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Is there a simpler ver. of GURPS/HERO ?

Started by HMWHC, January 08, 2015, 02:31:02 PM

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JeremyR

Quote from: Larsdangly;808490The old school answer is The Fantasy Trip (assuming you are interested in renaissance or earlier historical or fantasy gaming).

Not entirely fantasy/medieval. Dark City Games has a number of Fantasy Trip clones that are set in other eras - at least one for space, and one for the wild west

http://www.darkcitygames.com/

estar

Quote from: Gwarh;808464As much as I love the HERO system and am curious about Gurps I am still looking for my perfect RPGheartbreaker game. One which would be a simpler version of GURPS or HERO. Something less granular but still a Universal RPG point buy system.

I'd prefer a non d20 system, as I already own the d20 Modern books from WotC and they were quite good. I've already got that covered.

I am looking for suggestions/opinions from the forum members on games I could check out that might fit this bill.
   
Savage Worlds (I know the sys well but I can't let go of the fact that stats don't effect skills)
Tri-Stat
d6 (The old West End Games system)
ORE (One Role Engine that powers "Wild Talents" & "Godlike")
FATE (I own the newest ver but it's SJW roots make me feel dirty even opening it now)
Masterworks (The old "Torg" engine that looks like it's available again from PreciseIntermedia)
Basic Role-Playing (by Chaosium)
Unisystem (Eden studios game engine for "All Flesh must be Eaten")

* Note: I am not looking for information about the above games per say as I am semi-familiar with them all, that is unless you are well versed with any of them and want to toot their horns.

Well there is the Fantasy Trip

Or their modern incarnations

Legends of the Ancient World Which also have Time and Space along with Untamed West.
Heroes and other worlds.

Fudge
Which is definitely a GURPS Lite. However it is presented as a toolkit to make your own RPG similar to Fate. But understand it not Fate but a generic RPG in tradition of Hero and GURPS but much much lighter on the mechanics.

For an fantasy implementation. There is Hack and Slash over on RPGNow.

Joey2k

Quote from: Gwarh;808486Thank you Technomancer

And I love the forum pic. Is that from the Buck Rogers TV show, the Draconians?

That is Sid Haig as Dragos from the show Jason of Star Command, which had similar style and production values as Buck Rogers but was not as good (also starred James "Mr. Scott" Doohan).  The show was kind of lame but Dragos was pretty awesome.
I'm/a/dude

Ronin

Its not point buy, and it may be way lighter than your looking for but there's Risus (and its free:))
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apparition13

Re. Fuzion; it's essentially HERO with addition and subtraction instead of multiplication and division. So much easier to do things on the fly.
 

Simlasa

#20
Quote from: Soylent Green;808482Of the games you list it thing Basic Roleplaying is probably the closest to a less crunchy GURPS. They are both quite solidly in the realistic simulation tradition. The rest, while fine games, tend to be more cinematic, action orientated games and use some form of Hero or Fate Point metagame mechanic.
BRP pretty much serves that purpose for me... I like GURPS but it's been a long while since I looked to run it. BRP doesn't have advantages/disadvantages... which is a solid plus IMO... but that's why BRP didn't leap to mind for me as an answer to the OP's situation, because of that difference.

TheShadow

Quote from: Simlasa;808523BRP pretty much serves that purpose for me...


I agree - BRP (Gold Book) is the one to pick up and use for any setting, skewed towards a feel of verisimilitude rather than narrative/cinematic play. No fuss and new players grok it very quickly.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

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Omega

#22
Quote from: Gwarh;808486Thank you Technomancer

And I love the forum pic. Is that from the Buck Rogers TV show, the Draconians?

Sid Haig as Dragos from Jason of Star Command

Dark Stars TFT-esque system is viable. And free.

Obeeron

BASH is a great game that strongly reminds me of a simpler HERO system.

Here's a review:  http://www.rpg.net/reviews/archive/14/14741.phtml

Well worth a look!

James Gillen

Quote from: Future Villain Band;808488Years ago, there was a Fuzion hybrid of HERO/Interlock called "Champions: The New Millennium," which allowed you to use the power creation system from HERO if you needed it, but otherwise was wholly self-contained and simple.  We used it for years, spectacularly.  I'm  sure you can find it cheap at some second-hand shops or elsewhere.  I loved it.

It was rather terrible, actually (or maybe I'm just having bad flashbacks from the pseudo-Liefeld art).  The principal issue was that it didn't really have its own power creation system in the corebook, instead obliging people to convert the rules from Champions 4th Edition, which by that point was out of print, thus eliminating much of the point of a new game.

But as others have pointed out, Fuzion had its strengths, notably a target-based rather than penalty-based skill system.  C:NM might have gotten a better reaction if they'd done it right the first time. :p

JG
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Novastar

Quote from: Armchair Gamer;808466While it's d20 at its roots, Mutants & Masterminds may be what you're looking for.
Yeah, that was kind of my take away from it.
M&M still has most of the crunch of HERO/Champions, but with simpler maths.
I happen to like the old Tri-Stat Silver Age Sentinels, but the book is OOP (and the company long gone now).
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

dbm

Quote from: Novastar;808597I happen to like the old Tri-Stat Silver Age Sentinels, but the book is OOP (and the company long gone now).

By the magic of the Internet:
http://rpg.drivethrustuff.com/product/382/Silver-Age-Sentinels-Standard-TriStat-Edition

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dbm

Quote from: Certified;808636Has anyone looked at HeroQuest Second Edition?

Yes. It's firmly in the story game camp, with user defined traits and conflict resolution rather than task resolution.

It would be a very different play experience compared to either GURPS or Hero.

RunningLaser

I had heroquest 2nd, but never played it.  If I recall right, it was more of a scene resolution used than a task resolution.