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Freeform Magic Systems

Started by Sean, March 26, 2008, 08:12:49 PM

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GrimJesta

When it comes to free form magic my favorite is Ars Magica 4th edition (I haven't read 5th yet, but 4th was better than the previous editions). I usually don't like free form magic though. I like to imagine magic as set incantations that unlock certain realities, formulas that must be recited perfectly and handed down through the ages. So I like set magical spells and rituals, like WFRP or AD&D/Hackmaster. But when we do play free form it's definitely Ars Magica.

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Sigmund

I have been looking around for a more free form magic system to use in playing a possible Harn campaign, and Ars Magica 5ed is what I'm currently reading. I've heard about the game for years, but for some dumbass reason have never looked into it before. I'm kinda digging it so far, but I have yet to play it. I like how it has both free form and formulaic spells that work together. I also have True Sorcery, which is kinda semi-pseudo-free form, but I also have not actually used it in game. Either looks like they would be both versatile, and heavy on the book-keeping.
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KenHR

Quote from: GrimJestaWhen it comes to free form magic my favorite is Ars Magica 4th edition (I haven't read 5th yet, but 4th was better than the previous editions). I usually don't like free form magic though. I like to imagine magic as set incantations that unlock certain realities, formulas that must be recited perfectly and handed down through the ages. So I like set magical spells and rituals, like WFRP or AD&D/Hackmaster. But when we do play free form it's definitely Ars Magica.

-=Grim=-

What set 4th apart from, say, 3rd in this area?
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Consonant Dude

Quote from: SeanWhich are the best you've played ?

My favorite is from Talislanta 4th. I find it inspiring and flexible yet just structured enough.

I also like Ars Magica, Dragonlance SAGA and Everway

Quote from: SeanDo you prefer pre-scribed spell lists instead ?

I prefer a mix of both, with on-the-fly magic coming at a cost.
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Nicephorus

One issue with free form is that some players have munchkin tendencies and will twist anything that isn't solidly written down.  If you have such players and don't have the energy to constantly shoot them down, then free form isn't for you.  They'll eat up much of the game arguing the level and power of spells made up on the fly.

Ian Absentia

Quote from: NicephorusOne issue with free form is that some players have munchkin tendencies and will twist anything that isn't solidly written down.
The irony, of course, is that free-form is great for the very same reason, provided those munchkin tendencies are constructive.  Sometimes mod-farming is great and fun, and can be kept within character, rather than simply an exercise in working a system until it bleeds.

!i!

Nicephorus

Quote from: Ian AbsentiaThe irony, of course, is that free-form is great for the very same reason, provided those munchkin tendencies are constructive. Sometimes mod-farming is great and fun, and can be kept within character, rather than simply an exercise in working a system until it bleeds.
 
!i!

Yea, it really depends on the details of what you're trying do with the game and what kind of group you have. Poorly defined magic can allow things to suddenly move in new and fun directions if you have creative and reasonable players.

gleichman

Quote from: SkyrockI've never encountered a freeform magic system that I seriously liked - most demand too much ad-hoc decisions and are too fuzzy ruled to be used all the time in the game.

I agree. I'll take spell lists any day.

Fuzzy rules and unpredictable abilities and effects are no friend of my gaming style. I'd go completely rule-less before I'd use a free-form magic system.
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