Am I the only one who does this? At the end of the session I have all the players vote for which player they felt did the best job of playing their character (you can't vote for yourself). I (the GM) get 2 votes; and the majority rules. The winner of the "best roleplay" award gets a small bonus to XP for the session (just how much depends on the game, but for example in LotFP its 100xp/level).
I've heard some people suggest that this is a bad idea, but not in my group; I've been doing this for at least 15 years, in all kinds of different gaming groups, starting when I was in North America and now for the last 10 years down here in Uruguay, and I've never heard a player voice any problem with this. I don't know that it specifically encourages good roleplay or not; but I like to think it discourages apathetic play, and that it brings the players together as a group by having them compliment what they liked about other players' performance.
RPGPundit
Generally I'll do as follows at the end of each session:
Hand out standard XP (depending on game, for kills, treasure, etc...)
Let the players lobby for additional small awards.
Players vote on an "MVP" to get a mid-sized award.
If the group is large enough players vote on a "workhorse" for another mid-sized reward.
It's worked for many a year so far.
I never do individual rewards for roleplay. My reason is that the only one that really can tell if a player is roleplaying their character properly is the player himself.
I have seen many gm's muck up individual rewards.
So in your case, It is likely you are very perceptive, intelligent, and fair.
Many gm's are not able to manage that.
I wouldn't like it at our table, the same person would win it every time... vs. the guy who just quietly rolls his dice and pretty much plays as himself, no matter what it says on his sheet. Playing in-character is its own reward if that's what you enjoy, otherwise why make anyone feel they're not doing it right?
Tossing out a few extra points to any of the players who did something cool/memorable during the session doesn't bug me though. No need for votes.
Quote from: Simlasa;628233I wouldn't like it at our table, the same person would win it every time... vs. the guy who just quietly rolls his dice and pretty much plays as himself, no matter what it says on his sheet. Playing in-character is its own reward if that's what you enjoy, otherwise why make anyone feel they're not doing it right?
I haven't found that the same people win consistently. Most groups I've played with are are rather egalitarian and fair actually.
If anything the problem comes from players being too practical and always voting for the person that needs the XP the most (to level, to catch up, etc...)
Of course mine isn't a strictly role-playing award but rather a general MVP award.
Quote from: Piestrio;628235Of course mine isn't a strictly role-playing award but rather a general MVP award.
Yeah, that would be fine with me. We all shine at some point, now and then.
My experience has been that a voted singular award for "best role-player" tends to mildly encourage being showy and/or melodramatic, which can lead to spotlight hogging.
It's not terrible, but I don't find that it improves the game for me.
Maybe there are some variations in how it is handled that can improve that - I'm not sure.
While I don't think it's a bad thing, it's not something I choose to use. I prefer for game-mechanical factors to reward a PC with "experience" - whether that's acquiring loot, slaying opponents, completing challenges, or in the case of BRP-based campaigns, the successful use of skill in stressful/life-threatening situations. The standard, I guess.
I think that great roleplaying is a reward in-itself by raising the entertainment level for everyone involved. Memories of "that one session" and stories that derive from a campaign are invaluable, and are a reward for everyone. People play to whatever comfort-level they enjoy, and I wouldn't want to penalize someone whose personality is more reserved or doesn't want to engage at an extrovert's intensity.
If I'm GMing, and a player impresses me with their strong roleplaying I'll snag an extra beer for them from the fridge. :)
I do this at convention games, especially if I have SWAG to give away. Best role players get first pick from the SWAG pile. For my 0D&D games, I give away Wizard's Guides, Judges Guild supplements I have duplicate copies of, 11"x17" blank maps, and so forth.
A lot of the d20 companies provided SWAG for games I would run. The best though, comes from the SJG Men-In-Black when I run GURPS games. Recent SWAG from the last couple of years includes Magic CCG decks,and Konami Yu-Gi-oh decks, unpainted minis, and game posters, and dice.
Last year, at the Notre Dame Games day, I let the players have a painted mini pick out of my personal 0D&D collection. (Seems a bit much, but I have almost 1,500 painted metal minis for fantasy games.)
We stopped having differentiate XP years ago. The last time we used anything like this it was probably in the 90s. We always found that there was a small group of usual suspects who would get the bonus and in a long haul it could make a significant difference.
