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What games to represent the current main styles?

Started by Itachi, September 03, 2019, 09:49:05 AM

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nope

Quote from: Aglondir;1102817The dice are different? I thought they both used 4dF?

One is called Fudge dice, the other is Fate dice! You fool!

cranebump

#46
Quote from: Rhedyn;1102812First of all, how dare you.

Second, Fudge is a traditional RPG meta toolkit, while Fate is a storygame fudge build. And the dice are different.

It's a current mode of play. If we're going to compile a list that covers current styles, it might be a good idea to put down a variety of things that people play these days (and people do play FATE). I mean, look at the OPs question. It wasn’t about endorsements. It’s about what’s being played.

**I stand corrected on calling it an iteration of Fudge. Post edited to eliminate crankiness due to early rising from fucking arthritic wrists (again).**
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

cranebump

Quote from: Aglondir;1102817The dice are different? I thought they both used 4dF?

The +'s and -'s are located on different sides, I believe.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Rhedyn

Quote from: cranebump;1102830The +'s and -'s are located on different sides, I believe.
Fudge dice have likes on the opposite sides while Fate dice have them adjacent.

cranebump

Quote from: Rhedyn;1102831Fudge dice have likes on the opposite sides while Fate dice have them adjacent.

There ya go. TOTALLY different.:-)  

Btw, Fudge dice are cheaper to buy than FATE dice. I know this because, yes, I have some (I like dice) and I have introduced some new gamers to FATE (along with D&D, DW, and lots of other systems). I figure they can decide if they want to continue playing it or not. Some have. Others stick with d20 based stuff. Either way, I thought it was a good idea to see how the thing ran before making any final decisions on it.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Mankcam

#50
Yeah, Fate Core's a solid choice for a recommendation

Simple set of mechanics if you have a decent setting to run or hack

I would just make up a modern Action Flick setting and run that almost straight from the core book (or use the Shadow Of The Century book as a resource)

It can do gritty settings just as good as it does pulpy settings ( its all about narrative trappings), although most people find pulpy settings easier to portray with it.

Despite simple mechanics, it can be a little hard to grok at times due to the lexicon in the book. That is a big headache at times.

Fate Core's not the best for long campaigns, but for one-shots and short episodes it seems to work well.

I'm just agreeing that it is a reasonable game to include if someone is wanting to give an example of notable contemporary rpgs (even if the sales of Fate Core are now declining).

Rhedyn

Oh yeah, I just disagree that Fate should ever be called the current iteration of Fudge.

I also think PbtA has completely taken the majority of Storygamers.

Mankcam

yeah I agree that PbtA seems to be more prominent in the last year or so than Fate has been, and fits a similar niche.

I think a title like 'Blades In The Dark' or 'Monster Of The Week' may be a good option if not wanting to double up on fantasy, otherwise 'Dungeon World' is the obvious one.

cranebump

Quote from: Rhedyn;1102893Oh yeah, I just disagree that Fate should ever be called the current iteration of Fudge.

Good point. I should've said something closer to what you wrote. I stand corrected.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

cranebump

Quote from: Mankcam;1102880Yeah, Fate Core's a solid choice for a recommendation

Simple set of mechanics if you have a decent setting to run or hack

I would just make up a modern Action Flick setting and run that almost straight from the core book (or use the Shadow Of The Century book as a resource)

It can do gritty settings just as good as it does pulpy settings ( its all about narrative trappings), although most people find pulpy settings easier to portray with it.

Despite simple mechanics, it can be a little hard to grok at times due to the lexicon in the book. That is a big headache at times.

Fate Core's not the best for long campaigns, but for one-shots and short episodes it seems to work well.

I'm just agreeing that it is a reasonable game to include if someone is wanting to give an example of notable contemporary rpgs (even if the sales of Fate Core are now declining).

I can echo everything here. The point economy is a pain to manage (for me, anyway), and you find players trying to apply aspects that don't fit, because that's the tools they have. I did see a post somewhere (another site, I think) where the OP suggested using AD&D 2E NWP's as Aspects, granting a flat +2 when applicable. I thought that was actually a good idea, though it would relegate you to fantasy only. I might fiddle with the NWP list to make it generic, and may actually try that out sometime.

Way off topic, but I like the d6-d6 version of this. Gives me a use for my Skullsplitter dice.:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."