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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Alnag on September 03, 2007, 04:06:43 PM

Title: I love Robin Laws
Post by: Alnag on September 03, 2007, 04:06:43 PM
Not only for this (but it is one of the reasons):

QuoteDear Indie Game Designers

You know I love you. It is only out of the staunchest hope and admiration that I say any of these things. I want only to be able to spotlight pure awesomeness during the annual post-Gen Con Tribute Pile Shout Out (which due to various family events will probably appear after the film festival this year.) And you all seem to have gotten the memo about pitching your games clearly and concisely. So please, Indie Game Designers, please contemplate the following additional admonitions.

Learn the difference between a text font and a display font. I know you adore that kooky font. But I really like ice cream and don’t eat it for breakfast, lunch and dinner. Take your favorite passage from your game and read it out loud in the voice of Cletus the Slack-Jawed Yokel from The Simpsons. That’s the impression you’re giving my setting your main text in a goofy, hard-to-read font.

A game is not a forum post. No matter what amazing advice Ron Edwards or Luke Crane have given you, you don’t need to quote them in the body of your rules text. Nor does it help to cite RPG theory to explain what you’re doing. If you can’t explain it in plain language without citation or reference to critical vocabulary, what you’re saying doesn’t actually make sense.

Likewise, minimize the discussion of the long personal journey the rules represent for you, and also how great your various collaborators are. How can I congratulate you if you’re already doing it yourself?

And, most of all...

Show the same excitement in your writing as you do in all those demos you run. If indie gaming is all about expanding boundaries and exploring new territories, why do so many of the rules texts read with all the zest of a clock radio instruction manual? Psych yourself into GMing mode before you sit down to write. Zing up that prose, horizon-busters!

(source (http://robin-d-laws.livejournal.com/230629.html))
Title: I love Robin Laws
Post by: Ian Absentia on September 03, 2007, 04:50:36 PM
Yep.

You may take his games or leave them, but the man certainly knows his business.

!i!
Title: I love Robin Laws
Post by: Mcrow on September 03, 2007, 04:54:34 PM
Yeah, that's great and spot on. :D
Title: I love Robin Laws
Post by: Abyssal Maw on September 03, 2007, 06:59:19 PM
The honeymoon is apparently over!
Title: I love Robin Laws
Post by: joewolz on September 03, 2007, 11:46:12 PM
I love Robin Laws because of his book on good game mastering (which is awesome, if you've read it...and not Settembrini) and because of Og: Unearthed Edition.

The new edition of OG is what Forgey games should be like.
Title: I love Robin Laws
Post by: Claudius on September 04, 2007, 12:43:19 AM
I love Robin Laws because of this:

(http://ec1.images-amazon.com/images/I/51FN62X0JEL._AA240_.jpg)

Best GM advice ever. :)

One day I'll have to have a look at Hero Quest and see if it's any good.
Title: I love Robin Laws
Post by: Koltar on September 04, 2007, 12:47:27 AM
Quote from: ClaudiusI love Robin Laws because of this:

(http://ec1.images-amazon.com/images/I/51FN62X0JEL._AA240_.jpg)

Best GM advice ever. :)

One day I'll have to have a look at Hero Quest and see if it's any good.

I've given that little booklet as Holiday presents to friends 3 or 4 times.  Damn good writer. One of the most concise discussions I've ever seen about being a Gamemaster.

- Ed C.
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 01:57:56 AM
I think the advice is terrible. The repercussions of RoLoGG are great indeed.
Especially the adventure construction advice is a pile of bullshit.
Title: I love Robin Laws
Post by: Pierce Inverarity on September 04, 2007, 02:08:04 AM
It's the funniest thing, I recently read ye olde Dungeoneer Survival Guide for the first time ever (back in the day I seem to have stopped buying rules after UA)... and believe it or not, 50+% of Robin's Laws is in there already. 1986. AD&D 1E. It's stunning. Player types, illusionism... from the pen of Douglas Niles, author of multiple Dragonlance modules.

That said, I don't think R's Ls is all bad... to each his own, really...
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 03:20:30 AM
I DO think RL knows how it´s done. And I DO think RoLoGG has some nifty ideas and not so much bad stuff. But the Wirkungsgeschichte shows that most people misinterpret RoLoGG, and that gives me fits of anger.
Title: I love Robin Laws
Post by: Vadrus on September 04, 2007, 07:32:16 AM
Quote from: ClaudiusI love Robin Laws because of this:

(http://ec1.images-amazon.com/images/I/51FN62X0JEL._AA240_.jpg)

Best GM advice ever. :)

One day I'll have to have a look at Hero Quest and see if it's any good.