These days most systems we play either have a unified XP track or no XP track (games like GURPS) so having everyone progress at the same rate is easy. And we aren't playing to out-do each other, just to have fun. Some guys at the table have their fun through heavy RP, others through tactical stuff and others still just spending time with their buddies.
If I was GMing a game with different XP tracks for different classes then I would keep XP levels the same for everyone and allow levelling to happen normally. But that isn't realistically like to happen any time soon.
Quote from: Bill;628206I never do individual rewards for roleplay. My reason is that the only one that really can tell if a player is roleplaying their character properly is the player himself.
I have seen many gm's muck up individual rewards.
So in your case, It is likely you are very perceptive, intelligent, and fair.
Many gm's are not able to manage that.
Yup, that must be it.
RPGPundit
Quote from: jhkim;628274My experience has been that a voted singular award for "best role-player" tends to mildly encourage being showy and/or melodramatic, which can lead to spotlight hogging.
See from what I've seen this doesn't happen; I suspect probably because showboating and being a scene hog is a good way to get your fellow players not to vote for you.
RPGPundit
Quote from: Simlasa;628233I wouldn't like it at our table, the same person would win it every time... vs. the guy who just quietly rolls his dice and pretty much plays as himself, no matter what it says on his sheet. Playing in-character is its own reward if that's what you enjoy, otherwise why make anyone feel they're not doing it right?
You don't think it might encourage those players to step up and hone their craft?
RPGPundit
Quote from: RPGPundit;628718You don't think it might encourage those players to step up and hone their craft?
Some folks do not practice or enjoy that 'craft' and I'm fine with that. They don't give me crap when I don't optimize my character stats I won't put them to a vote over how they played a game.
Interestingly, systems like Fate handle this kind of thing naturally IMO. Aspects are used to describe your character, and when they constrain your play you get rewarded immediately with a Fate point that can then be spent for a boost of some kind.
This promotes playing in character in a more organic way for me, and rewards playing to the description you have picked for your character without any need for (potentially divisive) voting, and with less long term impact.
We don't do "best roleplaying" but we do "MVP", who had the best ideas, whose character contributed the most to victory, etc.
Quote from: RPGPundit;628718You don't think it might encourage those players to step up and hone their craft?
RPGPundit
I think if they wanted to "hone their craft", a few XP here and there wouldn't be much of an incentive.
But then again, I'm at the table for the experience, not the XP.
Anyway, we don't tend to do this, but most of our GM's do give out spot rewards for particularly outstanding play, and over time these tend to average out across the group; everyone gets the spotlight eventually.
It's sort of an Awesome Award at our table. 2 GURPS cp go to each PC, plus a bonus point for whoever accomplished something cool that session. If no one stood out, the point goes to the PC with the fewest.
Quote from: Simlasa;628233I wouldn't like it at our table, the same person would win it every time... vs. the guy who just quietly rolls his dice and pretty much plays as himself, no matter what it says on his sheet. Playing in-character is its own reward if that's what you enjoy, otherwise why make anyone feel they're not doing it right?
Yeah, I used to do best roleplayer XP awards, but for the quoted reasons I 86'd it.
Quote from: Ladybird;628933I think if they wanted to "hone their craft", a few XP here and there wouldn't be much of an incentive.
I don't think its so much the XP, as it is the positive feedback of the rest of the players. People always comment, at the end of my sessions, on the memorable things their fellow players did and what they thought was great about their play.
RPGPundit
Quote from: Simlasa;628722Some folks do not practice or enjoy that 'craft' and I'm fine with that. They don't give me crap when I don't optimize my character stats I won't put them to a vote over how they played a game.
Sure; but I've yet to see someone clearly bothered by the idea of the "best roleplay" award in a group; the people that really don't care about the roleplaying don't seem to get upset at not getting the award.
RPGPundit
I put something like this into Other Worlds and I've found it works well. Basically, every session each player gets two feedback tokens that they can give out to the other players as they see fit. These tokens can be cashed in for spotlight points and used to buy new abilities, rerolls, etc.
I think what makes this work is that it's an organic process. There are no set rules for what these tokens should be given for - could be good roleplaying, could be clever ideas, could be funny jokes, could just be lucky dice rolls. The group rewards whatever the group enjoys. If they feel like a quiet player is missing out, they can give him extra points as encouragement. If they feel like a loud or showy player is starting to take over, they can be a bit more discerning. The system is entirely self-correcting.
