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Games you want to run.

Started by Piestrio, August 25, 2012, 07:37:24 PM

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Silverlion

I saw Radiance mentioned on your vblog Tetsubo, but hadn't seen a review (I'm still getting the hang of my new digital toy--birthday present a shiny Google Nexus 7.)

What's it about?


I'm wanting to run Bulldogs Fate (I just got it.) Or try a hacked for a GM game of Cosmic patrol.

Although as I mentioned before I want to use my own take on the Star Frontiers Universe using Bulldogs. Unless I can find a bunch of people wanting to play old school Star Frontiers. (I love it but for the damage system which I mentioned elsewhere.)

I'm also wanting to run LEGEND, playtest Ogres & Oubliettes prototype some more, and get in a game of Hearts & Souls 2E.
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#46
Quote from: Silverlion;578782I'm wanting to run Bulldogs Fate (I just got it.)

Bulldogs! is really good. I'd been looking for a game that hit the same notes as Bulldogs! both in terms of the setting which captures a bit the tone of Titan AE with very "cosmopolitan" (if that is the right term) treatment of alien races,
as well as presenting Fate in a simpler, more friendly manner than other games.

I ran a handful of Bulldogs! games early this year and it was crazy fun. It saddens me it probably will be a while till I get back to it, but I have a Barbarians of Lemuria game I promised to run and other ICONS projects, and I'm not even a full time GM for me group.
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Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

Tetsubo

Quote from: Silverlion;578782I saw Radiance mentioned on your vblog Tetsubo, but hadn't seen a review (I'm still getting the hang of my new digital toy--birthday present a shiny Google Nexus 7.)

What's it about?


I'm wanting to run Bulldogs Fate (I just got it.) Or try a hacked for a GM game of Cosmic patrol.

Although as I mentioned before I want to use my own take on the Star Frontiers Universe using Bulldogs. Unless I can find a bunch of people wanting to play old school Star Frontiers. (I love it but for the damage system which I mentioned elsewhere.)

I'm also wanting to run LEGEND, playtest Ogres & Oubliettes prototype some more, and get in a game of Hearts & Souls 2E.

Radiance is a D20/OGL based system. It makes some significant changes to it however. A different (and superior) take on how races are built/presented, eliminating the LA balance issues and allowing a lot of options or a race in a 2 page spread. A different take on core classes, using a Fort/Ref/Will save based combat system, with each classes having a different core combat ability (again, lots of options in a 2 page spread). NOoskill points or ranks to buy. Faith based boons. Thematic based options. Different take on Multi-classing that eliminates the, I-have-7-different-classes meme. Lots of info crammed into a book. A high value for your dollar game. In short, a different take on the system that I am *really* liking. Perhaps even more than PF.

My YouTube review:
http://www.youtube.com/watch?v=4yKKj7_3J80

Derabar

Thanks for the review. I swore off D20 games a couple of years ago but this sounds interesting - was very surprised to see they offer the pdf for free so nothing to lose by downloading it and giving it a look.

Radiance rpg for anyone who wants to check it out.
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Bradford C. Walker

Robotech: I want to run a war campaign, using not the Robotech version but the original series milieu, for one of the three component series.  We start on Day One, and go until the war ends.  These are, by necessity, Side Story Sagas; events run parallel to those of the series, but avoid (as much as can be done) interference with them.  The next best choice is to go with Shadow Chronicles and run the Fourth Robotech War against the Haydonites.

RIFTS: Siege On Tolkeen, Done Right.  Next choice: Fantasy Fucking Vietnam: Coalition Edition.

D&D: Keep running my New Model Colony campaign.  Run one version in Mentzer Basic (Dark Dungeons) and try it with AD&D1e, just to see how they differ in practice.

Piestrio

Oh I almost forgot...

I also really want to run a modern supernatural thriller type game but I can't settle on a premise.

Urban fantasy? Conspiracy? Monster Mash?

All so cool I can never pick :/
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Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

RPGPundit

One of these days, I'm going to make a blog entry with a list of the campaigns I'd really like to run sometime soon.  Unfortunately, I have no time for a 5th campaign right now, and all 4 existing campaigns are running very strong and are unlikely to end anytime in the next year or so.

