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[Game Talk] Welcome Robmuadib!

Started by Silverlion, June 22, 2012, 06:17:27 PM

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Silverlion

Glad to have you here to talk about games!


So what game stuff shall we talk about today?

I'm in the mood to talk about lots of stuff. H&S2E, S&S games, how to make my video blog unique...

Any ideas on those fronts?
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Benoist


beejazz

I think I might be missing something.

Benoist

Quote from: beejazz;551619I think I might be missing something.

User RobMuadib got permabanned from RPGnet and posted here about it. Now the thread was locked, but RobMuadib is very much welcome here, so let's talk about games, by all means. :)

danbuter

Yeah, we need a big thread like this for every single new poster.  :rolleyes:
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Benoist

So what games do you want to talk about, Dan?

Silverlion

#6
Quote from: danbuter;551621Yeah, we need a big thread like this for every single new poster.  :rolleyes:


I'd like to point out that I've known Robmuadib for a while, and have had some cool conversations with him. In part that's why I'm welcoming him.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Bloody Stupid Johnson

I missed the new thread over here, but welcome back to Rob.
 
My random gaming topic that seems vaguely appropriate: I'm running a Dark Sun game at the moment that's pretty heavily inspired by Dune, using the Savage Worlds rules. The PCs are riding around on a sandworm freeing slaves and butchering hostile tribes and so on - they've just managed to find a dungeon..well buried ruins unearthed after a huge sandstorm. Actually working surprisingly well, though SW's fantasy supplement doesn't 100% cover the Athasian races of course.

The Butcher

#8
I slaute both the newcomer, and the chance for a random gaming thread. Maybe Rob could tell us about his ongoing games, or his ideas for future ones?

Quote from: danbuter;551621Yeah, we need a big thread like this for every single new poster.  :rolleyes:

Most of the threads on the first page of this forum have been started for much worse reasons.

Quote from: Bloody Stupid Johnson;551626My random gaming topic that seems vaguely appropriate: I'm running a Dark Sun game at the moment that's pretty heavily inspired by Dune, using the Savage Worlds rules. The PCs are riding around on a sandworm freeing slaves and butchering hostile tribes and so on - they've just managed to find a dungeon..well buried ruins unearthed after a huge sandstorm. Actually working surprisingly well, though SW's fantasy supplement doesn't 100% cover the Athasian races of course.

Sounds like my sort of game! :) One of the cool things I realized, when I tried my hand at a Savage Worlds conversion of Monte Cook's Arcana Evolved, is how ridiculously frickin' easy it is to create new races with Savage Worlds.

My pet peeve with it is still the Powers system, which is bland as all hell. Sure, enterprising GMs and players can throw in all sorts of effects, but additional rules for tinkering with individual Powers would be nice.

Speaking of which. How are you modeling defiling magic?

Black Vulmea

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ACS

Bloody Stupid Johnson

Quote from: The Butcher;551628Sounds like my sort of game! :) One of the cool things I realized, when I tried my hand at a Savage Worlds conversion of Monte Cook's Arcana Evolved, is how ridiculously frickin' easy it is to create new races with Savage Worlds.
 
My pet peeve with it is still the Powers system, which is bland as all hell. Sure, enterprising GMs and players can throw in all sorts of effects, but additional rules for tinkering with individual Powers would be nice.
 
Speaking of which. How are you modeling defiling magic?

They haven't run across any defilers as yet. Currently I was thinking of having defiling treated primarily as a trapping- I think there's a 'Wanted' type hindrance somewhere which represents that basically anyone who knows you're a defiler (i.e. sees you using magic as all the plants die) wants to kill you, and that of itself basically pays off the initial 'Arcane Background' edge.
I might consider replacing the limited # power points with power points based off the available plantlife, but not sure.
 
 
Oh I also gave all the PCs a free Arcane Background: Psionics, but with only a single power, to represent the free Wild Talent that PCs are supposed to get (they still need to spend skill points on it to be any good).
One of the PCs (the sandworm rider) has some sort of sonic Burst power ala the Dune movie (OK, perhaps slightly more powerful than in Dune) while another has Healing and the third a 'Mind Blast' using Blast.
For NPCs, I've been whipping out the Psionics Handbook for 2E and rolling random powers, then converting to a SW power that best fits.

jadrax

I just ran the first session of a new WFRP campaign, with 2 players who I have never run a game for before. There was goblins and squigs and sea elves and nurgleness.

The Butcher

Quote from: Bloody Stupid Johnson;551636They haven't run across any defilers as yet. Currently I was thinking of having defiling treated primarily as a trapping- I think there's a 'Wanted' type hindrance somewhere which represents that basically anyone who knows you're a defiler (i.e. sees you using magic as all the plants die) wants to kill you, and that of itself basically pays off the initial 'Arcane Background' edge.
I might consider replacing the limited # power points with power points based off the available plantlife, but not sure.

If I remember my Dark Sun, I'm not sure Wanted is a good Hindrance for defilers. After all, they are part of the aristocracy of the city-states, and it's preservers who get persecuted; cf. Veiled Alliance (though I seehow the game might be reversed out there in the desert -- burning up precious oases to power your magic won't earn you a lot of friends).
 
As for defiling magic, maybe an expanded version of the Soul Drain Edge, allowing you to drain animal and plant life (possibly for much less Power Points than people; meaning that you'd new a lot of plant mass per Power Point, leading to rapid deforestation).

Quote from: Bloody Stupid Johnson;551636Oh I also gave all the PCs a free Arcane Background: Psionics, but with only a single power, to represent the free Wild Talent that PCs are supposed to get (they still need to spend skill points on it to be any good).
One of the PCs (the sandworm rider) has some sort of sonic Burst power ala the Dune movie (OK, perhaps slightly more powerful than in Dune) while another has Healing and the third a 'Mind Blast' using Blast.
For NPCs, I've been whipping out the Psionics Handbook for 2E and rolling random powers, then converting to a SW power that best fits.

Burst is a Seasoned level Power, I think... I'd restrict wild talents to Novice level Powers, but that's me.

Bloody Stupid Johnson

The sorceror kings do keep a few defilers on hand, but in general I think they're still hated enough to qualify, or they could perhaps just take Outsider or something.
 
Looks like Burst is Novice but Blast should be Seasoned, so I goofed a bit there (I helped build that character for the player, so oops). The effects are probably similar enough I can re-spec it without too much trouble.

The Butcher

Quote from: jadrax;551641I just ran the first session of a new WFRP campaign, with 2 players who I have never run a game for before. There was goblins and squigs and sea elves and nurgleness.

Here's hoping it fares better than my WFRP game. I ran the horrible, sucky railroad adventure on the 2e rulebook (Through The Drakwald), and now I'm supposed to start running Paths of the Damned... if scheduling drama doesn't nip the game in the bud.

Quote from: Bloody Stupid Johnson;551672The sorceror kings do keep a few defilers on hand, but in general I think they're still hated enough to qualify, or they could perhaps just take Outsider or something.

Outsider for all mages, plus Wanted for Veiled Alliance types... yeah, that should work.

Going off on yet another tangent: the new edition? (Deluxe, is it?) Any bells and whistles like "gritty damage" (should be a great fit for a Dark Sun game!) or "dramatic interludes"?