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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: rway218 on March 14, 2015, 11:08:46 PM

Title: how to play
Post by: rway218 on March 14, 2015, 11:08:46 PM
Is it time for the death of the "What is a Role-playing game" section in new RPGs? Do you think it is better to just talk about the game at hand?
Title: how to play
Post by: tuypo1 on March 14, 2015, 11:14:22 PM
this is one thing i have always being undecided about
Title: how to play
Post by: Omega on March 15, 2015, 01:05:29 AM
Heard this before. Its allways pretentious and short sighted foolishness to boot.

Veterans are not the only players out there. Explaining to the totally new what all this is in the book is helpfull in easing them into what can be a rather confusing new world of gaming.

Most RPGs that use it usually devote a page or less to it. Explain how the dice naming system works, some of the basics of play.

Personally I prefer a "what is role playing" combined with an example of play so it is more apparent what is meant.
Title: how to play
Post by: Bren on March 15, 2015, 01:27:53 AM
Quote from: Omega;820146Veterans are not the only players out there. Explaining to the totally new what all this is in the book is helpfull in easing them into what can be a rather confusing new world of gaming.
Do many people who are totally new to gaming actually pick up an RPG and try to read it as their first introduction to an RPG? I did that, but that was long before RPGs were part of the culture.

I suspect the section is usually a bit of a waste for veterans, but if it is a page or so in length it's not hard to skim or skip for an experienced gamer and it takes up less than 1% of publication so its not like inclusion is a big deal based on cost, size, or functionality. From the perspective of textual  completeness some explanation of what an RPG is should be included.

Examples of play are more useful (and should take up more than 1 or 2 pages of text in the publication) since well written examples both explain and clarify rules for all gamers while at the same time illustrating how people might play the game for new gamers.
Title: how to play
Post by: tuypo1 on March 15, 2015, 01:29:23 AM
indeed examples of play are of vital importance
Title: how to play
Post by: Ravenswing on March 15, 2015, 06:31:20 AM
It's time if we've concluded that there never will be a newbie in the hobby, and that there's zero chance a newbie will pick up a book on a shelf, glance at it, and wonder what the heck it is.

For my part, there's a lot of useless crap in gaming books.  Artwork's all but non-essential, however many people demand it: it's not as if people refuse to read other types of books which lack pretty pictures.  If I have to put up with 20-30 pages worth of non-pertinent illos, bored oldbies can put up with some paragraphs of How To Play RPGs.
Title: how to play
Post by: Beagle on March 15, 2015, 06:43:04 AM
Admittedly, I hardly bother ever to read these introductory texts except on the most superficial levels, but at least in theory, they are useful for already established players as well, or could be if they were well written: such a text could also act as a mission statement of the authors and can be used to assess their point of view and approach to the hobby and how these opinions influence the games they design.
Title: how to play
Post by: TristramEvans on March 15, 2015, 06:03:36 PM
Its generally useful as an indication of what the game's author(s)'s preconceptions of an RPG are, which aids in understanding design decisions from time to time.
Title: how to play
Post by: Spinachcat on March 15, 2015, 06:30:39 PM
Examples of play are far more important, for both noobs and grogs. In the age of tremendously popular computer RPGs and MMOs, I think a section of TRPG vs. CRPG is more valuable.
Title: how to play
Post by: Saladman on March 16, 2015, 02:09:36 AM
Quote from: rway218;820112Is it time for the death of the "What is a Role-playing game" section in new RPGs?

Absolutely yes.  It's particularly useless in small press and self-published games, where if someone's holding the game at all they probably ordered it off the internet and know what a rpg is.

Use that space instead for examples of play, or advice suited to your genre or system, instead of typing up the same boilerplate everyone else does.
Title: how to play
Post by: nDervish on March 16, 2015, 06:49:41 AM
Quote from: TristramEvans;820331Its generally useful as an indication of what the game's author(s)'s preconceptions of an RPG are, which aids in understanding design decisions from time to time.

