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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Yig on May 09, 2006, 10:26:29 PM

Title: I got the PHB2!
Post by: Yig on May 09, 2006, 10:26:29 PM
If you got questions I can try to answer :)
Title: I got the PHB2!
Post by: Thjalfi on May 09, 2006, 10:58:57 PM
Quote from: YigIf you got questions I can try to answer :)

so what kind of alternate options for scout does it have? I've found the class to be a bit on the under-powered side, and i'm hoping it's got some kind of alternate package that helps bring it up a bit.
Title: I got the PHB2!
Post by: Knightcrawler on May 09, 2006, 11:07:26 PM
Quote from: Thjalfiso what kind of alternate options for scout does it have? I've found the class to be a bit on the under-powered side, and i'm hoping it's got some kind of alternate package that helps bring it up a bit.

Other than alternate starting packages the only option offered for each class is a usually a single substitution level.  For example Sorcerers at 1st level can give up teh ability to summon a familiar and gain the ability to use metamagic without an increase of casting time a number of times per day equal to 3+ Int modifier.

My best friend got it so I should be able to look it over in depth more next week.

Lots of extra feats most building on current feat chains, lots of spells, couple of new core classes.
Title: I got the PHB2!
Post by: Yig on May 09, 2006, 11:21:02 PM
Quote from: Thjalfiso what kind of alternate options for scout does it have? I've found the class to be a bit on the under-powered side, and i'm hoping it's got some kind of alternate package that helps bring it up a bit.

They call it dungeon specialist, available at 3rd level. You lose both fast movement gained at 3rd and 11th level and evasion gained at 5th level.

At 3rd level you gain a climb speed equal to half your land speed. At 11th level is increase to your base speed. Also gives you the bonus you have when you have a climb speed.

At 5th level, if standing on the ground and adjacent to a wall, you gain +2 AC and opponents don't get the +2 to hit if they flank you.
Title: I got the PHB2!
Post by: Sobek on May 10, 2006, 12:57:29 PM
I expect mine today, sometime (actually, I expected it yesterday, based on shipping time with "Complete Psion").  Should have an opinion soon.
 
For as spotty as "Complete Psion" was, if PHB2 is pretty good, I'm going back to a low-buying mode.
Title: I got the PHB2!
Post by: BillBrasky on May 10, 2006, 01:01:41 PM
What's it going for?  30 or 40?  Can it be worth it?
Title: I got the PHB2!
Post by: Yig on May 10, 2006, 01:08:32 PM
It is 35$ USD.

But I paid it 35$ CND.

I think that it is worth it. a Lot more good crunch in it that say, DMG 2.
Title: I got the PHB2!
Post by: ColonelHardisson on May 10, 2006, 01:10:27 PM
Quote from: BillBraskyWhat's it going for?  30 or 40?  Can it be worth it?

Why can't it? The DMGII is one of my favorite WotC books. I think the PHBII would be worth it if it's as good as the DMGII.

My copy should be arriving by mail today.
Title: I got the PHB2!
Post by: Sobek on May 10, 2006, 01:16:34 PM
Quote from: BillBraskyWhat's it going for? 30 or 40? Can it be worth it?

Amazon has it for $22 + change.
Title: I got the PHB2!
Post by: Renna on May 10, 2006, 07:12:04 PM
Quote from: SobekAmazon has it for $22 + change.
That's where I got mine. I would have had it today in time for gaming tonight, but I didn't put the suite number on my billing address, so I won't get it until tomorrow. DAMMIT!

Eh, I'll live. Looking forward to flipping through it, though.
Title: I got the PHB2!
Post by: Zalmoxis on May 10, 2006, 08:41:00 PM
I'm holding out for 4th edition.


What? :heh:
Title: I got the PHB2!
Post by: Thjalfi on May 10, 2006, 08:46:41 PM
Quote from: ZalmoxisI'm holding out for 4th edition.


What? :heh:

sounds like someone wants a Swedish Chef ban for a while.... :heh:
Title: I got the PHB2!
Post by: Hreidmar on May 10, 2006, 09:14:26 PM
Quote from: ZalmoxisI'm holding out for 4th edition.


