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I like D&D 5e.

Started by Darrin Kelley, July 11, 2020, 02:31:50 PM

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Darrin Kelley

I figured that I would post this here. Because my feelings on D&D 5e are pretty straightforward. I like the implementation of the rules that had been done in this edition. They speak to me more than any other since 3.5. And I love the game's simplicity and accessibility.

I have the core rulebooks and many of the general rules supplements. Along with Volo's Guide To Monsters, and Mordenkainen's Tome Of Foes. So I'm almost ready for anything that character has to offer.

I honestly don't care about the politics behind the scenes. I just like the fact it is a good game. And it is. Kudos to Pundit for his part in its development.

I don't buy every supplement for it. But there are those I want to buy. Mostly character additions.

Btw, when are they going to get off their behinds and put out the Psionics book?
 

Razor 007

Quote from: Darrin Kelley;1139125I figured that I would post this here. Because my feelings on D&D 5e are pretty straightforward. I like the implementation of the rules that had been done in this edition. They speak to me more than any other since 3.5. And I love the game's simplicity and accessibility.

I have the core rulebooks and many of the general rules supplements. Along with Volo's Guide To Monsters, and Mordenkainen's Tome Of Foes. So I'm almost ready for anything that character has to offer.

I honestly don't care about the politics behind the scenes. I just like the fact it is a good game. And it is. Kudos to Pundit for his part in its development.

I don't buy every supplement for it. But there are those I want to buy. Mostly character additions.

Btw, when are they going to get off their behinds and put out the Psionics book?

Do you have Xanathar's Guide to Everything?
I need you to roll a perception check.....

Darrin Kelley

Quote from: Razor 007;1139129Do you have Xanathar's Guide to Everything?

Yes, I do.
 

Ratman_tf

We recently switched from Pathfinder 1ed to 5th ed D&D for one of our campaigns. We've only played a couple of sessions under the new rules, but I'm liking it ok so far.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Darrin Kelley

I have yet to play 5e. So I'm looking for a group to try it out with. But what I have read I like.

The game store local to me closed down because of the death of the owner. So there is nowhere local to find Adventurer's League stuff. And I have tried and failed with Roll20 a great number of times.
 

David Johansen

do you...do you...ever get...lonely?
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Ghostmaker

I've played 5E a few times. It's not outright terrible (I actually approve of the advantage/disadvantage mechanic, as it simplifies a number of buffs and debuffs). The shift is slightly jarring but no worse than any other game.

I just... kinda wish WotC would stop pissing in their own bathtub in regards to idpol.

Razor 007

Quote from: Ghostmaker;1139167I've played 5E a few times. It's not outright terrible (I actually approve of the advantage/disadvantage mechanic, as it simplifies a number of buffs and debuffs). The shift is slightly jarring but no worse than any other game.

I just... kinda wish WotC would stop pissing in their own bathtub in regards to idpol.

Advantage / Disadvantage is pure genius, because of its simplicity.  One of my favorite game mechanics.
I need you to roll a perception check.....

Shrieking Banshee

Quote from: Razor 007;1139169Advantage / Disadvantage is pure genius, because of its simplicity.  One of my favorite game mechanics.
I find it boring. While yeah it simplifies things, it simplifies them to such an extreme there is no variance. OSR is better.

Razor 007

#9
Quote from: Darrin Kelley;1139133Yes, I do.

Xanathar's fills a cool niche, in the way it supplements the PHB and DMG, just as Volo's supplements the PHB and MM.  Those 5 books round out the 5E offering well, and then Mordenkainen's puts the period on the end of the sentence.  

But then you're talking about 6 books rounding out the core of what 5E is, and while I own all 6; I was reluctant to purchase them all.
I need you to roll a perception check.....

VisionStorm

Quote from: Shrieking Banshee;1139170I find it boring. While yeah it simplifies things, it simplifies them to such an extreme there is no variance. OSR is better.

I agree. There's no granularity anymore. It used to be that if characters faced some type of complication I could impose a -2 penalty, and if -2 was too low, or there was more than one complication, I could just keep pilling -2 penalties as necessary and create variable degrees of difficulty. Same for advantages, but in reverse--they could even cancel each other out to varying degrees, leaving some bonus or penalty if the modifiers from one side where higher than the other.

Now everything is just "Roll two times, and pick lowest if Disadvantage or highest if Advantage", with no extremes (+/-8 or higher) and nothing in between. All Advantages and Disadvantages are the same (around +/-4 equivalent approx, though the actual number varies depending on how high you need to roll) and just cancel each other out completely. I wonder what a called shot to the head would be like now. Two disadvantages? Cuz I sure as hell am not going to allow that with simple disadvantage.

SavageSchemer

I absolutely hated what they did with character creation - primarily the over-abundance of magic being available to every class. I actually liked the core engine, however. Since I've already bought and paid for the material I currently have, I'll happily keep using it.

I will not, however, be buying any more WotC material on account of their current behavior. Now that the woke assholes have WotC making public apologies, I'm going to need one from them along with a commitment to fly the "Fuck You" flag to the radical left before they ever again see a dime of my money. And before our resident woke retards feel the need to make commentary on that, yes - I'm well aware that's an unrealistic expectation. I firmly believe my relationship with Wizards is over for the remainder of my lifetime. I'm not sweating that fact. I'm quite happy to give my gaming budget to more deserving, independent publishers.

So, yeah. I like the game. I'm cool to play it. I'd might even buy 5e material from 3rd party publishers (so long as they don't fall into the same bullshit). All my problems are with the assholes making it these days.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

finarvyn

My group has played 5E almost exclusively for a few years now. I think the player options are pretty cool overall, and gaining an extra thing in one place often results in a lesser thing elsewhere (such as picking a dwarven wizard, who can wear armor but isn't as good a wizard). It's a bit of a drag to DM, but that's the trade-off when the players can do a lot more stuff. I ran a game today where I ended up fudging a couple of dice rolls in order to avoid a TPK, so the players had a good time with it.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Steven Mitchell

I like 5E for what it is:  A pretty simple engine that is reasonably malleable into several different forms if you put a little work into your own campaign and ignore their published stuff and a lot of the default options in the game (e.g. overnight healing).  It's got holes for extended dungeon crawls.  It's got giant gaping holes for things like ship combat (even with supplements) and domains.  For a group of fantasy characters that go on a quest or flit from adventure to adventure, it's easy to learn and play, great for casual players.  It's particularly difficult for a causal player to screw up their character completely when you turn your back for two minutes.  

The GM prep is mildly annoying at first, but the engine is so simple that you can determine short cuts for a lot of it fairly rapidly.  I will say that if I didn't have the Kobold Press monster books, I probably wouldn't enjoy running it nearly as much, though.  Not only are they better monsters for what I want to do, the example of them has sparked some of my better custom creatures.

The publisher is dead to me.  The core game isn't, same as my old TSR titles.  For 5E, I am going to be telling people when I run it for them that I'm not buying any more product.  Not in any detail, simply that I now consider it an entry point to get people interested in other games.

Mishihari

I feel like I should like it.  There are a lot of good mechanics and things done the way I think they should be.  But I just don't.  I feel no excitement about it.  And I haven't been able to figure out why either.  There are a few things I don't like - I was disappointed with backgrounds, it was a really good idea but not executed well, but that's not all of it.