With WFRP going hybrid, ditching the monetary system and having for some time downplayed the farce/ ironic elements that i believe stamped it as British in origin, what new game can you envisage that captures some elusive quality of Britishness?
(Doctor Who might do it, but not having seen it, i have no idea)
What setting and system elements do you think would represent a 'British' RPG now rather than a leftover from 20 years ago?
Commonwealth Space! :D
-clash
Quote from: One Horse Town;340841What setting and system elements do you think would represent a 'British' RPG now rather than a leftover from 20 years ago?
I assume you're ruling out
Dragon Warriors with that qualifier.
Would
Ghosts of Albion count? (Though it's somewhere between .pdf and hardcopy, a place it's been for more than a year.)
It would be great to see someone do a modern/futuristic thriller RPG with London and Europe as the focus, essentially a British version of
Spycraft or something of that nature.
Quote from: jdurall;340877I assume you're ruling out Dragon Warriors with that qualifier.
It only occurred to me after i posted the thread, but yeah, it's 20 years old now.
QuoteIt would be great to see someone do a modern/futuristic thriller RPG with London and Europe as the focus, essentially a British version of Spycraft or something of that nature.
A Bourne type thing would be awesome (although the character is American, the scope is global, with much of the action set in Europe).
I think Morrison's The Invisibles has real potential. You have magic, violence, groups of 5 working in cells. Very British very cynical.
Or if you have read Neverworld by Gaiman. that works very well.
I think that whole urban magic, brit, Vertigo syle, Constantine, faey, more things in heaven and earth... etc has real legs.
Quote from: One Horse Town;340879A Bourne type thing would be awesome (although the character is American, the scope is global, with much of the action set in Europe).
If only there were a British Bourne-like character with worldwide appeal...
Quote from: jdurall;340882If only there were a British Bourne-like character with worldwide appeal...
Cheeky!
Well ABC Warriors :
http://en.wikipedia.org/wiki/ABC_Warriors
or perhaps something on the Volgan Wars from the same universe :
http://en.wikipedia.org/wiki/Volgans
Regards,
David R
Quote from: David R;340884Well ABC Warriors :
http://en.wikipedia.org/wiki/ABC_Warriors
or perhaps something on the Volgan Wars from the same universe :
http://en.wikipedia.org/wiki/Volgans
Regards,
David R
Yeah Bill Savage and lots of British 1970s jingoism... would go down well with the BNP crowd :)
I have a Strontium Dog mod for Savage worlds that is Very British (the Volgans are the ones that causesd the Nuclear war in SD that leads to the mutations.)
Quote from: jibbajibba;340888Yeah Bill Savage and lots of British 1970s jingoism... would go down well with the BNP crowd :)
What
WH40K doesn't fill that niche ? And you haven't even heard my idea for a
The Professionals RPG....
Regards,
David R
The world needs a modern British take on the super hero genre. It'd probably end up pretty similar to Watchmen.
My vote would go for a blend of Bunnies & Burrows (http://index.rpg.net/display-entry.phtml?mainid=2730) and Paranoia set in Swindon, appropriately entitled Gareth Keenan Investigates.
(http://i42.photobucket.com/albums/e349/josephpruitt/aybs4-1.jpg)
What do you MEAN by 'British RPG'?
Starblazer's very British.
Mongoose just put out Strontium Dog (and Judge Dredd).
There's plenty of British produced material, do you mean something with an out-and-out top to bottom British sensibility?
Quote from: David R;340884Well ABC Warriors :
http://en.wikipedia.org/wiki/ABC_Warriors
or perhaps something on the Volgan Wars from the same universe :
http://en.wikipedia.org/wiki/Volgans
Regards,
David R
I would totally play an "Invasion!" game.:)
Quote from: Ronin;340927I would totally play an "Invasion!" game.:)
The newer Savage stuff is much more approachable as a game format, I'm surprised Mongoose haven't done something with it yet, would double up as a minis skirmish game using their Battlefield Evolution rules set.
Quote from: GRIM;340930The newer Savage stuff is much more approachable as a game format, I'm surprised Mongoose haven't done something with it yet, would double up as a minis skirmish game using their Battlefield Evolution rules set.
It would be fantastic if they did.
(http://forbiddenplanet.co.uk/blog/wp-content/uploads/2007/03/invasion2.jpg)
Seriously how could you not want to run that?!
