the decisions that they do. That is real roleplaying, and it is used to improve the decision making process in real life.

Then there are role-playing games. Now a game is a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck. synonyms for gaming includes: pastime, diversion, entertainment, amusement, distraction, divertissement, recreation.

I have found that nowhere in the above definition of a game is said game required to contain sex, or violence, abuse, or any triggering behaviors, or any other dysfunctional social behavior, in any way, shape, or form. yet there are folks here that insist on dragging these negative elements into our sphere of gaming which pretty much, at the moment consists of entertainment, diversions, and recreation, except for those of you that are hopelessly hung-up on and completely obsessed with burdensome real-life issues. The whole point of gaming is to unburden yourself from those toxins.

It not that such sordid and sad roleplaying content "triggers" me, it's that I don't particularly care to be tainted by the same poisons that has so infected and sickened the folks that insist on posting about such trash here on this gaming forum. Got some real life issues? Why are you bringing them into our games here? Go find a real life psychologist, or psychiatrist who actually might be able to heal you, instead of spreading misery for other gamers here.

As for Kenneth Hite, He rocks! He is one of the most clear and concise writers in the RPG world. I'd be interested to see what he brings for the new edition of Vampire. I'd wager it'll be about a hundred times better than the morose navel gazing and whinging that has spread far and wide and managed to infect even the RPGsite here.

(http://i.imgur.com/5fSVvPj.jpg)

This would be Ken, Myself, and my son Nick last weekend at Origins 2017. Nick picked up Trail of Cthulu because he wanted to play Call of Cthulu, however we found Pelgrane Press first in the Origins Dealer Hall and I talked him into picking up this book instead on a hunch it might contain some RPG awesomeness. Having briefly looked over Trail of Cthulu, I found it looks to be just as good as Call of Cthulu, of course it also contains Ken's trademark spin which includes a boatload of interesting conspiracy theories, and some really great mechanics that just really livens up an already interesting game.  I think ToC is Nicks favorite new RPG, and he pretty much played CoC all day Saturday over in Columbus, while I stayed busy with a bit of shopping, and catching up with a few gaming friends.

Make a sanity check! If you fail, Whing on. If you succeed, make a good guess what Kenneth Hite will bring to Vampire. He did a great job for Trail of Cthulu!

(http://i.imgur.com/J1Xx5Hm.jpg)

(http://i.imgur.com/N7U80MR.jpg)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 08:00:21 AM
I'm not entirely sure of the full context of what you are responding to, but.....

Quote from: GameDaddy;970300The whole purpose, pretty much the entire goal of gaming, especially rpg gaming, is to detach from oneself, and to roleplay, that is, to take on the characteristics of another person, so that one can empathize with them, and in order to understand why they made the decisions that they made, and to improve at making personal decisions, by increasing your awareness of how, and why, other people make the decisions that they do. That is real roleplaying, and it is used to improve the decision making process in real life.
No it's not. For the vast majority of gamers, the entire goal is to have a good time by playing loosely defined characters that delve into often hack-scripted adventures where you kill imaginary beings, take their stuff and gain experience and levels. Maybe you are suggesting they are all engaging in badwrongfun?

QuoteI have found that nowhere in the above definition of a game is said game required to contain sex, or violence, abuse, or any triggering behaviors, or any other dysfunctional social behavior, in any way, shape, or form. yet there are folks here that insist on dragging these negative elements into our sphere of gaming which pretty much, at the moment consists of entertainment, diversions, and recreation, except for those of you that are hopelessly hung-up on and completely obsessed with burdensome real-life issues. The whole point of gaming is to unburden yourself from those toxins.
I have found nowhere in any real definition of an RPG (not yours!) that requires that you play with any such restrictions - particularly in horror roleplaying which is pretty much made up of unsocial and unsavoury aspects by virtue of the genre it represents.

QuoteIt not that such sordid and sad roleplaying content "triggers" me, it's that I don't particularly care to be tainted by the same poisons that has so infected and sickened the folks that insist on posting about such trash here on this gaming forum. Got some real life issues? Why are you bringing them into our games here? Go find a real life psychologist, or psychiatrist who actually might be able to heal you, instead of spreading misery for other gamers here.
Or just avoid playing horror RPGs?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on June 21, 2017, 09:22:33 AM
So got to kick the alpha test in the tires with a couple of friends.

Hated it.

Too many incongruous 'autopilot' effects and compromises to agency, and I don't see how it aligns with the priorities of either LARPs or videogames with one sad exception: preying on specific people gives you #PowerUps. Demo scenario is #EscapeFromNewYork meets #TheWarriors.

Quote from: Omega;965966"living settings" tend to fail on a regular basis to the point you wonder why anyone even bothers anymore.

Living settings provide additional avenues to engagement and generate free advertising and content.

Quote from: Lord Darkview;970222So someone pointed out this really "interesting" dialogue between Mark Hagan (creator of Vampire) and Holden Shearer (prior Exalted developer). Thought you all might enjoy the "exchange."

https://www.facebook.com/Reinhagen/posts/10155667328577240 (https://www.facebook.com/Reinhagen/posts/10155667328577240)

Just hunt for Holden's reply, it gets quite intensive rather quickly.

Ho. Ly. Shit.

...


#BRB
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Vile Jester on June 21, 2017, 10:02:50 AM
Quote from: GameDaddy;970300The whole purpose, pretty much the entire goal of gaming, especially rpg gaming, is to detach from oneself, and to roleplay, that is, to take on the characteristics of another person, so that one can empathize with them, and in order to understand why they made the decisions that they made, and to improve at making personal decisions, by increasing your awareness of how, and why, other people make the decisions that they do. That is real roleplaying, and it is used to improve the decision making process in real life.

I agree! I mean I may not say "the whole purpose" or "the entire goal", but it's a wonderful effect if you can manage it. RPGs have brought me some of my most startling empathetic challenges. Which brings me to:

Quote from: GameDaddy;970300I have found that nowhere in the above definition of a game is said game required to contain sex, or violence, abuse, or any triggering behaviors, or any other dysfunctional social behavior, in any way, shape, or form.

Of course it isn't. But aren't those every bit as valid topics as any other? Seems entirely compatible with what you're otherwise saying. Maybe even more valuable, given how sensitive those things are.

Quote from: Anon Adderlan;970312preying on specific people gives you #PowerUps.

I like the "You Are What You Eat" principle in terms of having something to mechanically reflect that vampires are supposed to be taking something a little bit more than your average blood drive from their victims. It was previously kinda covered the the treatment of the "Blood Pool", but that ended up feeling like a gas meter the same way you say this feels like grabbing power ups...

Anything you think might mitigate that?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on June 21, 2017, 10:03:52 AM
He should just tell those two to get bent and not buy his products. The stupid gits like those two and the posse over at TBP have no market power. It's why they hate the market so much because anytime their ideas are actually put into the marketplace they will fail.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on June 21, 2017, 10:16:22 AM
Anybody else find it weird that the two dudes giving him the biggest problems, look like they weren't even alive or able to read when the game first released?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 21, 2017, 10:40:17 AM
Quote from: Ulairi;970323Anybody else find it weird that the two dudes giving him the biggest problems, look like they weren't even alive or able to read when the game first released?

Does that make them or their points right or wrong? Then no. They, like everyone else, can succeed or fail based on the merits they bring forward in their arguments, not the year they were born.

I can't wait until I get off work and can actually read this facebook dumpster fire. Just from others' reactions, it sounds popcorn-worthy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Ulairi on June 21, 2017, 10:44:30 AM
Quote from: Willie the Duck;970327Does that make them or their points right or wrong? Then no. They, like everyone else, can succeed or fail based on the merits they bring forward in their arguments, not the year they were born.

I can't wait until I get off work and can actually read this facebook dumpster fire. Just from others' reactions, it sounds popcorn-worthy.

They are wrong. They are nuts. They keep going on and on about Vampire and its place in history and how important it was when it came out because it brought "marginalized people out of the shadows" whatever that means. I just think it's funny that two guys that weren't old enough when Vampire first released to understand how it impacted the hobby are being such pricks to a guy who just wants to make games.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 21, 2017, 11:16:41 AM
The argument summed up from where I stand.

"White Wolf -used- to be such a sensitive and welcoming company, making mature products."
"Like Pimp the Backhanding, Exalted: Infernals, WoD: Gypsies, vagina dentata on the back of Clanbook: Tzimisce so it had to be sold in a black baggie at Hastings, etc. etc. etc."
"No, I mean they didn't hire transphobes and make sniggering jokes about other people."
"How the heck do you know that none of their freelancers and devs were transphobic?  It's not like transgender characters were in their books for the first decade at least.  And sniggering jokes were (and are) common place, they're just at groups you don't mind being ridiculed so you don't notice or care.  Say hello to the new edgelords, same as the old edgelords."
"Well Zak S.-"
"Oh for fuck's sake.  Just say RPG Hitler and be done with it, because your argument is just Godwin's Law in a different dress."
"If you listen to David Hill-"
"Why?  All I know about the guy is he burned a lot of people on Kickstarter.  Multiple times.  But I'm supposed to take him at his word now because RPG Hitler?"
"Well Ken Hite-"
"Is a guy who likes making games and wants to make some money doing it.  You want him to eat, nuWW is helping him do that.  You want nuWW to improve itself, hiring Ken Hite is a way to do that.  You feel guilty over liking a company (now companies) that have been making games where you play super powered assholes for over two decades, bashing on every little move nuWW makes won't change the fact you had fun playing a metaphorical rapist/junkie in Vampire.  For fuck's sake it's really simple: if you don't like company X for reasons, don't buy their product.  But quit trying to shame other people into joining your self-righteous little crusade.  People having fun will trump anything you or anyone else says anyway, and meanwhile the company can and will change, and the war for social justice won't matter nearly as much as sales."
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: VengerSatanis on June 21, 2017, 11:19:56 AM
I finally got around to reading the playtest scenario.  Nope.  

When was the last time you remember Venger using the phrase "inappropriate content?"  Exactly.  This goes too far for me personally and the RPG hobby/industry/community as a whole, I hope.  I'm distancing myself from everything White Wolf starting now.  If you want to know more, feel free to read my blog.

VS
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 21, 2017, 01:07:17 PM
Thanks, Voros, Snowman. Sounds like a true trainwreck. Almost makes me want to start a facebook account just to get a look at it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 01:19:14 PM
To save anyone the waste of time of reading that whole Facebook thread, just read san dee jota's last post here. It sums the whole thing up nicely.

I skimmed the playtest, and I really don't care for it, but it isn't half as offensive as Holden's behavior on Facebook. It's ironic that the smoking gun against Zak being a harasser was him using social media to alert people to someone he was in a disagreement with, yet Holden eagerly uses his accounts to recruit people to dogpile Rein-Hagan. Holden is exactly what he claims Zak S. is.

Quote from: Vile Jester;970320I like the "You Are What You Eat" principle in terms of having something to mechanically reflect that vampires are supposed to be taking something a little bit more than your average blood drive from their victims. It was previously kinda covered the the treatment of the "Blood Pool", but that ended up feeling like a gas meter the same way you say this feels like grabbing power ups...

Anything you think might mitigate that?

It might be interesting to match the temporary boost a vampire gets with a permanent decline in the victim. The vampire gets +1 to Presence for the next scene, but the victim permanently loses a dot of Presence. With the old game, you could just take a small amount of blood from each member of your herd a day and feel you weren't doing much harm. This would make it clear that the blood drain is symbolic of the fact you are slowly consuming their soul.

Like I said, I'm just not into running a vampire game anymore, but I might take that approach if I was.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 21, 2017, 01:23:42 PM
I met Mark in an online Q&A for a Kickstarter for one of his newer games he was trying to launch. Nice guy with a great sense of humor.

He doesn't deserve the crap those people gave him on Facebook. He deserves the games that he creates to succeed.

I will always remember my conversation with him as a great experience. I learned a lot of things from it. And have always wished him the best. Regardless of our differing tastes.

Vampire: The Masquerade would have been a very different game. If he had been the one in control. It would have evolved over time to reflect that. And I would have really loved to have seen the fruits of Mark's vision.

Instead. We got the inmates running the asylum. After Mark was driven out.

OPP and their freelancers are still those inmates. And apparently. They haven't learned a thing from their continual string of failures. From the fact that they drove the original White Wolf into the ground.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 01:27:41 PM
Quote from: Nexus;970365Thanks, Voros, Snowman. Sounds like a true trainwreck. Almost makes me want to start a facebook account just to get a look at it.

I'll share a highlight with you to save the effort.

Quote from: Mark Rein-HagenI may not have a Trans developer on the team (currently that is), but I do work with Trans folk from countries where it is a death sentence. Tbilisi is very much a middle east/central asian refuge. Last week we helped a fleeing Kazakh get shelter and a short respite.

I understand where you are coming from, I share your ideals, but I don't really have time for internet liberals and the politics of outrage.

Check out the Astraea Foundation, they do brave work. Maybe put your money where your mouth is? We really need support. Button is on the top right.

Or damnit, just travel instead of vacation. See the world as it really is and meet the real people who live in it.

Sorry to be so brusque but its late and I am tired. Especially tired of being attacked by fellow travelers for trying to make a living as an artist.

https://www.astraeafoundation.org/

Of course, Holden and friends steadfastly ignore this comment, as they have never actually done anything for anybody unless you consider Internet bullying to be a form of philanthropy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 21, 2017, 01:41:00 PM
Quote from: Baulderstone;970372I'll share a highlight with you to save the effort.



Of course, Holden and friends steadfastly ignore this comment, as they have never actually done anything for anybody unless you consider Internet bullying to be a form of philanthropy.

Yeah, it sounds like that sanctimonious arrogant son of biitch... I despise Holden personally.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 01:50:30 PM
Quote from: Darrin Kelley;970371I met Mark in an online Q&A for a Kickstarter for one of his newer games he was trying to launch. Nice guy with a great sense of humor.

He doesn't deserve the crap those people gave him on Facebook. He deserves the games that he creates to succeed.

I will always remember my conversation with him as a great experience. I learned a lot of things from it. And have always wished him the best. Regardless of our differing tastes.

Vampire: The Masquerade would have been a very different game. If he had been the one in control. It would have evolved over time to reflect that. And I would have really loved to have seen the fruits of Mark's vision.

Instead. We got the inmates running the asylum. After Mark was driven out.

OPP and their freelancers are still those inmates. And apparently. They haven't learned a thing from their continual string of failures. From the fact that they drove the original White Wolf into the ground.

Mark Rein-Hagen gets a lot of crap as the creator of the World of Darkness, but both early Ars Magica and early World of Darkness were solidly playable games, and the long treadmill of books lacking any gameable content comes later.

I don't know if there is really an alternative vision where Rein-Hagen stayed in control. I get the feeling he didn't have a lot of interest in long-term development. He did some great stuff for Ars Magica and moved on. He did the same with Vampire. After a few years of WoD, he was tired of that and began working on Exile, his science-fiction game. When White Wolf killed it during development, he moved on from the company. I think he was done with Vampire at the time.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 21, 2017, 02:08:53 PM
Quote from: GameDaddy;970300Now someone upthread mentioned me being triggered, and I found that amusing. The whole purpose, pretty much the entire goal of gaming,
I've generally found that when someone starts telling me what's the whole purpose and the entire goal of something...that person needs to leathe rn a) more about the subject and b) humility (hint: the purpose might differ for other people).
The general observation holds true in this case, alas:).

Quote from: GameDaddy;970300I have found that nowhere in the above definition of a game is said game required to contain sex, or violence, abuse, or any triggering behaviors, or any other dysfunctional social behavior, in any way, shape, or form. yet there are folks here that insist on dragging these negative elements into our sphere of gaming which pretty much, at the moment consists of entertainment, diversions, and recreation, except for those of you that are hopelessly hung-up on and completely obsessed with burdensome real-life issues. The whole point of gaming is to unburden yourself from those toxins.

It not that such sordid and sad roleplaying content "triggers" me, it's that I don't particularly care to be tainted by the same poisons that has so infected and sickened the folks that insist on posting about such trash here on this gaming forum. Got some real life issues? Why are you bringing them into our games here? Go find a real life psychologist, or psychiatrist who actually might be able to heal you, instead of spreading misery for other gamers here.
Hint: one of those things I underlined isn't like the others:D! (I also put it in bold in case you're wondering).
And referring to all of them as "negative behaviours", "toxins", "such sordid and sad roleplaying content", "poisons" and "trash" really, really doesn't help me believe your statement that you're "not triggered". You sure seem triggered to me:p!
Or, if you're not triggered...why do you hate sex so much;)?

It is fine. Keep being triggered!

QuoteAs for Kenneth Hite, He rocks!
At least something you said I can agree with.
Though I'd like to note that generally uppercase He is reserved for Supreme Beings. Some people would consider equating those with Ken Hite to be offensive:).

Quote from: san dee jota;970339The argument summed up from where I stand.

