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Fast-playing traditional games

Started by Calithena, March 12, 2007, 03:39:29 PM

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flyingmice

Quote from: blakkieIn your eyes does Risus count to you as being in the painful nebulous "traditional" category? (and it'd be hard to include IHW and not include a metric buttload of other stuff) If so it does that all plus includes the added bonus of fast to read.

I would certainly count Risus as a Traditional RPG - as well as brilliant, inventive, ultra-light, and funny as all get out - but I'm not the person who counts here... that's Calithena, who may have a very different definition of Traditional. Since we don't know Calithena's personal definition, all we can do is use our own definitions and hope we are near the mark. :D

-clash

PS: Once again I'm agreeing with you by the way - Risus is extremely fast in every way. This is getting to be a habit!
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Calithena

I actually don't care much about the 'traditional' label - I don't know why I typed it. Let's say it means 'RPGs where you have players who play characters and a GM who plays the world' - so that means Sorcerer, Trollbabe, Hero's Banner, My Life with Master, and Dogs in the Vineyard are all traditional.

Hmm. That probably doesn't work to well then.

I know - how about either (a) published before 1982 or (b) strongly similar to a system published before 1982. So, mindless traditionalism, then.

Or, fuck. Just games where players have characters and you make them fast and the overall goal of play is pretty much just to tool around in this imaginary world for as long as you feel like it.

*sigh*

I give up. But I did get an idea.
Looking for your old-school fantasy roleplaying fix? Don't despair...Fight On!

Jaeger

The Riddle of Steel plays really fast. In fact I have yet to find an rpg that handles 1 on 1 and multiple combats faster. Unfortunately it is very much a game in need of a second edition, so I can't reccomend it to someone looking for a complete game as written.


Quote from: flyingmiceFrom Pundit's review of In Harm's Way: A Napoleonic Naval RPG:


I wonder why he didn't review the indie version??

Rum, Sodomy, and the Lash: A Napoleonic Naval RPG

.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

James McMurray

Quote from: JaegerRum, Sodomy, and the Lash

For the longest time that's what I thought My Life With Master was about. :eek:

Calithena

With the right Master, it easily can be. :D
Looking for your old-school fantasy roleplaying fix? Don't despair...Fight On!

David R

Quote from: James McMurrayFor the longest time that's what I thought My Life With Master was about. :eek:

So you visited that "Forge" site as well...thought I was the only one.

Regards,
David R

James McMurray

That was a Forge site? Well, I only stayed long enough to download the preview videos and skim through a couple galleries. Hopefully I wasn't contaminated.

Wait... what's this on my elbow? Does that look like swine to you?

David R

Quote from: James McMurrayWait... what's this on my elbow? Does that look like swine to you?

Funny you should mention Swine - "Squeal like a pig" seems to be their motto :eek:

Regards,
David R

blakkie

Quote from: James McMurrayFor the longest time that's what I thought My Life With Master was about. :eek:
:confused: Huh, I still think it is? :o
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Melan

OD&D, but only if you use Judges Guild's Ready Ref Sheets, or have the damn thing memorised - a game that was written over multiple supplements can be damn hard to manage with the kind of organisation it has.

But with Ready Ref Sheets, all is well!
Now with a Zine!
ⓘ This post is disputed by official sources

Gunslinger

Quote from: MelanOD&D, but only if you use Judges Guild's Ready Ref Sheets, or have the damn thing memorised - a game that was written over multiple supplements can be damn hard to manage with the kind of organisation it has.

But with Ready Ref Sheets, all is well!
I guess I'm one of the memorized folk.  OD&D and Marvel are probably the two games I'm most familiar with.
 

Balbinus

Quote from: blakkieIn your eyes does Risus count to you as being in the painful nebulous "traditional" category? (and it'd be hard to include IHW and not include a metric buttload of other stuff) If so it does that all plus includes the added bonus of fast to read.

Traditional has a simple test?

Does Balbinus like it?  If so, it is a traditional rpg.

Does Balbinus not like it?  If not, it's not.

Thus, My Life with Master is a traditional rpg, AD&D is not.  I hope that helps.

Perhaps more helpfully, TRoS does not IMO have notably fast chargen, WFRP however is lightning fast since you choose almost nothing.

Balbinus

Quote from: John MorrowDragons of the Underearth, a condensed version of the TFT rules in 32 little pages, is probably even faster, then, and you can still find copies for sale pretty cheap.

Is it worth it?  Part of the charm of TFT is a lightning fast system coupled to tactical depth.  What's your view on DotU?

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jdrakeh

Quote from: CalithenaThe ones that pop into my mind immediately are classic D&D, T&T, and Savage Worlds. Stormbringer 1e is probably the fastest BRP-derived game out there.

What do you think? I want fast character generation, fast combat resolution, fast fast fast. No BS, no extra session spent generating characters before you play, no hour long combats except maybe when there are dozens of figures on the battlemat. FAST, I say!

Honestly, D&D/AD&D can be horribly, horribly, plodding if you implement every last rule exactly as written. I've found this to be true of all editions except OD&D (1974) and BD&D (sanz expert/companion/immortal expansions). I'd say that AD&D (both editions), RCD&D, and D&D 3x are all far from fast-playing in circumstances except those in which rules are ignored or the players are so intimately familiar with the rules that they no longer pose an obstacle.