What? :heh:

Better stop flapping your gums and start moving your feat or I'll burn you to a crisp.  :mad:
Title: I got the PHB2!
Post by: Sobek on May 10, 2006, 11:33:17 PM
Well, I thumb through it.  I definitely hate the Dragon Shaman.  The jury is still out on the others.  Beguiler looks a bit too good for Rogues to have much of a place, anymore.  The Duskblade looks way too fucking good (10 1st level spells for a bard-like caster?), has too much built in flavor, and seems like it should be a PrC.  I'm still not sure what I think about the Knight, but it's probably the best of the lot.
 
The feats look pretty good.  They're nice, but the best have insane requirements (at least one require a +18 BAB).  It's nice to see the big-boys get some toys.  I only glanced at the spells, but they seem okay.  Some seem a bit too good, but not many.
 
The advice chapters actually look worth the paper on which they're printed, which surprised me.  I'm even interested in the rules for associations.
Title: I got the PHB2!
Post by: Yig on May 10, 2006, 11:37:11 PM
The rules for retraining seems a bit too complicated for nothing.

Haven't had time to really read the book yet.
Title: I got the PHB2!
Post by: Sobek on May 10, 2006, 11:44:33 PM
Quote from: YigThe rules for retraining seems a bit too complicated for nothing.

Retraining doesn't seem too bad.  Just enough of a hinderance to keep the munchkin in line.  Rebuilding, on the other hand is fucked up.  I guess that's fair, too.  I have no sympathy for someone who wants to change races.
Title: I got the PHB2!
Post by: Yig on May 11, 2006, 12:01:51 AM
Quote from: SobekRetraining doesn't seem too bad.  Just enough of a hinderance to keep the munchkin in line.  Rebuilding, on the other hand is fucked up.  I guess that's fair, too.  I have no sympathy for someone who wants to change races.

We're already using house rules for that (say, it cost 1000 XP to change a feat).

And when new books comes out, we allow the players to change stuff to what they would have taken if they had the book when they made the character.
Title: I got the PHB2!
Post by: Renna on May 11, 2006, 04:25:23 PM
Quote from: SobekBeguiler looks a bit too good for Rogues to have much of a place, anymore.

I was thinking that at first, except the Beguiler doesn't get a sneak attack. So I'm cool with it. I might play one in an upcoming campaign to see how they work in a real campaign.
Title: I got the PHB2!
Post by: kryyst on May 11, 2006, 04:54:31 PM
Quote from: SobekRetraining doesn't seem too bad.  Just enough of a hinderance to keep the munchkin in line.  Rebuilding, on the other hand is fucked up.  I guess that's fair, too.  I have no sympathy for someone who wants to change races.

Am I missing something or is there actually a mechanic to allow someone to - in game - change their race?  I can see as a result of reincarnation or a wish spell.  But you can't just suddenly decide 'I think I'll work at becoming a dwarf'.
Title: I got the PHB2!
Post by: kryyst on May 11, 2006, 04:55:32 PM
I didn't have any intentions of picking it up, but I was thumbing through it at a local store.  Ultimately I think if you want to add some new game to your D20, True20 seems like much better bang for the buck.
Title: I got the PHB2!
Post by: Trainz on May 11, 2006, 05:11:01 PM
Quote from: YigThe rules for retraining seems a bit too complicated for nothing.

Haven't had time to really read the book yet.

I read it.

It's quite simple. Pick something (a spell, a feat, up to 4 ranks in one skill) and WHEN YOU LEVEL UP and change it. No cost, no nothing.

I'm definitely putting that in my game. Forget my house rule.
Title: I got the PHB2!
Post by: Trainz on May 11, 2006, 05:12:34 PM
Quote from: kryystAm I missing something or is there actually a mechanic to allow someone to - in game - change their race?  I can see as a result of reincarnation or a wish spell.  But you can't just suddenly decide 'I think I'll work at becoming a dwarf'.

Heh. Hardly.

It's more some guidelines on how to go about it in your campaign if you would want such a thing to happen. It requires some campaign shattering quest to make it happen, basically to find some locale or artefact that has the power to make the change.