"White Wolf -used- to be such a sensitive and welcoming company, making mature products."
"Like Pimp the Backhanding, Exalted: Infernals, WoD: Gypsies, vagina dentata on the back of Clanbook: Tzimisce so it had to be sold in a black baggie at Hastings, etc. etc. etc."
"No, I mean they didn't hire transphobes and make sniggering jokes about other people."
"How the heck do you know that none of their freelancers and devs were transphobic?  It's not like transgender characters were in their books for the first decade at least.  And sniggering jokes were (and are) common place, they're just at groups you don't mind being ridiculed so you don't notice or care.  Say hello to the new edgelords, same as the old edgelords."
"Well Zak S.-"
"Oh for fuck's sake.  Just say RPG Hitler and be done with it, because your argument is just Godwin's Law in a different dress."
"If you listen to David Hill-"
"Why?  All I know about the guy is he burned a lot of people on Kickstarter.  Multiple times.  But I'm supposed to take him at his word now because RPG Hitler?"
"Well Ken Hite-"
"Is a guy who likes making games and wants to make some money doing it.  You want him to eat, nuWW is helping him do that.  You want nuWW to improve itself, hiring Ken Hite is a way to do that.  You feel guilty over liking a company (now companies) that have been making games where you play super powered assholes for over two decades, bashing on every little move nuWW makes won't change the fact you had fun playing a metaphorical rapist/junkie in Vampire.  For fuck's sake it's really simple: if you don't like company X for reasons, don't buy their product.  But quit trying to shame other people into joining your self-righteous little crusade.  People having fun will trump anything you or anyone else says anyway, and meanwhile the company can and will change, and the war for social justice won't matter nearly as much as sales."
Great summary, actually:D!
Though I'd note that it necessarily misses the opening salvos of Mark RH, and those were great fun to read. I especially liked "people like you are the reason Trump won", probably because I was telling the same for a few months now!
("You've stopped being gamers" also had merit, though).

Quote from: VengerSatanis;970340I finally got around to reading the playtest scenario.  Nope.  

When was the last time you remember Venger using the phrase "inappropriate content?"  Exactly.  This goes too far for me personally and the RPG hobby/industry/community as a whole, I hope.  I'm distancing myself from everything White Wolf starting now.  If you want to know more, feel free to read my blog.

VS

You're a well-known softie;).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 21, 2017, 03:05:30 PM
Quote from: Baulderstone;970372...they have never actually done anything for anybody unless you consider Internet bullying to be a form of philanthropy.

Wait, you mean I can't deduct it from my taxes as a charitable contribution?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 21, 2017, 03:12:33 PM
Quote from: Baulderstone;970380Mark Rein-Hagen gets a lot of crap as the creator of the World of Darkness, but both early Ars Magica and early World of Darkness were solidly playable games, and the long treadmill of books lacking any gameable content comes later.

I don't know if there is really an alternative vision where Rein-Hagen stayed in control. I get the feeling he didn't have a lot of interest in long-term development. He did some great stuff for Ars Magica and moved on. He did the same with Vampire. After a few years of WoD, he was tired of that and began working on Exile, his science-fiction game. When White Wolf killed it during development, he moved on from the company. I think he was done with Vampire at the time.

First Edition Vampire was all Mark. Everything that came after wasn't. White Wolf made it plain that they had the creative control. Not him.

That's why the other games in the cWoD seemed choppy and inconsistent. Because they were tacked on and developed without his input.

Mark had a clear vision of how he wanted things to go with Vampire. How he wanted it developed. How he wanted it presented. But the financial backers didn't agree.

It's not the first time where a creator had the rug pulled out from under them.

He didn't create the World Of Darkness. He created Vampire: The Masquerade. A game that was meant to be self contained.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 04:56:52 PM
Quote from: Darrin Kelley;970406First Edition Vampire was all Mark. Everything that came after wasn't. White Wolf made it plain that they had the creative control. Not him.

That's why the other games in the cWoD seemed choppy and inconsistent. Because they were tacked on and developed without his input.

Mark had a clear vision of how he wanted things to go with Vampire. How he wanted it developed. How he wanted it presented. But the financial backers didn't agree.

It's not the first time where a creator had the rug pulled out from under them.

He didn't create the World Of Darkness. He created Vampire: The Masquerade. A game that was meant to be self contained.
Actually Mark Rein-Hagen was the lead creator of the whole of the World of Darkness, with the exception of Mage: The Ascension. He was the lead writer of Werewolf: The Apocalypse, Wraith: The Oblivion and Changeling: The Dreaming too.

The idea of having multiple games in one setting was mooted in Ars Magica, where there were already designs towards creating a game for Knights and others in the pipeline. When Lion Rampant and White Wolf merged, they switched to prioritise Vampire, with the clear intention of developing it out through multiple games.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on June 21, 2017, 05:02:30 PM
Mark Rein-Hagen made a great game series with Vampire and Werewolf, and most of 1e/early 2e WoD. It wasn't until Revised did everything turn to shit.

Justin Achilli was the one who killed Vampire and spearheaded the ruination of White Wolf.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 21, 2017, 05:06:46 PM
Quote from: Darrin Kelley;970371Instead. We got the inmates running the asylum. After Mark was driven out.

OPP and their freelancers are still those inmates. And apparently. They haven't learned a thing from their continual string of failures. From the fact that they drove the original White Wolf into the ground.
Lol. Indeed. I saw an interview with him once and he seems like a nice guy. Definitely not the huge swine Pundit seems to think he is. I think that honor goes to the new guard that took over.

Quote from: GameDaddy;970300As for Kenneth Hite, He rocks! He is one of the most clear and concise writers in the RPG world. I'd be interested to see what he brings for the new edition of Vampire. I'd wager it'll be about a hundred times better than the morose navel gazing and whinging that has spread far and wide and managed to infect even the RPGsite here.
Agreed. My two favorite writers are probably him and Wiggy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on June 21, 2017, 05:10:32 PM
Quote from: jan paparazzi;970457Lol. Indeed. I saw an interview with him once and he seems like a nice guy. Definitely not the huge swine Pundit seems to think he is. I think that honor goes to the new guard that took over.

The real swine are Justin Achilli, Satyros Brucato, Martin Ericsson, David Hill, Holden Shearer, and most of the crew at Onyx Path. They're all either SJW commies or pretentious Goth and Punk edgelords or both.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 05:27:32 PM
Quote from: Doc Sammy;970462The real swine are Justin Achilli, Satyros Brucato, Martin Ericsson, David Hill, Holden Shearer, and most of the crew at Onyx Path. They're all either SJW commies or pretentious Goth and Punk edgelords or both.
I think Rein-Hagen would probably register as higher ranking 'SJW commie' or 'pretentious Goth and Punk edgelord' if you desperately, want to classify people as such and you've ever read any of his work. He's a Sociology major, from what I recall, and he looked a lot more gothic when he had hair back in the early 90s. He pioneered the whole social commentary style of writing in rpgs in many ways. 1st edition was dedicated to Vaclav Havel! Oh, and he's a nice guy too, but so what?

His falling out with White Wolf came about mainly in the development of his sci-fi game, Exile (a sort of formative attempt at a trans humanist rpg), which he mooted as being part of a non-profit game world called the Null Foundation. I think WW may have baulked at this because, at the time, their success as a business was starting to wind down a bit. That is a speculation, but it was certainly the time that they fell out. They promoted Exile for the best part of a year, from memory, with an online development site, before rapidly switch and releasing Aeon without hardly any real marketing. Aeon then got a lawsuit and switched it's name to Trinity.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 21, 2017, 05:51:47 PM
Quote from: jan paparazzi;970457Lol. Indeed. I saw an interview with him once and he seems like a nice guy. Definitely not the huge swine Pundit seems to think he is. I think that honor goes to the new guard that took over.

Hey! Please don't insult the swine! They actually become pork products. Which actually taste good!

Good taste. However. Is something the former White Wolf and OPP people can't claim to have. :)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 21, 2017, 06:51:48 PM
Quote from: TrippyHippy;9704711st edition was dedicated to Vaclav Havel!

So he's opposed to Slovak independence?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 21, 2017, 07:17:29 PM
Quote from: TrippyHippy;970305I have found nowhere in any real definition of an RPG (not yours!) that requires that you play with any such restrictions - particularly in horror roleplaying which is pretty much made up of unsocial and unsavoury aspects by virtue of the genre it represents.

Or just avoid playing horror RPGs?

Eh? It's not the unsocial or unsavory aspects that make a horror game great, but the unknown, the suspense or the delayed anticipation, and the elements of surprise combined... In some very rare cases the unsocial or unsavory aspects, combined with the remainder mentioned here can salvage an otherwise bad story or game experience, however I have found that to be the extreme exception and not the norm for any type of horror, be it games, written stories, or movies.

Hacks who rely on making their games interesting by adding unsocial or unsavory aspects are a mentally crippled lot that offer the players few opportunities for any type of creative control over their experience. They instead, are simply misery tourism guides intent on ensuring the dues ex machina of their failed storylines and plots are executed without player agency being able to effect the story. Now this is simply not roleplaying if the players can't change what they do, or if the outcome of their actions in a scenario, or adventure can't be changed or otherwise altered to create a positive situation, or outcome. If the only situation is that we have to have unsocial or unsavory aspects for our horror game, then it is not a horror game, but a different railroad, an express freight train to completely different hell, one, where true horror (and fear) don't exist, and is replaced by a numbing boredom instead that is insensitivity, and indifference.

There are many, many B-grade horror movies, but only a very few horror masterpieces, games, or movies, or books with the power to scare the living S&$^ out of you. These would be games, or books, ...or movies that make you wake up sweating, or screaming in terror, or that make you too afraid to turn out all the lights, or that are so scary that you are completely unwilling to sit in the unquiet dark, alone, by yourself. Throwing in a few unsocial or unsavory aspects won't get you these experiences, although they may sicken, or revolt your average eleven year old.

So, who is your game really for? is it for mature adults looking for quite possibly a thrilling and simultaneously terrifying experience, or is your game just there, so you can gross out eleven year olds? inquiring minds are keen to know. My horror games are for the adults.

Also, if anyone can save White Wolf just on the quality of his writing alone, I'd once again have to endorse Kenneth Hite over pretty much anyone, including Mark Rein-Hagan.

For anyone here unfamiliar with his true qualities of Kenneth Hite as a game designer, writer, foodie, and movie critic, feel free to google Prince of Cairo and Livejournal, and educate yourself.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 07:26:42 PM
Quote from: Dumarest;970494So he's opposed to Slovak independence?

QuoteDedication: This game is dedicated to Vaclav Havel, Poet, Playwright, & Statesman - who was its inspiration.

"We are still under the sway of the destructive and vain belief that man is the pinnacle of creation, and not just a part of it, and that, therefore, everything is permitted .... We are incapable of understanding that the only genuine backbone of our actions - if they are to be moral - is responsibility - responsibility to something higher than my family, my country, my firm, my success. Responsibility to the order of Being, where all our actions are indelibly recorded and where, and only where, they will be properly judged."  - Vaclav Havel, in a speech to the United States Congress
From Vampire: the Masquerade 1st Edition. He also loved Carl Jung.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 07:32:51 PM
Quote from: GameDaddy;970504Eh? It's not the unsocial or unsavory aspects that make a horror game great, but the unknown, the suspense or the delayed anticipation, and the elements of surprise combined... In some very rare cases the unsocial or unsavory aspects, combined with the remainder mentioned here can salvage an otherwise bad story or game experience, however I have found that to be the extreme exception and not the norm for any type of horror, be it games, written stories, or movies.

Hacks who rely on making their games interesting by adding unsocial or unsavory aspects are a mentally crippled lot that offer the players few opportunities for any type of creative control over their experience. They instead, are simply misery tourism guides intent on ensuring the dues ex machina of their failed storylines and plots are executed without player agency being able to effect the story. Now this is simply not roleplaying if the players can't change what they do, or if the outcome of their actions in a scenario, or adventure can't be changed or otherwise altered to create a positive situation, or outcome. If the only situation is that we have to have unsocial or unsavory aspects for our horror game, then it is not a horror game, but a different railroad, an express freight train to completely different hell, one, where true horror (and fear) don't exist, and is replaced by a numbing boredom instead that is insensitivity, and indifference.

There are many, many B-grade horror movies, but only a very few horror masterpieces, games, or movies, or books with the power to scare the living S&$^ out of you. These would be games, or books, ...or movies that make you wake up sweating, or screaming in terror, or that make you too afraid to turn out all the lights, or that are so scary that you are completely unwilling to sit in the unquiet dark, alone, by yourself. Throwing in a few unsocial or unsavory aspects won't get you these experiences, although they may sicken, or revolt your average eleven year old.

So, who is your game really for? is it for mature adults looking for quite possibly a thrilling and simultaneously terrifying experience, or is your game just there, so you can gross out eleven year olds? inquiring minds are keen to know. My horror games are for the adults.

Also, if anyone can save White Wolf just on the quality of his writing alone, I'd once again have to endorse Kenneth Hite over pretty much anyone, including Mark Rein-Hagan.

For anyone here unfamiliar with his true qualities of Kenneth Hite as a game designer, writer, foodie, and movie critic, feel free to google Prince of Cairo and Livejournal, and educate yourself.
This is just coming across as seriously aloof and pretentious to me. Horror 'classics' like The Exorcist have a child masterbating on a crucifix while screaming profanities at a priest, and there has been plenty worse imagery in literature and film. RPGs are no different. The notion of 'horror' as genre is that it is transgressional. If you are uncomfortable with the feelings it generates, then get off the rollercoaster, but don't judge and criticise what you don't understand.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 21, 2017, 07:36:54 PM
Quote from: AsenRG;970383I've generally found that when someone starts telling me what's the whole purpose and the entire goal of something...that person needs to leathe rn a) more about the subject and b) humility (hint: the purpose might differ for other people).
The general observation holds true in this case, alas:).

...I see, so you are adding some new goals to RPGs then, that weren't originally part of the rules for games in general or horror in particular. Just what are you hoping to acheive in doing this?

Quote from: AsenRG;970383Hint: one of those things I underlined isn't like the others:D! (I also put it in bold in case you're wondering).
And referring to all of them as "negative behaviours", "toxins", "such sordid and sad roleplaying content", "poisons" and "trash" really, really doesn't help me believe your statement that you're "not triggered". You sure seem triggered to me:p!
Or, if you're not triggered...why do you hate sex so much;)?  

Eh? ...WTF are you on about? What kind of drugs, prescriptions, or illegal cocktails would possibly make you believe that, based on what I wrote here earlier?  For the record though, I will state I have a very extreme prejudice against depictions of sex and violence in roleplaying games, even for horror RPG. Reason is, ...and you should learn this, ...just so you don't accidentally execute anyone vulnerable, by your arrogant display of extreme stupidity here today, and becuase you don't understand the power of your words yet, is there are alot of people who can be triggered into depression, or even a suicidal depression by unexpected combinations of sex and violence. So when you are saying it's ok to depict these in your RPG because it's just a game, you are saying it's ok to assault these people, becuase ...duh  your game is a horror game, and they should expect to be mentally raped.

Finally, my personal sex life is none of your business.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on June 21, 2017, 07:39:05 PM
Mark Rein-Hagen may have loved sociology, but he was nowhere near as pretentious as Justin Achilli. That man did more than anyone else to ruin WoD with his "One True Way" agenda of cramming personal horror down everyone's throats, whereas Rein-Hagen simply offered personal horror as one of several equally valid themes in VTM 1e. (Yes, I know the back cover of VTM 1e says "A Storytelling Game of Personal Horror" but that's largely window dressing compared to what's actually in the book).

Achilli is a talentless hack, a pretentious Goth, and both White Wolf and Onyx Path are still following his style even after years of failure. It was his pretentious angsty Goth shit that ultimately sabotaged Requiem, which in a lot of ways, was a much needed improvement after the excesses of Masquerade Revised (which also crashed and burned due to his attitude combined with a horrid metaplot). The insistence of thematic purity in a game that's otherwise designed to be a toolbox helped sabotage Requiem (that and all the pissed off Masquerade fans who refused to change). Things like the emotional deadness and Predator's Taint stand out in particular, as they were so counter-productive, even Onyx Path canned those things in the second edition of Requiem (but otherwise, Requiem 2e is a horrible game compared to 1e, what with all the unnecessary mechanical and setting changes).

The derision and condemnation of anyone who strayed from the party line and didn't play angsty and pretentious edgelord Gothic personal horror probably hurt sales and hurt WoD's reputation as a whole, and a lot of that can be attributed to Justin Achilli, especially in Revised Masquerade and early Requiem.

Mark Rein-Hagen may have had his quirks and maybe a few Goth or SJW tendencies, but Justin Achilli is by far the worse of the two.

I say fuck Justin Achilli and his pretentious Gothic personal horror bullshit nonsense! I say we don our trenchcoats, grab our katanas, kick personal horror to the curb, and give the finger to the Goth subculture!

Anime rules, Marvel and DC suck! Fuck the Goth subculture and fuck personal horror!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 07:47:19 PM
Quote from: GameDaddy;970508...I see, so you are adding some new goals to RPGs then, that weren't originally part of the rules for games in general or horror in particular. Just what are you hoping to acheive in doing this?
Eh? ...WTF are you on about? What kind of drugs, prescriptions, or illegal cocktails would possibly make you believe that, based on what I wrote here earlier?  For the record though, I will state I have a very extreme prejudice against depictions of sex and violence in roleplaying games, even for horror RPG. Reason is, ...and you should learn this, ...just so you don't accidentally execute anyone vulnerable, by your arrogant display of extreme stupidity here today, and becuase you don't understand the power of your words yet, is there are alot of people who can be triggered into depression, or even a suicidal depression by unexpected combinations of sex and violence. So when you are saying it's ok to depict these in your RPG because it's just a game, you are saying it's ok to assault these people, becuase ...duh  your game is a horror game, and they should expect to be mentally raped.

