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Have you ever chosen a "bad" game out of sheer masochism?

Started by TheShadow, December 23, 2017, 09:01:05 PM

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TheShadow

Some games are notorious: rules-heavy, or offensive, or just plain bad. Have you ever knowingly chosen one of them and actually played through a session or more? How did it go?

I sometimes the urge to get a campaign of Dangerous Journeys started, but don't get further than reading the rulebook and scratching my head again.
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LouGoncey

Early 80s. AFTERMATH. Me and my friend both bought the game. Loved the subject matter. (After the nukes fly -- serious -- no Gamma World crap). Our friends said, "No fucking way." We literally grinded through it and constantly talked it up.

A fucking disaster. Only when I was young...

Sable Wyvern

If I had a copy and didn't have a bunch of other things to run, I'd seriously consider giving Cyborg Commandos a spin.

Voros

I have a copy. Looks unplayable to me but my copy has some character sheets in it so someone must have given it a go.

Cave Bear

I ran D&D 3.5.
It wasn't so bad though, since I banned all the classes from the core book and allowed XPH/ToB/MoI classes only.

finarvyn

Quote from: Sable Wyvern;1015700If I had a copy and didn't have a bunch of other things to run, I'd seriously consider giving Cyborg Commandos a spin.
I owned a copy of CC once. Rules made little sense and the setting was absurd. I had high hopes, but couldn't force myself to actually play it.
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Sable Wyvern

#6
Well, I looked over it uncritically at around age 16 and it seemed pretty cool. I'm sure I had fun making up characters. :)

And this is the thread for games you really shouldn't, but would anyway.

DavetheLost

Dragon Lords of Melnibone I was a dig Elric fan, D&D 3.x was what people were playing. It was awful.

Aftermath! and Space Opera were actally fun once we got through the hours of character generation. But I never want to make a character for either of those games again.


rgrove0172

Space Opera...wow haven't thought of that in year. I still have my copies. I need to drag yhem.out for a trip down memory lane.

AsenRG

#10
Quote from: The_Shadow;1015656Some games are notorious: rules-heavy, or offensive, or just plain bad. Have you ever knowingly chosen one of them and actually played through a session or more? How did it go?

I sometimes the urge to get a campaign of Dangerous Journeys started, but don't get further than reading the rulebook and scratching my head again.
Offensive games? Yes, I've bought a couple that probably would be considered so, purely because the RPG Puritans are a stupid bunch that deserves prodding (but not of the kind they might like;)).
In fact, I posted an interview with Desborough on my blog after he published the Gor RPG, and yes, I've purchased it:).
I also ran a few Gor sessions. Since I didn't like the d6 system, though, I got way more mileage out of the systemless Encyclopedia of Gor. However, I adopted his idea to restore Hero Points if the players behave in a way that fits their Caste, so the game itself wasn't a total loss:p!
It went just fine, my players not being a prudish sort. In fact, most of my sessions do feature sex, and using sex to obtain what you want, so that was nothing new:D!
But let me tell you, there's a reason why slaves in some Gorean cities are forbidden to touch weapons. I guess they will be forbidden in the cities we visited, too, due to the bodycount, if the authorities ever guess who's responsible for most of it;).


Then again, it wasn't out of some perverse enjoyment of "how offensive this setting is". I've been a kinda-sorta fan of the setting for years. (Though admittedly, I had only read the first couple of books, and the setting managed to grow up on me before I realized there was more).
It being offensive to some people I dislike was just a bonus:D!


Quote from: Cave Bear;1015717I ran D&D 3.5.
It wasn't so bad though, since I banned all the classes from the core book and allowed XPH/ToB/MoI classes only.
I did the same thing, except I only allowed TOB classes, Bard and another not-full spellcaster, so it doesn't count, IMO;). It went fine for a couple sessions, but the most fun part was in the players meeting my version of Tucker's Kobolds.
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Larsdangly

I'll cop to a version of this, though I don't do it out of any sense of perverse enjoyment of badness. I think 1E Chivalry and Sorcery is such a great game that I just can't walk away from it. But it also a toxic waste disposal site of indecipherably complex rules, mostly printed in 6 point font. It is pretty shocking to anyone who hasn't prepared themselves with decades of meditation on the game's finer qualities.

crkrueger

Out of sheer masochism?  The only thing close was reading F.A.T.A.L. wondering if there was an actual game in there if you avoided the infamous tables.

I thought about Cyborg Commando.  I don't know where the hate for the idea of the CC's comes from.  It's no different than Maximum Metal for Cyberpunk 2020 or Full Conversion Borgs in Rifts.  They're all brains in robot bodies.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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LouGoncey

We actually played AFTERMATH but I broke laughing after reading the character generation of SPACE OPERA.

RPGPundit

When I was young and stupid, I tried to make sense of Cyborg Commando and run it. Failed, obviously. Never again.
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