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Gold for XP exceptions

Started by mAcular Chaotic, August 03, 2021, 11:50:24 PM

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Naburimannu

Quote from: mAcular Chaotic on August 08, 2021, 11:01:53 PM
I am all for the freebooting; my concern was if it means there's no place for a LG Paladin type character in such a game.

If the party is nothing but paladins, it might be a mismatch.
If there's one paladin in the party, then:
(1) The characters have an in-world constraint to do generally 'good', or at least 'not-evil' things. For a lot of modern players this can make a freebooting campaign more palatable **.
(2) The paladin still earns a fair share of the treasure, and thus a fair share of the xp - they're just not allowed to retain it (in the behavioural-strictures-for-paladins I recall). Thus they have a drive to engage with the church / the downtrodden; more world involvement.


** The elf wizard in my winding-down campaign was constantly asking "are we the baddies?" when they were dealing with humanoid foes. The paladin is an Oath of Vengeance paladin who gets his powers from a nonviolent god of healing, so doesn't mind a bit of contradiction.

Zalman

Quote from: mAcular Chaotic on August 08, 2021, 11:01:53 PM
I am all for the freebooting; my concern was if it means there's no place for a LG Paladin type character in such a game.

"Gold for XP" doesn't have to be "freebooting", or any other kind of "stealing". The original use of this method suggests salvage more than theft: in a typical Gold-for-XP dungeon some rooms have monsters, some have treasure, and the two are not necessarily associated by any legal or ethical notion of "ownership". Often the monsters are mindless blobs who know nothing about "gold", who just happen to in front of a forgotten treasure chest buried there centuries ago.

Other times of course that same treasure is being accumulated and used by evil creatures for evil purposes. It was probably stolen from the local villagers in the first place. I'd certainly be comfortable with a paladin who sought to recover that wealth for the locals.

I'd also be fine with a paladin who was just into exploring ruins to amass wealth, so long as the gold is ultimately to be used for a noble purpose, such as building a new temple where none exists.

Unless gold is inherently evil in your game world, there are infinite ways that "gold-for-XP" fits fine with good intentions.
Old School? Back in my day we just called it "School."