Finally, my personal sex life is none of your business.
I think what we are all saying is that we can differentiate between what is real and what is fictional, and that creative fiction doesn't have arbitrary restrictions based upon the sensibilities of prudes.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 21, 2017, 07:48:33 PM
Quote from: Doc Sammy;970509Mark Rein-Hagen may have loved sociology, but he was nowhere near as pretentious as Justin Achilli. That man did more than anyone else to ruin WoD with his "One True Way" agenda of cramming personal horror down everyone's throats, whereas Rein-Hagen simply offered personal horror as one of several equally valid themes in VTM 1e. (Yes, I know the back cover of VTM 1e says "A Storytelling Game of Personal Horror" but that's largely window dressing compared to what's actually in the book).

Achilli is a talentless hack, a pretentious Goth, and both White Wolf and Onyx Path are still following his style even after years of failure. It was his pretentious angsty Goth shit that ultimately sabotaged Requiem, which in a lot of ways, was a much needed improvement after the excesses of Masquerade Revised (which also crashed and burned due to his attitude combined with a horrid metaplot). The insistence of thematic purity in a game that's otherwise designed to be a toolbox helped sabotage Requiem (that and all the pissed off Masquerade fans who refused to change). Things like the emotional deadness and Predator's Taint stand out in particular, as they were so counter-productive, even Onyx Path canned those things in the second edition of Requiem (but otherwise, Requiem 2e is a horrible game compared to 1e, what with all the unnecessary mechanical and setting changes).

The derision and condemnation of anyone who strayed from the party line and didn't play angsty and pretentious edgelord Gothic personal horror probably hurt sales and hurt WoD's reputation as a whole, and a lot of that can be attributed to Justin Achilli, especially in Revised Masquerade and early Requiem.

Mark Rein-Hagen may have had his quirks and maybe a few Goth or SJW tendencies, but Justin Achilli is by far the worse of the two.

I say fuck Justin Achilli and his pretentious Gothic personal horror bullshit nonsense! I say we don our trenchcoats, grab our katanas, kick personal horror to the curb, and give the finger to the Goth subculture!

Anime rules, Marvel and DC suck! Fuck the Goth subculture and fuck personal horror!
Get over you hatred of Achilli, Doc Sammy!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on June 21, 2017, 07:58:51 PM
Quote from: TrippyHippy;970512Get over you hatred of Achilli, Doc Sammy!

No, I will not. Justin Achilli is a talentless hack who insistence on his vision of thematic purity ultimately ruined a once-awesome franchise.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 09:51:55 PM
Quote from: GameDaddy;970504Eh? It's not the unsocial or unsavory aspects that make a horror game great, but the unknown, the suspense or the delayed anticipation, and the elements of surprise combined...

I'd argue that those are all elements of a thriller. Elements of a thriller can all be used to great effect in a horror story, but you need something transgressive to go from thriller to horror.

Quote from: TrippyHippy;970512Get over you hatred of Achilli, Doc Sammy!

It's bad enough watching Pundit angrily shadowboxing with JMal, a guy who left the RPG world five years ago. Achilli went off to work on videogames over a decade ago. It's tilting at a place where a windmill once was.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 21, 2017, 10:09:32 PM
Until the arrival of the seminal Night of the Living Dead and Texas Chainsaw Massacre horror films use to be much less overtly trangressive, bloody and violent. I admire both approachs, The Haunted is a masterpiece but so is Audition, and both are legit in horror games.

In the CoC classic Masks of Nyarlathotep the investigators can end up witnessing horrors raping cult victims, I believe that is during the English section, so distasteful content has a long tradition in horror gaming let alone horror films.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 21, 2017, 10:10:53 PM
Quote from: Baulderstone;970534It's bad enough watching Pundit angrily shadowboxing with JMal, a guy who left the RPG world five years ago. Achilli went off to work on videogames over a decade ago. It's tilting at a place where a windmill once was.

Actually, Achilli has done work for OPP. So he's still in the mix.

When I heard V:tR got ruined too. That damned near made me cry.

I had held a generally positive view of that game from the first few books I bought for it. To hear that they had shit away its potential is down right depressing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 21, 2017, 10:32:08 PM
Quote from: Voros;970537Until the arrival of the seminal Night of the Living Dead and Texas Chainsaw Massacre horror films use to be much less overtly trangressive, bloody and violent. I admire both approachs, The Haunted is a masterpiece but so is Audition, and both are legit in horror games.

In the CoC classic Masks of Nyarlathotep the investigators can end up witnessing horrors raping cult victims, I believe that is during the English section, so distasteful content has a long tradition in horror gaming let alone horror films.

It isn't horror that original White Wolf and OPP presented. It's splatterpunk and shock.

The people at original White Wolf and OPP wouldn't know horror if it came up and french kissed them.

Horror is about evoking fear. With a thick spooky atmosphere. And a sense of creeping dread. It's about emotion, instinct. Reducing an otherwise normal sane human being to a creature of pure terrified instinct.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 10:57:36 PM
Quote from: Voros;970537Until the arrival of the seminal Night of the Living Dead and Texas Chainsaw Massacre horror films use to be much less overtly trangressive, bloody and violent. I admire both approachs, The Haunted is a masterpiece but so is Audition, and both are legit in horror games.

I'm using transgressive to refer not just to excess violence, but also to situations where the natural rules are violated in an upsetting way. I'd include The Haunting for the second reason and Audition for the first.

QuoteIn the CoC classic Masks of Nyarlathotep the investigators can end up witnessing horrors raping cult victims, I believe that is during the English section, so distasteful content has a long tradition in horror gaming let alone horror films.

That is indeed in the London chapter. I've played that once and run it three times over the years. I could probably run a passable version from memory. As an aside, nobody ever goes to Australia. Nobody ever even talks about it. They made the right call in cutting that chapter from the first edition.

Quote from: Darrin Kelley;970539Actually, Achilli has done work for OPP. So he's still in the mix.

I stand corrected. I guess Doc Sammy can continue his one man war.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 21, 2017, 11:00:05 PM
Quote from: VengerSatanis;970171Just so long as it doesn't devolve into Innocent Blood.  [Shudder]

VS
But Innocent Blood was pretty good :)

Honestly I hate vampires and metaphors they represent. I'm all in on most any version of Mage or sorcerers, witches, wizards and related and the metaphors they represent that I fully support VM5's attempt to portray vampires as the horrible predators and parasites that they are.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Aglondir on June 21, 2017, 11:18:36 PM
Quote from: Doc Sammy;970509Mark Rein-Hagen may have loved sociology, but he was nowhere near as pretentious as Justin Achilli. That man did more than anyone else to ruin WoD with his "One True Way" agenda of cramming personal horror down everyone's throats, whereas Rein-Hagen simply offered personal horror as one of several equally valid themes in VTM 1e.
I don't think that's accurate.  

Up until Achilli, the game had two themes: personal horror, and the Jyhad (elders vs. anarchs.) Both had been dying for a while, but Achilli finalized it by focusing the game on the Grand Sabbat War. The other thing he did was kill the Ravnos with the power of metaplot (thankfully.) But as a result, the Technocracy became the big bad ass faction of the WOD, proving that Mage was always the bullshit we suspected it was (throwback losers fighting against penicillin and air conditioning.)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 21, 2017, 11:27:13 PM
Quote from: Baulderstone;970555As an aside, nobody ever goes to Australia. Nobody ever even talks about it. They made the right call in cutting that chapter from the first edition.

I don't follow?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 21, 2017, 11:37:14 PM
Quote from: Aglondir;970567I don't think that's accurate.  

Up until Achilli, the game had two themes: personal horror, and the Jyhad (elders vs. anarchs.) Both had been dying for a while, but Achilli finalized it by focusing the game on the Grand Sabbat War. The other thing he did was kill the Ravnos with the power of metaplot (thankfully.) But as a result, the Technocracy became the big bad ass faction of the WOD, proving that Mage was always the bullshit we suspected it was (throwback losers fighting against penicillin and air conditioning.)
Maybe to any retarded fucker. It was all about Freedom vs. Control full stop, no $200 dollars and no pass go. The Technocracy was about the worst kind of evil imaginable, they basically destroyed possibility and allowed the Nephandi to win the whole thing without a fight.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Aglondir on June 21, 2017, 11:40:36 PM
Quote from: Marleycat;970574...allowed the Nephandi to win the whole thing without a fight.
Eh? Explain.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 21, 2017, 11:41:08 PM
Quote from: Nexus;970570I don't follow?

I was going off on a tangent. In the original draft of MoN, there was a chapter set in Australia. It got cut before it was published. It later got put in the supplement Terror Australis. Then in the mid-90s, they published a revised version of MoN and put the Australian chapter back in.

Having run MoN multiple times, it just doesn't have strong enough hooks to get anyone to travel there. My point was that it was actually a reasonable idea to cut it. It's a perfectly good adventure. It just is wasted as part of MoN.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 21, 2017, 11:47:42 PM
I actually love the Australia chapter but yeah it has nothing to do with the rest of the adventure.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 21, 2017, 11:53:11 PM
Quote from: Aglondir;970575Eh? Explain.

Nephandi in Mage the Ascension were basically in control from Sorcerers Crusade and beyond happily playing the Order of Reason (Control) vs. the Traditions (Freedom). Why the hell do you think the only middle ground group (Freemasons) were eliminated? The Technocracy was or never will be about safety vs. danger because they flat out eliminate choice and they flat out brainwash people. Currently even the Trads have full on technomages even in the Verbena for godsakes. And yes, I played a Verbena Technomage when Revised was out. You going to tell me an actual mage that is intelligent, not trapped in hubris, high arte etc. wouldn't go this direction? The modern world is what it is and Awakening should give you that clue. Adapt or die, culture be damned.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 22, 2017, 12:00:33 AM
Quote from: Voros;970581I actually love the Australia chapter but yeah it has nothing to do with the rest of the adventure.

That's where my frustration comes from. I'd love to run it, but I don't want to lean on the players to go there, so it just sits idle every time. It even involves one of the ways to win, but the players always go for a more obvious way.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 22, 2017, 12:40:55 AM
I would love to run Masks with my current group as I've converted them to CoC. Any tips? It seems to me that its quite heavy on cultists and that could get a bit samey. Also the first major encounter seems like a likely TPK.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 22, 2017, 01:25:31 AM
Quote from: Baulderstone;970576I was going off on a tangent. In the original draft of MoN, there was a chapter set in Australia. It got cut before it was published. It later got put in the supplement Terror Australis. Then in the mid-90s, they published a revised version of MoN and put the Australian chapter back in.

Having run MoN multiple times, it just doesn't have strong enough hooks to get anyone to travel there. My point was that it was actually a reasonable idea to cut it. It's a perfectly good adventure. It just is wasted as part of MoN.

Oh, thanks for explaining.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: AsenRG on June 22, 2017, 02:23:29 AM
Quote from: GameDaddy;970508...I see, so you are adding some new goals to RPGs then, that weren't originally part of the rules for games in general or horror in particular. Just what are you hoping to acheive in doing this?



Eh? ...WTF are you on about? What kind of drugs, prescriptions, or illegal cocktails would possibly make you believe that, based on what I wrote here earlier?  For the record though, I will state I have a very extreme prejudice against depictions of sex and violence in roleplaying games, even for horror RPG. Reason is, ...and you should learn this, ...just so you don't accidentally execute anyone vulnerable, by your arrogant display of extreme stupidity here today, and becuase you don't understand the power of your words yet, is there are alot of people who can be triggered into depression, or even a suicidal depression by unexpected combinations of sex and violence. So when you are saying it's ok to depict these in your RPG because it's just a game, you are saying it's ok to assault these people, becuase ...duh  your game is a horror game, and they should expect to be mentally raped.

Finally, my personal sex life is none of your business.
I would have answered that, but TrippyHippy put it more succinctly than I was going to, so I'll just leave it here instead:).

And BTW, "mentally raped" is a bullshit combination of words. It's comparing the unease caused by objectionable content to the actual suffering of rape victims, which is both trivializing their experience, and disrespectful. Please, stop doing that!

Quote from: TrippyHippy;970511I think what we are all saying is that we can differentiate between what is real and what is fictional, and that creative fiction doesn't have arbitrary restrictions based upon the sensibilities of prudes.
Yeah, that. And I'm also saying I'm really thankful GameDaddy's sex life indeed isn't my concern:D!

Also, it's highly laughable to advise people to "go get treatment for mental issues" over their choices of fictional content, when in your next post you yourself explain that this is "because you don't want to trigger other people's mental issues".
Someone should get treatment, alright, but it's not the people that can tolerate horror that are the problem, here. Not when we came together to play a horror game, to begin with;).

(Also, GameDaddy, I warn new players that all my games have content many might find objectionable. Anyone who chooses to stay has already declared it's not a problem for them. Yes, I know it's a revolutionary notion for some, but I do rely on people to know what is best for them:p!
Maybe you should try showing them that much respect, too;)!)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Mordred Pendragon on June 22, 2017, 07:17:14 AM
Quote from: Aglondir;970567I don't think that's accurate.  

Up until Achilli, the game had two themes: personal horror, and the Jyhad (elders vs. anarchs.) Both had been dying for a while, but Achilli finalized it by focusing the game on the Grand Sabbat War. The other thing he did was kill the Ravnos with the power of metaplot (thankfully.) But as a result, the Technocracy became the big bad ass faction of the WOD, proving that Mage was always the bullshit we suspected it was (throwback losers fighting against penicillin and air conditioning.)

Metaplot sucks and I like the Ravnos. The Week of Nightmares was the point where it became too obvious that the metaplot had gotten out of hand and that Justin Achilli was out of control.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 22, 2017, 07:59:14 AM
Quote from: Darrin Kelley;970545It isn't horror that original White Wolf and OPP presented. It's splatterpunk and shock.

The people at original White Wolf and OPP wouldn't know horror if it came up and french kissed them.

Horror is about evoking fear. With a thick spooky atmosphere. And a sense of creeping dread. It's about emotion, instinct. Reducing an otherwise normal sane human being to a creature of pure terrified instinct.
White Wolf magazine used to have articles about utilising the splatterpunk genre in Vampire when it first came out, in fact. Again, you have a very restricted sense of what the horror genre entails here.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 22, 2017, 08:54:35 AM
Quote from: Voros;970588I would love to run Masks with my current group as I've converted them to CoC. Any tips? It seems to me that its quite heavy on cultists and that could get a bit samey. Also the first major encounter seems like a likely TPK.

I'll PM you about it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 09:01:47 AM
Quote from: GameDaddy;970504Eh? It's not the unsocial or unsavory aspects that make a horror game great, but the unknown, the suspense or the delayed anticipation, and the elements of surprise combined... In some very rare cases the unsocial or unsavory aspects, combined with the remainder mentioned here can salvage an otherwise bad story or game experience, however I have found that to be the extreme exception and not the norm for any type of horror, be it games, written stories, or movies.

Hacks who rely on making their games interesting by adding unsocial or unsavory aspects are a mentally crippled lot that offer the players few opportunities for any type of creative control over their experience. They instead, are simply misery tourism guides intent on ensuring the dues ex machina of their failed storylines and plots are executed without player agency being able to effect the story. Now this is simply not roleplaying if the players can't change what they do, or if the outcome of their actions in a scenario, or adventure can't be changed or otherwise altered to create a positive situation, or outcome. If the only situation is that we have to have unsocial or unsavory aspects for our horror game, then it is not a horror game, but a different railroad, an express freight train to completely different hell, one, where true horror (and fear) don't exist, and is replaced by a numbing boredom instead that is insensitivity, and indifference.

There are many, many B-grade horror movies, but only a very few horror masterpieces, games, or movies, or books with the power to scare the living S&$^ out of you. These would be games, or books, ...or movies that make you wake up sweating, or screaming in terror, or that make you too afraid to turn out all the lights, or that are so scary that you are completely unwilling to sit in the unquiet dark, alone, by yourself. Throwing in a few unsocial or unsavory aspects won't get you these experiences, although they may sicken, or revolt your average eleven year old.

So, who is your game really for? is it for mature adults looking for quite possibly a thrilling and simultaneously terrifying experience, or is your game just there, so you can gross out eleven year olds? inquiring minds are keen to know. My horror games are for the adults.

Also, if anyone can save White Wolf just on the quality of his writing alone, I'd once again have to endorse Kenneth Hite over pretty much anyone, including Mark Rein-Hagan.

For anyone here unfamiliar with his true qualities of Kenneth Hite as a game designer, writer, foodie, and movie critic, feel free to google Prince of Cairo and Livejournal, and educate yourself.

I hear you.

When Paizo mandated a honeytrap and rape quota for their bestiaries, I was disgusted. D&D has a long history of monsters which lure/rape/eat people (orcs which rape human women, lamias which pretend to be gorgeous women, etc), but Paizo took it to new heights. This trivializes the very real horror of rape and making it a generic monster modus operandi is just plain crass.

Other publishers have been so much worse. That shouldn't absolve Paizo, however.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 22, 2017, 09:36:25 AM
Quote from: Marleycat;970560But Innocent Blood was pretty good :)

Honestly I hate vampires and metaphors they represent. I'm all in on most any version of Mage or sorcerers, witches, wizards and related and the metaphors they represent that I fully support VM5's attempt to portray vampires as the horrible predators and parasites that they are.

A lot of people get bent out of shape when the WoD becomes about playing moral monsters, rather than just dark super powered monsters.  Vampires are metaphors for junkies at best, rapists at worst, and assholes at every step on the scale in between and including.  Honestly, I wonder how well the Ventrue will function since their Clan weakness is basically "you discriminate".  I mean, we've already seen how if the vamp feeds exclusively on kids, obviously the author is a pedophile*.  Place your bets that the first person to make a Ventrue who exclusively feeds on black men will be branded a racist in real life.
 
