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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Spinachcat on January 23, 2015, 04:23:54 AM

Title: Gamma World vs. Mutant Future???
Post by: Spinachcat on January 23, 2015, 04:23:54 AM
I've used Mutant Future as a resource for my Gamma World games, but I have not yet run a MF RAW game where MF was the core rules. Have you? What are your thoughts?
Title: Gamma World vs. Mutant Future???
Post by: Kellri on January 23, 2015, 05:43:36 AM
Me neither. I've got so much accreted stuff for my GW game that I can't really imagine even trying to convert it all - despite having a healthy admiration for MF. I have much the same opinion of later iterations of Traveller. I'd try it but I don't want to have to convert loads of stuff just to start up where I left off.
Title: Gamma World vs. Mutant Future???
Post by: Silverlion on January 23, 2015, 08:39:43 AM
I have not run Mutant Future, although I've downloaded it a few times on different computers:

 I'm just not as big a fan of it  as I am of Gamma World. There is a lot of "generic" elements that don't have any flavor that Gamma World has in domars.

It isn't bad or anything, but just not as inspiring to run a game.

I'd like to play the game some time to see if plays better than it reads, but at the moment, I'm just not into running it or using its material.
Title: Gamma World vs. Mutant Future???
Post by: RPGPundit on January 25, 2015, 02:30:46 AM
Never tried Mutant Future; long-time fan of Gamma World.