It's all good.
Title: I got the PHB2!
Post by: ColonelHardisson on May 11, 2006, 05:19:07 PM
I'm liking the knight so far, quite a bit. The other new classes I don't think much of, really. I'm usually of the opinion that many, if not most, character concepts can be modeled by the core rules by intelligent character generation using skills, feats, and multiclassing. I'd be the first to say a knight could be done that way, but I'm partial to such stuff, so I don't mind this attempt at a knight class. Matter of fact, it really does seem to try to capture the archetype in a way not really possible with the core rules alone.
Title: I got the PHB2!
Post by: Trainz on May 11, 2006, 07:20:06 PM
Quote from: ColonelHardissonI'm liking the knight so far, quite a bit. The other new classes I don't think much of, really. I'm usually of the opinion that many, if not most, character concepts can be modeled by the core rules by intelligent character generation using skills, feats, and multiclassing. I'd be the first to say a knight could be done that way, but I'm partial to such stuff, so I don't mind this attempt at a knight class. Matter of fact, it really does seem to try to capture the archetype in a way not really possible with the core rules alone.

2 things I really like about the KNight:

- It has a code of honor with direct, easilly defined triggers and consequences, not some vague philosophy. You attack a foe flat footed, *boom* penalty.

- It has abilities that you can't get otherwise. I think that is very important in designing new classes, otherwise you just might as well multi-class and build your own thing (like you addressed yourself).
Title: I got the PHB2!
Post by: ColonelHardisson on May 11, 2006, 07:24:56 PM
Quote from: Trainz2 things I really like about the KNight:

- It has a code of honor with direct, easilly defined triggers and consequences, not some vague philosophy. You attack a foe flat footed, *boom* penalty.

- It has abilities that you can't get otherwise. I think that is very important in designing new classes, otherwise you just might as well multi-class and build your own thing (like you addressed yourself).

Those are the elements that I like about the knight. The code of honor, especially.
Title: I got the PHB2!
Post by: Trainz on May 12, 2006, 01:13:02 AM
Quote from: Harry JoyI missed the part regarding spells. Since I am planning out a Sorceror, I was putting some thought into when to switch out which spell for what, especially when Improved spells come available. Just reread the old PHB rules in fact. The PHBII specifically says it's tossing out those rules. Good riddance.

Huh.... no.

PHB2 p. 194:

"A 5th-level sorceror advancing to 6th level could use spell retraining to exchange up to two of his known spells (of any level he knows) for others of the same levels. Then he could exchange one 0-level or 1st-level spell for another just as any could upon ataining 6th level".
Title: I got the PHB2!
Post by: Yig on May 12, 2006, 01:26:10 PM
Quote from: TrainzI read it.

It's quite simple. Pick something (a spell, a feat, up to 4 ranks in one skill) and WHEN YOU LEVEL UP and change it. No cost, no nothing.

I'm definitely putting that in my game. Forget my house rule.

Except that in the case of feats, you can only replace one with one that you could have taken at the level of the one you replace. Whew.

No such limit with your system (?).
Title: I got the PHB2!
Post by: Ottomsoh the Elderly on May 12, 2006, 03:43:28 PM
Quote from: kryystAm I missing something or is there actually a mechanic to allow someone to - in game - change their race?  I can see as a result of reincarnation or a wish spell.  But you can't just suddenly decide 'I think I'll work at becoming a dwarf'.

Human character whose player wants it to become a dwarf, I'd say no. Body shape is too different, and both races were available since the beginning. If instead he wants it to become an Azurin, Illumian, Xeph, or Aventi, then yes. Physical aspect is practically the same, the option was not available at first, and you could rationalize it as the character being some sort of exile having hidden its real identity for this long.
Title: I got the PHB2!
Post by: kryyst on May 12, 2006, 05:17:23 PM
Quote from: Ottomsoh the ElderlyHuman character whose player wants it to become a dwarf, I'd say no. Body shape is too different, and both races were available since the beginning. If instead he wants it to become an Azurin, Illumian, Xeph, or Aventi, then yes. Physical aspect is practically the same, the option was not available at first, and you could rationalize it as the character being some sort of exile having hidden its real identity for this long.