(*I've heard murmurs the author -is- a pedophile, but no actual evidence to back up the gossip)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 22, 2017, 09:41:46 AM
Quote from: Doc Sammy;970629Metaplot sucks and I like the Ravnos. The Week of Nightmares was the point where it became too obvious that the metaplot had gotten out of hand and that Justin Achilli was out of control.

Agreed.  I mean, I tried to change things... do what I wanted to with the game, use the bits and pieces I liked and ignore the rest.  The Week of Nightmares was near the end of the line anyway, and I thought "I can just ignore it."  But then... (sniffle)...  Justin put a pistol to my head and threatened to kill me in front of my friends if I didn't have almost all of the Ravnos die out for his metaplot.  I felt so violated, but to make matters worse, he kicked me all the way to the game store and made me keep buying books and... a....  I HAD TO USE THE METAPLOT ALRIGHT!!!



I had to use the metaplot.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 22, 2017, 10:03:20 AM
Quote from: Baulderstone;970643I'll PM you about it.

Bleah, fuck that noise. Do a Masks of Nyarlathotep Tips thread here or in Design, Development and Gameplay forum.
Why take useable gaming information to PM?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 22, 2017, 10:12:59 AM
I'd take someone's concerns about sex, violence, horror, whatever at the gaming table seriously if they didn't also use language depicting those who do as immature, maladjusted, mentally ill, racist, sexist, insert -ist or -phobic of choice, etc.

Whenever someone does, they make it abundantly clear that the psychological issue in question belongs to them and not the mutually consenting adults who don't share their views.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 22, 2017, 10:14:36 AM
Quote from: CRKrueger;970657Bleah, fuck that noise. Do a Masks of Nyarlathotep Tips thread here or in Design, Development and Gameplay forum.
Why take useable gaming information to PM?

Good point. I was thinking mainly about avoiding jacking this thread, but I'll start a new one shortly.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 22, 2017, 12:29:36 PM
Quote from: BoxCrayonTales;970648I hear you.

When Paizo mandated a honeytrap and rape quota for their bestiaries, I was disgusted. D&D has a long history of monsters which lure/rape/eat people (orcs which rape human women, lamias which pretend to be gorgeous women, etc), but Paizo took it to new heights. This trivializes the very real horror of rape and making it a generic monster modus operandi is just plain crass.

Other publishers have been so much worse. That shouldn't absolve Paizo, however.

It's been a thing in all of the monster books released during the D20 boom. Paizo has been largely just reprinting and presenting old, already published material in their Bestiaries.

If you are going to call them out. You have to call out their sources as well.

But personally. I don't like the idea or push to make monster books politically correct. They are monsters. They are supposed to be frightening and predatory.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 01:22:56 PM
Quote from: Darrin Kelley;970703It's been a thing in all of the monster books released during the D20 boom. Paizo has been largely just reprinting and presenting old, already published material in their Bestiaries.

If you are going to call them out. You have to call out their sources as well.
I thought I did when I mentioned D&D has a history of similar stuff. Again, Paizo takes it to new heights. Several classic monsters from the Monster Manual and the Tome of Horrors that did not originally have rape as a background had it added by Paizo writers. Several wholly original monsters have rape as a modus operandi.

Quote from: Darrin Kelley;970703But personally. I don't like the idea or push to make monster books politically correct. They are monsters. They are supposed to be frightening and predatory.
What do you mean by "politically correct"? Writers are the ones who insert gratuitous references to rape. How is them refraining from doing so a bad thing? Being eaten by a dragon is not something people worry about in reality. Rape is a very real problem that people worry about in first world countries.

We are playing games involving copious amounts of violence that some have criticized as crime fantasy. These games are marketed to both children and adults. How does adding copious references to rape, pedophilia, and so forth make the games more enjoyable than copious references to slaughter and cannibalism?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 22, 2017, 01:26:50 PM
Quote from: BoxCrayonTales;970716I thought I did when I mentioned D&D has a history of similar stuff. Again, Paizo takes it to new heights. Several classic monsters from the Monster Manual and the Tome of Horrors that did not originally have rape as a background had it added by Paizo writers. Several wholly original monsters have rape as a modus operandi.

What do you mean by "politically correct"? Writers are the ones who insert gratuitous references to rape. How is them refraining from doing so a bad thing? Being eaten by a dragon is not something people worry about in reality. Rape is a very real problem that people worry about in first world countries.

We are playing games involving copious amounts of violence that some have criticized as crime fantasy. These games are marketed to both children and adults. How does adding copious references to rape, pedophilia, and so forth make the games more enjoyable than copious references to slaughter and cannibalism?

I don't follow Paizo much, but are these real rape monsters, or is this like the orcs=genocide argument?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 22, 2017, 01:58:46 PM
Quote from: BoxCrayonTales;970716What do you mean by "politically correct"? Writers are the ones who insert gratuitous references to rape. How is them refraining from doing so a bad thing? Being eaten by a dragon is not something people worry about in reality. Rape is a very real problem that people worry about in first world countries.

We are playing games involving copious amounts of violence that some have criticized as crime fantasy. These games are marketed to both children and adults. How does adding copious references to rape, pedophilia, and so forth make the games more enjoyable than copious references to slaughter and cannibalism?

Monsters by themselves are characatures of people's fears. Fear has just as much diversity as the rest of life does. Fear is not comfortable by it's very definition. It's triggery to begin with. That is pretty much the whole point of the ideas being coalesced in the form of a monster. Monsters are people's fears incarnate.

Watering them down to be inoffensive sort of kills the whole point of their existence to begin with. That is what I meant by 'being politically correct'.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 02:08:48 PM
Quote from: BedrockBrendan;970717I don't follow Paizo much, but are these real rape monsters, or is this like the orcs=genocide argument?

This is the thread (http://paizo.com/threads/rzs2r95b?Male-creaturesMale-beautyMale-gods-what) on Paizo forums which alerted me to the issue. Earlier threads about rape were locked, but that one has a detailed breakdown of relevant monsters.

A bogleech article (//www.bogleech.com/dnd/adherer.html) explains how the classic adherer was turned into a rape monster by Paizo.

The orc genocide argument is an artifact of the game requiring guilt-free mass slaughter rather than offering non-violent solutions. Critics are treating the fantasy world as if it had verisimilitude when it is a theme park with no depth. Orcs are dolls placed by the dungeon master for the sole purpose of being slaughtered and providing loot, not fictional people with fictional families.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 02:11:43 PM
Quote from: BedrockBrendan;970717I don't follow Paizo much, but are these real rape monsters, or is this like the orcs=genocide argument?

This is the thread (http://paizo.com/threads/rzs2r95b?Male-creaturesMale-beautyMale-gods-what) on Paizo forums which alerted me to the issue. Earlier threads about rape were locked, but that one has a detailed breakdown of relevant monsters.

A bogleech article (//www.bogleech.com/dnd/adherer.html) explains how the classic adherer was turned into a rape monster by Paizo.

The orc genocide argument is an artifact of the game requiring guilt-free mass slaughter rather than offering non-violent solutions. Critics are treating the fantasy world as if it had verisimilitude when it is a theme park with no depth. Orcs are dolls placed by the dungeon master for the sole purpose of being slaughtered and providing loot, not fictional people with fictional families.

Quote from: Darrin Kelley;970722Monsters by themselves are characatures of people's fears. Fear has just as much diversity as the rest of life does. Fear is not comfortable by it's very definition. It's triggery to begin with. That is pretty much the whole point of the ideas being coalesced in the form of a monster. Monsters are people's fears incarnate.

Watering them down to be inoffensive sort of kills the whole point of their existence to begin with. That is what I meant by 'being politically correct'.
This is a game, not a literary criticism course. Rape does not belong at a gaming table.

"Watering them down"? The writers inserted rape monsters to be edgy without putting any critical thought into the design.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: tenbones on June 22, 2017, 02:44:57 PM
It's like I just want to say - "Hey, you know *none* of this is real right?"

But then if i say that, it sounds condescending. As if I'm implying that you as the reader of these words are too stupid to understand that fairy-elf-games aren't real. It also implies that you are too ignorant to have any ability to discern reality from non-reality, or prioritize ethical conundrums presented to you in a real or virtual manner. It also implies that you have no capacity to enact the will to actively *choose* to not engage with things that disturb you. All of which is a red-flag that you have far more problems than the content of my words, and the intent on playing a game that both challenges normal people with healthy imaginations that do have these aforementioned capacities which clearly you do not is beyond your ability. So maybe don't do that?

But you know... WHO want's to say that?

Dang... there it is.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 22, 2017, 03:08:26 PM
Quote from: BoxCrayonTales;970727Rape does not belong at a gaming table.
But rampant slaughter is just fine? Good wholesome family fun?

I've seen games collapse because of rape monsters getting rapey in games... it's best to warn players up front... but I'm not bothered by it myself, despite having friends and family who have suffered the real thing. Am I callous or can I just separate fact from fiction while some people appaently can't?
Also, I don't give any fucks for the, 'but what about the CHILDREN?!!!' bullshit. YOU spawned them, protecting them from the naughty bits is YOUR obsession... don't hamstring my entertainment because of your prudery.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on June 22, 2017, 03:49:51 PM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 03:58:00 PM
Quote from: tenbones;970734It's like I just want to say - "Hey, you know *none* of this is real right?"

But then if i say that, it sounds condescending. As if I'm implying that you as the reader of these words are too stupid to understand that fairy-elf-games aren't real. It also implies that you are too ignorant to have any ability to discern reality from non-reality, or prioritize ethical conundrums presented to you in a real or virtual manner. It also implies that you have no capacity to enact the will to actively *choose* to not engage with things that disturb you. All of which is a red-flag that you have far more problems than the content of my words, and the intent on playing a game that both challenges normal people with healthy imaginations that do have these aforementioned capacities which clearly you do not is beyond your ability. So maybe don't do that?

But you know... WHO want's to say that?

Dang... there it is.
I think a bigger problem are the people who can distinguish reality from fantasy taking the fantasy too seriously. At one extreme we have people decrying the game as offensive because it revolves around pointless, bloodless, guiltless fantasy violence. At the other extreme we have people defending their inalienable right to insert gratuitous sexual violence into a game meant to be enjoyed by a group of people.

Quote from: Simlasa;970741But rampant slaughter is just fine? Good wholesome family fun?
The difference between sexual and non-sexual violence is that the former is pervasive in first world countries, whereas the latter is not. Depicting sexual violence for the purpose of shock value and high ratings is offensive and crass.

Quote from: Simlasa;970741I've seen games collapse because of rape monsters getting rapey in games... it's best to warn players up front... but I'm not bothered by it myself, despite having friends and family who have suffered the real thing. Am I callous or can I just separate fact from fiction while some people appaently can't?
Also, I don't give any fucks for the, 'but what about the CHILDREN?!!!' bullshit. YOU spawned them, protecting them from the naughty bits is YOUR obsession... don't hamstring my entertainment because of your prudery.
How often have you actually been entertained by detailed sexual violence happening on-screen as opposed to using vague mentions that it happened off-screen as a lazy excuse to kill the rapist? "We must kill these savage humanoids/cute monster girls/whatever because they are rapists (as opposed to murderers/cannibals/thieves/whatever)!"

Carefully avoiding explicit mentions of sexual violence when writing monster descriptions does not prevent game masters from inserting mentions of sexual violence when running adventures. Anything capable of sexual intercourse is capable of rape. You do not need to write in books that a particular monster commits sexual violence as a profession, reproduces by literally raping its victims, or whatever.

Quote from: Justin Alexander;970745Cite, please.
That was hyperbole.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 22, 2017, 04:32:28 PM
Quote from: BoxCrayonTales;970746The difference between sexual and non-sexual violence is that the former is pervasive in first world countries, whereas the latter is not. Depicting sexual violence for the purpose of shock value and high ratings is offensive and crass.
What fantasy land do you live in? I hear about murders and attempted murders every day on the news. My gun fondling friends practically jizz themselves over fantasies of using their weapons to protect someone. We drive huge hunks of metal at high speeds and just about any time I leave the house I see one or two or more of them twisted up on the road. I know people who have been raped but I know even more who have been beaten and mentally abused.
The world around me is pretty violent. Why should rape get special dispensation? Is it just the 'sex' angle that gets people feeling all squicky? It's OK if the Deep Ones beat my wife, just don't dare touch her junk?


QuoteHow often have you actually been entertained by detailed sexual violence happening on-screen as opposed to using vague mentions that it happened off-screen as a lazy excuse to kill the rapist?
I'm generally not entertained by any sort of violence just for the sake of violence. Most modern action movies... ala John Wick... put me off. The voluminous killings seem to carry no weight or consequence. The average horror movie has far fewer deaths but each one likely to be presented as more significant than the hordes of anonymous drones cut down by the Bonds and Bournes and Jason Statham.
I'm fine with subtle horror as in The Haunting (still my favorite horror movie). But sometimes the story is served by having the nasty bits on stage on stage. The rape scene in Irreversible felt necessary but I didn't find myself at a loss for not witnessing Stanley rape Blanche in Streetcar Named Desire.

I'd rather have the writer/director/gaming group decide what 'belongs'... vs. some guy making blanket statements because he is afraid his kid might see some nudity or hear a swear word.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 22, 2017, 07:45:44 PM
Quote from: Simlasa;970756What fantasy land do you live in? I hear about murders and attempted murders every day on the news. My gun fondling friends practically jizz themselves over fantasies of using their weapons to protect someone. We drive huge hunks of metal at high speeds and just about any time I leave the house I see one or two or more of them twisted up on the road. I know people who have been raped but I know even more who have been beaten and mentally abused.
The world around me is pretty violent. Why should rape get special dispensation? Is it just the 'sex' angle that gets people feeling all squicky? It's OK if the Deep Ones beat my wife, just don't dare touch her junk?
It may seem impossible, but crime in the first world is at an all time low.

The "deep ones are rapists" meme is only circumstantially supported by the text of Shadow over Innsmouth. Implied rape was removed in the final draft. Marsh sold his indoctrined sons into marriage to millenia old fish women. Deep ones were metaphors for black people. "The Litany of Earth" deconstructs Lovecraft's racism by portraying deep ones as an unjustly persecuted minority.

RPGs typically employ rape for shock value, stuff victims in refrigerators, and portray rape itself in an unrealistic manner. If an ogre tried to rape a human, said human would be torn in half. Given that contraceptives existed in medieval times, most babies died before their first year, and unwanted babies (like the disabled and rape babies) were typically killed at birth, half-orcs should never exist in human communities. Historically rape victims were evenly split along gender lines, but this is never mentioned in media. Most ancient societies brutally executed rapists and occasionally rape victims too.

QuoteI'm generally not entertained by any sort of violence just for the sake of violence. Most modern action movies... ala John Wick... put me off. The voluminous killings seem to carry no weight or consequence. The average horror movie has far fewer deaths but each one likely to be presented as more significant than the hordes of anonymous drones cut down by the Bonds and Bournes and Jason Statham.
I'm fine with subtle horror as in The Haunting (still my favorite horror movie). But sometimes the story is served by having the nasty bits on stage on stage. The rape scene in Irreversible felt necessary but I didn't find myself at a loss for not witnessing Stanley rape Blanche in Streetcar Named Desire.

I'd rather have the writer/director/gaming group decide what 'belongs'... vs. some guy making blanket statements because he is afraid his kid might see some nudity or hear a swear word.
I gloss over combat rather than painstakingly describing the gore. Don't most people?

I don't care about protecting kids. We got the Raping Storm and the rapist cat girls in Cthulhutech, the child rape contests in Exalted: The Infernals, and everything in FATAL. I have already seen dozens of literal, unironic rape tournaments in the roleplaying market. I am sick of it and never want to hear about it ever again. I especially don't like having it shoehorned into the non-pornographic media I consume with friends and family. At least have the decency to include an "adults only" warning label when you feel like being an edge-lord who thinks casually mentioning rape is fashionable.

All I want to do is commit bloodless, guiltless massacres of soulless puppets the DM churns out by the truckload. I don't want to worry about ethnic cleansing or rape tournaments. Is that too much to ask?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 22, 2017, 07:54:14 PM
Quote from: BoxCrayonTales;970799I gloss over combat rather than painstakingly describing the gore. Don't most people?
So violence in any given media is OK as long as you gloss over and sanitise the gory bits, and ensure there is no visceral impact on the audience?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 22, 2017, 07:59:50 PM
Parents should be parents. Which includes deciding what sort of material they want their kids exposed to.

Instead of trying to make the world 'safe' and 'inoffensive". They should do what responsible parents should do. Actually look at what their kids are getting into, and then make a parental decision as to if it is appropriate or not for their child.

This goes for content from any medium. Parents should be involved in the lives of their kids. Rather than choosing a random thing to be a babysitter, and pawning off their parental responsibilities on someone or something else.

You don't want your kid playing Pathfinder or D&D with rape monsters? That's fine. That's your choice as a parent.

But as a parent, you have an obligation. To see to your kid's care. That's your obligation. Nobody else's. So don't try to blame your neglecting your parental responsibilities on someone else or something. It's hogwash.

The moment you try to censor the world for everybody else. Things are going to get ugly. And rightfully so.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 22, 2017, 09:18:36 PM
Quote from: BoxCrayonTales;970799All I want to do is commit bloodless, guiltless massacres of soulless puppets the DM churns out by the truckload. I don't want to worry about ethnic cleansing or rape tournaments. Is that too much to ask?