I think that Starblazer and Dr. Who, between the two of them, will have got it covered.
RPGPundit
Quote from: RPGPundit;340936I think that Starblazer and Dr. Who, between the two of them, will have got it covered.
RPGPundit
It's barely even a start...
Quote from: jdurall;340877I assume you're ruling out Dragon Warriors with that qualifier.
Would Ghosts of Albion count? (Though it's somewhere between .pdf and hardcopy, a place it's been for more than a year.)
It would be great to see someone do a modern/futuristic thriller RPG with London and Europe as the focus, essentially a British version of Spycraft or something of that nature.
But it's written in the US based on a BBCi TV show written by a yankee.
(Heck, it's gender-neutral victorian Buffy...)
Quote from: jdurall;340882If only there were a British Bourne-like character with worldwide appeal...
I assume you mean Bond, but my first choice for a British Bourne would a Frederick Forsyth protagonist.
Forsyth and Robert Ludlum write the same sort of books, but with different nationalities.
Quote from: One Horse Town;340901The world needs a modern British take on the super hero genre. It'd probably end up pretty similar to Watchmen.
Maybe not modern but :
http://www.internationalhero.co.uk/k/kingdom.htm
http://www.internationalhero.co.uk/g/goldhero.htm
What I would like to see is a
Robin the Hooded Man Pendragon-ish type game.
Maybe a sourcebook on British Gangsters - 60's and contemporary.
Regards,
David R
Quote from: David R;340997Maybe not modern but :
Maybe a sourcebook on British Gangsters - 60's and contemporary.
Getting there...
What system GRIM ? (Not that it really matters to me. If it sounds cool, I'm there)
Regards,
David R
Quote from: David R;341071What system GRIM ? (Not that it really matters to me. If it sounds cool, I'm there)
Regards,
David R
Like most projects at the moment it's back on the back burner due to the need to get quicker, more profitable product and freelancing out.
I originally talked about doing it with Dog Town but that kind of petered out and on reflection I'm not sure it's quite right anyway.
Current inkling is to either do it using Xpress (my own system) or a grittier implementation of D6, templates work well for criminal stereotypes.
Quote from: One Horse Town;340901The world needs a modern British take on the super hero genre. It'd probably end up pretty similar to Watchmen.
I'm thinking more...
The Boys
Or Planetary.
Something of a Postmodern/Re-examination of the genre.
Quote from: GRIM;341079I'm thinking more...
The Boys
Or Planetary.
Something of a Postmodern/Re-examination of the genre.
Zenith? New States Men?
Actually you could argue that Marshal Law (despite being set in America, much like Judge Dredd) is quintessentially British.
Quote from: jibbajibba;341080Zenith? New States Men?
Actually you could argue that Marshal Law (despite being set in America, much like Judge Dredd) is quintessentially British.
Definitely.
I wrote a Zenith RPG when I was much younger, I'd be embarrassed to look at it now but it would make a good game world. Shame the opportunity for superheros is rather limited, though I suppose Dr Payne could have made more on the sly.
Quote from: GRIM;341084Definitely.
I wrote a Zenith RPG when I was much younger, I'd be embarrassed to look at it now but it would make a good game world. Shame the opportunity for superheros is rather limited, though I suppose Dr Payne could have made more on the sly.
Zenith is more CoC than superheroes.
You wouldn't really be designing a game more a supplement ofr an existing SHRPG with British themed characters, and even they wouldn't be particularly different (at least mechanically).
One of 2000ad's trademark style things is it's puns, the most famous example is the way city blocks in Judge Dredd get named (after famous people, usually in some way linekd to the story at hand - so there might be a ghost in Demi Moore block, or a civil rights disturbance at Rosa Parks). The comic has been doing this since day 1. Where else would you have a pair of war robots (well one who's a sewer robot) called Rojaws and Hammerstein.
Quote from: Ghost Whistler;341091One of 2000ad's trademark style things is it's puns, the most famous example is the way city blocks in Judge Dredd get named (after famous people, usually in some way linekd to the story at hand - so there might be a ghost in Demi Moore block, or a civil rights disturbance at Rosa Parks). The comic has been doing this since day 1. Where else would you have a pair of war robots (well one who's a sewer robot) called Rojaws and Hammerstein.
I think that is a Pat Mills thing rather than just 200AD per se (yeah i know he wrote 90% of the early progs under various Psuedonyms).
