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I'm looking for an OGL version of the 7th Sea system 1st edition

Started by Lychee of the Exchequer, December 19, 2021, 08:03:16 AM

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Lychee of the Exchequer

I'm looking for an OGL version of the 7th Sea system 1st edition.

Does such a beast exist ?

Strictly speaking, I suppose I'm searching for a version of the Roll & Keep system without any IP attached to it.

Truthfully, I would be happy to find a good system - whatever its source - for a swashbuckling RPG without any commercial IP attached to it.

For the record, I really like the D&D system and many of its iterations and mutations, but it would not be a good system for a swashbuckling RPG in my opinion.

Also, I'm not a systems guy, and I don't pretend to be, so I would be ill equipped to know what the best RPG swashbuckling system actually is (knowing one's limitations, and all that jazz  8)).

Svenhelgrim

Is there a reason why you don't just use 7th Sea 1e?

I hear that Savage Words is a great system.  I have checked out thier Pirates of the Spanish Main and it has lots of cool maneuvers and fighting styles you can do, even if it is not very historically accurate.

Also, chrck out GURPS Swashbuckling.  You can do anything with GURPS, if you can stomach a 3d6 mechanic.

rytrasmi

Do you want a generic roll and keep system with no setting? Or do you want roll and keep with a swashbuckling setting that has no IP and is free to use?
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

Opaopajr

I can't think of a generic RollKeep system off the top of my head.  :( Been there at the beginning with L5R and thereon, but I don't remember if a generic was ever spun off before I fot off that train. Weird, because Storyteller & WEG d6 both have their generics... Would be interesting to see what happened since I was last on for the ride.  8)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Godfather Punk

Alderac made a d20 version of the setting. It's still available on dtrpg, through Chaosium, as 'Swashbuckling Adventurers'.

Lychee of the Exchequer

Quote from: rytrasmi on December 19, 2021, 10:31:54 AM
Do you want a generic roll and keep system with no setting? Or do you want roll and keep with a swashbuckling setting that has no IP and is free to use?

Well, I'm looking for a swashbuckling system that has no IP - that is, that can be used commercially without strings attached and without having to ask permission from anyone.

And if by miracle there existed such a system with Roll & Keep roots, I would pray the Dice Lords - but any system unburdened by IP and sufficiently swashbuckly would suffice  ;D.

Lychee of the Exchequer

Quote from: Godfather Punk on December 19, 2021, 11:05:24 AM
Alderac made a d20 version of the setting. It's still available on dtrpg, through Chaosium, as 'Swashbuckling Adventurers'.

Interesting. I will check it out, even though I will be unlikely to use it. Thanks.

Lychee of the Exchequer

Quote from: rytrasmi on December 19, 2021, 10:31:54 AM
Do you want a generic roll and keep system with no setting? Or do you want roll and keep with a swashbuckling setting that has no IP and is free to use?

Well, a generic Roll & Keep system suited for swashbuckling, with or without a setting, and with no commercial strings attached would be my ideal.

Absent that, any system which can do swashbuckling and which can be used commercially without having to pay royalties or whatever would be peachy too. Not d20 a priori, because I think it's not very swashbuckly (the combat system is too abstract).

Lychee of the Exchequer

Quote from: Svenhelgrim on December 19, 2021, 10:28:13 AM
Is there a reason why you don't just use 7th Sea 1e ?
I would like to do some professionnal work with such a system, and 7th Sea 1e would require I ask permission for it, which I am loath to do.

Quote from: Svenhelgrim on December 19, 2021, 10:28:13 AM
Also, chrek out GURPS Swashbuckling.  You can do anything with GURPS, if you can stomach a 3d6 mechanic.
Will do. I enjoy GURPS products in general, and although I won't use GURPS for such a project, the GURPS line is usually very informative and useful.

Wrath of God

I don't think such thing exist, however I think roll & keep system is not copyrighted, and it would not be hard to pile of serial numbers from 7s1.
"Never compromise. Not even in the face of Armageddon."

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"

Batjon

This is a system that is a good candidate for a retro-clone.

Make it so, someone!

Also, check out Honor + Intrigue.  It is fantastic!

Lychee of the Exchequer

Quote from: Wrath of God on December 19, 2021, 03:57:00 PM
I don't think such thing exist, however I think roll & keep system is not copyrighted, and it would not be hard to pile of serial numbers from 7s1.
I'm not sure about the legal side of that. Has someone got some idea about it ?

Ocule

You can't copyright ttrpg mechanics, so you'd have to file serial numbers off. I cant tell you the specifics of the rulings off the top of my head but if you want to steal the roll and keep mechanics you wouldnt need an OGL to do it. Now you can't use their setting material/trademarks/trade dress/etc so you'd have to file the serial numbers off. It'd pretty much that Douche Fox did with his warhammer 2e clone, every D&D retro clone and whatnot.

So yeah, go nuts just don't touch trade dress and whatever the hell the 7th sea setting is and you should be good. List of attributes and list of skills. Attribute + skill number of d10s assemble the pool and keep the highest up to your attribute then add em together.

I think you can probably keep panache or whatever it's called. On a side note didn't john wick get outed as a sex pest or something recently?
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Aglondir

Quote from: Ocule on December 19, 2021, 08:41:13 PM
You can't copyright ttrpg mechanics, so you'd have to file serial numbers off. I cant tell you the specifics of the rulings off the top of my head but if you want to steal the roll and keep mechanics you wouldnt need an OGL to do it. Now you can't use their setting material/trademarks/trade dress/etc so you'd have to file the serial numbers off. It'd pretty much that Douche Fox did with his warhammer 2e clone, every D&D retro clone and whatnot.

So yeah, go nuts just don't touch trade dress and whatever the hell the 7th sea setting is and you should be good. List of attributes and list of skills. Attribute + skill number of d10s assemble the pool and keep the highest up to your attribute then add em together.

I think you can probably keep panache or whatever it's called. On a side note didn't john wick get outed as a sex pest or something recently?
Yes. It's possible, if you avoid the IP:

The nations: easy enough to omit, or use real world names.
Atts: just rename. Paanche should be ok.
Skills: nothing profound as I recall, just use your own list.
Swordsman schools: Here's where the IP is.  You should rename them to things like "Sword and cloak school" or "Two blade school."
Magic: More IP. But I doubt anyone cares about 7th Seas weird magic anyway.
Secret societies: see magic.

I might have it wrong,  but I think Wick was not outed as a sex pest, but for being a Big Meanie who sometimes said things that hurt people's feelings.

jhkim

Quote from: Lychee of the Exchequer on December 19, 2021, 07:42:02 PM
Quote from: Wrath of God on December 19, 2021, 03:57:00 PM
I don't think such thing exist, however I think roll & keep system is not copyrighted, and it would not be hard to pile of serial numbers from 7s1.
I'm not sure about the legal side of that. Has someone got some idea about it ?

In general, game mechanics aren't copyrighted - but the text to express them can be. I made a very outdated page on RPGs and copyright which might help. https://darkshire.net/jhkim/rpg/copyright/

Pundit might chime in here - he made an alternate version of the Amber Diceless RPG called "Lords of Olympus" which reproduced the mechanics on many points, but avoided any copyrighted text. In general, there are lots of RPGs with very similar mechanics, so if what you're looking for is just core mechanics, I don't think you should have a problem.