In my research of FASERIP I picked up G-Core, which reads as pretty close to the same system. Has anyone here tried it? Any feedback to share?
I've read it, but not tried it out. I realize I'm in the minority, but I like a good chart- based system. 2 charts, like DC Heroes is too much for me, but what FASERIP's chart did for me was provide a quick method of achieving detailed results that still allowed a 'roll high' paradigm (which I find aesthetically pleasing) while also avoiding the drawbacks of a percentage system in regards to scaling and improvement. Thus I found, personally, that neither GCore's nor Icon's replacements for the chart terribly appealing. Ymmv.
That said I really like the GCore author because he is brimming with enthusiasm, and that informs all his game material, making it a pleasure to read.
Unfortunately his predilection for poser art I find a bit jarring. But it's better than some.
He released an illustrated combat primer in the form of a 1 or 2 page comic featuring a Spidey clone vs a Wolverine clone a while back that serves as a great example of the system in play, so if you can find hat, I think it will be a useful way to determine if the system is right for you.
A FASERIP clone with poser art and no universal table? Color me disinterested.
Never even heard of it.
I looked at G-Core with great interest. It comes off as a fan-attempt at "fixing" FASERIP by making unnecessary changes and it looks... horrible.
I didn't bother to play it because I could readily see it wasn't going to do *anything* I wasn't able to already do with FASERIP (and do it better with various modifications with some simple houserule tweaks).
Quote from: tenbones;675656I looked at G-Core with great interest. It comes off as a fan-attempt at "fixing" FASERIP by making unnecessary changes and it looks... horrible.
I didn't bother to play it because I could readily see it wasn't going to do *anything* I wasn't able to already do with FASERIP (and do it better with various modifications with some simple houserule tweaks).
Same here. Though that's also the same sentiment I expressed towards Icons, and more than a few people like that one, and at the least GCore is way cheaper.
all i needed to know about g-core and its creator i learned from this quote made by the author on his homepage and other internet forums:
QuoteDue to the shooting at Sandy Hook Elementary School, we at Dilly Green Bean Games will be scaling back on our dark games and focusing on more family friendly 'lesson' games. Chronicle 00: Book 1 will not be scaled back, but future G-Core releases will be. This fits with our company's Morality Clause. No one should ever murder a child and we will no longer participate in the production of senselessly violent games that have swamped our industry.
profiteering on the back of a national tragedy while simultaneously taking a swipe at the entire rest of the hobby as if they were responsible for said tragedy will unsell me on your shitty game pretty quickly.
Quote from: tenbones;675656I looked at G-Core with great interest. It comes off as a fan-attempt at "fixing" FASERIP by making unnecessary changes and it looks... horrible.
I didn't bother to play it because I could readily see it wasn't going to do *anything* I wasn't able to already do with FASERIP (and do it better with various modifications with some simple houserule tweaks).
Very much this, I like the charts, they make game play simple and fast, and FASERIP works just fine with a minor tweak for genre or two.
Quote from: ICFTI;675728all i needed to know about g-core and its creator i learned from this quote made by the author on his homepage and other internet forums:
profiteering on the back of a national tragedy while simultaneously taking a swipe at the entire rest of the hobby as if they were responsible for said tragedy will unsell me on your shitty game pretty quickly.
Yeah, that's a load of bullshit right there. Also, good luck with that, business-wise.
RPGPundit
Quote from: ICFTI;675728all i needed to know about g-core and its creator i learned from this quote made by the author on his homepage and other internet forums:
profiteering on the back of a national tragedy while simultaneously taking a swipe at the entire rest of the hobby as if they were responsible for said tragedy will unsell me on your shitty game pretty quickly.
Eh, his product is clearly aimed at kids, having interacted with the guy I totally believe he could genuinely be affected by a national tragedy and that he earnestly thinks he's doing good by not promoting a game with graphic violence. I think he's wrong, not just in the assumption that violent media begets violent actions, but even just in the implication that RPGs are aimed at kids for the most part. But as I said, he does a supers game and talks in Stan Leeisms for a reason, he's one of those rare people who are full of heart and naive optimism, so that I can't see crucifying him over one poorly worded Internet blurb.
He's prolific and passionate about the game too, constantly churning out books (that not many people will read, but hey) and at least that bucks the trend of people who spit out a core book then vanish. The difference between a game that comes and goes and one that sticks around (current darling of various forums etc) is being prepared to do work AFTER the core book, and keeping it in the public eye.
Of course, it's not always that successful, but can't blame the guy for trying. 52 PDFs (as far as I can tell) though I've no idea how much of that is shovelware or the RPG equivalent.
I can confirm that he is a nice guy. I introduced him to public domain comic book art (including some Captain Marvel art). So maybe he can put out a Golden Age supers book with contemporaneous art which would be cool.
Well, anything Golden Age is welcome...