Ok, under those sorts of circumstances I could see a reason for it.  However I don't think you really need a mechanic to do that.  Change the stats recalculate the differences and essentially rebuild your character to it's current level but with the alternate race.  I mean after all it's huge GM fiat if this should be allowed or not I don't see a need to have rules surrounding it other then that.
Title: I got the PHB2!
Post by: Trainz on May 13, 2006, 12:46:31 AM
Quote from: YigExcept that in the case of feats, you can only replace one with one that you could have taken at the level of the one you replace. Whew.

No such limit with your system (?).

I dunno, the situation never really presented itself (we figured that most of the time, the character could have picked the feats in the right order to make it happen anyway).
Title: I got the PHB2!
Post by: Dacke on May 13, 2006, 08:38:22 AM
The thing to watch out for would be prereqs that are based on things like BAB, class features, skills, etc.  For example, Whirlwind attack requires Combat Expertise, Dodge, Mobility, Spring Attack, and BAB +4. Spring Attack also requires BAB +4, which essentially means that the earliest you can get Whirlwind attack as a straight fighter is level 6 (use your level 4 bonus feat to take Spring Attack, then your level 6 regular feat to take Whirlwind).
Title: I got the PHB2!
Post by: Trainz on May 13, 2006, 11:36:08 PM
Quote from: DackeThe thing to watch out for would be prereqs that are based on things like BAB, class features, skills, etc.  For example, Whirlwind attack requires Combat Expertise, Dodge, Mobility, Spring Attack, and BAB +4. Spring Attack also requires BAB +4, which essentially means that the earliest you can get Whirlwind attack as a straight fighter is level 6 (use your level 4 bonus feat to take Spring Attack, then your level 6 regular feat to take Whirlwind).

But then you also have weapon focus and weapon specialization with the 2 remaining feats. Not a bad combo. You really shine when surrounded by enemies by level 6. Another feat, and you grab spiked chain, or a reach weapon with the feat that allows you to reduce your reach as a free action. All within 10 feet are attacked. And THEN the wizzy casts enlarge person, or you play a half-ogre or some low LA large critter.

How many other classes can claim to have some uber-schtick that early?
Title: I got the PHB2!
Post by: Dacke on May 14, 2006, 12:14:33 AM
My point was mostly to show an example where you would have to be careful about retconning your feats so you don't make a character with Whirlwind attack at 4th level. If you just look at Whirlwind's prereqs (Dodge, Mobility, Spring Attack, Combat Expertise, BAB +4), it looks like you could do it at 4th (a fighter has just the right amount of feats), but you can't since you need to spend your 4th level feat on Spring attack (which also has BAB +4 as a prereq). So you can't take Whirlwind until 6th level.
Title: I got the PHB2!
Post by: Trainz on May 14, 2006, 01:57:24 AM
Quote from: DackeMy point was mostly to show an example where you would have to be careful about retconning your feats so you don't make a character with Whirlwind attack at 4th level. If you just look at Whirlwind's prereqs (Dodge, Mobility, Spring Attack, Combat Expertise, BAB +4), it looks like you could do it at 4th (a fighter has just the right amount of feats), but you can't since you need to spend your 4th level feat on Spring attack (which also has BAB +4 as a prereq). So you can't take Whirlwind until 6th level.

HUh... yeah well... there's that.

Only truly VILE munchkins conveniently overlook such things in order to get their way. Power gamers (such as me) get a much bigger kick of achieving uberness while staying within the rules.

It's more... gratifying. :deviousgrin:
Title: I got the PHB2!
Post by: Ragnarok N Roll on May 14, 2006, 12:29:09 PM
I've only briefly glanced at the TOC and wonder if there's anything in this book that's useful for what my players and I haven't figured out for ourselves after years of play that you'd really need a mechanic for. Other than the new feats and spells that is. And goodness sakes! How many more classes do ya need anyway?

