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"Intrinsic Evidence that Chainmail’s Fantasy Supplement Contains Material from Dave "

Started by ArrozConLeche, December 10, 2019, 01:49:09 PM

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Spinachcat

Quote from: Gronan of Simmerya;1117545If you are interested, I now hang out at RPGPub.

I'll send over some denture-safe cookies and orthopedic pillows to the RPGsafespace.

But since you've jumped into this thread in the depths of Mos Eisley (and you're always welcome here), tell us more about the Dave vs. Gary GM methods.

Ratman_tf

Quote from: Gronan of Simmerya;1117545I no longer post at theRPGSite

Apparently you do. :D
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

ElBorak

Quote from: Spinachcat;1117553I'll send over some denture-safe cookies and orthopedic pillows to the RPGsafespace.

That is beautiful. I wondered what the RPGPub was all about. I like my fun well seasoned with hot spices.

ElBorak

Quote from: GameDaddy;1117448but hey, it's like Dragonslaying right? Find an old GM in a cave somewhere, and you find ways to make it miserable?

This seems to have become a time honored tradition over the last 20 years or so and then ramped up on over drive the last 10 years or so.

ElBorak

Quote from: estar;1117450It is hard to hold a reasonable discussion with him especially if your opinion differs. He is versed in various academic fields, like systems theory. He often presents his opinions as facts as well as uses an extensive amount of academic jargon. Which just adds to the difficulty of participating in any discussion with him.

It really depends on what you are discussing and whether or not you are spouting nonsense. Often what some call opinions are facts, they just have a problem with the person presenting the facts. You yourself have been on the receiving end of people discounting your facts as opinions, you are just more laid back than Rob is when you encounter it.

ElBorak

Quote from: Philotomy Jurament;1117517However, Gary and Rob had a falling out over how the work on the Castle Zagyg dungeons/material would proceed (and possibly additional factors that I can't speak to). Rob wanted to basically release the actual Greyhawk material, including scans of the original maps and such, perhaps with notes/annotations and some additional development. .

Just one of many times that Gary should have listened to Rob. The notes/annotations and some additional development would have fleshed it out plenty and it would have gotten published. This is just another example of what we all lost with the untimely passing of Don Kaye, the only person in Gary's life that he would really listen to. If Don Kaye had lived to a ripe old age, a lot of things would have been published IMO.

Kyle Aaron

Quote from: chirine ba kal;1117434He's one of the reasons why I shy away from doing public games at conventions and at the FLGS; you, as GM, have to take whatever walks up to the table no matter how much of a jerk that they might turn out to be.
You do? I must have been doing it wrong... Remember that ad? It's the fish John West rejects that makes it the best! Some players are the fish John West rejects. And me, too.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Spinachcat


Kyle Aaron

"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." - Antoine de Saint-Exupery

He was talking about aircraft design, but the same goes for rpg design, and game groups. Sometimes you can take someone out of the group and it actually improves things. Addition by subtraction.

[video=youtube;gfw0pb7vTKU]https://www.youtube.com/watch?v=gfw0pb7vTKU[/youtube]

[video=youtube;AZ_RoeZxhrU]https://www.youtube.com/watch?v=AZ_RoeZxhrU[/youtube]
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

spon

Quote from: Kyle Aaron;1117672You do? I must have been doing it wrong...

At a public convention, you won't know who is a jerk and who isn't as you've never seen them before. And often the players have paid to play, so you don't get to just stop them playing unless you have a very good reason ("they are a jerk" is often not good enough).

GameDaddy

Quote from: spon;1117682At a public convention, you won't know who is a jerk and who isn't as you've never seen them before. And often the players have paid to play, so you don't get to just stop them playing unless you have a very good reason ("they are a jerk" is often not good enough).

As a GM at conventions, I don't bother to preregister any of my games anymore, although I do send out a private email in advance of the show I'm attending with contact information to my gamer mailing list so people who have played before know where and when I'm running a game. First I don't want players that show up to my games to have to pay. They already paid with the admission to the show, and they pay to attend with travel, hotel, and other expenses, it's just insult to injury to tack on a fee for my game, because I'm there for fun, not for profit.

When I did register games I had a high incidence of douchebags showing up at the table to ruin the fun for the other players. That doesn't happen anymore. Finally with pre-scheduled games, I have had to cancel them before due to unexpected circumstances, or circumstances beyond my control. That doesn't happen anymore either, so no players are disappointed, because there is no game announcement email or text, unless the game is actually afoot.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Abraxus

Quote from: spon;1117682At a public convention, you won't know who is a jerk and who isn't as you've never seen them before. And often the players have paid to play, so you don't get to just stop them playing unless you have a very good reason ("they are a jerk" is often not good enough).

Well just because one paid to get in does not excuse them from being a jerk and or a douchebag. If they are disruptive and ruining the game for everyone else they get asked to stop. Failure to do so and they get booted from the table. That is non-negotiable and not up for debate. They may have paid to get in I'm an not and neither is anyone else at the table getting paid to put up with their bad behavior.

rawma

Quote from: sureshot;1117686Well just because one paid to get in does not excuse them from being a jerk and or a douchebag. If they are disruptive and ruining the game for everyone else they get asked to stop. Failure to do so and they get booted from the table. That is non-negotiable and not up for debate. They may have paid to get in I'm an not and neither is anyone else at the table getting paid to put up with their bad behavior.

Perfect response! I've run a lot of games at game stores and at conventions, and I've had almost no issues with disruptive players. [At bigger events, since I'm busy running a game, I also expect the organizers of the event/space to deal with things like booting players when I point out issues (as I dealt with that kind of issues back when I helped run conventions); booting them from one table may just send the problem to another table, and booting them from the con or store should be done from a broader viewpoint.] Conversely, I have had some of the most interesting sessions because of players I initially thought could be a problem but weren't; over-curating your table may make it bland.

chirine ba kal

Quote from: Kyle Aaron;1117672You do? I must have been doing it wrong... Remember that ad? It's the fish John West rejects that makes it the best! Some players are the fish John West rejects. And me, too.

You're not doing it wrong at all. I'm coming at it from the industry side, where the publisher I'm working for is having me run games as marketing, the convention / event organizer that I working for is having me do the event as marketing, or the FLGS that I'm working for is having me do the event as marketing. The terms of employment require that I keep the paying customers happy.

Omega

Back on topic, such as it is.

This over the holidays a player brought to my attention.

The Stranger Things box set has this line in the credits.

QuoteBased on the original Dungeons & Dragons game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Kuntz, James Ward, and Don Kaye.

The only place I came across in a quick glance through various editions was Blume being credited as a co-designer for OD&D in Eldritch Wizardry? Kuntz and Ward are credited for Gods & Demigods.