Poll
Question:
How Many Different RPGs Have You Played In The Last 2 Years?
Option 1: one
votes: 2
Option 2: ne
votes: 6
Option 3: -3
votes: 22
Option 4: -5
votes: 27
Option 5: -7
votes: 11
Option 6: or more
votes: 27
Just as the question asks. For our purposes, "play" includes running or GMing a tabletop RPG, online or in person.
Very brief 4th edition D&D, now 1st Ed for the past year or so.
We had a period of time were we tried quite a few new systems out (WFRP 3e, Numenera, 13th Age, L5R, Star Wars EoE) but I suspect we will settle down to a period of playing 5e once that comes out.
Since August 2012, I've played D&D4e, nWoD (Mass: the Effecting and Mage: the Awakening), ACKS, M&M1e and 13th Age.
All in person/tabletop, ACKS I ran, the others I was a player. Easy to check, since we've been podcasting all our sessions since March 2011.
I've run WFRP, Mongoose Traveller, Savage Worlds, Call of Cthulhu and OD&D; played L5R d20, nWoD (Vampire: the Requiem and Changeling: the Lost) and now Numenera.
Not a lot of long-lasting campaigns, sadly, but a decently varied diet. Now the other GM and I are hellbent on having at least one long-lasting game in place.
Still looking for a chance to run ACKS (this one just demands a long-lasting campaign), RQ6, nWoD (Mage: the Awakening and Hunter: the Vigil being my favorites), Eclipse Phase, Aquelarre and yet more CoC, Traveller and WFRP.
All in person /tabletop:
Dragon Age- GM
Role master- player
Champions- player
1E AD&D- player
OD&D- DM
GURPS- GM
4E D&D-player
Heh - wow, I blew the lid off the top of the survey.
I counted a little more generously - since 1/1/2012 (so, 2 and a half) it's been - on the conservative side - 17 (16 since July 2012). Those 17 worked out to approx. 35 or so sessions of play.
Mostly as GM. I've taken to tracking my games into RPGgeek. Taking a glance shows the following systems:
Other Worlds
Conspiracy X (2nd ed - Eden)
Dungeon Crawl Classics (running Slumbering Tsar ... )
GURPS (1st / 3rd ed, running Harn ... )
Hard Nova II
Swords & Wizardry Complete (running A-1 Slave Pits ... )
Magic World
EABA v2
Fate Accelerated
Fate
Heroes & Other Worlds
Ancient Odysseys: Treasure Awaits!
The Morrow Projects 4th edition
Lords of Gossamer & Shadow
Arrows of Indra
High Fantasy (yes, the old one from the 70's)
Rolemaster 2nd ed
I do like a wide variety of rpgs and rpg-like games. :)
Quote from: Molotov;773861High Fantasy (yes, the old one from the 70's)
I had this game, but never played. Looked good though. How was playing it?
My last one was Ancient Odysseys
Quote from: RunningLaser;773872I had this game, but never played. Looked good though. How was playing it?
It was a one-shot, and surprisingly playable. The uber-chart that runs it looks like an eye-sore, but actually functions well.
Lets see if I remember them all
Home Brew fantasy - Based off a single d10. About 11 pages long with examples and magic system.
Homebrew Space - Based off 7th sea, somewhat modded - Mostly like Firefly in feel with a touch of Babylon 5 for the Psionics (Psicore mostly)
Amber - DRPG
Basic D&D 5th edition - PbP
Gamma world 4th edition
3.5 D&D
4th Edition D&D
Starter set D&D - not sure if that counts different than Basic :)
Think that covers it.
I've played nine of my *own* games - StarCluster 3, Blood Games II, OHMAS, In Harm's Way: Pigboats, In Harm's Way: Napoleonic Naval, In Harm's Way: Aces And Angels, Volant, Lowell Was Right! and High Strung - and let alone those of other designers! Your scale does not go high enough Zachary!
-clash
We've been playing Honor+Intrigue weekly for the past 2 years. Not quite ready for a break yet.
Mekton II
Moldvay Basic D&D, AD&D2e
Pathfinder
WHFRP3e
and I think there was a D&D4e session just in the time range specified.
So 5 different games, because all the classic D&Ds are the same thing in my gaming.
Two, Traveller (both classic and mongoose) and 5e.
D&D, Dungeon World, Fate, X-Crawl, Fantasy Trip.
I'll play damn near anything, at least once. What I'll buy, or ref, is a different issue.
Dark Dungeons
ACKS
D&D 5E (playtest)
Fate Accelerated Edition
World of Darkness (new)
Star Wars - Edge of the Empire
Black Crusade
Dark Heresy
Rogue Trader
Swords & Wizardry White Box
Most of those were fairly brief one-shots or PbP games that didn't get very far before dying off.