Erm we're just in the process of dumping HeroQuest for our Glorantha campaign and replacing it with the WEG D6 Fantasy system.

For us it just didn't work, we found the rules to be far too vague and unsatisfying, so last week the players all demanded I ditch the system and continue the campaign with a more reliable and concrete set of rules.


Vadrus
Title: I love Robin Laws
Post by: joewolz on September 04, 2007, 08:36:24 AM
Quote from: SettembriniI DO think RL knows how it´s done. And I DO think RoLoGG has some nifty ideas and not so much bad stuff. But the Wirkungsgeschichte shows that most people misinterpret RoLoGG, and that gives me fits of anger.

I can see that, actually.  That's a really good word for it, too.
Title: I love Robin Laws
Post by: Caesar Slaad on September 04, 2007, 08:55:00 AM
Quote from: SettembriniI DO think RL knows how it´s done. And I DO think RoLoGG has some nifty ideas and not so much bad stuff. But the Wirkungsgeschichte shows that most people misinterpret RoLoGG, and that gives me fits of anger.

Can you give examples of how (people misinterpret RoLoGG / where the adventure advice goes off the track)? Not that I necessarily disagree strongly; it's not like I jump into RoLoGG when I want to plan an adventure. But at the same time, nothing jumped off the page and made me say "BZZZT! WRONG!", either.

I personally found the sections on selecting games and catering to different player's needs enlightening and very important for erstwhile GMs to understand.
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 09:03:58 AM
For me, the most important part that many people use badly are the player categorizations. Because people are different, mood is different each time you sit down. I´m sure RL knows this, but that´s not how it is interpreted.

Also, I TRIED to sit down an make an adventure out of RoLoGG´s advice. Doesn´t work. Specific GM-Advice books are and have been way better.

The player types/categories RL describes are carricatures, highlighting conflicting interests, not conflicting personal traits.

Oftentimes, RoLoGG is used as an excuse to bitch about the players. Whereas in reality, it´s the GM who enables or disables certain play-goals and fun sources.

The way you prep an adventure is the penultimate enabler or disabler for different fun-sources. "Tactician-fun" can only be had if the GM is prepped for it, if there´s actually something to solve, something defined that can be outsmarted. That´s just an example, but you hopefully get the idea.

So, alltogether RoLoGG identifies in an entertaining way several important (all important?) fun sources. But instead of talking about how to enable them in which environment, with which technique, he pathologizes them and ties them to personal preferences and human behaviour.

Which is a nice read, but sadly set many a GM on the wrong tracks.

Clearer?

BTW, what´s english for "Wirkungsgeschichte"?
Title: I love Robin Laws
Post by: Caesar Slaad on September 04, 2007, 09:12:25 AM
Quote from: SettembriniFor me, the most important part that many people use badly are the player categorizations. Because people are different, mood is different each time you sit down. I´m sure RL knows this, but that´s not how it is interpreted.
(...)
The player types/categories RL describes are carricatures, highlighting conflicting interests, not conflicting personal traits.
(...)
Clearer?

Certainly.

I can see how one would have difficulty slotting real players into his categories. But I think all you need to do to make the adjustment is really consider that a given player will fall into more than one of those categories.

But considering that, I find the categories pretty serviceable and cover most cases I am aware of.

QuoteBTW, what´s english for "Wirkungsgeschichte"?

Google says "History of the impact". Not sure if that's the exact term that captures what you are looking for; perhaps "in practice" as opposed to "in theory". :shrug:
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 09:21:12 AM
There must be a terminus technicus from the humanities. maybe Pierce can help.

history of reception/impact?
Title: I love Robin Laws
Post by: Black Flag on September 04, 2007, 09:52:24 AM
It's one of those handy German compounds with no one-word equivalent in English. When used as scholarly jargon, it tends to be kept as Wirkungsgeschichte, similar to how we also use words like Selbstverständnis, Bildungsroman and Weltanschauung without translation (indeed, the latter spawned the colloquial English term world-view to compensate for our lack of such a term).