:brood: ...yes I'm brooding.
Title: I got the PHB2!
Post by: Dacke on May 14, 2006, 01:05:48 PM
Quote from: Ragnarok N RollHow many more classes do ya need anyway?
According to my calculations, 738.
Title: I got the PHB2!
Post by: ColonelHardisson on May 14, 2006, 06:18:14 PM
Quote from: Ragnarok N RollAnd goodness sakes! How many more classes do ya need anyway?
[/SIZE]

...as many as you want? I like having the choices. The only one in the PHB2 that I like, and would go out of my way to encourage to be used, is the knight. The others seem better as NPCs in my campaign world, but I wouldn't restrict players from using them if they wanted. But it's nice to have a wide selection. I like to pick and choose from a big menu.
Title: I got the PHB2!
Post by: Yig on May 15, 2006, 11:16:08 AM
As for the classes, I like the knight, beguiler and duskblade. The dragon shaman seems a bit weak.

The new casting classes seems a bit too powerful compared to a wiz/sorc, like the warmage. But I like the warmage so it's all good :win:
Title: I got the PHB2!
Post by: Dacke on May 15, 2006, 12:12:00 PM
Quote from: YigThe new casting classes seems a bit too powerful compared to a wiz/sorc, like the warmage. But I like the warmage so it's all good :win:
I don't have the PH2 yet, so I've only seen the warmage and the dread necromancer. I think those are a much better method of doing "arcanist focusing on one type of magic" than wizard specialists.
Title: I got the PHB2!
Post by: Yig on May 15, 2006, 12:25:31 PM
Quote from: DackeI don't have the PH2 yet, so I've only seen the warmage and the dread necromancer. I think those are a much better method of doing "arcanist focusing on one type of magic" than wizard specialists.

Dread necro? Where is that?
Title: I got the PHB2!
Post by: Dacke on May 15, 2006, 01:53:54 PM
Heroes of Horror. It's basically a Necromancy + assorted creepy spells (e.g. Evard's black tentacles) version of the warmage. Instead of metamagic, they get abilities that make their undead better, plus they eventually turn into liches (gradually over the course of 20 levels).
Title: I got the PHB2!
Post by: Dacke on May 15, 2006, 02:02:26 PM
Here's the stat block for a dread necro I used in my last adventure. He didn't get do do all that much really - he started out by casting a black tentacles that caught the entire party, and then mostly stood by and laughed while the tentacles squeezed the PCs to bits, until one of them used his CL 20 word of chaos artifact to kill him and his minions.

 Grath ir'Nergan (CR 8)
  Race Human
  Class/Lvl Dread Necromancer 9
  Alignment Lawful Evil
  Size/Type Medium humanoid (human)
  Init +0
  Senses Listen +X, Spot +X; Darkvision
  Aura fear 5 ft (Will DC 19 or be shaken)
  Languages Common
    AC 18 (touch 12, flatfooted 16)
 
  hp 52 +17 false lifeΒΈ DR 4/bludgeoning and magic
  Resist/SR +2 vs sleep, stun, paralysis, poison, disease; +4 vs negative energy
  Saves Fort +7, Ref +5, Will +7
    Speed 30 ft
 
  Melee charnel touch +4 (1d8+2, heals undead) OR scythe +4 (2d4/x4)
    BAB +4; Grapple +4
  Spec Actions Scabrous touch 1/day, Rebuke undead (8/day, +5, 2d6+14), Negative Energy Burst 2/day
  Combat gear 3 potions of cure moderate wounds
  Spells Caster level 9, save DC = 15+spell level (+2 for necromancy)
  4th- OOOOO animate dead, bestow curse, burning blood, contagion, death ward, dispel magic, enervation, Evard's Black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV
  3rd- OOOOOOO crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III, vampiric touch
  2nd- XOOOOOO blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II
  1st- OOOOOOOO bane, backbiter, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment
    Abilities Str 10(+0) Dex 14(+2) Con 14(+2) Int 12(+1) Wis 12(+1) Cha 20(+5)
 
  SQ Undead mastery
  Feats Black Lore of Moil, Empower Spell, Great Fortitude, Spell Focus (Necromancy)
  Skills Concentration +14, Knowledge (arcana) +13, Knowledge (religion) +13, Spellcraft +13
  Possessions cloak of charisma +2, chain shirt +1, eternal wand of scorching ray, amulet of natural armor +1, ten 1d6 runebones, ten 2d6 runebones, ten 3d6 runebones, scythe, 350 gp.
   