Spread out over 4 groups:
Earthdawn
Shadowrun 5
Dungeon Crawl Classics
BRP/Magic World
Pathfinder
Lamentations of the Flame Princess
Swords & Wizardry
Most of the time was spent with Earthdawn, Pathfinder and Magic World.
In the last couple of years we've played
Icons
Bounty Hunters of the Atomic Wastelands
Star Wars D6
Fate Accelerated
Rocket Age
Feng Shui
Ghostbusters
Dr Who
There may have been a few more, not sure.
In the last two years (and in no particular order):
Amber (could be heavily house ruled for all I know)
Basic D&D (RC with house rules)
Maelstrom (1541)
Apocalypse World
Dungeon World (con game)
Mouse Guard (con game)
Advanced Fighting Fantasy 2e
Vampire the Redemption
Conspiracy X (1e)
All Flesh Must Be Eaten
Overkill (home brew)
Battlestar Galactica (con game with Cold City engine)
3:16 (con game, run by the author)
Dungeon World, SLA, Ars Magica, Leverage, Yggdrasil, Star Wars D6, Marvel Super Heroes, Floating Vagabond, Laundry, WFRP, Dark Heresy, Feng Shui, Night's Black Agents... probably forgot a few.
Pathfinder, because it's run by the one online text game place I actually like and because none of my friends live nearby (and I live out in the boonies).
Our campaigns usually last somewhere from six months to a year, so each of my groups will only have played three or four games in any given two year period. As it happens, both groups have each played four games in the last two years. All our playing is face-to-face.
With my main group of fortysomethings (playing about every other week)...
Mage: The Ascension (first edition core book only - I've had the game since the week it came out and this is the first time we've actually played it after over 20 years).
Deadlands (again first edition core book only - this campaign ground to a halt due to intra-party strife that ended up with a gunfight and lots of dynamite exploding; but everyone was cool with that).
Blood, Guts & Glory (that's my d20/Rolemaster 2e mash-up set in post-apocalypse Elizabethan England).
Eldritch Skies (John Snead's Lovecraftian sci-fi game - which to me is Lovecraft done right; we started off with the Unisystem version but while we loved the setting we didn't get on with the mechanics so half-way through the campaign we switched to the new Savage Worlds version which we're liking a lot more).
My secondary group, mostly comprised of the teen and pre-teen children of the primary group, have played (playing most weeks)...
D&D 4e (the adults were fine with this, but the kids didn't like it much so we stopped quite quickly).
D&D 3e (with my "3.Y" house rules which cut out the min-maxing and bring it closer to AD&D; the kids thought it was too complicated - they're used to Dark Dungeons - but they happily played to the end of the campaign).
Masks (my mash-up of ICONS and FASERIP Marvel; everyone liked the system, but the kids weren't really that into the superhero genre, so the campaign didn't last very long).
5e Playtest (we're still playing this - we'll switch to the PHB when it comes out - and thoroughly enjoying it; everyone prefers it to both 3e and 4e).
Hmm, five, I think: Stars Without Number, ICONS, Call of Cthulhu, DnD 5e, and Gamma World.
Pathfinder
Stars Without Number
DCC RPG
Lamentations of the Flame Princess
WEG Starwars 1E
Fantasy Craft
Savage Worlds
Supers!
Hero System 6E
Fate Core
Marvel Heroic Roleplay
Wild Talents
Call of Cthulhu
Star Frontiers
Mongoose Traveller
And I've been a player in a number of Gurps 4e campaigns.
Two or three, depending on how you want to count it. Dresden Files RPG, I've tried to run a couple of things in Fate Core, and Fight!.
Oh, and I already voted, but I realized that within the last two years, I've also played a (very) little D&D, and tried Amber. Once.
GMed:
4e Essentials
7th Sea
Played:
Star Wars SAGA
Stars Without Number (ongoing PBP on this forum)
Harn
Legend (Mongoose)
Dragon Warriors
Stars without Number
Other Dust
Scarlett Warriors
I'm clocking in at 20.
In the last two years I have played:
D&D 4th Ed (two separate campaigns)
Call of Cthulhu
Dragon Age (one shot)
Planning on starting a D&D 5th Ed game next month.
-TGA
According to my logs, since 8/1/2012 I've played:
D&D 3.5
Star Wars D20
Eclipse Phase
Slingtown (homebrew)
Alternity
OD&D
Godlike
The Last City (homebrew)
Call of Cthulhu
Lady Blackbird
Shab-al-Hiri Roach
Numenera
World of Darkness: Innocents
Technoir
Murderous Ghosts
Better Angels
Trail of Cthulhu
So, 17 games total. 15 if we don't count unique homebrews.