Also, the GM doesn't give out any of these tokens. It's a player-only thing. I think that's important because as GM I already have a lot of sway over things in terms of setting difficulties, applying penalties, and so on. I don't want the game to be even more about 'what does soviet want to see', and I like being able to concentrate on GMing without constantly having to make judgements who is being the best roleplayer.
I've never understood awarding XP for "good role-playing". For one, role-playing is the point of the game, its like giving a player a reward for rolling dice particularly well. On the other, if I start acting particularly more like myself, do I suddenly advance greatly in any skill that I'm attempting to improve? The hell I do.
Quote from: RPGPundit;629131I don't think its so much the XP, as it is the positive feedback of the rest of the players. People always comment, at the end of my sessions, on the memorable things their fellow players did and what they thought was great about their play.
RPGPundit
Yeah, I'd agree with that; as long as you've got that feedback loop, and players who want to be involved in it, you'll get player improvement. If you have players who aren't interested, though, it just won't happen, ever.
Any XP rewards are secondary to pleasing the rest of the group... and good roleplaying is also it's own reward, as you'll get more out of the sessions that way.
We tend to do it just as much in play as after play, but whatever works, works.
I like motivating good roleplay by giving exp rewards at the end of each session.
We do use a skill based system that tracks exp in each skill, so as they use their skills, they get experience in them. But I also like the dynamic of better roleplayers coming into their own by gaining extra experience and even getting ahead by roleplaying smarter and better. I make little hashmarks as we go through the game.
I'd say 5-20% of total experience gained is through this.
But I do admit it takes a certain faith in the GM, and credibility with your players to pull off.
Used to do this way back in the day.
But it's a useless triple reward. The player is rewarded first in game with the results of good role-play, and he is rewarded by players saying "that's cool" outside the game.
Adding a mechanical reward on top of that is unnecessary and excessive.
Quote from: gleichman;629197Used to do this way back in the day.
But it's a useless triple reward. The player is reward first in game with the results of good role-play, and his rewarded by players saying "that's cool" outside the game.
Adding a mechanical reward on top of that is unnecessary and excessive.
Actually, it has a mechanical purpose in our games, since you gain more experience for succesfully using a skill than when you fail, and there is a level of futility when there is a lot of failure, and while we do actually give a little token ewxperience from learning from failure, it can take a lot more time without the RP exp mechanic.
Quote from: LordVreeg;629209Actually, it has a mechanical purpose in our games, since you gain more experience for succesfully using a skill than when you fail, and there is a level of futility when there is a lot of failure, and while we do actually give a little token ewxperience from learning from failure, it can take a lot more time without the RP exp mechanic.
Seems like more trouble than it's worth to me.
Used to do all sorts games with XP to simulate this or that, and realized that this or that wasn't part of the genre we were playing in the first place. So we dumped it all.
Some games we do don't even have XP.
If you like to have such a factor in the first place, it does seem more sensible to me for the group to make the assessment (as opposed to just the GM).
When I'm the GM, I would rather not touch that deal with a 10' pole.
Quote from: Phillip;629219If you like to have such a factor in the first place, it does seem more sensible to me for the group to make the assessment (as opposed to just the GM).
When I'm the GM, I would rather not touch that deal with a 10' pole.
Like I said, respect and authority go along with this...
Quote from: gleichman;629210Seems like more trouble than it's worth to me.
Used to do all sorts games with XP to simulate this or that, and realized that this or that wasn't part of the genre we were playing in the first place. So we dumped it all.
Some games we do don't even have XP.
Different games. You often talk about your earlier games, I'm running a thirty year old campaign...works for me.
Quote from: LordVreeg;629263Different games. You often talk about your earlier games, I'm running a thirty year old campaign...works for me.
And as I said in other thread, plowing with a stick was all the rage until the late 1700s.
I don't care how long you've been doing something, it means nothing by itself. Try a rational line of debate if debate you must.
Quote from: gleichman;629264And as I said in other thread, plowing with a stick was all the rage until the late 1700s.
I don't care how long you've been doing something, it means nothing by itself. Try a rational line of debate if debate you must.
rational lines of debate are for rational posters. You don't respond to rational debate or intellectual rigor. You just say the same things over and over again. I debate and work with those who have some mind for it; you rarely even keep up.
You can view it as plowing with a stick; I view it as keeping a succesful campaign running...which is a measure of success. It's not about the time spent trying something, it's about the time spent succeeding at it.
or to get Aurelian...just becasue you can't do it, don't suppose it can't be done.