Agreed.  It's not just "the same boilerplate everyone else does."  The "what is an RPG?" sections vary from game to game (or at least from author to author or publisher to publisher) and can serve to illuminate the stance that the game takes from regarding the definition of roleplaying.

There are plenty of RPG forums where the definitions of "RPG" and "roleplaying" are debated frequently, if not continuously.  This is clearly not a settled issue even among the insiders of the hobby.
Title: how to play
Post by: tuypo1 on March 16, 2015, 07:08:21 AM
what is an rpg i can understand thats one of the pillers of this community but the only time i have ever seen somebody debate the definition of role-playing was a freeformer insisting rpgs arent role-playing
Title: how to play
Post by: RPGPundit on March 18, 2015, 12:11:29 AM
Quote from: rway218;820112Is it time for the death of the "What is a Role-playing game" section in new RPGs? Do you think it is better to just talk about the game at hand?

Yes, definitely. Unless your name is D&D, or maybe Pathfinder.  For everyone else, it's pointless.
Title: how to play
Post by: lacercorvex on May 08, 2017, 02:17:48 AM
Though you can go online now to learn any kind of RPG,  I learned the Edge of the Empire Star Wars game by watching people play online before even getting the rulebook, as far as explaining what role-playing games are , and how they are played at the begining of RPG books, anything that helps a newbie climb aboard the train with us all is a good thing I believe, maybe the next Gary Gygax (RIP) hopping on board, you never know.
Title: how to play
Post by: Dumarest on May 08, 2017, 12:51:26 PM
Quote from: rway218;820112Is it time for the death of the "What is a Role-playing game" section in new RPGs? Do you think it is better to just talk about the game at hand?

No. There are plenty of people who legitimately don't know what an RPG is or what you do with one.
Title: how to play
Post by: Soylent Green on May 09, 2017, 02:24:37 PM
When I wrote Bounty Hunters of the Atomic Wastelands I did the whole "how to play" thing, including example play, definitions of commonly used roleplaying terms and notations and examples galore.

With Cyberblues City I just added a single paragraph in the Appendix at the end stating:
   
QuoteCyberblues City was written under the assumption that its potential readers are likely to have some prior experience with roleplaying games. If you are feeling completely lost, sorry. Here is the Wikipedia entry for roleplaying games https://en.wikipedia.org/wiki/Role-playing_game. It might help.

Cyberblues City is about 1/3 the page count of Bounty Hunters of the Atomic Wasteland.
Title: how to play
Post by: Dumarest on May 09, 2017, 05:25:36 PM
Quote from: Soylent Green;961476When I wrote Bounty Hunters of the Atomic Wastelands I did the whole "how to play" thing, including example play, definitions of commonly used roleplaying terms and notations and examples galore.

That sounds like the best way to me. That's also an awesome game name. It makes me think of a cross between https://en.wikipedia.org/wiki/Spacehunter:_Adventures_in_the_Forbidden_Zone and https://en.wikipedia.org/wiki/Cherry_2000 !
Title: how to play
Post by: Psikerlord on May 09, 2017, 07:16:26 PM
I dont think a page outlining an example of play/what is a RPG game is wasted. It's just a page. And from there, the reader can do their own research if they wish.
Title: how to play
Post by: DavetheLost on May 09, 2017, 08:46:11 PM
I think Fantasy Flight did a great service with their beginner intro boxes for their Star Wars games. Everything you needed to play the game, with explanations that didn't assume you knew anything, all clearly marketed to newcomers. D&D has for many (most?) of its editions offered similar introductory packages.

In this day and age if your game is not in the mass market, and probably bricks&mortar at that, you are most likely marketing to people who already play RPGs, or at least know what they are. So unless you are out in the wild where someone who truly doesn't know what an RPG is will find and purchase your game, you don't need a long explanation of what is an RPG, etc.