2000AD does have some great characters and settings. Everything from Meltdown Man to Harry 20 and Sinister & Dexter are gameable. I think for the Supers thing I still prefer the Marshall Law take on it as its something that is totally fresh, as dark as Watchmen at times but with out the pretension.
And I go back to my early comment that I think The Invisibles and some of the Vertigo heaven/hell/magic John Constantine kicking arse round London town stuff would be more interesting than a Supers game even one that inverted the genre.
I did start to write a Constantine RPG but I realised in the planning the stage that I could run it quicker by just mauling Mage. But I incorporated a lot of the Constantine style of magic riding the synchronicity Wave and dickering with demons into other stuff.
Quote from: jibbajibba;341112I did start to write a Constantine RPG but I realised in the planning the stage that I could run it quicker by just mauling Mage.
With me it was
Unknown Armies and then
BloodGamesII. I do think that the Constantine universe would make a brilliant role playing game and it deserves a system of it's own.
Regards,
David R
Grim: I doubt we'll see BFE-based anything. Mongoose was busy dropping their minis lines this summer.
What about something that gives a proper nod to all that fine Brit dystopian future stuff like Fahrenheit 451, 1984, and V for Vendetta?
Quote from: J Arcane;341259What about something that gives a proper nod to all that fine Brit dystopian future stuff like Fahrenheit 451, 1984, and V for Vendetta?
Hot War would count for that surely?
Quote from: GRIM;341264Hot War would count for that surely?
Not familiar with the game. Apparently it just came out very recently? Site seems to indicate it's more of a post-apocalypse game.
Quote from: J Arcane;341265Not familiar with the game. Apparently it just came out very recently? Site seems to indicate it's more of a post-apocalypse game.
Yes and no.
Quote from: J Arcane;341265Not familiar with the game. Apparently it just came out very recently? Site seems to indicate it's more of a post-apocalypse game.
Hot War is the sequel to Cold City, which had a bit more attention, but if you don't remember it Cold City was an espionage game set in an alternative postwar Berlin, where the party members were intelligence operatives drawn from the various occupying powers who had the job of hunting down the monstrous results of Nazi occult experiments. If I remember right, Hot War is about the same setting, only the Cold War goes hot - so you have a wrecked civilisation, plus sinister aberrations spawned from Nazi-derived technology.
Incidentally, GRIM, how does Hot War compare to Cold City? I snatched up Cold City because I really liked A|State, by the same designer, but between the two games he'd drunk the Forge kool aid; his excellent approach to setting design appeared to have been dropped entirely, and the system went from bland but very replaceable to actively irritating and slightly too hardwired into the concept to make replacement easy.
Quote from: One Horse Town;340841what new game can you envisage that captures some elusive quality of Britishness?
(http://upload.wikimedia.org/wikipedia/en/7/77/BlakeLiberator.jpg)
I started working on a game that I variously called either "6" or "CONTROL" which was essentially "The Sandbaggers" in RPG form.
If you've not seen The Sandbaggers, I urge you to. Intelligent conversation in the guide of a spy thriller series.
http://en.wikipedia.org/wiki/The_Sandbaggers
Quote from: Warthur;341336Incidentally, GRIM, how does Hot War compare to Cold City? I snatched up Cold City because I really liked A|State, by the same designer, but between the two games he'd drunk the Forge kool aid; his excellent approach to setting design appeared to have been dropped entirely, and the system went from bland but very replaceable to actively irritating and slightly too hardwired into the concept to make replacement easy.
I preferred Hot War, Cold City did seem a little too focussed for me, though I don't really fall into either 'camp' on this issue.
This topic is very interesting, but please remember that we're talking about a NEW 'British' RPG and nearly all the stuff you're talking about is 20 or 30 years old now. I know all you lot are a bunch of fogies but hopefully we can keep away from reheating things that are already familiar.
So. Question. What makes things British today? Presumably things have changed since the Thatcherian malaise.
Quote from: J Arcane;341259What about something that gives a proper nod to all that fine Brit dystopian future stuff like Fahrenheit 451, 1984, and V for Vendetta?
1.5 out of 3 on that one.
Fahrenheit 451 was written by an American and clearly satirises American society of the 1950s - it was first serialised in Playboy Magazine for fuck's sake...
Of course the very poor 1966 film adaptation was directed by a Frenchman, starred an Austrian, an Irishman and an Englishwoman and was shot in Britain - so you may be remembering that rather than the book itself.
