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5e - Dragonborn Sorcerers

Started by One Horse Town, September 07, 2014, 07:22:50 PM

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jibbajibba

Quote from: Will;785841The aforementioned 'Twinkamat' would actually suck, hard, and if someone was intent on doing it, hey, fine.

The thing is? A Sor1/Sor1/Sor1/Sor1/Sor1 character would have a bunch of first level spells ONLY (spell selection from each class), though have Caster 5 spell slots.

They'd have 5 elemental affinities due to different heritage. Awesome!
Aaaand absolutely fuck-all to do with them -- the elemental affinity only kicks in at level 6, and it needs to be level 6 in one of the specific classes. You'd only get resistance to 5 different elements when you reach level 6 in all 5 classes, or level 30...

So, uh. It's more 'Twaddlemat' than twink.

how does multiclassing work vis a vis xp? if you take fighter 6 than add sorcerer is it still 300 xp to 2nd level sorcerer ?

In 1e of course a 5/5/5/ Fighter/magic user /thief would have the same xp as a 7th level fighter as opposed to a 15th level one.
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Will

XP is based on total character level, so it's like 3e in this respect.
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Blacky the Blackball

One of the Monster Manual previews is the "Half-Dragon" template.

So if your DM allows that you can be a Half-Dragon Dragonborn Dragon-Blooded Sorcerer.
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Omega

Quote from: Blacky the Blackball;786061One of the Monster Manual previews is the "Half-Dragon" template.

So if your DM allows that you can be a Half-Dragon Dragonborn Dragon-Blooded Sorcerer.

Oh good! That means I only have to take Sorcerer three times! :cheerleader:

YourSwordisMine

Quote from: Exploderwizard;785831Quite another route to double dragonborn would be to play a dragonborn monk named Billy Lee. :p

/facepalm
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YourSwordisMine

If and when I run 5e, to cut down on the stupid, I will rule thusly.

Dragonborn Sorcerer Ancestry is determined by the Dragonborn Racial choice. So no double dipping... Since Dragonborn will already have resistance to their ancestral damage type, when a L6+ DB Sorcerer spends 1 Sorcery point for resistance for 1 hour, they will instead gain immunity for 1 hour. Double Resistance would be pointless... Draconic Sorcerers don't get a breath weapon, so no conflicts there.

Really, it comes down to common sense and what is and isn't stupid...
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.