  Scabrous Touch (Su): Inflict disease by touch, as the contagion spell. No incubation time, initial DC 19, subsequent saves depend on the disease.
  Charnel Touch (Su): Inflicts 1d8+2 damage on a living creature by touch, 1/round.
  Negative Energy Burst (Su): 9d4 negative energy damage (heals undead) within 5 ft. Will DC 19 half.
  Undead Mastery (Su): Undead created by Grath have +4 to Str and Dex and gain +2 hp per die. Can control up to 81 HD created with animate dead.
  Black Lore of Moil: By adding a runebone as a component, a necromancy spell can deal additional damage: +1d6 for a 1st level spell, +2d6 for 2nd or 3rd level, and +3d6 for 4th level. These runebones cost 25 gp per die.
Title: I got the PHB2!
Post by: Yig on May 15, 2006, 02:22:09 PM
Quote from: DackeHeroes of Horror. It's basically a Necromancy + assorted creepy spells (e.g. Evard's black tentacles) version of the warmage. Instead of metamagic, they get abilities that make their undead better, plus they eventually turn into liches (gradually over the course of 20 levels).

Oh. I don't have that book. I'll have to check it out.
Title: I got the PHB2!
Post by: Ragnarok N Roll on May 16, 2006, 08:29:46 AM
Quote from: ColonelHardisson...as many as you want? I like having the choices. The only one in the PHB2 that I like, and would go out of my way to encourage to be used, is the knight. The others seem better as NPCs in my campaign world, but I wouldn't restrict players from using them if they wanted. But it's nice to have a wide selection. I like to pick and choose from a big menu.

I got a longer look at some of the classes and I would agree, I like the knight much better than I do the cavalier.
Title: I got the PHB2!
Post by: Ragnarok N Roll on May 16, 2006, 08:31:01 AM
How would one rate the power level of the feats? I got a glance at a couple pages worth but overall?
Title: I got the PHB2!
Post by: ColonelHardisson on May 16, 2006, 10:57:06 AM
Quote from: Ragnarok N RollI got a longer look at some of the classes and I would agree, I like the knight much better than I do the cavalier.

I like the cavalier prestige class from Complete Warrior. It makes for a good knight also, if one wants to simulate a less noble-minded type of character.
Title: I got the PHB2!
Post by: Yig on May 16, 2006, 11:24:22 AM
Quote from: Ragnarok N RollHow would one rate the power level of the feats? I got a glance at a couple pages worth but overall?

Pretty much balanced. A few must have feats. But they have those in every books :)

Ex: If you're a rogue and/or scout, you want Telling Blow.

Nice variety and they finally gave some love to the single classed fighter :win:
Title: I got the PHB2!
Post by: Trainz on May 17, 2006, 12:41:13 PM
Anyone else with comments about the PHB2?

Come on, you've probably read it all by now, and have some nice munchy builds in mind with the new feats and such!

AND YOU CALL YOURSELVES GEEKS??? HAVE AT IT!!!
Title: I got the PHB2!
Post by: Cyberzombie on May 17, 2006, 12:49:16 PM
I'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p
Title: I got the PHB2!
Post by: ColonelHardisson on May 17, 2006, 06:12:04 PM
Quote from: CyberzombieI'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p

I really can't give it a high recommendation. It's not bad, not by a long shot. It's just that nothing in it besides the knight is jumping out at me. And the knight you can get on WotC's website. I guess my expectations were set pretty high after the DMG2.
Title: I got the PHB2!
Post by: Renna on May 17, 2006, 06:48:39 PM
I'm glad I have it, but it didn't knock my socks off. I was hoping for more out of the base class variations. Some are nice, but I wanted something more. But, you know, there are news spells and feats. Some of which are good.

If you like having more options, this is a good book. If you're sick already of all the classes, feats, spells, etc...well, this is more of the same.
Title: I got the PHB2!
Post by: Caesar Slaad on May 17, 2006, 08:41:21 PM
Quote from: TrainzAnyone else with comments about the PHB2?

I rather don't like the base classes. Though some of the supplements have not impressed me to date, most have had one that has tempted me to add it to my game. This one is 0/4.

