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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Will on July 31, 2014, 01:00:07 PM

Title: [Fate] Non-Evil Hat Fate products
Post by: Will on July 31, 2014, 01:00:07 PM
Apparent some folks are unaware... Fate Core is OGL, which means anyone can make a Fate game. Fate Core is also free, if you want.

If for some reason you choose not to do business with Evil Hat, here are some other options. Check out RPGnow and click on "Fate" system.

Diaspora is a nifty Traveller-inspired scifi game, though it's based on an older form of Fate and could do with some sprucing up.

I'm not familiar with the other stuff, though Mindjammer (transhumanist) looks interesting.
Title: [Fate] Non-Evil Hat Fate products
Post by: One Horse Town on July 31, 2014, 01:26:20 PM
The author of Diaspora drops by every now and then.
Title: [Fate] Non-Evil Hat Fate products
Post by: Will on July 31, 2014, 01:36:13 PM
Oh cool!

I've been poking around at a STL SciFi Fate game (set in the Oort cloud), and Diaspora has been my launching point.
Title: [Fate] Non-Evil Hat Fate products
Post by: One Horse Town on July 31, 2014, 01:47:10 PM
Brad J Murray, if i recall correctly.
Title: [Fate] Non-Evil Hat Fate products
Post by: boulet on July 31, 2014, 03:26:34 PM
Quote from: Will;773986though it's based on an older form of Fate and could do with some sprucing up.

I've only been exposed to Diaspora and Legends of Anglerre as FATE games go. What refinements could benefit Diaspora if it was to be updated to state of the art FATE mechanics?
Title: [Fate] Non-Evil Hat Fate products
Post by: Will on July 31, 2014, 03:44:48 PM
Off the top of my head:

Fewer Aspects -- they moved from 10 Aspects to 5 at some point because people realized 10 just watered things down. It wasn't that hard to apply Aspects in many situations, so it turned into a distraction.

A lot of the explanations for how things worked were generally cleaned up. I'm not an expert in Fate enough to be super precise about that. Earlier 'Block' was changed to Obstacles, and also 'create an Aspect' in play works more cleanly in Fate Core.

Arguably, fewer skills, although it depends on whether you think the number of skills in Diaspora is a virtue of the thrust of the game.
Title: [Fate] Non-Evil Hat Fate products
Post by: boulet on July 31, 2014, 04:32:47 PM
Simplification, decluttering and clarification then? I can dig that.
Title: [Fate] Non-Evil Hat Fate products
Post by: Will on July 31, 2014, 05:34:14 PM
Yeah. Also, the Fate Core layout is really nice. Good use of boxes and headers to help clarify skills, for example, and to give a firmer grounding for what you can do with different skills.

The examples of play and zones is a lot more sensible, too, from what I recall.
Title: [Fate] Non-Evil Hat Fate products
Post by: Mr. Furious on July 31, 2014, 08:05:48 PM
I'm a huge fan of Fate Core.  To my mind it's simple yet elegant and can be hacked in a million different ways.

As for published non-Evil Hat stuff... one of my favourites is The Day After Ragnarok.  The year is 1948, the third year after Ragnarok.  The Nazis succeeded in summoning the Serpent Jormungandr.  The United States succeeded in dropping the world's first atomic bomb on it's head.  Now a thousand miles and more of giant serpent body lay sprawled across the world and all manner of bizarre mutations have arisen as a result.

It's a very pulpy setting, filled with Nazis, serpent cults, and other weirdness.  Available from Atomic Overmind Press, I believe.

Also, if memory serves, Eclipse Phase is getting a conversion guide for Fate at some point in the near future.
Title: [Fate] Non-Evil Hat Fate products
Post by: Anglachel on August 01, 2014, 07:43:38 AM
I have three non-EH FATE games i like (for more info, just follow the links i provided) :

Age of Arthur - http://wordplaygames.co.uk/?page_id=32 (http://wordplaygames.co.uk/?page_id=32)

Nova Praxis - http://www.voidstarstudios.com/nova-praxis/ (http://www.voidstarstudios.com/nova-praxis/)

Strange FATE - Here i especially like the new twists to the rules engine...the setting is also cool but not really my cup of tea to play in (the Setting being Kerberos Club) http://www.arcdream.com/zencart/index.php?main_page=product_info&products_id=42 (http://www.arcdream.com/zencart/index.php?main_page=product_info&products_id=42)
Title: [Fate] Non-Evil Hat Fate products
Post by: Soylent Green on August 01, 2014, 01:34:32 PM
A few more non Evil Hat Fate games that come to mind include..

Awesome Adventures
StarBlazer Adventures (out of print)
Legends of Anglerre (out of print)
Strands of Fate
Bulldogs!
Agents of Swing

..and best of all Bounty Hunters of the Atomic Wastelands (http://ukrpdc.wordpress.com/2014/01/05/bounty-hunters-of-the-atomic-wastelands/) :-)
Title: [Fate] Non-Evil Hat Fate products
Post by: RPGPundit on August 04, 2014, 05:01:05 AM
I haven't read the new Mindjammer yet, though it's sitting at my desk a few feet from me in the big pile of Books I Must Review.

I read the original (a sourcebook for Starblazers) and it was really good; I imagine this new version will, hopefully, be even better (it's certainly a lot bigger).

Also, there's always ICONS.
Title: [Fate] Non-Evil Hat Fate products
Post by: Critias on August 04, 2014, 05:04:44 AM
I'll be tossing a Fate Accelerated non-Evil-Hat game onto the pile, but gimme a bit.  The Kickstarter just ended, there's still a lot of stuff to do.  :D