And of course while there are details of 1984 that are direct satire of Austerity Britain in 1948 its main political target is Russian Stalinism and German Nazism and the book would hardly read that differently if you changed the location of Airstrip One to Minnesota and altered the personal and place names accordingly - after all its fundamental horror is that the totalitarian system it describes is triumphant everywhere on earth and by eliminating all forms of national and cultural diversity and the very linguistic ability to form and express oppositional thoughts was ensuring that it would truly last for ever.
You are of course right on V for Vendetta though.
Quote from: Lord Rocket;341401What makes things British today?
Being a chav, getting your ass kicked, and putting it on youtube.
Quote from: Hubert Farnsworth;341406Fahrenheit 451 was written by an American...
Only three good things ever came out of Waukegan, Illinois: Ray Bradbury, Jack Benny, and Kenzer & Company.
And shit, Kenzer had to move offices there just to get that list to three. That's how big a shithole Waukegan is.
Quote from: Hubert Farnsworth;3414061.5 out of 3 on that one.
Fahrenheit 451 was written by an American and clearly satirises American society of the 1950s - it was first serialised in Playboy Magazine for fuck's sake...
Of course the very poor 1966 film adaptation was directed by a Frenchman, starred a German, an Irishman and an Englishwoman and was shot in Britain - so you may be remembering that rather than the book itself.
My bad on that one, for some reason I was thinking Clarke did 451, partly as you suspect, because I was remembering the accents in the film version.
Not sure simple nationality is enough - for instance Arthur C Clarke was indeed the owner of a British passport but buggered off to warmer climes as soon as he could afford it and wrote fiction that tends to have American protagonists and is very closely modelled on US Golden Age SF.
Can easily name half a dozen or more other British SF and fantasy writers who you would be hard put to identify as such without checking their biographies.
Bizarre nobody's mentioned Pratchett who is about as English as they come and whose finest creations are modelled very closely on English archetypes (Arcane University, the Watch, the Witches, funny foreign cultures based deliberately on the depictions of them to be found in English childrens books of 50 or 100 years ago etc).
Would also recommend China Mieville whose dystopian fantasies could only be written by a Londoner - a whole issue of Dragon was devoted to his world of Bas-Lag and he is actively collaborating on a new RPG in that setting.
Similarly I can't imagine Iain M Banks's SF being written by anyone who is not from this side of the Atlantic - and the Culture setting would work very well with a rules light narrativistic system like HeroQuest.
Ken McLeod and Charles Stross have also written very British (or Scottish) SF that would convert very well into near future RPGs themed around cybercrime, terrorism etc.
Stross actually has written RPG material (he created the Githyanki for an early White Dwarf frex) and although he's said he'll never write any more as he actually has to make a living from his work, his Laundry books would make a great basis for a British equivalent of Delta Green.
Quote from: Pelorus;341386I started working on a game that I variously called either "6" or "CONTROL" which was essentially "The Sandbaggers" in RPG form.
If you've not seen The Sandbaggers, I urge you to. Intelligent conversation in the guide of a spy thriller series.
http://en.wikipedia.org/wiki/The_Sandbaggers
I would be all about this!
I would love to see an RPG based on some of John le Carré work. But I dont think that would be for everyone.
Quote from: Lord Rocket;341401So. Question. What makes things British today? Presumably things have changed since the Thatcherian malaise.
Not really considering New Labour were basically Thatcherites with the decency to wring their hands over it. The whole social 'vibe' over here at the present reminds me very much of the 80s, strikes, money problems, high unemployment. It's Thatcher's Britain all over again.
Quote from: GRIM;341439Not really considering New Labour were basically Thatcherites with the decency to wring their hands over it. The whole social 'vibe' over here at the present reminds me very much of the 80s, strikes, money problems, high unemployment. It's Thatcher's Britain all over again.
QFT - although You Ain't Seen Nothing Yet....
Quote from: Ronin;341429I would love to see an RPG based on some of John le Carré work. But I dont think that would be for everyone.
This would be very cool IMO, even though it probably wouldn't be for everyone.
Regards,
David R
Quote from: David R;341450This would be very cool IMO, even though it probably wouldn't be for everyone.
Regards,
David R
IMO Le Carre would work better in almost any format than a TTRPG - a board or card or LARP game could all capture the double-bluffing and triple-crossing well but can't see a traditional RPG doing it unless you have some really outstanding players.