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Ronin

Quote from: Piestrio;579257Oh I almost forgot...

I also really want to run a modern supernatural thriller type game but I can't settle on a premise.

Urban fantasy? Conspiracy? Monster Mash?

All so cool I can never pick :/

Been mulling this one over myself. If I do give it a go. It will probably be along the lines of "Supernatural", or "Grimm".
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Philotomy Jurament

  • Basic Roleplaying
    • Mythic Iceland circa 930 CE (Vikings)
    • Mythic Black Sea Area circa 250 BCE (Greeks/Celts/Sarmatians/etc)
    • Mythic Colonial North America circa 1770 CE (Black powder & Tomahawk)
  • Flashing Blades - I'd like to play this, more than running it, but running it would be okay, too.
  • AD&D (1e) - Most of the D&D I've run, lately, has been lower-level stuff.  I'd like to run some higher level AD&D.
  • Field of Glory - Wargame, not RPG, but I have a First Crusade battle prepared that I've been wanting to play for months, and just haven't gotten around to it (Siege of Nicaea).
  • HAVOC - Another miniatures wargame.  I ran a small "test" skirmish between two small groups: Horned Society spearmen vs. a Shield Lands Knight and his mounted retainers and men-at-arms.  I'd like to play a larger battle with these rules.
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VectorSigma

Right now I'm focused on running my Labyrinth Lord campaign and trying not to think about other things to run, but I suspect next year I'll start jonesing for some gonzo sci-fi with mecha again.

This is normal for me.
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"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

Bland Joe Dwarf

Quote from: The Butcher;576726I love these threads. Pure, unadultered gaming enthusiasm, no dick-waving or shit-flinging, just people excited about RPGs.

Brace yourselves, this is one big post.

Adventurer Conqueror King. For this one, I'm considering no less than four historically inspired campaign pitches.
  • The Dark Age is pretty close the default, implied setting and inspired on the collapse of the Roman Empire, with PCs as possible agents of something resembling the Carolingian Renaissance; I'd like to take the Matter of France and do for it what Bernard Cornwall did to the Matter of Britain in The Warlord Chronicles -- that, plus D&D.
  • The Crusader Kingdoms sees PCs far from home, adventuring in lands recently liberated from the grip of an ancient sorcerous empire by a coalition of nations, who then set out to divide the lands amongst themselves as the land's original masters plot revenge in the shadows.
  • The New World, of course, opens up a new continent of steaming jungles and lost cities, with huge... tracts of land ripe for the taking, and other opportunities for enterprising gentlemen of fortune seeking to escape the fenced fields and plague-ridden cities of the old country.
  • The Great Game sees two mighty empires vying for control of a strategically important country dotted with ancient ruins, barbaric tribes and harsh, rugged wilderness. Inspired on the eponymous conflict between Britain and Russia over Afghanistan in the 19th Century.
AD&D 1e. I've played a lot of 2e, but never even run it, and I've never played or run 1e. I'd like to rectify this alarming oversight by running a 1e game; I'm partial to a Forgotten Realms 1e game, tentaively titled "Ill-Met in Luskan", with PCs exploring the ruins of Old Illusk and getting mixed up with the likes of the Captains of Luskan and the Arcane Brotherhood. Failing that, ye olde Temple-Slavers-Giants-Drow proto-adventure-path extravaganza would be pretty cool too.

Runequest 6, or Legend, or Openquest. Again, more than one idea.
  • Prehistoric Fantasy. PCs start as members of a Neolithic tribe undergoing their rites of passage when scumbag Atlanteans show up, taking slaves, building cyclopean monuments of eldritch significance, summoning demons they may or may not control, and generally behaving like sophisticated, magic-using asshole tourists. PCs would all have the Primitive background and access only to Spirit Magic, while the Atlanteans would have Common Magic and Sorcery. Other schools might show up as PCs discovered new civilizations.
  • Sword and Sandal and Sorcery. Basically, an Iron Age fantasy setting (complete with stand-ins for Egypt, Greece, Celts, Akkadians and maybe even later stuff like Rome and Germanic tribes) with classic Runequest metaphysics.
  • Elric. Ever since Akrasia posted his Elric AP with Loz, I've wanted to run a game with the same, Dune-like premise: PCs are the remnant of a Melnibonéan noble house which gets screwed over and go out into the large world to rebuild their glory, or to get the bastards, or both, or neither.
  • Vikings. Maybe a Danelaw kingdom-building game. Or maybe even a game centering on the Varangian Guard and the intrigues of Miklagard (Constantinople). Whatever, the book's awesome and I still want to use it some day.
Call of Cthulhu. Getting a long-term campaign out through the door would make me happy. Bonus points if I get to set it in my hometown, but that would require the sort of research legwork I can't always find the time for. I'd love to run Masks of Nyarlathotep but one of my most trustworthy Cthulhu-loving players read the whole thing, promised to run it for us, and never did. The fucker.