Quote from: LordVreeg;629293or to get Aurelian...just becasue you can't do it, don't suppose it can't be done.
All sorts of stupid things can be done, and people certainly love doing them.
That you think it somehow justifies anything is a true measure of the limits of your mind, no wonder you can't grasp complex ideas.
I used to do it, I do not do it any more. I have nothing against anyone who prefers to do it, though.
Quote from: Imperator;629351I used to do it, I do not do it any more. I have nothing against anyone who prefers to do it, though.
I don't have anything against anyone who does.
However I wouldn't jump to join their game either, a group that needs this sort of bribe to role-play isn't a group that would interest me.
Quote from: gleichman;629441I don't have anything against anyone who does.
However I wouldn't jump to join their game either, a group that needs this sort of bribe to role-play isn't a group that would interest me.
Sure, to each his own. It's a valid choice.
I decided that I was not into rewarding people for doing the thing they're supposed to enjoy doing, anymore I would reward a soccer player for kicking the ball. Also, I think that XP are a reward to the character, so to speak, not to the player. The reward of the player should be the act of gaming.
Also, I don't think I should be judging the acting skills of my friends like I am Roger Ebert. No one knows better a character than its own player.
Quote from: Imperator;629476Also, I don't think I should be judging the acting skills of my friends like I am Roger Ebert. No one knows better a character than its own player.
Indeed, there are a number of character types and play styles that would never win this award and I consider those types and styles to be valid.
Quote from: gleichman;629441I don't have anything against anyone who does.
However I wouldn't jump to join their game either, a group that needs this sort of bribe to role-play isn't a group that would interest me.
I wouldn't think any kind of role-play interests you.
RPGPundit
Quote from: Imperator;629476Sure, to each his own. It's a valid choice.
I decided that I was not into rewarding people for doing the thing they're supposed to enjoy doing, anymore I would reward a soccer player for kicking the ball. Also, I think that XP are a reward to the character, so to speak, not to the player. The reward of the player should be the act of gaming.
Also, I don't think I should be judging the acting skills of my friends like I am Roger Ebert. No one knows better a character than its own player.
Again, it all depends on the game you play and want to play. XP are a reward to the character, but based on who the player plays the character. At all levels, players who play poorly get less XP in almost any game, even if it is just the result of poor choices. But I aslo believe, to your point, a good GM brings out the best in the players and can mitigate this.
And if it were about rating acting ability, some of my players who do well would not, because, actors some of them are not. A lot of what I look for is involvement and usage of social connections and skills, as well as staying more inc character. I do give plusses for thinking in character and extrapolating from it, though.
One of the reasons I like RP experience is actually a corrollary of what you said. In many games, a player with a better character can use the character abilities and stats to earn more EXP and to do more, even if they don't RP much or contribute in the social machinations of the game.
And as a preface, I play a very, very social heavy game. So that also feeds into this.
But one reason I use RP EXP is because it allows a good player to come out tangibly ahead of a bad player with a good character, or at least keep up. To put it in the terms of a hoary axiom, it is a mechanic that allows Roleplaying to tangibly, in the primary currency of advancement, beat RollPlaying. And for my idea of game design, which may or may not play well at someone else's table, that is important.
For games where the GM just sort of decides, on the narrative, to level up the group, or the players and GM all decide together, not so important.
But in my game, and for my players, who take their RP vcery seriously and enjoy games where they get a lot more EXP from their roleplaying exploits, it works.
If I award roleplay I do it secretly with a note to each player with their XP for roleplay that session however I haven't done it for 20 years.
Having a vote or doing an award in the real is a bit like at the end of a dinner party asking everyone to vote on who had the most amusing conversation.
It's not a competition it's a pastime to be enjoyed by all present.
It's not a terrible idea it's just rather gauche and bad mannered.
Quote from: jibbajibba;629872If I award roleplay I do it secretly with a note to each player with their XP for roleplay that session however I haven't done it for 20 years.
Having a vote or doing an award in the real is a bit like at the end of a dinner party asking everyone to vote on who had the most amusing conversation.
It's not a competition it's a pastime to be enjoyed by all present.
It's not a terrible idea it's just rather gauche and bad mannered.
Yes, if it had to be done it would be by secret ballot among the group and spread out the rewards a bit to prevent friction. I haven't used it before although I can see its merits as far as enouraging roleplaying goes. Some people just have a really hard time getting into it. Powergaming minmaxers might not care unless there's a quantifiable benefit in it for them, at least at first, once they start they'll probably just do it for fun.
