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Generic, chatty nWoD thread

Started by The Butcher, October 26, 2012, 08:22:37 PM

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Bland Joe Dwarf

I agree with all who said the nWoD is certainly more easy to get into, being both metaplot-free, and kinder to the initial PCs as they relate to the world.

You see, the VtM Elders and Methuselah, WtA Wyrm agents and MtAs Technocracy were always supposed to win in the end, and the games' mechanics reflected that.

So, in order to give the players more agency, the nWoD was, in my opinion, fairly successful, even if some of the themes are dry at first.

That being said, I like all of the lines, but have fewer ideas for running MtAw and Promethean...

Besides GMing VtR now, and CtL on 2011, I did a few sessions of WtF in Victorian Age London and it was a blast, for me the Pure, Hosts and Idigam are better horror antagonists than all Wyrm critters ever were.
GMing: Game of Thrones d20, Vampire the Requiem
Playing: Warhammer Fantasy 2e

The Yann Waters

Quote from: Bland Joe Dwarf;596002I agree with all who said the nWoD is certainly more easy to get into, being both metaplot-free, and kinder to the initial PCs as they relate to the world.
When I first launched a proper Changeling: The Lost campaign, I based it on the sample Miami set-up and simply went with the assumption that everything in the book was taking place somewhere in the background, even if all that was only vaguely hinted at during the initial scenario. (Instead, it concentrated on one PC's vengeful return from Faerie, where she'd been sold by a mob boss with occult connections in exchange for a fetch that would change her key testimony against him...) The second scenario after that was then all about overthrowing Grandfather Thunder's reign and restoring the seasons: once the dust had settled, he'd been replaced as the Summer King by a Fairest rebel leader called Revanche, which obviously shook up the political landscape of the freehold.
Previously known by the name of "GrimGent".

Lynn

Maybe I am having a problem getting into the spirit of things but what I really want is:

- A nWOD monster book
- Actual modules that aren't tethered to megaplots

Both of the above with no fiction.

While I can see how making a flexible module that works with multiple nWOD games could be difficult, I think there are ways around that. For example, various human organizations machinations that can intertwine with the supernatural, porn industry capturing supernaturals to make snuff films, etc.

Ive thumbed through Antagonists and, while it does provide information on potential enemies, Id like a vast expansion ofthe simpler materials found in both the nWOD rules book and VtR.
Lynn Fredricks
Entrepreneurial Hat Collector

The Yann Waters

Quote from: Lynn;596045Ive thumbed through Antagonists and, while it does provide information on potential enemies, Id like a vast expansion ofthe simpler materials found in both the nWOD rules book and VtR.
The Night Horrors series consists of antagonist books for the various lines. For VtR, those are Immortal Sinners (individual Kindred NPCs) and Wicked Dead (vampiric creatures that aren't Kindred).

At least the CtL book in the series, another collection of NPCs called Grim Fears, includes a number of entries which can rather easily be used in the other lines as well. Autumn Nightmares and Dancers in the Dusk together feature a fair amount of fae critters, but they are specifically supplements to CtL and require greater knowledge of its mechanics.
Previously known by the name of "GrimGent".

Lynn

Quote from: GrimGent;596061The Night Horrors series consists of antagonist books for the various lines. For VtR, those are Immortal Sinners (individual Kindred NPCs) and Wicked Dead (vampiric creatures that aren't Kindred).

Wicked Dead sounds like it could be it. Ive never had problems coming up with my own arch enemies, but what gets me is a lack of enemies that are just street level, so to speak. Gangbangers and cops are both in the main book, but Id like to see a few more creatures like the hell hound, pcp drug fiend, etc.
Lynn Fredricks
Entrepreneurial Hat Collector

The Butcher

Wicked Dead is right up there with Grim Fears (for C:tL) and Wolfsbane (for W:tF) as the three best Night Horrors books.

Immortal Sinners was kind of meh. The Unbidden was good, but it pales before books like Intruders, Summoners and Seers of the Throne (Awakeing has the best antagonists, I swear). I don't even know whether there was a Promethean entry for the Night Horrors series.