Not at all. No one is making you include in your games. That's different from saying no rpgs or games can ever use such material if they chose is taking things too far.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Armchair Gamer on June 22, 2017, 09:34:45 PM
Quote from: Nexus;970820Not at all. No one is making you include in your games. That's different from saying no rpgs or games can ever use such material if they chose is taking things too far.

   On the other hand, I think the question of "What do these creatures add to the game?" is a legitimate one.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 22, 2017, 09:43:26 PM
Quote from: Armchair Gamer;970824On the other hand, I think the question of "What do these creatures add to the game?" is a legitimate one.

I don't disagree. I just think its a largely subjective one that each person has to answer for themselves.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 22, 2017, 09:44:58 PM
Quote from: BoxCrayonTales;970799It may seem impossible, but crime in the first world is at an all time low.
I'm aware. Doesn't mean there still isn't plenty of stuff going on, we're not as enlightened and civilized as we like to claim we are, and it just makes the past seem all the more like someplace I wouldn't want to visit. Steven Pinker's book 'The Better Angels of Our Nature' depicts a my ancestors engaging in all sorts of casual cruelty... thank goodness TV and video games came along to occupy people boredom.

QuoteThe "deep ones are rapists" meme is only circumstantially supported by the text of Shadow over Innsmouth.
I'm not sure why you're going on about that... replace 'Deep One' with 'Orc' or whatever you like.
Bonus points for pausing to educate us that Lovecraft was racist though... I wasn't aware of that...

QuoteI gloss over combat rather than painstakingly describing the gore. Don't most people?
Depends... mostly not, in my experience. Our DCC GM has the player making the death blow describe the scene.

QuoteAt least have the decency to include an "adults only" warning label when you feel like being an edge-lord who thinks casually mentioning rape is fashionable.
Again, why for rape and not for violence and torture in general?

QuoteAll I want to do is commit bloodless, guiltless massacres of soulless puppets the DM churns out by the truckload. I don't want to worry about ethnic cleansing or rape tournaments. Is that too much to ask?
Like I said... it's casual glossed-over violence that bothers me more than the focused in-your-face stuff. It's violence as comedy humiliation and deaths of faceless strangers to describe machismo that I find more disturbing.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 22, 2017, 10:32:55 PM
Quote from: CRKrueger;970658Whenever someone does, they make it abundantly clear that the psychological issue in question belongs to them and not the mutually consenting adults who don't share their views.

Mmmmm. no. I completely disagree here. Everyone here is always talking about mutually consenting adults, and further state that when they begin to run a game, as a GM, that they clearly state for all the players that sit in, that the game is for a mature audience only, and may depict some unsavory, or morally disagreeable acts.

The reality is, is that people are constantly coming and going from any rpg game, especially a game that is hosted publicly, and not everyone will get exposed to the warning and disclaimer, especially if its a really popular game.

Now when a game is deliberately depicted morally reprehensible behavior, it is clearly sending a message that such behavior should be considered ok, and that it is ok that such behavior exists, otherwise, we wouldn't have to include it the game, right????

I just think it is very irresponsible for a GM to introduce, or re-introduce a traumatizing experience for a person who may be unaware of exactly what is implied with a disclaimer that is being provided during a game, or at the gaming table.

I'm also going to give everyone here a very specific example of an incident that occurred in 1984.

I had a friend named Tom, that's not his real name of course, but I'm going to use that here while I'm sharing this story, to protect his identity. Now Tom was a player par excellance, and his game (in addition to roleplaying) was seduction. One day, a young lady walked into his game and he promptly seduced her. Nothing wrong with that. Happens every single day, and they spent some time, both in game, and after happily together.

Turned out, the young lady was already married. Not only was she already married, but she was married to a physically abusive, and domineering husband, and she had desperately wanted out of that relationship... and along comes Tom, the suave charmer, all set to settle in with her, except for... He was only playing a game, seeing just how much the young lady would allow him to transgress and explore into unknown territory. When she got serious, he backed out, but not before moving in with her after she had moved out with her ex. Then, she wanted to stay with him, because he wasn't physically or emotionally abusive, but he didn't really love her, so started putting some distance between them, finally moving out just a couple weeks after he moved in with her.

About a week after that, the cops show up at work. Me and Tom Worked together, that's how we had originally met for gaming, and to go out partying together  and stuff. Tom's paramour, despondent at being abandoned after committing herself to a new relationship, and being rejected by him, and only having a domineering and abusive husband to return to, had decided instead it was better to put a bullet in her head, and committed suicide with a self-inflicted gunshot wound. She had left a note for Tom. So the cops were real interested. Of course this totally fucked up the playboy Tom, he had no idea he could have that much influence, especially because we were all just sitting around playing games.

So, for you real douchebags out there, that are all clever and coy, and like, "Ohh but This isn't real life, we are just playing a game, having some fun..." the problem is, you really don't know who is sitting at the table with you, and whether they are they playing or not, you may think they are, or may absolve yourself of responsibility, ...but you know, my friend Tom, has to wake up every morning now, and look in the mirror, and remember that a beautiful woman killed herself, because he was just playing a game.

He wasn't charged in her death. It was clearly a suicide. But I saw it in his eyes. He knew it was his fault though. It really messed him up.

You know, ...she might have went on, and eventually killed herself anyway, even if she had never met Tom. But then she might have found a real professional, a psychologist, or psychiatrist who could have healed her, and made her better. Or she might have found someone who could have really loved her, and that might have healed her as well, but we'll never know now.

True story.

For all you ignorant cucs out there, that are prancing about all happy in your wrapped up tiny, ignorant world, and spouting joy at transgressing and edgelording, and toeing the line, I have observed people doing exactly that. One ended up dead, and the other psychologically crippled, maybe for always. Good luck with that, and I don't. and won't approve.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 22, 2017, 11:01:30 PM
Quote from: GameDaddy;970842I'm also going to give everyone here a very specific example of an incident that occurred in 1984.
I don't see that your story has fuck all to do with IMAGINARY stuff that happens during a game of make-believe.
Also, I think you're wrong about people coming and going from game groups missing the introductory 'warning'. Most all the GMs I've played with screen people to some degree and give an overview of how they run games, rules of the house... and warnings if the subject matter seems to warrant it. Most Players I've played with seem to feel no compunction about letting the GM know when something bugs them.
If someone really is so fragile that they'll suffer trauma from playing make-believe then they've got issues they should prioritize before doing so... and not rely on gamers/amateurs to recognize their illness and administer treatment for it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 22, 2017, 11:05:08 PM
Quote from: GameDaddy;970842Now when a game is deliberately depicted morally reprehensible behavior, it is clearly sending a message that such behavior should be considered ok, and that it is ok that such behavior exists, otherwise, we wouldn't have to include it the game, right????

No. I include reprehensible behavior in my games all the time. That isn't an endorsement of said behavior anymore than Goodfellas is an endorsement of murder and extortion.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 22, 2017, 11:11:06 PM
Quote from: Simlasa;970845I don't see that your story has fuck all to do with IMAGINARY stuff that happens during a game of make-believe.
Also, I think your wrong about people coming and going from game groups missing the introductory 'warning'. Most all the GMs I've played with screen people to some degree and give an overview of how they run games, rules of the house... and warnings if the subject matter seems to warrant it. Most Players I've played with seem to feel no compunction about letting the GM know when something bugs them.
If someone really is so fragile that they'll suffer trauma from playing make-believe then they've got issues they should prioritize before doing so... and not rely on gamers/amateurs to recognize their illness and administer treatment for it.

I think he was saying that the seduction might have begun in game or something. Either way though, if a player in the game can't distinguish between reality and what is going on in the game, that is a problem whether or not your game includes morally questionable material. But that situation sounded like the cause was much bigger things like an abusive husband and person being suicidal. Pinning it on the game is very 700 club.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 22, 2017, 11:46:53 PM
Sorry Gamedaddy.
Cool story, bro, but your friend Tom was an asshole, period.  Having a PC relationship spill over into real life to the point where you move in with someone...that may happen, sure, but it also happens when people don't start the relationship as PCs.  Using the fact that it started as PCs meant it was all part of a game is just some pathetic rationalization in an attempt to deny your responsibility.
But, no matter what your friend did, he didn't put the gun to that person's head and pull the trigger.  That one's not on him, and it sure as hell has nothing to do with anything that happened in the game.

Btw, thanks for using the word "cuck" and proving my point about your objection really saying more about you than anything else.

When have two players hooked up at the table...in my case never as far as I know, all the gaming couples I ever had were couples when they started.  When was the last time two platonic players had their PCs involved?  Christ, it's been years and they were doing a chivalric Knight-Maiden chaste romance thing.  When has a PC been raped, on-air or off? Never.  My games aren't wild, crazy, edgy, whatever as far as the sex goes.

I'm just not a fan of sermonizing pricks who think the reason they like to trumpet their superiority lies somewhere else other than the mirror.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 23, 2017, 12:27:23 AM
I've had gaming groups where members started dating, including myself on a couple of occasions. I've had gaming groups threatened by a couple in the group breaking up. I've had groups where people in the group cheated behind the backs of other people in the group causing even more drama.

I suspect all of these same events would have happened if I'd been on a bowling team with those people instead of in a gaming group.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 23, 2017, 01:14:10 AM
Quote from: GameDaddy;970842...Snip...
You're entire sanctimonious anecdote has absolutely nothing to do with the question at hand.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Warboss Squee on June 23, 2017, 02:22:51 AM
Quote from: tenbones;970734It's like I just want to say - "Hey, you know *none* of this is real right?"

But then if i say that, it sounds condescending. As if I'm implying that you as the reader of these words are too stupid to understand that fairy-elf-games aren't real. It also implies that you are too ignorant to have any ability to discern reality from non-reality, or prioritize ethical conundrums presented to you in a real or virtual manner. It also implies that you have no capacity to enact the will to actively *choose* to not engage with things that disturb you. All of which is a red-flag that you have far more problems than the content of my words, and the intent on playing a game that both challenges normal people with healthy imaginations that do have these aforementioned capacities which clearly you do not is beyond your ability. So maybe don't do that?

But you know... WHO want's to say that?

Dang... there it is.

It's funny. I have serious issues with depictions of child abuse, stemming from my own childhood. But I talked about it with my group and while I didn't ask for it to be taken off the table, I did ask that it not be focused on.

Being adults, it worked. Maybe more people should act like adults.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dirk Remmecke on June 23, 2017, 03:13:37 AM
Quote from: TrippyHippy;970471His falling out with White Wolf came about mainly in the development of his sci-fi game, Exile (a sort of formative attempt at a trans humanist rpg), which he mooted as being part of a non-profit game world called the Null Foundation. I think WW may have baulked at this because, at the time, their success as a business was starting to wind down a bit. That is a speculation, but it was certainly the time that they fell out. They promoted Exile for the best part of a year, from memory, with an online development site, before rapidly switch and releasing Aeon without hardly any real marketing.

But even without that Null Foundation thingie - I fear that Exile would have tanked anyway. The stuff that WW demo'd at Gen Con was ... boring as hell.

And years later Rein*Hagen recycled parts of the setting in a short-lived, collectible, mecha action figure fighting game whose name I forgot. Despite mechas not even mentioned anywhere in the Exile demos...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on June 23, 2017, 05:25:06 AM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 23, 2017, 06:07:22 AM
Quote from: Justin Alexander;970880Cite, please.

(Or is this going to be another case you thinking that "hyperbole" and "completely inaccurate" are synonymous?)

Do you mean did Lovecraft write somewhere 'deep ones are black people.' No he didn't but his fear and obsession with miscegnation is clear in his personal letters and the reflection of that in the Shadow over Innsmouth is there for anyone to see.

"The whole U.S. negro question is very simple. (1) Certainly the negro is vastly the biological inferior of the Caucasian. (2) Therefore if racial amalgamation were to occur, the net level of American civilisation would perceptibly fall, as in such mongrel nations as Mexico–& several South American near-republics. (3) Amalgamation would undoubtedly take place if prejudice were eradicated, beginning with the lowest grades of Jews & Italians & eventually working upward until the whole country would be poisoned, & its culture & progress stunted. (4) Therefore the much-abused “colour line” is a self-protective measure of the white American people to keep the blood of their descendants pure, & the institutions & greatness of their country unimpaired. The colour line must be maintained in spite of the ranting & preaching of fanatical & ill-informed philanthropists. ––from a letter written January 18, 1919"

The funny thing is that The Shadow over Innsmouth ends on a ambigiously ecstatic note. Lovecraft's writing is nothing if not a fascinating psychosexual stew.

"The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendours await me below, and I shall seek them soon. Iä-R’lyeh! Cthulhu fhtagn! Iä! Iä! No, I shall not shoot myself—I cannot be made to shoot myself!
     I shall plan my cousin’s escape from that Canton madhouse, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y’ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever."
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: jan paparazzi on June 23, 2017, 06:21:38 AM
Once again I think WW/Onyx Path belongs to the tradition of games like Pendragon and Ars Magica. Games with a lot of substance and depth. A lot of prose as well and most of the pages getting dedicated to fleshing out there own society and factions. I recently compared Deus Vult to Dark Ages Inquisitor and the pattern became visible. DA:I is all about the factions and not really much about what they face compared to DV. I don't mind rpg's that have a lot of fluff. I don't mind games that have a lot of setting. WW/Onyx Path games have a lot of prose that quite simply isn't relevant for running a campaign and I think that is holding the games down.* If Hite succeeds at making VtM a much better game, I hope they let him do a revised edition of the nWoD core rulebook at some point in the future. Because I am still looking for some sort of modern times Deus Vult.

*Btw, most of the stuff I think is useful is often pretty basic. What do the pc's want? What do the npc's want and why? How will they respond to the pc's? If those things are listed I will skim it and find something of my liking. The simpler the better.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 23, 2017, 08:41:22 AM
Quote from: GameDaddy;970842I just think it is very irresponsible for a GM to introduce, or re-introduce a traumatizing experience for a person who may be unaware of exactly what is implied with a disclaimer that is being provided during a game, or at the gaming table.

See, if you'd just dropped it with this, I could respect it.  A GM does have a responsibility to let his group know "I am not allowing evil PCs because they're too disruptive to the party, no time travel or precognition powers, and we're -not-/-are- a safe space."  A good GM wants their players to have fun, and knowing what the players are and aren't comfortable with in pursuit of that fun is common courtesy.  

That said I don't think is about managing group expectations, but censoring stuff you personally don't like for others as part of you decompressing some genuinely sad shit you were witness to.

Quote from: GameDaddy;970842True story.

And it's no different from "D&D drove my kid to commit suicide".  Abused girl wants out of a shitty relationship, meets a player (not to be confused with "person who plays TTRPS"), things end badly for her and less badly for the player, player experiences profound guilt (and fear), other person blames player for it all.

Show me where in the Dungeon Master's Guide this was all ordained.

Quote from: GameDaddy;970842For all you ignorant cucs out there

Like that girl's abusive husband?

Hey, you set 'em up, I'll knock 'em down.  (put another way: calling randos who disagree with you "cuc" is a good way to shout "I don't want to discuss this topic, my mind is closed, the year is 2017" and leaves nothing but ridicule left.  Also... you were practically begging for that response.  Calling people cucs and then edgelords in the same sentence, after a story about a woman having a secret affair.  Come on....)

Quote from: GameDaddy;970842that are prancing about all happy in your wrapped up tiny, ignorant world, and spouting joy at transgressing and edgelording, and toeing the line, I have observed people doing exactly that. One ended up dead, and the other psychologically crippled, maybe for always. Good luck with that, and I don't. and won't approve.

"Before we start this game of Rifts, I need you all to sign these contracts saying you won't commit adultery with other players in this group.  Rifts can get very passionate at times, and the temptation can be strong, what with all the MDC tracking involved.  If you can't handle it, I recommend the safety of joining one of the less sexy hobbies out there.  Like a bowling league."
Baulderstone: "Actually...."
"Quiet you!"
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 23, 2017, 08:47:15 AM
Quote from: TrippyHippy;970800So violence in any given media is OK as long as you gloss over and sanitise the gory bits, and ensure there is no visceral impact on the audience?
Fantasy roleplaying is typically crime fantasy. You are breaking into people's homes to murder them and loot their possessions. Endless hobgoblin holocaust without pretense. Of course I would want to sanitize that.

Quote from: Nexus;970820Not at all. No one is making you include in your games. That's different from saying no rpgs or games can ever use such material if they chose is taking things too far.
I do not want to censor developers. I would prefer that fantasy violence and grotesque fetishist violence be packaged separately.

Quote from: Simlasa;970827Again, why for rape and not for violence and torture in general?
The two factors that make sexual violence worse than other forms of violence is that other forms of violence may be justified in certain circumstances and allegations of rape are often not taken seriously. It's okay to steal food if you're poor and starving or kill someone in self-defense, but it's highly questionable to torture an enemy of the state and confessions extracted under torture are unreliable. A victim of mugging or torture does not need to convince people they were victimized, while a victim of rape will be ignored or blamed for it.

I certainly think that some kind of rating system should be applied to all forms of violence and torture. I do not like being surprised to find detailed violence and torture in a book not advertised as containing such material.

Quote from: Justin Alexander;970880Cite, please.

(Or is this going to be another case you thinking that "hyperbole" and "completely inaccurate" are synonymous?)
It was wrong of me to confuse the two. I find Paizo's simultaneous preoccupation with rape, monster girls and radical feminism (http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Andrazku) to be more than a little bit creepy. I am sorry for claiming that their questionable writing direction equates to instituting a non-existent rape quota.