Beguiler -- too giving
Dragon shaman -- sounds like a PrC
Duskblade -- inflexible, better off making the archetype with multiclassing
Knight -- ok, but not sure I like it any better than the ones in Heroes of Code or Relics & Rituals: Excalibur.

Class variants - some seem cool but some scare me.

Class character concepts - actually cool & useful, and I think some players could use these more than they might admit. That they chose to support the likes of marshal over the psionic classes baffle me.

The spells are probably the best mechanical input of the book. Players complaining about lack of high level fighter feats should dig some of the feats as well. I also like that there were a smattering of, er, interactive feats, though more would have been nice.

The quick PCs/NPCs in the back are much more useful than the gutted thing they put in the DMG.

Respeccing PCs is a good idea and they have some decent guidelines for it, though the amount of space they dedicated to it might be overkill.

I'll give it a C+ (compared to DMG II B, UA A-)
Title: I got the PHB2!
Post by: ColonelHardisson on May 17, 2006, 10:08:06 PM
Quote from: Caesar SlaadKnight -- ok, but not sure I like it any better than the ones in Heroes of Code or Relics & Rituals: Excalibur.

Yeah, I can see that. But, y'know, it's made me think that one could take the various knightly-themed base and prestige classes presented in R&R: Excalibur, RPO's Legends of Excalibur, and various WotC books and make a knight-themed campaign along the lines of Pendragon. That way, there could be a (relatively) wide variety of similar classes to choose from. Maybe even toss in the armiger from Iron Heroes.
Title: I got the PHB2!
Post by: Bagpuss on May 18, 2006, 08:06:40 AM
Quote from: CyberzombieI'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p

Yeah but it's nothing new, and a bit stale. While it not doubt has great utility it doesn't really make you want to read/buy it.
Title: I got the PHB2!
Post by: Janos on May 18, 2006, 11:52:40 AM
I'm liking it, but I'm not sure it's worth the full price yet.  I like the Beguiler, and the Dragon Shaman is an interesting Marshal knock-off, but I don't care for the feel of it.  I don't like the Duskblade, it feels too munchkiny, but not because of the powers themselves, but rather the approach to "UBER Sword guy with instant magic, plus heavy armor, viola!"

The Knight really underwhelmed me.  Very cool concept, but boring abilities and nothing to really make it stand out seperate from the Fighter beyond the code of conduct.

Some of the character class abilities are neat, but most of them could have been done in a couple of seconds.  Some great new general and combat related feats, but the magic ones were mostly underwhelming.

Some useful spells, I haven't finished a second read through of them yet, so I'm not sure how I feel about those.

The roleplaying stuff is very useful for newer players or those stumped on a particular concept, but none of it is very innovative or revolutionary.  Still, it's nice to have some guides out there to point people too.

I like the teamwork benefits in this book far better than when they were before (In DMG 2 or Heroes of Battle I think).  They have some neat party related bonuses that make sense, and can contribute to being a team.

It's a good book, but probably only worth the 20ish many are paying for it.  I'm glad I got a copy cheap.
Title: I got the PHB2!
Post by: tleilaxu on May 18, 2006, 03:46:28 PM
i would like to know the mechanical effects of the following feats:

Crushing Strike, Weapon Supremacy, Melee Weapon Mastery
Title: I got the PHB2!
Post by: Yig on May 18, 2006, 04:11:10 PM
Quote from: tleilaxui would like to know the mechanical effects of the following feats:

Crushing Strike, Weapon Supremacy, Melee Weapon Mastery

CS: when using a blunt weapon, you can stun the target you hit (I think). Need MWM.

WS: Gain a shitload of bonuses with 1 weapon. Can only be taken by a level 18 fighter. Need MWM.