Quote from: Hubert Farnsworth;341457IMO Le Carre would work better in almost any format than a TTRPG - a board or card or LARP game could all capture the double-bluffing and triple-crossing well but can't see a traditional RPG doing it unless you have some really outstanding players.
Very interesting. Well, it so happens that I do have an outstanding group and LARP doesn't really interest me. But a card game. That sounds cool. A card game with a role playing element.....
Regards,
David R
Britishness these days is pretty much entirely defined by "Things aren't what they were/the country is going to the dogs/it weren't like that in my day/what's the world coming to?" type sentiments. The entire atmosphere is one of relentless pessimism, fuelled by a horrendously cynical and powerful media and a breakdown of any sort of moral authority in society.
So any RPG which sets out to capture the tone of modern Britain is probably going to have to be a cyberpunk game, or (even better) post-apocalyptic - so as to properly reflect the bleak outlook of the natives.
Quote from: noisms;341462Britishness these days is pretty much entirely defined by "Things aren't what they were/the country is going to the dogs/it weren't like that in my day/what's the world coming to?" type sentiments. The entire atmosphere is one of relentless pessimism, fuelled by a horrendously cynical and powerful media and a breakdown of any sort of moral authority in society.
So any RPG which sets out to capture the tone of modern Britain is probably going to have to be a cyberpunk game, or (even better) post-apocalyptic - so as to properly reflect the bleak outlook of the natives.
So SLA Industries second edition then :)
Quote from: Hubert Farnsworth;3414061.5 out of 3 on that one.
Fahrenheit 451 was written by an American and clearly satirises American society of the 1950s - it was first serialised in Playboy Magazine for fuck's sake...
Of course the very poor 1966 film adaptation was directed by a Frenchman, starred an Austrian, an Irishman and an Englishwoman and was shot in Britain - so you may be remembering that rather than the book itself.
And of course while there are details of 1984 that are direct satire of Austerity Britain in 1948 its main political target is Russian Stalinism and German Nazism and the book would hardly read that differently if you changed the location of Airstrip One to Minnesota and altered the personal and place names accordingly - after all its fundamental horror is that the totalitarian system it describes is triumphant everywhere on earth and by eliminating all forms of national and cultural diversity and the very linguistic ability to form and express oppositional thoughts was ensuring that it would truly last for ever.
You are of course right on V for Vendetta though.
Games like these can't really work as once the status quo changes, which is what the players would be struggling for, that's game over.
Of course true dystopias can never have truly happy endings - the very best a hero can manage is to escape themselves - leaving everyone else trapped in hell.
This is why IMO Fahrenheit 451 and 1984 and Brave New World are vastly superior to V for Vendetta or Equilibrium or Demolition Man as fictions - and being no fun at all would make much worse games.
Quote from: noisms;341462Britishness these days is pretty much entirely defined by "Things aren't what they were/the country is going to the dogs/it weren't like that in my day/what's the world coming to?" type sentiments. The entire atmosphere is one of relentless pessimism, fuelled by a horrendously cynical and powerful media and a breakdown of any sort of moral authority in society.
So any RPG which sets out to capture the tone of modern Britain is probably going to have to be a cyberpunk game, or (even better) post-apocalyptic - so as to properly reflect the bleak outlook of the natives.
Interesting to get the view from Yokohama.
Living here every day I don't see relentless pessimism - just huge social, economic and cultural chasms and that the only thing uniting almost all
the fragmented shards of society is a shared refusal to face up to how deeply everything is fucked.
And so strong is this universal refusal to face unpalatable facts that somehow the wheels do keep on turning and it doesn't all collapse around our ears.
So although there is huge cynicism, unbounded selfishness and grotesque vulgarity everywhere you look, the modern English are way too shallow to be relentlessly anything - least of all pessimistic.
And that probably is the only thing that may delay the deluge long enough for us to limp into the next technological revolution and get ourselves undeservedly rescued by the rising long wave of global progress.
Quote from: Hubert Farnsworth;341480Interesting to get the view from Yokohama.
Living here every day I don't see relentless pessimism - just huge social, economic and cultural chasms and that the only thing uniting almost all
the fragmented shards of society is a shared refusal to face up to how deeply everything is fucked.
And so strong is this universal refusal to face unpalatable facts that somehow the wheels do keep on turning and it doesn't all collapse around our ears.