As for your latest question, is an essay (https://www.diva-portal.org/smash/get/diva2:904039/FULLTEXT01.pdf) on that topic.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 23, 2017, 09:01:48 AM
Quote from: BoxCrayonTales;970891Fantasy roleplaying is typically crime fantasy. You are breaking into people's homes to murder them and loot their possessions. Endless hobgoblin holocaust without pretense. Of course I would want to sanitize that.

Ever looked into Tynes' "Power Kill (http://johntynes.com/revland2000/rl_powerkill.html)"?  It's a tad dated in the sense there -are- now games that deemphasize violence, but still well worth considering.

Why -is- criminal behavior such a common driving force of RPGs?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 23, 2017, 09:08:21 AM
Quote from: san dee jota;970895Why -is- criminal behavior such a common driving force of RPGs?

I wouldn't call criminal behavior a driving force in RPGs, but violence and crime are definitely part of the landscape. Violence in entertainment is exciting. I'm fine with games with mechanics that emphasize other types of confrontation or eschew violence in general, but when people start talking about 'why do so many games encourage violence' or get entertain ideas like eliminating violence from RPGs will eliminate violence in the real world, I think that is a misguided view.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Willie the Duck on June 23, 2017, 09:18:00 AM
Quote from: Warboss Squee;970864Being adults, it worked. Maybe more people should act like adults.

I know I do this too often, but who are these people who aren't? Who are these people not acting like adults, or more specifically, the people on this thread defending people not acting like adults? As far as I can tell, this tangent of this thread is revolving around BoxCrayonTales saying that he doesn't like the rapey vibe from Piazo's publications. Doesn't like. Not thinks they should be banned or boycotted. Doesn't like the direction of a product line.

Quote from: BoxCrayonTales;970891It was wrong of me to confuse the two. I find Paizo's simultaneous preoccupation with rape, monster girls and radical feminism (http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Andrazku) to be more than a little bit creepy. I am sorry for claiming that their questionable writing direction equates to instituting a non-existent rape quota.

Okay, in the other direction, people aren't saying you are doing that, either.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 23, 2017, 09:40:24 AM
Quote from: BoxCrayonTales;970891Fantasy roleplaying is typically crime fantasy. You are breaking into people's homes to murder them and loot their possessions. Endless hobgoblin holocaust without pretense. Of course I would want to sanitize that.

Yet more proof of Problem Exists in Mirror.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: The Butcher on June 23, 2017, 10:36:16 AM
Quote from: GameDaddy;970842True story.

I am deeply sorry for your friend and for the girl. What a tragedy.

But I don't see how the game itself contributed to this turn of events. They might have met anywhere, they just happened to meet via RPGs. But they could just as easily have met in a party, or a bar, or a sports game.

And just in case this is an issue: you are not to blame for any of this. Neither is the game.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 23, 2017, 10:53:28 AM
Quote from: BedrockBrendan;970896I wouldn't call criminal behavior a driving force in RPGs, but violence and crime are definitely part of the landscape. Violence in entertainment is exciting. I'm fine with games with mechanics that emphasize other types of confrontation or eschew violence in general, but when people start talking about 'why do so many games encourage violence' or get entertain ideas like eliminating violence from RPGs will eliminate violence in the real world, I think that is a misguided view.
I do not believe in eliminating violence. Violent media does not cause violence in real life. Consuming violent media does not desensitize you if you experience real violence. I would like to have the explicit option of gaining XP for solving problems at all, regardless of whether violence was involved.

Quote from: Willie the Duck;970897Okay, in the other direction, people aren't saying you are doing that, either.
It is difficult to tell whether someone is offended and why when communicating through text.

Quote from: CRKrueger;970900Yet more proof of Problem Exists in Mirror.
How does that imply that I have psychological problems? Humanoids exist for the sole purpose of being slaughtered for XP and loot because that is how the game is constructed. Claiming the slaughter is justified because the targets are evil is used by people who cannot accept that it is fantasy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 23, 2017, 10:55:18 AM
Quote from: BedrockBrendan;970896I wouldn't call criminal behavior a driving force in RPGs, but violence and crime are definitely part of the landscape. Violence in entertainment is exciting. I'm fine with games with mechanics that emphasize other types of confrontation or eschew violence in general, but when people start talking about 'why do so many games encourage violence' or get entertain ideas like eliminating violence from RPGs will eliminate violence in the real world, I think that is a misguided view.

Oh totally.  If you give a billion people no other media than a puppies and kittens coloring book, multiple people will claim it drove somebody to commit murder (even if the killer disagrees).  I don't believe you can blame media for what people do (blaming underlying mental disorders people already possess is a whole other ball of wax).

But I also feel that there's something to be said for TTRPGs serving as little more than an outlet for some people to explore socially reprehensible behaviors in a safe manner.  Perpetrating crime and violence aren't "part of the landscape" but an inevitability in (most) TTRPGs.  It doesn't mean the players are violent criminals any more than it means a crime author is really like the characters create, but obviously players -want- some sort of outlet or else they wouldn't play these types of games.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 23, 2017, 12:51:53 PM
Quote from: BoxCrayonTales;970891Fantasy roleplaying is typically crime fantasy. You are breaking into people's homes to murder them and loot their possessions. Endless hobgoblin holocaust without pretense. Of course I would want to sanitize that.
I'm sure some people play in that 'shooting gallery' mode but it's not been in my experience. There's just about always a pretense for the violence, as well as consequences. Maybe it's because I generally prefer games with deadlier combat and where XP isn't linked to killing things (DCC being an exception). Most of the people I've played with frown on random murder for profit schemes and will act to stop a PC who seems to have purely criminal intent.
Heck, in our game this week my PC wanted to steal some horses (we needed to travel fast) but the others refused and we ended up walking instead.

QuoteI do not want to censor developers. I would prefer that fantasy violence and grotesque fetishist violence be packaged separately.
Separately how? There's barely any RPG material on the store shelves around here for someone to blindly stumble into. OBS has their adult content filter and most game material has descriptions and reviews to aid in decisions. Games that self-describe as 'horror' and 'crime' give a clue to their contents.
I've never run a game that's had active rape in it... the closest is knowing what the Broo or some other horror has done or might do. If I've bought something that had an element I was uncomfortable with I felt free to change it.

QuoteThe two factors that make sexual violence worse than other forms of violence is that other forms of violence may be justified in certain circumstances and allegations of rape are often not taken seriously.
I'm not buying it. Yeah, some forms of violence are sometimes justified and rape never is... but even justified violence is horrific, not a cause for celebration. Something most sane people hope to avoid. But in fiction (and games) I'm not seeing why one form of trouble should be shunned unless the author/GM/Group chooses to.
My sister was raped, one of my best friends was raped... but seeing rape in a movie/book/game has no connection for me to those realities. I have a friend who was hit and killed by a car... but I'll still run down bad guys in GTA.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 23, 2017, 01:38:46 PM
Quote from: Simlasa;970945I'm sure some people play in that 'shooting gallery' mode but it's not been in my experience. There's just about always a pretense for the violence, as well as consequences. Maybe it's because I generally prefer games with deadlier combat and where XP isn't linked to killing things (DCC being an exception). Most of the people I've played with frown on random murder for profit schemes and will act to stop a PC who seems to have purely criminal intent.
Heck, in our game this week my PC wanted to steal some horses (we needed to travel fast) but the others refused and we ended up walking instead.
The only pretense I need is "Gaia hates civilization and births savage humanoids, born adult and holding weapons, to kill you." I don't want to massacre women and children because they're born evil, nor do I want to rescue women and children from an evil patriarchy by massacring the men.

Quote from: Simlasa;970945Separately how? There's barely any RPG material on the store shelves around here for someone to blindly stumble into. OBS has their adult content filter and most game material has descriptions and reviews to aid in decisions. Games that self-describe as 'horror' and 'crime' give a clue to their contents.
I've never run a game that's had active rape in it... the closest is knowing what the Broo or some other horror has done or might do. If I've bought something that had an element I was uncomfortable with I felt free to change it.
Paizo makes no attempt at providing content ratings. If I am reading through a Pathfinder Bestiary, then I will eventually come across monsters whose whole shtick is that they rape people. I keep a list of these monsters and my changes to them so that they do not revolve around rape.

Quote from: Simlasa;970945I'm not buying it. Yeah, some forms of violence are sometimes justified and rape never is... but even justified violence is horrific, not a cause for celebration. Something most sane people hope to avoid. But in fiction (and games) I'm not seeing why one form of trouble should be shunned unless the author/GM/Group chooses to.
My sister was raped, one of my best friends was raped... but seeing rape in a movie/book/game has no connection for me to those realities. I have a friend who was hit and killed by a car... but I'll still run down bad guys in GTA.
Paizo makes no attempt at providing content ratings. I prefer to keep my violence at PG-13 or below. No gore, no rape, no nothing. It does not entertain me.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on June 23, 2017, 01:43:03 PM
Quote from: Vile Jester;970320Anything you think might mitigate that?

The simplest solution would be to give them a new compulsion instead, as lets face it, describing babies and refugees in terms of ability boosts isn't exactly sophisticated, compassionate, or respectful. I've even heard V20 already has a similar mechanic.

Quote from: GameDaddy;970842when a game is deliberately depicted morally reprehensible behavior, it is clearly sending a message that such behavior should be considered ok, and that it is ok that such behavior exists, otherwise, we wouldn't have to include it the game, right????

:rolleyes:

In that case, which #RPGs do you even play besides #GoldenSkyStories?

Quote from: Voros;970882The funny thing is that The Shadow over Innsmouth ends on a ambigiously ecstatic note. Lovecraft's writing is nothing if not a fascinating psychosexual stew.

"The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendours await me below, and I shall seek them soon. Iä-R'lyeh! Cthulhu fhtagn! Iä! Iä! No, I shall not shoot myself—I cannot be made to shoot myself!

I shall plan my cousin's escape from that Canton madhouse, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever."

Well that doesn't sound so bad. Shit, sign me up for #FishCity. Now I want to write a #Fanfic where Ariel is a reverse #DeepOne.

#UnderTheSea
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 23, 2017, 01:54:21 PM
Quote from: Voros;970882The funny thing is that The Shadow over Innsmouth ends on a ambigiously ecstatic note. Lovecraft's writing is nothing if not a fascinating psychosexual stew.

"The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendours await me below, and I shall seek them soon. Iä-R'lyeh! Cthulhu fhtagn! Iä! Iä! No, I shall not shoot myself—I cannot be made to shoot myself!
     I shall plan my cousin's escape from that Canton madhouse, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever."

"The Whisperer in Darkness" is another ambiguous one. Maybe the Mi-go really are selling a transhuman utopia. The shelved, dusty braincases suggest maybe they aren't, but perhaps they are just waiting to get back to Yuggoth to get them properly plugged in.

It's the ambiguity in both these stories that lend them a lot of power.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Steven Mitchell on June 23, 2017, 02:14:01 PM
People often seek heightened drama in their game situations that they would work very hard to avoid in any real life situation that was even remotely similar.  Yeah, I know, exceptions.  Just like there are people that want drama around them 24/7, there are people that really would prefer playing out the negotiated settlement with the nearby goblin colony, with an "acceptable"  level of stealing, raiding, and a protocol for when the knives come out.  They are the exceptions that prove the rule.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 23, 2017, 02:14:11 PM
Clearly the real problem is that he's playing D&D when he could be playing The Fantasy Trip.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 23, 2017, 02:27:47 PM
Quote from: Steven Mitchell;970967People often seek heightened drama in their game situations that they would work very hard to avoid in any real life situation that was even remotely similar.  Yeah, I know, exceptions.  Just like there are people that want drama around them 24/7, there are people that really would prefer playing out the negotiated settlement with the nearby goblin colony, with an "acceptable"  level of stealing, raiding, and a protocol for when the knives come out.  They are the exceptions that prove the rule.

It is just about catharsis. We like danger and drama in our movies and TV because we can get the emotional release they provide at a safe remove. Even the dude that wants to engage in negotiations with the goblins is engaging in a dramatic version of what would be stressful in real life. We like to engage with heightened entertainments as break from our safe and quiet lives.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 23, 2017, 02:59:26 PM
Quote from: BoxCrayonTales;970959Paizo makes no attempt at providing content ratings. I prefer to keep my violence at PG-13 or below. No gore, no rape, no nothing. It does not entertain me.
I've got little to no experience with Paizo's products. I know they're wildly popular.
Do they sell via OBS (which has an adult filter?
Has anyone pushed them to add content warnings?
Do reviews and summary descriptions not mention the bits that upset you?
Does it bother you despite the fact that you can add/drop/delete anything you want before running it?
Do you want them to offer sanitized versions ala what's being done with some Hollywood movies?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 23, 2017, 03:01:45 PM
Quote from: BoxCrayonTales;970959Paizo makes no attempt at providing content ratings. I prefer to keep my violence at PG-13 or below. No gore, no rape, no nothing. It does not entertain me.

So write a letter to Paizo complaining and then boycott them when they decline to label their products as if the audience was made up of preteens.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 23, 2017, 03:06:55 PM
Quote from: Baulderstone;970963"The Whisperer in Darkness" is another ambiguous one. Maybe the Mi-go really are selling a transhuman utopia. The shelved, dusty braincases suggest maybe they aren't, but perhaps they are just waiting to get back to Yuggoth to get them properly plugged in.
'In the Walls of Eryx' is a later tale and non-Mythos scifi but it has a a similar shift as 'Innsmouth' when the narrator at the end comes to realize his blind prejudice and crimes against the natives.
Lovecraft was a bit more complex than some like to allow.


Quote from: Baulderstone;970975It is just about catharsis. We like danger and drama in our movies and TV because we can get the emotional release they provide at a safe remove.
Which extends to some people, women and men, having rape fantasies that they enjoy acting out with trusted partners. Still make-believe and still OK between consenting adults IMO.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: tenbones on June 23, 2017, 04:05:37 PM
Where do rot-grubs burrowing into humanoids, where they meet, fall in love and lay their eggs, fall into the rape-murder spectrum of outrage?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 23, 2017, 04:15:34 PM
Quote from: tenbones;971012Where do rot-grubs burrowing into humanoids, where they meet, fall in love and lay their eggs, fall into the rape-murder spectrum of outrage?

You had my outrage at "rot-grubs".  Gyah!  Those are nasty by any measure you want to use.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 23, 2017, 05:39:05 PM
Quote from: Simlasa;970996
Which extends to some people, women and men, having rape fantasies that they enjoy acting out with trusted partners. Still make-believe and still OK between consenting adults IMO.[/QUOTE
One of the two times rape came up directly in a game I was running the person playing the character (a woman) refused my offer to have her character saved by a deus ex machina or give her a do over. She felt it would ruin the sense of consequence and accountability. The character had made several bad choices and this was the logical result. So it not always a fetish issue, in this case it was her desire for verisimilitude and accountability and she felt it was make for interesting rp handling how the PC dealt with it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 23, 2017, 05:40:46 PM
Quote from: BoxCrayonTales;970891Fantasy roleplaying is typically crime fantasy. You are breaking into people's homes to murder them and loot their possessions. Endless hobgoblin holocaust without pretense. Of course I would want to sanitize that.
Then are you not encouraging impressionable minds to think that this sort of behaviour has no consequence or impact?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 23, 2017, 07:50:57 PM
Quote from: tenbones;971012Where do rot-grubs burrowing into humanoids, where they meet, fall in love and lay their eggs, fall into the rape-murder spectrum of outrage?

I thought Rot Grubs represented White European Colonialism.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Armchair Gamer on June 23, 2017, 08:29:29 PM
Quote from: CRKrueger;971054I thought Rot Grubs represented White European Colonialism.

Don't give them ideas.

 :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 23, 2017, 09:31:02 PM
Quote from: BedrockBrendan;970896I wouldn't call criminal behavior a driving force in RPGs, but violence and crime are definitely part of the landscape. Violence in entertainment is exciting. I'm fine with games with mechanics that emphasize other types of confrontation or eschew violence in general, but when people start talking about 'why do so many games encourage violence' or get entertain ideas like eliminating violence from RPGs will eliminate violence in the real world, I think that is a misguided view.

I doubt eliminating violence in RPGs will eliminate violence in the real world. I just don't see the need for RPGs to emulate the real world, especially with a focus on sex and violence. RPGs should encompass or cover much much more than that, and to focus on that exclusively, is well, unhealthy.

Also, ...concerning triggering the GameDaddy. I wrote one post and received four pages of flames as a response. Who is triggered now??? Hahahahah...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 23, 2017, 09:34:28 PM
Quote from: BoxCrayonTales;970908I do not believe in eliminating violence. Violent media does not cause violence in real life. Consuming violent media does not desensitize you if you experience real violence. I would like to have the explicit option of gaining XP for solving problems at all, regardless of whether violence was involved.

Why yes, Violent Media does cause additional violence in real life. See also;
https://www.youtube.com/watch?v=3XN2X72jrFk
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 23, 2017, 09:34:56 PM
Quote from: GameDaddy;971063I doubt eliminating violence in RPGs will eliminate violence in the real world. I just don't see the need for RPGs to emulate the real world, especially with a focus on sex and violence. RPGs should encompass or cover much much more than that, and to focus on that exclusively, is well, unhealthy.

Also, ...concerning triggering the GameDaddy. I wrote one post and received four pages of flames as a response. Who is triggered now??? Hahahahah...

Who was talking about rpgs focusing exclusively on sex and violence?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 23, 2017, 09:52:40 PM
Quote from: Nexus;971066Who was talking about rpgs focusing exclusively on sex and violence?