MWM: Pick a kind of weapon (B, S or P), gain +2 hit/+2 dam with all weapon of that type. Need focus/spec in one weapon.
Title: I got the PHB2!
Post by: Doc on May 18, 2006, 07:23:09 PM
Got PH2 today, need to really look at it but the Knight and the Duskblade caught my eye, the DB cause I like a arcane fighter, need to play it to really see how it is. Does anyone know where the spell list for the Duskblade is ? The entry refers to the new spells in the book on page 98 but what about exsisting Wiz/Scor spells that it has acess to.
Title: I got the PHB2!
Post by: Caesar Slaad on May 18, 2006, 07:32:47 PM
Quote from: DocGot PH2 today, need to really look at it but the Knight and the Duskblade caught my eye, the DB cause I like a arcane fighter, need to play it to really see how it is. Does anyone know where the spell list for the Duskblade is ? The entry refers to the new spells in the book on page 98 but what about exsisting Wiz/Scor spells that it has acess to.

Page 24, at the end of the mechanics section for the class.
Title: I got the PHB2!
Post by: Doc on May 18, 2006, 07:37:21 PM
I thank you, like I said quick read. I'm going to see if this DM friend of a friend will let me play one when he get's in from college (yeah I'm going to be the old guy at the table) next weekend
Title: I got the PHB2!
Post by: tleilaxu on May 19, 2006, 01:29:14 PM
so.... what are the mechanics of those feats. what bonuses does weapon supremacy provide?

also, what are the rules for ki blast?
Title: I got the PHB2!
Post by: Dacke on May 19, 2006, 06:08:16 PM
Supremacy gives:
That's an awful lot of stuff for one feat, but it requires five prerequisite feats (Greater Weapon Spec, plus the appropriate Weapon Mastery) and fighter level 18.

Ki blast lets you expend two Stunning Fist uses as a move action to create a ball of energy, which you can then throw as a standard action. The orb does 3d6+Wis Mod damage as a ranged touch attack with a range of 60 ft, and is considered a Force effect. You have to throw it on the turn you make it (which means that it would be better explained as "create and throw as a full-round action). In addition, you also get one additional Stunning Fist use per day. Prereqs: Dex/Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8. A monk can choose it as his 8th level bonus feat as long as he has the Fiery Fist feat, ignoring other prereqs.
Title: I got the PHB2!
Post by: Bolverk on May 21, 2006, 10:35:18 AM
I ordered a copy off Amazon and I really, really like it. I wish it had come out back when I was a player because it would have allowed a few of my character ideas to actually work in only 2 classes rather than having to multiclass across 4.

All in all its a great book with plenty of useful stuff. Add in that a lot of the useful stuff is for fighter types and roguish types just adds icing to the cake.

My poor players are going to get mulched by some of my retooled NPCs.:heh:
Title: I got the PHB2!
Post by: Caesar Slaad on May 21, 2006, 02:09:06 PM
Though I am none too impressed with the new classes, I actually like the new feats a lot. A lack of suitable feats for high level fighters has been a complaint for a long time. Nice to see that niche addressed a little. There's some other neat feats and spells there too.
Title: I got the PHB2!
Post by: Yig on May 22, 2006, 05:20:12 PM
Quote from: DackeSupremacy gives:
  • +4 resist disarms.
  • you can use weapon in grapple without penalties.
  • In a full attack, you can apply a +5 bonus to any one attack after the first one (so instead of +30/+25/+20/+15, you might want to attack at +30/+25/+25/+15).
  • Once per round, before making an attack roll, you can choose to take 10 on that roll.
  • +1 to AC.

You forgot to mention that you can use your wepon normally while grappled and without taking the -4 penality.

So a big monster grapple you and you are wielding a greatsword? You can do all you attacks on it.
Title: I got the PHB2!
Post by: Dacke on May 22, 2006, 06:23:21 PM
Quote from: YigYou forgot to mention that you can use your wepon normally while grappled and without taking the -4 penality.
No, I didn't.
"you can use weapon in grapple without penalties." Second entry.

QuoteSo a big monster grapple you and you are wielding a greatsword? You can do all you attacks on it.
Yay!
Title: I got the PHB2!
Post by: Yig on May 23, 2006, 11:51:39 AM
Quote from: DackeNo, I didn't.
"you can use weapon in grapple without penalties." Second entry.

Oops! Sorry man! for some reason I didn't see that :imsorry:
Title: I got the PHB2!
Post by: jcfiala on May 24, 2006, 12:41:01 PM
I've just gotten the PHII, and so far I'm really enjoying the feats.  A lot of solid, good, helpful feats, and only a few that are a waste of space.