In this context, the most concise way to express Wirkungsgeschichte in English is "the history of its actual effect in practice," which is hardly as convenient as just using the German word. I've also seen it rendered as "history of the reception," but that makes no more sense to the average English-speaker than the German would. The downside to just using the German is that only university-educated people are likely to understand what you're talking about, and thus it can come off as obtuse. But if you're a native German-speaker, you should get a free pass in that respect. :)

To get back on topic, in the past I've considered getting R's Ls of GG, but it seemed to go out of print before I got around to it. Did I miss out? Is it as informative today as it was when it was written several years ago, or do we take most of its maxims for granted by now? Just curious.
Title: I love Robin Laws
Post by: Caesar Slaad on September 04, 2007, 10:41:10 AM
Quote from: Black FlagTo get back on topic, in the past I've considered getting R's Ls of GG, but it seemed to go out of print before I got around to it. Did I miss out? Is it as informative today as it was when it was written several years ago, or do we take most of its maxims for granted by now? Just curious.

I do think many of it's maxims are, yes, pretty commonplace among well heeled gamers. However, given how many gamers still seem to fastly adhere to notions of there being "one right way to play", I'll say there's still a place for it. If you personally understand different needs and desires in gamers and have a credible means of catering to those different tastes as-is, then it may seem a bit basic to you.
Title: I love Robin Laws
Post by: DevP on September 04, 2007, 10:48:44 AM
Robin's letter is a bit of a softball, but it's good advice that all kinds of small press folks should adhere to:
- use a non-ass font/layout
- stop namechecking your colleagues, srsly
- stop telling us about your extra-special biography and experience, srsly
- WRITE WITH EXCITEMENT NOT WITH LAME

(Of course, points 2 + 3 are much more likely in Forgely games.) I guess cruddy layout/font is a inescapable consequence of more people publishing things, but I'm hoping it'll get better soon. Once a few Actual For Real Graphic Designers start publishing some design tips, I think everyone will be better off.
Title: I love Robin Laws
Post by: Pierce Inverarity on September 04, 2007, 12:25:02 PM
Right or wrong, reception history is the commonly used term, and it fits anyway...

It's true that Laws is good at identifying play motives but not so good at suggesting how to satisfy or reconcile them in the game. "Little bit of everything," well yes...

Then again, actual play is really complex and messy, so you're bound to end up writing about ideal types using platitudes. Books like that need an active reader who knows how to read them. But then, so does the DMG.
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 12:35:25 PM
Quote from: Pierce InverarityBooks like that need an active reader who knows how to read them. But then, so does the DMG.

But people who read the DMG are already showing effort. It´s a hard and long read. Whereas the internet wisecracks totally indulge RoLoGG, because it´s a fast (deceivingly) easy ready, and it gives them some wisecracky arguments to make. But alas, the wisecracks take whatever they can.
Maybe we just settle with RL being an all around smart guy, and let it at that. I wonder though, why it took him so long to see the distastefulness in Forger writing style. I could swear he was reading BE recently...
Title: I love Robin Laws
Post by: Pierce Inverarity on September 04, 2007, 12:40:05 PM
Nonono... he's not saying the writing is distasteful (except for the odd goofy font) but that it's boring. In other words, he's saying too few indie games are written in the style of BE.
Title: I love Robin Laws
Post by: Settembrini on September 04, 2007, 12:43:26 PM
Mmm. I read it the other way round. Especially with his two points concerning overexplanation and shitty use of jargon.
Title: I love Robin Laws
Post by: mythusmage on September 04, 2007, 06:43:37 PM
Quote from: Black FlagIt's one of those handy German compounds with no one-word equivalent in English. When used as scholarly jargon, it tends to be kept as Wirkungsgeschichte, similar to how we also use words like Selbstverständnis, Bildungsroman and Weltanschauung without translation (indeed, the latter spawned the colloquial English term world-view to compensate for our lack of such a term).

In this context, the most concise way to express Wirkungsgeschichte in English is "the history of its actual effect in practice," which is hardly as convenient as just using the German word. I've also seen it rendered as "history of the reception," but that makes no more sense to the average English-speaker than the German would. The downside to just using the German is that only university-educated people are likely to understand what you're talking about, and thus it can come off as obtuse. But if you're a native German-speaker, you should get a free pass in that respect. :)

To get back on topic, in the past I've considered getting R's Ls of GG, but it seemed to go out of print before I got around to it. Did I miss out? Is it as informative today as it was when it was written several years ago, or do we take most of its maxims for granted by now? Just curious.

"Practical impact" maybe?
Title: I love Robin Laws
Post by: Darran on September 05, 2007, 10:31:59 AM
Another interesting post to his livejournal here (http://robin-d-laws.livejournal.com/231349.html).

I think insightful?