There are probably better ways to encourage roleplaying though.
Quote from: RPGPundit;629789I wouldn't think any kind of role-play interests you.
RPGPundit
That's because you neither read nor understand anything I post. Too complex for your little simple cartoon mind.
Go ask the guy who created you, he might be smarter.*
*unlikely, only a complete idiot would make up a online persona that stupid.
Quote from: gleichman;629921That's because you neither read nor understand anything I post. Too complex for your little simple cartoon mind.
Go ask the guy who created you, he might be smarter.*
*unlikely, only a complete idiot would make up a online persona that stupid.
You've got a point. You are so much more clever than me, it sometimes makes me wonder why I bother posting here on this forum you created by your own sheer genius when everyone claimed you'd fail miserably... oh no, wait, its the other way around.
Well anyways, you still win, because with my stupid online persona I'd never have managed to get four RPG books published, have a blog read by thousands of people, be sent literally thousands and thousands of dollars worth of review materials, and become a consultant with direct influence over the next edition of D&D the way you did... oh no wait now...
Yeah, you're clearly so much smarter than me in every way that counts.
RPGPundit
Quote from: RPGPundit;629981Yeah, you're clearly so much smarter than me in every way that counts.
It's a pity that when all is said and done, nothing of what you listed is of any real value- nor even that difficult to do.
But if that's how you measure yourself, feel free. I certainly judge the little cartoon you created by them. It's way I consider you a lesser person than say Edwards.
I have done this at conventions by blind vote. I would not give "best RPGer" awards at the table, but in games with bennies or action dice, I do give them out instantly for cool ideas, actions or roleplay.
Quote from: RPGPundit;629981and become a consultant with direct influence over the next edition of D&D the way you did...
Considering how lame D&DN is turning out, you may not want to trumpet that one too much.
Quote from: Spinachcat;630005Considering how lame D&DN is turning out, you may not want to trumpet that one too much.
If it's successful he'll claim all credit, if not he'll claim that he warned them and he was stonewalled. In either case, it will likely be a lie.
It's a win-win for him.
But I will say this, I'd be ashamed to claim any of his 'achievements'.
Quote from: gleichman;630013If it's successful he'll claim all credit, if not he'll claim that he warned them and he was stonewalled. In either case, it will likely be a lie.
It's a win-win for him.
But I will say this, I'd be ashamed to claim any of his 'achievements'.
Genius is sometimes mistaken for iconoclastic Madness, and there are savants misunderstood even by leanred and the wise.
I disagree with Pundit often, and he with me, but we generally do so from a standpoint of mutual respect. Bradford and I have disagreed, and John Morrow and I went through numerous long threads.
You remind me more of AM, or especially Seanchai. Your viewpoint unchanged or unsullied by experience or logical disourse, blithely unwilling to engage in any part of a conversation that is inconvenient. I do get the feeling that it would not matter what Pundit or his real-life persona accomplished, you'd still dismiss it. Literally, anything he accomplished, no matter how worthy or useful or difficult, because that is how you work.
However, I can see why your attitude and Modus Operandi has to be that everyone else misunderstands or does not comprehend your depth or wit; and that the rest of us have yet to reach your level of 'discernment'. The alternative reality is apparently hard to deal with.
I have read through your blogposts, by the way. Not all of them, but on occasion. I've felt a need on occasion to try to understand where you are coming from and this strange need to talk about outgrowing anything you were not able to personally enjoy, or accomplish.
I don't liek the idea of voting for one best roleplayer per game; though I do like mechanically rewarding it. I find Pundt's mechanism encourages gamesmanship and competition, in an activity that is, for the most part, cooperative.
Quote from: LordVreeg;630074 Your viewpoint unchanged or unsullied by experience or logical disourse, blithely unwilling to engage in any part of a conversation that is inconvenient.[/QUOTEQuote from: LordVreeg;630074Your viewpoint unchanged or unsullied by experience or logical disourse, blithely unwilling to engage in any part of a conversation that is inconvenient.
If only there was logical discourse to be found here, but alas.
And experience is a personal matter that can't be transfered.
And generally talking to idiots is a waste of time, I only have so much of that to spend on such foolishness.
Quote from: gleichman;630013But I will say this, I'd be ashamed to claim any of his 'achievements'.