New World of Darkness. I played a short Changeling: The Lost game and loved it; would relish the opportunity to run it. Still want to try my hand at Hunter: The Vigil, Mage: The Awakening and Werewolf: The Forsaken, more or less in this order.

Traveller. I still want to give this beauty a second chance, and I want to do it with a homebrew setting, possibly closer to 2300AD (a cool setting that sadly didn't age well) than to the OTU/3I milieu.

Ninjas & Superspies. Speaking of games that didn't age very well... I'd love to see a version with new martial art forms, and technology updates for today. Meanwhile, I'd be happy to set a game in the 1980s, with PCs competing, each for his own reason, in a mysterious underground martial arts tournament attended by the créme de la créme of the international crime scene.

A gritty post-apocalyptic game. Using Traveller or BRP. No silly mutations or zombies or supernatural stuff. Players defend their community from the horrors of collapsed civilization (think Jericho).

A supers game. I still find the prospect a bit intimidating. ICONS or Simon Washbourne's Supers! are the systems I'd most likely use. I once considered using a "Golden Age Marvel that never was", i.e. doing for Marvel what Roy Thomas did for DC, complete with Golden Age versions of heroes that didn't really exist in the 1940s (e.g. Moon Knight, Hawkeye) alongside old Timely Comics standbys (Captain America, Namor, the Human Torch, the Black Widow etc.). Another idea would be to riff off Necessary Evil (for Savage Worlds) and the old Thunderbolts comics, with PCs playing villains who have the role of heroes thrust upon them by some cataclysmic event.

I'll have kids and grandkids and grow old and die before I can run all this stuff. Ah well, no matter. I soldier on and try to squeeze a little gaming in whenever I can.

All great choices, my friend, my favorites being the ACK, RQ6, Golden Age Marvel Icons and Jericho Post Apoc...

My options now are:  

Dungeon Crawl Classics set in the World Between from Tales of the Grotesque and Dungeonesque (and a good selection of OSR modules that fit the mood)

The One Ring

Barbarians of the Aftermath with all things randomized
GMing: Game of Thrones d20, Vampire the Requiem
Playing: Warhammer Fantasy 2e

Just Another Snake Cult

1975 Empire of the Petal Throne: Someday, someday...

Star Wars Off the Leash: A SW game, ignoring all but the first three movies (Heck, maybe all but the first movie), done in the anything-goes 70's space-pulp style of the old Marvel SW comics. Sample ideas from my notebook: The 3rd Death Star, not a space station but built into the crust of an entire planet, with a beam that makes suns go nova. Vader's cyborg body auto-repairs and digs it way out of it's shallow grave on Endor, even more evil now that Anakin's soul has left it to move on. Fundamentalist Sith so evil that they have "Nightsabers" of ultra-cold blackness. The original Jedi knights, who wear plate armor, use "Light-" versions of all kinds of Medieval weapons and ride Space dragons, return from their centuries-long crusade against Dune-esque Space Muslims. I'm not that fanatic a SW fan, but it was a big part of my 70's-80's childhood imagi-scape and the idea just keeps calling out to me as I lie awake in the small hours. Also, I hate seeing SW ossify into just another body of untouchable geek canon and I want to get back to the crazy pop energy that it had for me when I first saw it. I'll probably use a simplified version of the West End system.  

Super-Hero game: My last attempt was an epic disaster. I have no idea what I would use for a system. Writer's block siezes my brain every time I even think about doing it... but the itch just won't go away.