So although there is huge cynicism, unbounded selfishness and grotesque vulgarity everywhere you look, the modern English are way too shallow to be relentlessly anything - least of all pessimistic.
And that probably is the only thing that may delay the deluge long enough for us to limp into the next technological revolution and get ourselves undeservedly rescued by the rising long wave of global progress.
we call that X Factor (or anything featuring Simon Satan Cowell).
Quote from: J Arcane;341265Not familiar with the game. Apparently it just came out very recently? Site seems to indicate it's more of a post-apocalypse game.
That's true enough. Very heavily influenced by the likes of J G Ballard, John Wyndham, films like 'The War Game' and 'Threads', television such as 'Quatermass' and 'Edge of Darkness'. So, yes, I do think Hot War is particularly British in tone. Any questions about it happily answered.
Cheers
Malcolm
Quote from: noisms;341462Britishness these days is pretty much entirely defined by "Things aren't what they were/the country is going to the dogs/it weren't like that in my day/what's the world coming to?" type sentiments. The entire atmosphere is one of relentless pessimism, fuelled by a horrendously cynical and powerful media and a breakdown of any sort of moral authority in society.
So any RPG which sets out to capture the tone of modern Britain is probably going to have to be a cyberpunk game, or (even better) post-apocalyptic - so as to properly reflect the bleak outlook of the natives.
I cant believe I didnt think of this before. But if we're looking for a british post apoc, based in PA London (Whitechapel), written by an englishman (Warren Ellis), and thats awesome on top of all that. Someone should be looking into making "FreakAngels (http://www.freakangels.com/)" an RPG.
Quote from: Ronin;341428I would be all about this!
Well, I'm happy enough to share what I've done so far.
But if you've not watched any eps of "The Sandbaggers" then you're doing yourself a mischief!
.. For the dystopian sense of "This is Britain", what about Children of Men
http://en.wikipedia.org/wiki/Children_of_men
Really reminded me of some of the Alan Moore run on "Captain Britain".
Quote from: Hubert Farnsworth;341416Bizarre nobody's mentioned Pratchett who is about as English as they come and whose finest creations are modelled very closely on English archetypes (Arcane University, the Watch, the Witches, funny foreign cultures based deliberately on the depictions of them to be found in English childrens books of 50 or 100 years ago etc).
We might also add Douglas Adams here. He's the writer of the middle class alien invasion dystopia. Accurately characterises the nation as a population of administrators and hairdressers. And sadly dead.
Quote from: Hubert Farnsworth;341416Similarly I can't imagine Iain M Banks's SF being written by anyone who is not from this side of the Atlantic - and the Culture setting would work very well with a rules light narrativistic system like HeroQuest.
Iain M. Banks' work is very different to anything else I've read. I wasn't 100% sold on MATTER but I've had a lot of fun reading all of this Culture novels. In fact, this would work well over Google Wave.
Quote from: Pelorus;342025Well, I'm happy enough to share what I've done so far.
Please do! I would love to check it out.
Quote from: Ronin;342082Please do! I would love to check it out.
Everything I've finished is here:
http://www.lategaming.com/category/game-design/control/
The rest is really unfinished. Inclding a cross-group interaction mechanism that I need but isn't designed yet
Britishness is not just one thing or attitude country wide. When we did Etherscope we tried, not as successfully as I'd like, to capture a northern British feel. What was interesting to us was looking had cultural trends from Victorian times, the 80's and contemporary idea's, particularly of social grouping and conflict, and seeing the changes in regard to self identifying social groups. A great source for British cyberpunk that would make a good RPG with a very British flavour looking at the same themes would be Peter F Hamilton's Greg Mandelson series of books.
Quote from: Malladin;342619Britishness is not just one thing or attitude country wide. When we did Etherscope we tried, not as successfully as I'd like, to capture a northern British feel. What was interesting to us was looking had cultural trends from Victorian times, the 80's and contemporary idea's, particularly of social grouping and conflict, and seeing the changes in regard to self identifying social groups. A great source for British cyberpunk that would make a good RPG with a very British flavour looking at the same themes would be Peter F Hamilton's Greg Mandelson series of books.
Held the rights for a short while, nobody was interested. :(
Quote from: GRIM;342624Held the rights for a short while, nobody was interested. :(
That's sad to hear as those books really have a uniquely British cyberpunk flavour and the Britain of the setting is a great background to set games against.