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Gods

Started by RPGPundit, February 11, 2009, 02:29:36 PM

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RPGPundit

Gods in RPGs. Do you like it best when they're:

1. The final "boss" for you to kill in a campaign?
2. Dudes who are around often and do lots of things in the setting?
3. Unreachable beings that don't interact much in the setting?
4. Incomprehensible entities that would make your whole face bleed just to gaze upon them?
5. Adventurers who attained immortality and incredible power levels, and your PCs can eventually get to be that too?

Note that most of these are not exclusive, you can sign up to more than one option.

RPGPundit
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brettmb

I think the gods were done really well in the Hercules/Xena TV series. I prefer them to interfere in mortal affairs, but also employ human henchmen to get the job done. They are fallible, but must be outsmarted rather than taken head-on. So I'd say #1 and #3.

Spike

I find #3 the best typically.  I rather DO like Stephen Brust's take, with the Gods being 'available' if you happen to get good enough to be a world shaker (or, you know... being a mortal who traverses the pathes of the Dead to help a dude out...)... while still being essentially untouchable and largely unfathomable due to the fact that, well, they are gods, man!  They deal with shit every moment of existance that doesn't even register on your level...

To be sure: Brust alludes to the fact that Vlad can, at least eventually, threaten the Gods but that the repercussions are not 'the Gods wipe you from reality' as much as 'great, now no one is steering the ship of reality... bad shit starts to happen'.

So, sort of like Brett but more emphasis on #3 and much less on #1.
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droog

6. Mythic entities that set the rules and patterns for human society; personifications of natural forces.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
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Claudius

I take 3 and 4, especially 4. When I read 4 "Incomprehensible entities that would make your whole face bleed just to gaze upon them", I just thought of Moorcock, the gods you meet in Elric and Corum, you know, Arioch, Mabelode, etc.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

RockViper

Quote from: RPGPundit;283099Gods in RPGs. Do you like it best when they're:

1. The final "boss" for you to kill in a campaign?
2. Dudes who are around often and do lots of things in the setting?
3. Unreachable beings that don't interact much in the setting?
4. Incomprehensible entities that would make your whole face bleed just to gaze upon them?
5. Adventurers who attained immortality and incredible power levels, and your PCs can eventually get to be that too?

Note that most of these are not exclusive, you can sign up to more than one option.

RPGPundit


I don't like too much direct intervention, I typically fuse 1, 2, and 5 together. Direct intervention by an Avatar is rare because IMC death on the Prime for a god is permanent (allows for PCs to ascend) with most of the intervention occurring through chosen ones (nowhere near as powerful as the FR bunch)
"Sometimes it's better to light a flamethrower than curse the darkness."

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Spinachcat

>1. The final "boss" for you to kill in a campaign?

Yup! Always a good option!

>2. Dudes who are around often and do lots of things in the setting?

Yup! I play Warhammer with very involved gods (on all sides) who manifest regularly to embolden their followers.  

>3. Unreachable beings that don't interact much in the setting?

Not so much.  If I don't want God Wars to be part of the game, I usually knock Gods out of the game.

>4. Incomprehensible entities that would make your whole face bleed just to gaze upon them?

Amen!  But you gotta combine 4 with 2 for maximum fun!

>5. Adventurers who attained immortality and incredible power levels, and your PCs can eventually get to be that too?

My campaigns never last that long :(

dindenver

Pundit,
  Of those, I like #3.
  I think #5 is some kinda juvenile fantasy.
  I think #1 is boring (I will admit I did it when Deitites and demi-gods came out and it was very anti-climactic)
  #2 could be interesting if done right, but would be a nightmare in the hands of a "bad gm."
  #4 is alright, but I wouldn't want to do that every time.

  Too me, "religion done right" in an RPG will fill a couple of purposes:
1) Act as batteries for supernatural powers
2) Act as setting establishment (e.g.,grave robbing is bad, that's why God X is the lord of graverobbers and serves as a jester in hades).
3) Serve as a battery for religion-based drama (e..g., our gods are allies, but I find you despicable).

  I think that the game that comes closest to letting you be about "gods" is Exalted. And even then, you have to have a crazy amount of XPs and some good tricks up your sleeve to pull that off right.
Dave M
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The Yann Waters

Quote from: dindenver;283123I think that the game that comes closest to letting you be about "gods" is Exalted.
*cough*

Well... There's also Nobilis. And Scion. And possibly even Amber

My personal preferences run from #3 to #5, depending on the game. At least in one particular case, I'd have to go with "#0: Completely absent although various cults may still believe in them."
Previously known by the name of "GrimGent".

Premier

These days I'm settling for this definition:

"A god is any entity that:
A, declares itself to be a god, and
B, has the means, power, or werewithal to spectacularly destroy anyone who would publically deny its claim of divinity."
Obvious troll is obvious. RIP, Bill.

dndgeek

7. Differing levels.

In my game worlds, I go with:

Greater Gods: "personifications of natural forces"; always seen & felt, never interracted with
Lesser Gods: almost never interacted with (except by clergy), but power is felt by lesser beings that do their bidding in one way or another
Demigods: localized gods; sometimes servants of greater & lesser gods
Titans: a.k.a avatars; could be end of adventure bosses for very high-level adventures (which should be very rare IMHO; say, once 10 years of gaming in real time)
Heroes: mortals risen to as close to god-like status as they'll probably ever get; could be human, beast, undead; whatever

Darran

For Glorantha I would say option 2 as they are worshipped and provide the main way of getting magic.
Darran Sims
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Cranewings

Quote from: Premier;283147These days I'm settling for this definition:

"A god is any entity that:
A, declares itself to be a god, and
B, has the means, power, or werewithal to spectacularly destroy anyone who would publically deny its claim of divinity."

I define a god in my games as any being that becomes more powerful when people think of it, and has the ability to send your soul to a pocket universe.

I've had the players deal with weaker gods, beings with like 4hd in D&D that needed a +2 weapon to be hit. They were still gods... god of the hill, god of the grove...

jeff37923

Quote from: RPGPundit;283099Gods in RPGs. Do you like it best when they're:

1. The final "boss" for you to kill in a campaign?
2. Dudes who are around often and do lots of things in the setting?
3. Unreachable beings that don't interact much in the setting?
4. Incomprehensible entities that would make your whole face bleed just to gaze upon them?
5. Adventurers who attained immortality and incredible power levels, and your PCs can eventually get to be that too?

Note that most of these are not exclusive, you can sign up to more than one option.

RPGPundit

A lot of these depend heavily upon the setting, the power of the God, and the game system.

Some just don't make sense. How would you incorporate gods as an active force in a Traveller game? A Religion, yes. But a God, no.

I've gotten the most fun out of using the Small God rules from Fantasy Flight Games with d20. A Small God is less than a demigod, but greater than a hero and is very specialized (Old Man of the Mountain, The River Chou, etc) although it can grant spells to clerics. They are powerful enough to be a campaign challenge, but weak enopugh that a high level party can take one on (because lets face it, taking on a greater god is impossible considering what it can throw at a party).

Unless they are "wimpy" gods like the Small Gods above, I don't like them being very active in my games because they are just too powerful to use against the party or as allies of the party. I'll make a special note of the gods being allies of the party, like the patron of a cleric, because when they show up too often then the players become reliant upon them and their power.
"Meh."

RPGPundit

Quote from: GrimGent;283134*cough*

Well... There's also Nobilis. And Scion. And possibly even Amber

Not to mention Immortal-level D&D ("basic").

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.