Marleycat

#51
You can use MtAw stuff easy in the blue line.  Intruders/Summoners/Seers are insane good. Not sure about the others beyond whatever Changeling the Lost or Skinchangers and anything Hunter the Vigil has out is perfect for a baseline blueline game. Even better than some Pinnacle Deadlands import stuff I use.
Don\'t mess with cats we kill wizards in one blow.;)

Danger

While not really into any of the major nWoD game-lines, I did / do enjoy WW's attempts to flesh out other bits and bites of the horror genre; i.e. Midnight Roads (my favorite as I adore automotive focused mayhem - The Car and Duel are two of my most enjoyed films), 13th Precinct, and so on.

I've yet to catch up with their "Mirrors," stuff, though.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

The Yann Waters

Quote from: The Butcher;596118I don't even know whether there was a Promethean entry for the Night Horrors series.
Nope. Out of the limited lines beyond the Big Three, Changeling was the only one to get an NH book, presumably because of its popularity which also earned the additional Dusk and Dawn supplements after the line was already supposed to be finished. As I recall, there are Geist and Promethean fan projects which try to fix that, though.
Previously known by the name of "GrimGent".

The Butcher

Quote from: GrimGent;596227Nope. Out of the limited lines beyond the Big Three, Changeling was the only one to get an NH book, presumably because of its popularity which also earned the additional Dusk and Dawn supplements after the line was already supposed to be finished. As I recall, there are Geist and Promethean fan projects which try to fix that, though.

Pity.

I wasn't really aware of the project when it was announced and I remember my elated surprise when I started reading Grim Fears. Man... that's some crazy epic stuff in that book.

The Yann Waters

So, the first concrete playtest snippet about Demon turned up here instead of any Onyx Path/White Wolf blog. They are definitely dropping more solid tidbits than we had about Mummy at this point, quite possibly because people complained about the lack of teaser information on it even during the actual Kickstarter.

For instance, we know that demons (rogue servitors of a metaphysical machinery which maintains the world's order) are defined by Incarnation (the original function for which they were designed), Catalyst (the event which made them abandon that intended purpose: system-wise this is actually analogous to kiths from Changeling rather than a separate splat), and Agenda (what their plans are now after breaking away from the God-Machine's plans). Even though the game uses the terminology of "fallen angels", really they seem more like rebellious AIs. For high-powered demons, the most fitting example apparently isn't so much Lucifer as Agent Smith from The Matrix.

By the way, especially the "glitches" mentioned in that thread haven't come up before.
Previously known by the name of "GrimGent".

Kiero

We've got Mass: the Effecting (our merc-oriented game called Transcendence) and Mage: the Awakening (historical, set in 1750 New York province, called The Unforgiving) on the go right now.

My group will also be doing some Mummy: the Curse with DaveB later in the year.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

The Yann Waters

Quote from: Kiero;637257We've got Mass: the Effecting (our merc-oriented game called Transcendence) and Mage: the Awakening (historical, set in 1750 New York province, called The Unforgiving) on the go right now.
I've been noticing a sudden surge of new nWoD fan projects lately, perhaps spurred by all the buzz around the increased number of planned new releases. Personally I've never tried out that sort of thing, and most of them will probably fall by the wayside once the initial enthusiasm cools down, but it's interesting to watch if any of them have the ambition of Genius, Leviathan, or Princess.
Previously known by the name of "GrimGent".

Kiero

Quote from: The Yann Waters;638132I've been noticing a sudden surge of new nWoD fan projects lately, perhaps spurred by all the buzz around the increased number of planned new releases. Personally I've never tried out that sort of thing, and most of them will probably fall by the wayside once the initial enthusiasm cools down, but it's interesting to watch if any of them have the ambition of Genius, Leviathan, or Princess.

Mass: the Effecting has it's own splats (six of), power systems (three of) and rewritten equipment. Is that as ambitious as those other three?
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

The Yann Waters

Quote from: Kiero;638304Mass: the Effecting has it's own splats (six of), power systems (three of) and rewritten equipment. Is that as ambitious as those other three?

Well, in a different way. After all, it's an adaptation of an existing science fiction gaming property into the Storytelling System, unlike most of the other fan projects (including Genius, Leviathan, and Princess) which tend to be conceived as new lines for the World of Darkness. (And those three in particular have had years of development arguments behind them by now.)
Previously known by the name of "GrimGent".