When you can't think of a good response to what other people said, you just need to pretend they said something different.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Warboss Squee on June 24, 2017, 02:09:58 AM
Quote from: GameDaddy;971065Why yes, Violent Media does cause additional violence in real life. See also;
https://www.youtube.com/watch?v=3XN2X72jrFk

Sure. And violent video games cause violence as well. And games can make you sexist too!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 24, 2017, 02:12:37 AM
Quote from: Warboss Squee;971090Sure. And violent video games cause violence as well. And games can make you sexist too!

Chicken and egg.  If you play video games, that already proves you're sexist.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 24, 2017, 02:32:25 AM
Quote from: Warboss Squee;971090Sure. And violent video games cause violence as well.

It's why Japan is the most violent nation on Earth.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 24, 2017, 08:34:45 AM
Quote from: Baulderstone;971098It's why Japan is the most violent nation on Earth.

They are, rather they have been a bit shy about showing that though after their emperor told them not to. But that was only after we firebombed their cities and leveled them, and dropped city busting bombs on them to give them a taste of their own medicine. They still like to practice though, to just keep their skills sharp.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 24, 2017, 08:47:16 AM
Quote from: GameDaddy;971063I doubt eliminating violence in RPGs will eliminate violence in the real world. I just don't see the need for RPGs to emulate the real world, especially with a focus on sex and violence. RPGs should encompass or cover much much more than that, and to focus on that exclusively, is well, unhealthy.

I don't think RPGs currently do focus exclusively on violence. Combat resolution tends to get a lot of treatment in rulebooks because you need rules for that (whereas you don't necessarily need rules for making a peace treaty----you can certainly have them but you don't need them the way you need rules for combat).

Personally though, I think mediums like this leaning toward violence and action is fine. Just like genres of movies leaning toward violence and action is fine. Violent conflict is exciting. It can be cathartic as well.

I've said this over and over again, but of all the people I know, RPG gamers are among the least violent and least aggressive.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 24, 2017, 08:59:21 AM
Quote from: Warboss Squee;971090Sure. And violent video games cause violence as well. And games can make you sexist too!

Brainwashing (also known as mind control, menticide, coercive persuasion, thought control, thought reform, and re-education) is the non-scientific concept that the human mind can be altered or controlled by certain psychological techniques. Brainwashing is said to reduce its subject's ability to think critically or independently, to allow the introduction of new, unwanted thoughts and ideas into the subject's mind,as well as to change his or her attitudes, values, and beliefs.

Propaganda is information, especially of a biased or misleading nature, used to promote a political cause or point of view. Propaganda is often associated with the psychological mechanisms of influencing and altering the attitude of a population toward a specific cause, position or political agenda in an effort to form a consensus to a standard set of belief patterns.

Propaganda is information that is not objective and is used primarily to influence an audience and further an agenda, often by presenting facts selectively (perhaps lying by omission) to encourage a particular synthesis or perception, or using loaded messages or
loaded language to produce an emotional rather than a rational response to the information that is presented. Propaganda is often associated with material prepared by governments, but activist groups and companies can also produce propaganda. Another kind of faulty reasoning results from substituting emotion for thought. Propaganda is an indirect message appealing primarily to emotion. It is aimed at forming opinions rather than increasing knowledge. Propaganda intends to persuade without offering a logical reason to adopt a particular view or take a particular action.

So again. Does more violence make for better leaders? Why is violence depicted as a necessary part of rpg games?  Who benefits the most by depicting violence andtransgressions as superior to teamwork and problem solving?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 24, 2017, 09:05:56 AM
Quote from: GameDaddy;971124They are, rather they have been a bit shy about showing that though after their emperor told them not to. But that was only after we firebombed their cities and leveled them, and dropped city busting bombs on them to give them a taste of their own medicine. They still like to practice though, to just keep their skills sharp.

So you are now saying that violence is innate in some people, not something that is brought about by playing games, and that all the video games people play there don't in any way encourage them to act on their innate violence? Got it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 24, 2017, 09:10:30 AM
Quote from: BedrockBrendan;971125I've said this over and over again, but of all the people I know, RPG gamers are among the least violent and least aggressive.

I'm not certain I agree with this for a few reasons. I would readily agree however, that rpg gamers at least appear the least violent and aggressive, that doesn't mean they are though.

First reason: You will not be targeted if you do not appear to be a threat. i.e. If someone is excessively violent, or predisposed towards violence, but they don't show it, they won't attract the attention of authorities, gatekeepers, and guardians.  

Second reason: Stupid people make mistakes and are easily identified, the smart people, not so much, so they don't openly display their predispositions to harm others.

..and it is true, there are many people that are attracted to gaming because it appears so few people are inclined to extreme behavior, ...except in-game of course, where such behaviors can be practiced without any consequences.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 24, 2017, 09:27:37 AM
Quote from: GameDaddy;971131I'm not certain I agree with this for a few reasons. I would readily agree however, that rpg gamers at least appear the least violent and aggressive, that doesn't mean they are though.

First reason: You will not be targeted if you do not appear to be a threat. i.e. If someone is excessively violent, or predisposed towards violence, but they don't show it, they won't attract the attention of authorities, gatekeepers, and guardians.  

Second reason: Stupid people make mistakes and are easily identified, the smart people, not so much, so they don't openly display their predispositions to harm others.

..and it is true, there are many people that are attracted to gaming because it appears so few people are inclined to extreme behavior, ...except in-game of course, where such behaviors can be practiced without any consequences.

If your argument is they are not violent because they are too smart to behave violently in the real world, that isn't much of an argument. If your argument is they are secretly really violent, but limit that behavior to the shadows...I don't buy it. Gamers are often smart, but they are not criminal masterminds.

Either way, i've met plenty of violent people in my life, none of them were gamers. The violent people I have met didn't need media to instruct them to be violent.

The only time I've seen gamers behave violently was at a gamestore where two idiots got in a fist fight. Notably they were very bad at hurting each other. I'm sure there are gamers who have been involved in violence. I've just found you don't tend to meet people like that as much in gaming circles as in other circles.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 24, 2017, 09:42:03 AM
Quote from: GameDaddy;971131..and it is true, there are many people that are attracted to gaming because it appears so few people are inclined to extreme behavior, ...except in-game of course, where such behaviors can be practiced without any consequences.

The dividing line between in-game in reality is an important one for this conversation. When you kill an orc, you are not actually killing anything. Obviously if you are engaged in behavior that is making other people at the table uncomfortable, and you insist on continuing even when asked not to, you are a dick and that is a problem. But if people are all on the same page at the table, not seeing a problem provided it isn't spilling over into real life.

And if in game violence bothers you, there are now plenty of games out there trying to offer non-violent solutions to conflict. Heck, complaining about violence in RPGs so people can market their non-violent RPG is something I see all the time on social media. So it isn't like this isn't an option. And I think it is a fine option to have. But I don't think the whole hobby or industry should have to be like that. I don't think for instance that we need to re-examine the underlying adventure conceits of D&D to make it more palatable to a PG audience.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: J.L. Duncan on June 24, 2017, 12:08:00 PM
Everyone has a limit... Groups need to decide... And individuals within those groups need to decide for themselves. Ideally potential issues get brought up beforehand, but this often doesn't occur... As most players are friends or friends of friends etc.. and certain things are assumed to be acceptable. So then something happens (which is turns out to be not acceptable) a person or persons get upset.

It's not for me to judge the validity of someone getting upset. They are upset. Period. (And I respect that, in of itself) And since I'm usually in the GMs chair this has never ever ever been a problem, if the player is willing to communicate the nature of what they are getting upset over. Now, if we are playing D&D and a player has an issue with killing orcs or humans or whatever, there's not much I can do about that... Since that is the nature of most sorts of D&D games I run... Very basic stuff, there are bad guys there are good guys (the PCs) and while I try to weave in some plot a confrontation is going to happen and NPCs or Characters are going to die... Either the player gets with the program of my game or they can't, and if they can't then they need to move on. And I'll explain to the player that this type of game is not for them.

It's also not for me to judge to validity of what is acceptable game material... For the "whole world." I have my own preferences. I usually don't include rape as a game element other than dressing (never in the first person)... "The Earl of Bramblewood was taken advantage of by the scullery maid during one of his drunken binges and rumor is she gave birth to a son... the next in line (so on and so forth)"  Eating babies? Hasn't come up yet, don't think it will...

The point is that while I don't include certain things in my games if others want to, that is up to them... And worse come to worse, it will just be a game I don't play.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Darrin Kelley on June 24, 2017, 12:29:31 PM
With any new group. It is best to sit down and have a discussion about acceptable content before play ever starts.  Establish your group's groundrules before you ever get to character generation. This way you get a consensus on what everybody in the group are comfortable with. And what sort of topics should never be touched from the outset.

Also. If you play in anything close to a public venue. Game store or whatever. It may have rules regarding acceptable subjects. And it is best to check with the proprietors regarding that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 24, 2017, 05:16:50 PM
Quote from: GameDaddy;971131I'm not certain I agree with this for a few reasons. I would readily agree however, that rpg gamers at least appear the least violent and aggressive, that doesn't mean they are though.

First reason: You will not be targeted if you do not appear to be a threat. i.e. If someone is excessively violent, or predisposed towards violence, but they don't show it, they won't attract the attention of authorities, gatekeepers, and guardians.  

Second reason: Stupid people make mistakes and are easily identified, the smart people, not so much, so they don't openly display their predispositions to harm others.

..and it is true, there are many people that are attracted to gaming because it appears so few people are inclined to extreme behavior, ...except in-game of course, where such behaviors can be practiced without any consequences.
Sounds a lot like you are trying to reconcile yourself and your own latent feelings here, dude.

[You don't own a gun do you? Good.]
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 24, 2017, 06:05:50 PM
Quote from: TrippyHippy;971216Sounds a lot like you are trying to reconcile yourself and your own latent feelings here, dude.

[You don't own a gun do you? Good.]

I'm sure he does.  I do as well.  So?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 24, 2017, 06:31:57 PM
Quote from: CRKrueger;971232I'm sure he does.  I do as well.  So?
Well, I'd like to keep my identity anonymous around here in the meantime and am appreciative of the gaming group I have, I guess! :)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 24, 2017, 07:46:56 PM
Quote from: TrippyHippy;971237Well, I'd like to keep my identity anonymous around here in the meantime and am appreciative of the gaming group I have, I guess! :)

You should try shooting, it's pretty fun.  A Cisco instructor I know is an old Navy guy from SOG in 'Nam.  He wasn't a Seal, he was the Seal's boat-driver. :D  In his 70's he's still Hell and Jesus with a .45.  Anyway, he got me down to the range.  Finally got a pistol ~a year and a half ago.  It's like anything I guess, it's fun getting better at something.

Gamedaddy strikes me as an old school live-and-let-live, let's each just mind our own damn business kind of guy, not an internet tough guy threat machine.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on June 24, 2017, 08:42:08 PM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 24, 2017, 08:44:03 PM
Quote from: CRKrueger;971249You should try shooting, it's pretty fun.  A Cisco instructor I know is an old Navy guy from SOG in 'Nam.  He wasn't a Seal, he was the Seal's boat-driver. :D  In his 70's he's still Hell and Jesus with a .45.  Anyway, he got me down to the range.  Finally got a pistol ~a year and a half ago.  It's like anything I guess, it's fun getting better at something.

Gamedaddy strikes me as an old school live-and-let-live, let's each just mind our own damn business kind of guy, not an internet tough guy threat machine.
I live in New Zealand, and we have plenty of hunting & fishing culture here already. Not really my point.

My point being: if someone is arguing that he, as a gaming enthusiast, is merely inhibiting deep-seated violent tendencies expressed through gaming (and blurring the notion that gamers can generally tell the difference between fantasy and reality)..... then I wouldn't want him to have a gun. 'Nuff said.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 24, 2017, 08:55:10 PM
Quote from: TrippyHippy;971257I live in New Zealand, and we have plenty of hunting & fishing culture here already. Not really my point.

My point being: if someone is arguing that he, as a gaming enthusiast, is merely inhibiting deep-seated violent tendencies expressed through gaming (and blurring the notion that gamers can generally tell the difference between fantasy and reality)..... then I wouldn't want him to have a gun. 'Nuff said.

You live in New Zealand, here's a question you're probably tired as fuck of hearing... have you been to the hill where Edoras was, and how much was CGI? :D
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 24, 2017, 11:53:31 PM
Quote from: CRKrueger;971259You live in New Zealand, here's a question you're probably tired as fuck of hearing... have you been to the hill where Edoras was, and how much was CGI? :D

Peter Jackson lives up the road from where I live. He has a life-sized model of an orc in his foyer.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Baulderstone on June 25, 2017, 01:10:25 AM
Quote from: CRKrueger;971259You live in New Zealand, here's a question you're probably tired as fuck of hearing... have you been to the hill where Edoras was, and how much was CGI? :D

Here is the answer to your second question.
(http://farm1.nzstatic.com/_proxy/imageproxy_1y/serve/mount-sunday-edoras.jpg?outputformat=jpg&quality=80&source=367958&transformationsystem=letterbox&width=940&securitytoken=32E3106DE69EC9C311735C7005C1223A)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Rincewind1 on June 25, 2017, 09:05:47 AM
Last time I checked, D&D hasn't caused people to go into cellars and murder those who prevent them from stealing bikes for the glory of Bane. So much for the whole "gaming morality" bollocks.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 25, 2017, 03:25:15 PM
Quote from: TrippyHippy;971284Peter Jackson lives up the road from where I live. He has a life-sized model of an orc in his foyer.

Was that the cowriter on the Hobbit movies? I bet it was his idea to have Legolas run up falling rocks to fight bad guys...
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 25, 2017, 03:36:39 PM
Peter Jackson directed all the LOTR and Hobbit films. The LOTR films started well and went downhill I thought as Jackson paid too much fanservice to the LOTR nerds. The Hobbit butchered a fine book by stretching it to absurd lengths and shoehorning in numerous unneccessary action scenes. There is a two hour fanedit out there that cuts all the fat away and is nearly a good movie.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 25, 2017, 03:46:34 PM
Quote from: Voros;971465Peter Jackson directed all the LOTR and Hobbit films. The LOTR films started well and went downhill I thought as Jackson paid too much fanservice to the LOTR nerds. The Hobbit butchered a fine book by stretching it to absurd lengths and shoehorning in numerous unneccessary action scenes. There is a two hour fanedit out there that cuts all the fat away and is nearly a good movie.

You realize most of the unnecessary action scenes and absurd length is due to Jackson moving away from the books, telling his own versions of things, and it's the "LotR Nerds" who called him on it most of all...or maybe you don't.  You're confusing Jackson fanbois for LotR nerds I think.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Simlasa on June 25, 2017, 03:47:39 PM
Quote from: Voros;971465There is a two hour fanedit out there that cuts all the fat away and is nearly a good movie.
I saw that and it was ok... and enough to tell me that I did NOT want to watch the full length Hobbit movies. They really did pump in a lot of extraneous nonsense on those... almost like they were trying to launch a wider franchise of Middle-Earth Universe (as with the Marvel/DC films and that craptacular Mummy film Universal shat out recently).
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 25, 2017, 03:53:56 PM
Quote from: Simlasa;971469I saw that and it was ok... and enough to tell me that I did NOT want to watch the full length Hobbit movies. They really did pump in a lot of extraneous nonsense on those... almost like they were trying to launch a wider franchise of Middle-Earth Universe (as with the Marvel/DC films and that craptacular Mummy film Universal shat out recently).

It was just a money grab.  You really could make the Lord of the Rings into three movies.  You really can't for the Hobbit, even if you throw in Gandalf's off-scene adventures with the White Council and the machinations of Orcs and Elves.  Maybe you could make two tight movies out of it, but three bloated hollywood monstrosities was idiotic, and Jackson knows it.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 25, 2017, 03:56:41 PM
Quote from: CRKrueger;971468You realize most of the unnecessary action scenes and absurd length is due to Jackson moving away from the books, telling his own versions of things, and it's the "LotR Nerds" who called him on it most of all...or maybe you don't.  You're confusing Jackson fanbois for LotR nerds I think.

Certainly true of The Hobbit. For LOTR I think pruning was the thing to do, thank god he cut Tom Bombadil for instance. The second and third films feel like slogs to me as I think he tried to keep too much of the books in them. The Fellowship worked best as a film. There are extended editions of LOTR that have a lot of the the details 'fans' wanted restored and they are interminable just as The Hobbit is, if for slightly different reasons.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 25, 2017, 05:25:10 PM
Quote from: TrippyHippy;971284Peter Jackson lives up the road from where I live. He has a life-sized model of an orc in his foyer.

Okay, that's awesome.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: TrippyHippy on June 25, 2017, 07:55:00 PM
Quote from: CRKrueger;971472It was just a money grab.  You really could make the Lord of the Rings into three movies.  You really can't for the Hobbit, even if you throw in Gandalf's off-scene adventures with the White Council and the machinations of Orcs and Elves.  Maybe you could make two tight movies out of it, but three bloated hollywood monstrosities was idiotic, and Jackson knows it.
It wasn't a money grab, I can tell you (although the studios didn't care if they had made ten films). It was more to do with the script writing processes being scuppered half way through the development of the movie (when Del Toro dropped out, due to union strikes and other delays), and the original writers resorting to type when the pressure was on. The original intention was for two movies, but they couldn't work out ways of editing down the script satisfactorily while keeping the aspects they wanted.

Basically, The Hobbit was a somewhat more troubled production than the initial Lord of the Rings movies. It wasn't as good, although there are still entertaining and fun bits in all the movies.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 25, 2017, 09:32:30 PM
Quote from: CRKrueger;971232I'm sure he does.  I do as well.  So?

