Some of you will no doubt shout, "Swine!," but...
http://www.danielsolis.com/do/
The basic idea is that characters are young adult monks, sent from a mystical temple at the center of the universe to solve problems that have been written on letters and sent to the temple.
Seanchai
The whole "Dear Abbey, please come kick this demon's ass," aspect of the letters to heaven is a lot of fun. They're simultaneously very evocative (because they're so personal) and very wide open (because the person talks only about their own problems, not the larger context). I like this one (http://www.danielsolis.com/do/whenthewellrunsdry.html).
I like the premise of the game but the system does nothing for me.
Regards,
David R
Quote from: David R;248752I like the premise of the game but the system does nothing for me.
Yeah, I got rather excited about this project a couple of months back until I started reading about the game mechanics, too.* I quickly concluded that I was happier with going back to my
HeroQuest adaptation for
Avatar: the Last Airbender.
!i!
(*To be frank, the mechanics reminded me a
lot of a game that I was working on a few years back, drawing black and white beads that had been contributed by all of the players from a bag.)
It's... interesting. I give it props for trying something different, but it ain't my cup o' Joe. Hell, I can't even play Oriental Adventures or L5R. I'm just not impressed or inspired by anything even resembling Buddhist/Taoist myth and legend. I dunno why either. Cuz I love me my cheesy 70's and 80's Kung-Fu flicks.
-=Grim=-
Quote from: David R;248752I like the premise of the game but the system does nothing for me.
I was thinking the same thing-ish. I didn't grok the resolution mechanic just reading it through and I'm not sure I'd use the index cards (as intended), but I really do like the core concept.
Seanchai