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Historical RPGs, Designers, and Isms

Started by crkrueger, August 03, 2012, 06:04:36 PM

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RPGPundit

Quote from: daniel_ream;569584Or for that matter, playing a Paladin anywhere outside of an analogue of the early Carolingian Empire.

Special dispensation may be made for campaigns based on Le Morte d'Arthur.

Paladins are broad enough as a concept that they could also encompass religious orders of knights, like the Templars; who after all were the ones that actually had special supernatural powers.

But now I've said too much...

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Quote from: mcbobbo;569536Playing a feminist in a historically accurate ancient setting would be the same as if you wanted to play a Paladin in a pirate campaign.
Knights of Saint John = Christian pirates.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

mcbobbo

Quote from: Black Vulmea;569775Knights of Saint John = Christian pirates.

But that only works if everyone wants to be one, right?
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Black Vulmea

Quote from: mcbobbo;569776But that only works if everyone wants to be one, right?
Typically hospitaller galleys and roundships were crewed by a handful of knights - the rest were sergeants of the order and ordinary sailors.

But let's not overthink this - I'm simply pointing out that paladin and pirate aren't necessarily incompatible.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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The Butcher

Quote from: Black Vulmea;569775Knights of Saint John = Christian pirates.

I know what my next D&D character is going to be!

crkrueger

Quote from: The Butcher;569850I know what my next D&D character is going to be!
Yeah those guys were crazy.  Warring all the time with the Barbary Pirates, boarding ships from any European country confiscating anything that any point in time may have been at one point dreamed of by a Turk.  Good times.
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Black Vulmea

Quote from: The Butcher;569850I know what my next D&D character is going to be!
My work here is done.

*rides off into sunset*
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

jibbajibba

Quote from: noisms;568950All stuff about women and men aside, this is really a pretty asinine comment. Of course skill matters, but there is a good reason why we have different weight classes in boxing, judo, tae kwon doe, etc. It's because if you are big and strong and skilful you can do a shit load of damage to somebody who is just small and skilful, and it isn't a remotely fair match up.

like I said incorporate a size stat....
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RPGPundit

Quote from: Black Vulmea;569854My work here is done.

*rides off into sunset*

And well done indeed, sir.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Black Vulmea

Quote from: RPGPundit;570285And well done indeed, sir.
:hatsoff:
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Wolf, Richard

Quote from: jibbajibba;569867like I said incorporate a size stat....

The end result of a size stat, where men are likely to be 20-40% more muscle mass as a result of that stat doesn't actually result in something different than a Strength penalty to female characters.

If you were using an array, with bonuses/penalties to size based on gender you'd potentially hit a decent "size" with a male character without sacrificing anything, while a female that wanted to be the physical equal of a male in the setting would have to sacrifice one of her high numbers, still making her worse overall.

D&D has had isssues with Small characters in the past couple of editions being able to pull their weight as warrior archetypes, and if the game system incorporated size distinctions between male and female humans the results would probably be similar.