RPGPundit has written and gotten published online 4 RPGs. What's to be ashamed about?
My hope is that Pundy will endeavor to get his games in dead tree form at the FLGS and supported at cons.
I may disagree with Pundy at times, but he's published 4 more RPGs than I have done and I fully respect that. He even puts his money dick on the line every month to pay for this website that we use, but don't pay a dime to support.
Gotta respect that too.
Quote from: Spinachcat;630119RPGPundit has written and gotten published online 4 RPGs. What's to be ashamed about?
I'd start with the brain dead games themselves, only use I could possibly find for them would be as starter paper for a nice warm fire.
But I understand bad games are all the in thing these days, along with many other vices and other bad habits. I'd just be ashamed to pander to such tastes.
Quote from: gleichman;629988It's a pity that when all is said and done, nothing of what you listed is of any real value- nor even that difficult to do.
Really? And yet, comparatively, you've failed at everything you do.
RPGPundit
Quote from: gleichman;630094And generally talking to idiots is a waste of time, I only have so much of that to spend on such foolishness.
And yet you have time to be here, on my site, talking about me. How amusing.
RPGPundit
Quote from: RPGPundit;630777And yet you have time to be here, on my site, talking about me. How amusing.
RPGPundit
It's actually during travel time between the sectors of the MMO I'm playing. Browsing the web in general kills that deadspace.
And laughing at you of course, always a pickme up.
Quote from: RPGPundit;630777And yet you have time to be here, on my site, talking about me. How amusing.
I managed everything I've tried, except for gaming sites like this one. But then again I never really expected to.
I'm just not a typical type of player, and have nothing in common with the masses.
Quote from: Spinachcat;630119RPGPundit has written and gotten published online 4 RPGs. What's to be ashamed about?
My hope is that Pundy will endeavor to get his games in dead tree form at the FLGS and supported at cons.
Um thanks, but my games are in dead tree form. They have been for sale at FLGSes, and I know for a fact some of them have been played at cons in both america and europe. FtA! was a hit in Germany.
RPGPundit
Quote from: gleichman;630124I'd start with the brain dead games themselves, only use I could possibly find for them would be as starter paper for a nice warm fire.
But I understand bad games are all the in thing these days, along with many other vices and other bad habits. I'd just be ashamed to pander to such tastes.
Shit this is funny! First, you're really dying of envy, aren't you? The more people jump in to defend me, the more you're sounding like a 4-year old with a tantrum: "Yeah but his games are poopy! they're full of poop!".
Second, its pretty clear that of the two of us, you wouldn't know game design if it beat you in the face until you called it daddy; because game design's first law is that for a game to be good, people have to want to play it. By definition, if you're talking about games that no one wants to play they cannot be good games.
And again, because you were born wrong, and have taken none of the efforts or reparative therapy needed to get to where you can even start to understand human society and behaviour, much less mimic it successfully, when it comes to games you fail at everything you do, because no one wants what you're selling.
I'd just about shed a tear, but then I'd have to dry my cheek with one of the bills from the big wads of cash WoTC has paid me to help them understand how to make their games successful.
RPGPundit
Quote from: gleichman;630781I'm just not a typical type of player, and have nothing in common with the masses.
The tragedy is that you don't even understand how that makes you broken, and isn't something for you to be proud about.
If it was really a choice for you, then at least you'd be able to say that its of your own devising; but having nothing in common with the masses because you can't understand what it is to be normal just means you're a factory-defect of the species.
RPGPundit
Quote from: RPGPundit;630785First, you're really dying of envy, aren't you?
That would be no.
I don't envy anyone in the hobby, or really anyone in any field. Respect, yes. Envy no. Compared to someone like Audie Murphy for example- you just don't rate.
In gaming, about the best would be Bruce Harlick and his co-authors for Champions, and David C. Isby for SPI's Air War. But really, there are of almost no importance either.
I just don't take gaming seriously. It kills time on the side.
We're the idiots, and yet none of us have to quote the same quote twice to try to get a point across.
Quote from: RPGPundit;630786The tragedy is that you don't even understand how that makes you broken, and isn't something for you to be proud about.
I don't drink, don't smoke, never took illegal drugs, never was arrested, and an whole bunch of other stuff that's common for people these day. All by choice.
I'm good with it. You on the other hand seem to have major issues with it. So much so that you are effectively breaking your own board's rule by following a poster around from thread to thread and harassing him. Interesting that.
