Is "Touch 12" the DC another character would need to manage to hit them with a "touch" attack?
Is "flat-footed 14" the DC another character would need to use stealth to surprise them enough to have them lose round of action to surprise?
Is Grp -3 some sort of modifier to grapple them?
Edit:
Ok, I looked up Touch and Grappling and figured those out I think. Touch is like Armor Class minus the armor, which makes sense, sort of.
None of these things are found in the Dungeon Crawl Classics role-playing game, so you must be reading an adventure published by Goodman Games for 3rd edition D&D or something, in their DCC line of adventures.
Yeah must be the very early DCC adventure modules. Try the lastest and greatest as that is with the actual DCC rules.
Those are 3e things. Basically the armor class for attacks that just need a touch (such as spells like irresistible dance), and then flat footed is the armor class without dexterity. AFAIK, earlier editions had them (at least the latter), but just never really separated them like in 3e.
Quote from: Skarg;1107618Is "Touch 12" the DC another character would need to manage to hit them with a "touch" attack?
Is "flat-footed 14" the DC another character would need to use stealth to surprise them enough to have them lose round of action to surprise?
Is Grp -3 some sort of modifier to grapple them?
Edit:
Ok, I looked up Touch and Grappling and figured those out I think. Touch is like Armor Class minus the armor, which makes sense, sort of.
In 3e Touch AC is AC minus armour bonus, flat-footed AC is AC minus DEX bonus, Grp I'm guessing is the bonus or penalty to the d20 Grapple check. -3 sounds like a Small creature as there are big adjustments for size.
Thanks everyone!
Yes, you're all correct about everything of course, even the "Grp" modifier and that I'm looking at an early Goodman Games module.
I think I've made sense of almost everything, but I have a few other questions, if anyone would care to indulge me.
* I notice all the goblins list skills in climbing, hiding, silent movement, riding unspecified animals, and swimming - are those skills that all goblins get in D&D 3.5 / D20, and are would a vanilla human have a 0 in those without having studied those things?
* If a magic scroll lists two spells, does that mean a caster reading it casts both those spells at the same time, or just that one physical object has two spells it can cast one at a time?
Quote from: Skarg;1107750* I notice all the goblins list skills in climbing, hiding, silent movement, riding unspecified animals, and swimming - are those skills that all goblins get in D&D 3.5 / D20, and are would a vanilla human have a 0 in those without having studied those things?
* If a magic scroll lists two spells, does that mean a caster reading it casts both those spells at the same time, or just that one physical object has two spells it can cast one at a time?
Standard 3e goblin - http://www.d20srd.org/srd/monsters/goblin.htm
Skills are attribute mod + skill ranks, so a human with no training and attributes of 10 (+0) would have +0 in the skill.
Scroll will just be 2 spells, same as in 1e.
Quote from: S'mon;1107755Standard 3e goblin - http://www.d20srd.org/srd/monsters/goblin.htm
Skills are attribute mod + skill ranks, so a human with no training and attributes of 10 (+0) would have +0 in the skill.
Scroll will just be 2 spells, same as in 1e.
I see, thanks.
So the Riding and Move Silently include +4 from racial aptitude, spotting and listening are at +2 from picking an optional Alertness Feat, being Small gives them +4 of their Hide skill, and DX 13 is giving them a +1 to Hide and Move Silently.
And I see I was mistaken about the Climbing and Swimming, those were for something else which makes sense.
I mean, if he wants to play 3e D&D, then this is just right.
In my case, I'm trying to understand the intention of the scenario, and I'm converting things to GURPS stats (and in the process teaching myself D&D 3.5).