Yep. My favorite is the Remington .308 Rifle with an 8x scope. My daughter prefers a Rock Arsenal M1911 .45, and the boy likes Baretta 9mm, but he's only fourteen, and doesn't like the kick of the .45

Here's a shot of my daughter shooting a couple years back at the Cheyenne Mountain Shooting Range. She had some SF and Cavalry range officers from Fort Carson giving her pointers, as well as some guys from the Colorado Springs Black Powder Club. (Was an active member of that back in the 70's and really liked shooting muzzleloaders, including the old English .64 & .65 Flintlock muskets). My favorite flintlock. A Kentucky Long Rifle. Only .50 cal, but the rifling in the barrel gives it an awesome accurate range.

https://plus.google.com/u/0/photos/103296295009475963594/album/6041685904242685969/6041685907077825346 (https://plus.google.com/u/0/photos/103296295009475963594/album/6041685904242685969/6041685907077825346)

She have my permission to shoot you if you feeling up to trespassing, or if she even feels threatened. I have had to run off a loser before. Don't think he was a gamer though, however he was in my house trying to rob me. A rifle works reeeaal well to discourage such stupidity, and to answer your question, yes, I was kinda of hoping he would pull out a weapon and try even the least offensive action, once I had his full attention, which took less than fifteen seconds after I got my rifle and turned on the lights, just as he was creeping through my kitchen.

Violence among RPG players is not a problem compared to society in general, I just think it's a waste of good RPG time to focus so much on violence to the exclusion of everything else. Plus when ppl want to "trigger" me in a forum like this, I kinda like watching em get their panties in a knot over the stupidest of things.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: GameDaddy on June 25, 2017, 09:40:58 PM
Quote from: TrippyHippy;971284Peter Jackson lives up the road from where I live. He has a life-sized model of an orc in his foyer.

Pretty sure it was this dude, the 16th level Orc that fletched up Borimir. I heard he was on the set exclusively to motivate the actors.

(https://vignette2.wikia.nocookie.net/lotr/images/4/4e/Lord_of_the_rings_Lurtz.jpg/revision/latest?cb=20131107182402)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Anon Adderlan on June 25, 2017, 11:07:33 PM
So shockingly enough, it's starting to look like V5 is shaping up to be exactly the kind of PR disaster all those #SJWs claimed it would be.

Quote from: Simlasa;970945My sister was raped, one of my best friends was raped... but seeing rape in a movie/book/game has no connection for me to those realities. I have a friend who was hit and killed by a car... but I'll still run down bad guys in GTA.

That's exactly the kind of disconnect you need in order to play an #RPG with those elements. And while there's nothing shameful in being unable to make that disconnect, and #Bleed can sneak up on the best of us, actively campaigning to eliminate those themes for everyone is.

Quote from: Simlasa;970996'In the Walls of Eryx' is a later tale and non-Mythos scifi but it has a a similar shift as 'Innsmouth' when the narrator at the end comes to realize his blind prejudice and crimes against the natives.
Lovecraft was a bit more complex than some like to allow.

I'm noticing that :)

Quote from: Simlasa;970996Which extends to some people, women and men, having rape fantasies that they enjoy acting out with trusted partners. Still make-believe and still OK between consenting adults IMO.

You can learn a lot about someone by the things they do not believe are OK between consenting adults.

Quote from: TrippyHippy;971036Then are you not encouraging impressionable minds to think that this sort of behaviour has no consequence or impact?

No, *because that sort of behavior doesn't have any consequence or impact in a fictional setting*. Part of growing up is understanding the difference between fantasy and reality, and those without a firm grasp of that should either be playing with their parents/guardians or not at all.

Quote from: GameDaddy;971065Why yes, Violent Media does cause additional violence in real life.

Then why are fans of sports involving a ball being thrown about consistently more violent than fans of media featuring depictions of violence?

https://www.youtube.com/watch?v=3XN2X72jrFk[/QUOTE]

Then why does #ThePrisonExperiment generate drastically different results as a #LARP than as a #Tabletop? And yes, I've done the requisite experiments, and the results are so consistent I've little doubt you'll find the same.

Quote from: GameDaddy;971127Brainwashing (also known as mind control, menticide, coercive persuasion, thought control, thought reform, and re-education) is the non-scientific concept that the human mind can be altered or controlled by certain psychological techniques. Brainwashing is said to reduce its subject's ability to think critically or independently, to allow the introduction of new, unwanted thoughts and ideas into the subject's mind,as well as to change his or her attitudes, values, and beliefs.

And this is why RPGs suck for behavioral conditioning: Because the last thing they do is reduce one's ability to think critically or independently.

And if you believe RPGs are capable of this level of mind control, you shouldn't even be playing/running them unless your intent is to condition impressionable minds.

Quote from: GameDaddy;971529She have my permission to shoot you if you feeling up to trespassing, or if she even feels threatened. I have had to run off a loser before. Don't think he was a gamer though, however he was in my house trying to rob me.

Can you perhaps offer some non-violent solutions to these problems :P

Quote from: GameDaddy;971529I just think it's a waste of good RPG time to focus so much on violence to the exclusion of everything else.

At least we can agree on that.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 26, 2017, 09:12:21 AM
Quote from: Simlasa;970992I've got little to no experience with Paizo's products. I know they're wildly popular.
Do they sell via OBS (which has an adult filter?
Has anyone pushed them to add content warnings?
Do reviews and summary descriptions not mention the bits that upset you?
Does it bother you despite the fact that you can add/drop/delete anything you want before running it?
Do you want them to offer sanitized versions ala what's being done with some Hollywood movies?
The "adult" content is a selling point. They market themselves as a sexier, gorier version of D&D. I just buy the bestiaries and convert them to a less painful system.

Quote from: Dumarest;970993So write a letter to Paizo complaining and then boycott them when they decline to label their products as if the audience was made up of preteens.
It is a time consuming pain to read through a book and take notes on the number of creepy fetish monsters. I like knowing in advance to save time and effort.

Quote from: TrippyHippy;971036Then are you not encouraging impressionable minds to think that this sort of behaviour has no consequence or impact?
I hope not. My Little Pony is already violent enough as it is.

Quote from: Justin Alexander;971255I'd be interested in seeing your list. My initial search of the first four Bestiaries turned up only one use of the word "rape". Obviously euphemistic references might be possible; I'm just curious what they supposedly are.
Most of the time it is explained euphemistically. Most of the rape monsters are female and use violence, mind control or money to coerce or cajole male adventurers into having sex with them. The party is expected to kill said monsters or, if non-evil, find some poor sap to feed them.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 26, 2017, 11:17:22 AM
Quote from: BoxCrayonTales;971611It is a time consuming pain to read through a book and take notes on the number of creepy fetish monsters. I like knowing in advance to save time and effort.

New solution: don't read any new books. That way you'll never be surprised by the contents.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Bedrockbrendan on June 26, 2017, 11:32:36 AM
Quote from: BoxCrayonTales;971611Most of the time it is explained euphemistically. Most of the rape monsters are female and use violence, mind control or money to coerce or cajole male adventurers into having sex with them. The party is expected to kill said monsters or, if non-evil, find some poor sap to feed them.

I could be wrong, but it sounds like your definition of rape monster may be a bit more expansive than most folks. If we are eliminating any seductive creatures that takes out a pretty big trope from myth, legend and fantasy.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 26, 2017, 11:56:20 AM
Quote from: BedrockBrendan;971632I could be wrong, but it sounds like your definition of rape monster may be a bit more expansive than most folks. If we are eliminating any seductive creatures that takes out a pretty big trope from myth, legend and fantasy.

Not a comment on anyone in this thread (seriously)....

I feel like somewhere there's a barbarian warrior who hates elves because they're too sexy (maybe the males and females both), and create unrealistic expectations of beauty for human women.  And, by extension, he thinks elves are evil because they choose to be sooo sooo sexy.  This barbarian has some issues.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Justin Alexander on June 26, 2017, 03:36:52 PM
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Dumarest on June 26, 2017, 03:40:46 PM
Quote from: san dee jota;971638Not a comment on anyone in this thread (seriously)....

I feel like somewhere there's a barbarian warrior who hates elves because they're too sexy (maybe the males and females both), and create unrealistic expectations of beauty for human women.  And, by extension, he thinks elves are evil because they choose to be sooo sooo sexy.  This barbarian has some issues.

The barbarian's problem is that he is intensely (and probably secretly) sexually attracted to elves and wishes he weren't as it's clearly a tribal taboo; thus his hostility to elves.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: san dee jota on June 26, 2017, 04:09:24 PM
Quote from: Dumarest;971682The barbarian's problem is that he is intensely (and probably secretly) sexually attracted to elves and wishes he weren't as it's clearly a tribal taboo; thus his hostility to elves.

Nyah.  I'm thinking his tribe couldn't care less.  Of course -he- knows that all true barbarians must deny the sexy, sexy temptation.  Preferably by testing his resolve constantly.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: crkrueger on June 26, 2017, 09:18:17 PM
Quote from: BedrockBrendan;971632I could be wrong, but it sounds like your definition of rape monster may be a bit more expansive than most folks. If we are eliminating any seductive creatures that takes out a pretty big trope from myth, legend and fantasy.

You think?  The guy looks at Caves of Chaos and sees The Shoah, Mississippi Burning, and The Rape of Nanking.  Safe to say his dictionary is Webster's: Bizarro World Edition.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 26, 2017, 11:26:31 PM
Quote from: san dee jota;971688Nyah.  I'm thinking his tribe couldn't care less.  Of course -he- knows that all true barbarians must deny the sexy, sexy temptation.  Preferably by testing his resolve constantly.

Hector and the Elf Maiden. (https://youtu.be/ODgu_-rR1X8)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 27, 2017, 12:00:41 AM
Quote from: GameDaddy;970842Mmmmm. no. I completely disagree here. Everyone here is always talking about mutually consenting adults, and further state that when they begin to run a game, as a GM, that they clearly state for all the players that sit in, that the game is for a mature audience only, and may depict some unsavory, or morally disagreeable acts.

The reality is, is that people are constantly coming and going from any rpg game, especially a game that is hosted publicly, and not everyone will get exposed to the warning and disclaimer, especially if its a really popular game.

Now when a game is deliberately depicted morally reprehensible behavior, it is clearly sending a message that such behavior should be considered ok, and that it is ok that such behavior exists, otherwise, we wouldn't have to include it the game, right????

I just think it is very irresponsible for a GM to introduce, or re-introduce a traumatizing experience for a person who may be unaware of exactly what is implied with a disclaimer that is being provided during a game, or at the gaming table.

I'm also going to give everyone here a very specific example of an incident that occurred in 1984.

I had a friend named Tom, that's not his real name of course, but I'm going to use that here while I'm sharing this story, to protect his identity. Now Tom was a player par excellance, and his game (in addition to roleplaying) was seduction. One day, a young lady walked into his game and he promptly seduced her. Nothing wrong with that. Happens every single day, and they spent some time, both in game, and after happily together.

Turned out, the young lady was already married. Not only was she already married, but she was married to a physically abusive, and domineering husband, and she had desperately wanted out of that relationship... and along comes Tom, the suave charmer, all set to settle in with her, except for... He was only playing a game, seeing just how much the young lady would allow him to transgress and explore into unknown territory. When she got serious, he backed out, but not before moving in with her after she had moved out with her ex. Then, she wanted to stay with him, because he wasn't physically or emotionally abusive, but he didn't really love her, so started putting some distance between them, finally moving out just a couple weeks after he moved in with her.

About a week after that, the cops show up at work. Me and Tom Worked together, that's how we had originally met for gaming, and to go out partying together  and stuff. Tom's paramour, despondent at being abandoned after committing herself to a new relationship, and being rejected by him, and only having a domineering and abusive husband to return to, had decided instead it was better to put a bullet in her head, and committed suicide with a self-inflicted gunshot wound. She had left a note for Tom. So the cops were real interested. Of course this totally fucked up the playboy Tom, he had no idea he could have that much influence, especially because we were all just sitting around playing games.

So, for you real douchebags out there, that are all clever and coy, and like, "Ohh but This isn't real life, we are just playing a game, having some fun..." the problem is, you really don't know who is sitting at the table with you, and whether they are they playing or not, you may think they are, or may absolve yourself of responsibility, ...but you know, my friend Tom, has to wake up every morning now, and look in the mirror, and remember that a beautiful woman killed herself, because he was just playing a game.

He wasn't charged in her death. It was clearly a suicide. But I saw it in his eyes. He knew it was his fault though. It really messed him up.

You know, ...she might have went on, and eventually killed herself anyway, even if she had never met Tom. But then she might have found a real professional, a psychologist, or psychiatrist who could have healed her, and made her better. Or she might have found someone who could have really loved her, and that might have healed her as well, but we'll never know now.

True story.

For all you ignorant cucs out there, that are prancing about all happy in your wrapped up tiny, ignorant world, and spouting joy at transgressing and edgelording, and toeing the line, I have observed people doing exactly that. One ended up dead, and the other psychologically crippled, maybe for always. Good luck with that, and I don't. and won't approve.

Seriously sad for your loss but don't you screen players for obvious mental problems? "Tom" and this woman obviously had easily observable emotional/mental issues that anyone, and I mean anyone looking for this would find it 100 miles away with a telescope while being blind because their seeing eye dog is using said telescope and isn't a Romero version zombie.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 27, 2017, 12:11:50 AM
Quote from: Baulderstone;970857I've had gaming groups where members started dating, including myself on a couple of occasions. I've had gaming groups threatened by a couple in the group breaking up. I've had groups where people in the group cheated behind the backs of other people in the group causing even more drama.

I suspect all of these same events would have happened if I'd been on a bowling team with those people instead of in a gaming group.

Correct, believe it or not gamers are actual humans that love sex and act like everyone else in that regard if they get the chance. They basically run the best "game" they have to get laid like anyone else that isn't some silly Catholic or Monk ascetic trying to ignore they are literally primal driven by love of the other gender and sex.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Voros on June 27, 2017, 12:20:13 AM
In defense of Catholics. Catholics girls love to get down.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Spinachcat on June 27, 2017, 05:03:01 AM
Quote from: Voros;971744In defense of Catholics. Catholics girls love to get down.

And still virgins after anal!


Quote from: CRKrueger;971054I thought Rot Grubs represented White European Colonialism.

Finally someone understands the truth!!


Quote from: Baulderstone;970975It is just about catharsis. We like danger and drama in our movies and TV because we can get the emotional release they provide at a safe remove. Even the dude that wants to engage in negotiations with the goblins is engaging in a dramatic version of what would be stressful in real life. We like to engage with heightened entertainments as break from our safe and quiet lives.

Exactly.

Nobody wants to live in a horror movie, but they are incredibly popular for exactly this reason.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Nexus on June 27, 2017, 06:17:16 AM
Quote from: Voros;971744In defense of Catholics. Catholics girls love to get down.

Remember BJs and butt stuff don't count!
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: BoxCrayonTales on June 27, 2017, 09:34:09 AM
Quote from: BedrockBrendan;971632I could be wrong, but it sounds like your definition of rape monster may be a bit more expansive than most folks. If we are eliminating any seductive creatures that takes out a pretty big trope from myth, legend and fantasy.
I omit the rape but keep the rest. I tweak the monster background, not remove them.

Quote from: Justin Alexander;971680If only he had put together some sort of list he could share with us, we could know for sure. :rolleyes:

I did post a list  (http://paizo.com/threads/rzs2r95b?Male-creaturesMale-beautyMale-gods-what)pages back. It's limited to gendered monsters but it covers most of the rape monsters I found.

Here's a few other examples of rapists and rape babies in the bestiaries.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Marleycat on June 27, 2017, 12:30:49 PM
Quote from: Voros;971744In defense of Catholics. Catholics girls love to get down.

I was referring to the priests and nuns. Everyone knows Catholics love having sex like anyone else. I fail to see the purpose of celibacy other then as some kind of sin of pride and self martyrdom.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Warboss Squee on June 27, 2017, 01:04:21 PM
Quote from: san dee jota;971638Not a comment on anyone in this thread (seriously)....

I feel like somewhere there's a barbarian warrior who hates elves because they're too sexy (maybe the males and females both), and create unrealistic expectations of beauty for human women.  And, by extension, he thinks elves are evil because they choose to be sooo sooo sexy.  This barbarian has some issues.

A social justice barbarian?
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RPGPundit on June 30, 2017, 06:30:27 PM
Please try to keep closer to the original topic here, or at least not to veer away from RPG subjects.
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: Aglondir on June 30, 2017, 10:44:19 PM
Quote from: RPGPundit;972401Please try to keep closer to the original topic here, or at least not to veer away from RPG subjects.
Hey Pundit: Ken Hite wrote Gurps Cabal (2001). Have you read it? If so, what's your thoughts on the occult content? Do you think V5 would benefit or suffer from similiar elements (stuff like the decans, Sephiroth, a secret conspiracy with formal ranks, etc.)
Title: Kenneth Hite is the lead designer for the new edition of Vampire
Post by: RPGPundit on July 02, 2017, 02:16:48 AM
Quote from: Aglondir;972435Hey Pundit: Ken Hite wrote Gurps Cabal (2001). Have you read it? If so, what's your thoughts on the occult content? Do you think V5 would benefit or suffer from similiar elements (stuff like the decans, Sephiroth, a secret conspiracy with formal ranks, etc.)

I think Gurps Cabal is relatively decent in terms of "occult authenticity".  

Speaking as unbiased as possible when it comes to me and Vampire, I'm not sure Vampire is a game that needs that, though.