Poor little cartoon. Can't even be consistent.
Quote from: gleichman;630780It's actually during travel time between the sectors of the MMO I'm playing. Browsing the web in general kills that deadspace.
And laughing at you of course, always a pickme up.
Quote from: gleichman;630787I just don't take gaming seriously. It kills time on the side.
Congrats. This night isn't a total loss thanks you to just admitting that you're here only for site disruption with no real desire to have an actual conversation.
Quote from: Sacrosanct;630792Congrats. This night isn't a total loss thanks you to just admitting that you're here only for site disruption with no real desire to have an actual conversation.
You can't have a conversation while waiting for other things? Or state serious opinions while doing so?
You're very limited.
Quote from: gleichman;630794You can't have a conversation while waiting for other things? Or state serious opinions while doing so?
You're very limited.
You just said you come here when you're on down time just to laugh at Pundit.
Quote from: Sacrosanct;630796You just said you come here when you're on down time just to laugh at Pundit.
I come here when I have to have the rare conversation when thing's aren't derailed by him and people like you. And to keep track of the general state of the hobby hoping to see some change. That's a foolish hope, but what the heck.
But when Pundit is involve in my threads (and he nearly always butts in at some point to insult me), it's to laugh at Pundit.
Quote from: gleichman;630787I just don't take gaming seriously. It kills time on the side.
Your nearing-on-3700 posts, and your inability to stop, says otherwise.
RPGPundit
Quote from: RPGPundit;630799Your nearing-on-3700 posts, and your inability to stop, says otherwise.
RPGPundit
Less than a 7th of yours, and done over the same length of time. Plus do some data mining, you'll find that they're in bursts (as they match up with a less rushed real-life schedule).
Who has a fixation on the subject and who visits when he has nothing better to do again?
Quote from: gleichman;630800Less than a 7th of yours, and done over the same length of time. Plus do some data mining, you'll find that they're in bursts (as they match up with a less rushed real-life schedule).
Yes, those bursts are from the times you've declared you were Leaving and Never Coming Back to this Horrible Place.
RPGPundit
Quote from: RPGPundit;630910Yes, those bursts are from the times you've declared you were Leaving and Never Coming Back to this Horrible Place.
RPGPundit
Everyone that's not a cartoon character gets burned out on the stupidity here now and there. One takes a break and hope for a change in population. Sadly, you tend to drive away the goods ones and replace them with clones of yourself (like say Benoist).
In fact, I'd almost say (but don't really see the point) that Benoist is your sock puppet with you again breaking your own rules like you are now by harassing me from thread to thread. He gave that up, and look here- you've picked it up.
However, again if you data mined rather than knee-jerked you'd find that my breaks are more often unannounced than otherwise.
Quote from: gleichman;630787I don't envy anyone in the hobby, or really anyone in any field. Respect, yes. Envy no. Compared to someone like Audie Murphy for example- you just don't rate.
Bold part is by me.
This is pure comedy gold! Shine on you crazy diamond. :D
How funny. He can't tell human beings apart. Why am I not surprised?
And you can try to cover up your humiliation however you like, gleichman, but you kept saying you were gone forever, and then kept coming back. Because you have nothing and no one else.
RPGPundit
Quote from: RPGPundit;630928How funny. He can't tell human beings apart. Why am I not surprised?
You're not a human, by your own words you're a made up characture of online personna. A lie, nothing more.
The only insight into the real person behind the keyboard is that they are small and petty enough to acutally do such a thing.
Quote from: RPGPundit;630928Because you have nothing and no one else.
You have no idea, and really you couldn't now could you?
Bored now, you may have the last word in this thread little cartoon- and let's see if you keep following me around whining elsewhere. It's almost entertaining that you attach such importance to something I consider so insignificant.
Yet another successful thread derail by gleichman. I thought this was about voting XP for roleplaying? There were some interesting points made earlier too.
So, um...yeah.
I generally give the same XP to everyone in games like D&D.
In games where I do give "group XP with the occasional individual award", I don't put it to a vote. And the individual awards tend to be for things that are important in-character rather than for role-playing, if you see what I mean. Whether it's role-played in first person with funny voices, or just narrated in a monotone, I don't much care so long as it's interesting to the game and significant for the character.
Of course there are other awards available too - in L5R I might give a bump to Honour instead of an extra XP, for instance.