Savage Worlds or Boot Hill 1E: The Old-Time Cowboy Show: A cinematic western. No magic, no steampunk, no alternate history, no irony. Schoolmarms. White hats. Bang.

Cold City/Hot War: Not normally a fan of indy/forgy/story/whatever stuff (Loath great chunks of it, in fact) but something this moody, very British little pair of games really grabbed me. Maybe use a different system... maybe just jump off the deep end and not.

British super-spies in 1965 swinging London, in the "Pop Spy-Fi" style of The Avengers, Adam Adamant, Modesty Blase, etc. I've brought this idea up to various groups over the years and the reaction has always been very vocally hostile (Not a popular genre these days, apparently). Savage Worlds, maybe?
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Quote from: Just Another Snake Cult;579933British super-spies in 1965 swinging London, in the "Pop Spy-Fi" style of The Avengers, Adam Adamant, Modesty Blase, etc. I've brought this idea up to various groups over the years and the reaction has always been very vocally hostile (Not a popular genre these days, apparently). Savage Worlds, maybe?

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RPGPundit

Quote from: Just Another Snake Cult;5799331975 Empire of the Petal Throne: Someday, someday...

Star Wars Off the Leash: A SW game, ignoring all but the first three movies (Heck, maybe all but the first movie), done in the anything-goes 70's space-pulp style of the old Marvel SW comics. Sample ideas from my notebook: The 3rd Death Star, not a space station but built into the crust of an entire planet, with a beam that makes suns go nova. Vader's cyborg body auto-repairs and digs it way out of it's shallow grave on Endor, even more evil now that Anakin's soul has left it to move on. Fundamentalist Sith so evil that they have "Nightsabers" of ultra-cold blackness. The original Jedi knights, who wear plate armor, use "Light-" versions of all kinds of Medieval weapons and ride Space dragons, return from their centuries-long crusade against Dune-esque Space Muslims. I'm not that fanatic a SW fan, but it was a big part of my 70's-80's childhood imagi-scape and the idea just keeps calling out to me as I lie awake in the small hours. Also, I hate seeing SW ossify into just another body of untouchable geek canon and I want to get back to the crazy pop energy that it had for me when I first saw it. I'll probably use a simplified version of the West End system.  

I'm sorry, I don't mean to be cruel but.. those all sound like absolutely awful ideas.

Ok, maybe I do mean to be cruel.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

The Butcher

Quote from: Just Another Snake Cult;579933Star Wars Off the Leash: A SW game, ignoring all but the first three movies (Heck, maybe all but the first movie), done in the anything-goes 70's space-pulp style of the old Marvel SW comics. Sample ideas from my notebook: The 3rd Death Star, not a space station but built into the crust of an entire planet, with a beam that makes suns go nova. Vader's cyborg body auto-repairs and digs it way out of it's shallow grave on Endor, even more evil now that Anakin's soul has left it to move on. Fundamentalist Sith so evil that they have "Nightsabers" of ultra-cold blackness. The original Jedi knights, who wear plate armor, use "Light-" versions of all kinds of Medieval weapons and ride Space dragons, return from their centuries-long crusade against Dune-esque Space Muslims. I'm not that fanatic a SW fan, but it was a big part of my 70's-80's childhood imagi-scape and the idea just keeps calling out to me as I lie awake in the small hours. Also, I hate seeing SW ossify into just another body of untouchable geek canon and I want to get back to the crazy pop energy that it had for me when I first saw it. I'll probably use a simplified version of the West End system.  

Don't listen to Pundejo. This is awesome and I'd play it in a heartbeat.

I'm almost as enthusiastic towards alternate takes on beloved old geek IPs as I am towards actual alternate histories (see my pseudo-Golden Age Marvel pitch above).

Quote from: Just Another Snake Cult;579933Cold City/Hot War: Not normally a fan of indy/forgy/story/whatever stuff (Loath great chunks of it, in fact) but something this moody, very British little pair of games really grabbed me. Maybe use a different system... maybe just jump off the deep end and not.

I think you could use straight CoC for both and it'd work like a charm. I mean, the game never spells it out, but the supernatural elements are clearly cribbed from the Cthulhu Mythos.