- 0D&D
- B/X D&D
- AD&D 1e
- D&D 5e
- Blood and Treasure
- Microlite
- Star Wars the Edge of the Empire
- GURPS Transhuman space
- Gamma World 2e
- Hollow Earth Expedition
- Night's Black Agents
- Trail of Cthulhu
- Shadowrun
- Fate of the Norns
- Hero Kids
- EABA
- Traveller
- RuneQuest
- Dungeon Crawl Classics
- Pathfinder
- FATE Kerberos Club
I think that's it
In no particular order
I Played
- Shadowrun 2/3
- Aces & Eights
- AD&D 1/2
- MechWarrior RPG
- 3 Different Homebrews
- Hackmaster Basic
- Call of Cthulhu
- 5e
- Classic Traveller
- Champions/Fuzion
I Ran
- Dragon Age
- Song of Ice and Fire Roleplaying
- Conan D20
- Shadowrun 2/3
- Cyberpunk 2013/2020
- The One Ring
- Yggdrasil
- WFRP1
- MRQII/Legend
- Runequest 6
- Dark Heresy/Rogue Trader/Deathwatch/Only War
- Hackmaster Basic
- Aces & Eights
- DCC
In rough order of in-game time spent the past two-ish years:
DDN playtest
Star Wars Saga
Savage Worlds
AD&D 1e
Deadlands classic
D&D 3.5
Hmmm....counted wrong on my vote.
Oh, I forgot that I tried and failed to run Cortex Plus. Three or four sessions, and it wasn't the system that collapsed-- though it has the same problem as Fate, in that there's not enough advancement.
Spelljammer - long running campaign
Star Frontiers
Gamma World 2nd
Gamma World 4e D&D - very briefly
AD&D - ongoing campaign
BX D&D
RuinsWorld (kinda counts)
Mythic - briefly
Call of Cthulhu - End Time (Was also one of the playtesters wayyyyyyy back)
After the Bomb - briefly
Emergent - early playtest
Tunnels & Trolls
Legends of - The Time & Space version and looking to try the Untamed West version later.
AD&D 1E as DM & Player
Other Dust (GM)
Mutant Future (GM)
DCC (Player)
Rifts (Player)
Currently playtesting a homebrew called "The Lost Star" which is d12 and skill buy based. Really light with a strong sword and planet vibe. Kind of feels like a mix of Barsoom and Fantastic Planet.
Fate Core*
D&D 4e
Pathfinder
Legend of the Five Rings 4e
Marvel Heroic Roleplaying*
Edge of the Empire
Savage Worlds*
Numenera*
EDIT: Somehow forgot my Numenera Campaign, it didn't last long because one of the players had to move for work and another had a radical schedule change in his job.
The ones that are starred are the ones I ran, the others are ones I played in.
Quote from: FaerieGodfather;775075Oh, I forgot that I tried and failed to run Cortex Plus. Three or four sessions, and it wasn't the system that collapsed-- though it has the same problem as Fate, in that there's not enough advancement.
Why would you be expecting advancement after so few sessions?
Not nearly enough:
DCC
Savage Worlds
D&D B/X
Hillfolk
Night's Black Agents
In order of first game, over the past two years:
GURPS 4E (20 sessions GM, 2 player)
Fate Core (4 sessions GM)
Savage Worlds (6 sessions GM)
Swords and Wizardry Complete (54 sessions GM)
Call of Cthulhu (4 sessions player)
Risus (2 sessions GM)
Covert Ops / Delta Green (2 sessions GM)
Dungeon Crawl Classics (2 sessions player)
The Price of Freedom (1 session GM)
GURPS all but exclusively; Savage Worlds as a one-shot.
Five. GURPS, AD&D, Pathfinder, Call of Cthulhu, and Rogue Trader.
I run an occasional D&D 3.0 game for my kids and just got involved in a play by post Wraith game. So, two games. There may have been a Savage Worlds tabletop session on the far fringe of the five year limit.
That hasn't stopped me from buying books. It's just a matter of playing.
Add to my list a failed attempt to re-start a Rifts campaign. In that case due to a disruptive player that caused a group disbandment out of the blue. grrrr...
I think 6, maybe 7?
Since I am a member of a RPG club and have attend some gaming events, I have play many games :Numenera, Cyberpunk, Robotech/Macross II, Call of Cthulhu, Torg, Warhammer II, Crimes (a French RPG), 13th Age, Lamentations of the Flame Princess, Hillfolk, Night's Black Agent (that list is made without particular order).
Let's see now
D&D 5 / play test
Swords & Wizardry
Stars without Number
Other Dust
Wizards' World
Shadowrun
Numenera
FATE
Mutant Future
Rot World
Dark Dungeons
Scarlet Heroes
Pathfinder
Traveller, all but 5th edition
Starships and Spacemen Both editions
and a few others