I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?
Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?
I don't think so. The Charms system is a hot mess.
The setting is good, though. I'd run it with Godbound.
No, it's not.
I'd try Quixalted (https://forum.rpg.net/showthread.php?544187-Exalted-Exalted-Quickstart-2E-Love-Qwixalted-And-it-works!) first. If it works for you - never look back.
But there is no print version (that I know of).
Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?
Nobody can answer that for you:). Do you like rules-heavy systems with exception-based mechanics where you must combine the exceptions in an efficient manner?
If yes, you might like it or not, depending on other preferences;).
The one time I ran Exalted, yeah, we used the 2e quickstart for a 10-session game over a couple of months and it worked just fine.
I have expressed my...opinions...about Exalted in the past; that they got so right with the Quickstart for 2e and so wrong with everything else is such a puzzle to me. But I'll leave that there.
Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?
I wouldn't recommend it. The Charm system is complicated, fiddly and a chore to deal with. I found combat tedious but to be fair a significant number of people find it to be the new system's real gem. The 3rd edition setting completely falls flat for me being either a rehash of things seen before or new stuff that's utterly 'bleh" but that is even more subjective than the mechanical issues I have with it. Check out some of the APs and reviews though. For people it does click with it they really like it.
I wouldn't recommend Exalted 3e either. I love Exalted though, so you could try Exalted 1e, Godbound, Qwixalted or one of the other choices out there.
Quote from: AsenRG;940714Nobody can answer that for you:). Do you like rules-heavy systems with exception-based mechanics where you must combine the exceptions in an efficient manner?
If yes, you might like it or not, depending on other preferences;).
That's a no for this guy!:)
People still play Exalted? I thought Godbound put an end to all that nonsense.
BTW, couldn't you just do Exalted with a skinned FASERIP? All the setting fluff in the world can't cover a Supers game, and that's all it ever really was.
Last time I checked (a few months ago) it was still a top seller and appears to have a very loyal fanbase though some of the bloom is off the rose. It is still very vigorous for a 10 or so year old game in its 3rd ed ition. Not sure how the supplement list is coming along though but it still appears to be a profitable cash cow for OP. The conversations on TBP have died way down but there hasn't been much new to talk about.
I think it is more like 15 years + old.
Is the new edition worth it? No.
Is Exalted worth it? Yes. I like the setting a lot and with the 1st Edition it is playable (imo and ymmv etc etc ).
Or as others have said, you take the ideas that went into Exalted and play it with something else like Godbound or any superhero RPG that you like etc. .
Google "Exalted Quickstart"
I prefer the 1e one, but the 2e one is good too.
I've run many one-shots and two campaigns with just the 1e Quickstart. It's got an insane amount of setting info for a Quickstart.
I really love the setting info from the 1e Corebook, but Exalted as a game line went...weird.
Quote from: Dirk Remmecke;940708I'd try Quixalted (https://forum.rpg.net/showthread.php?544187-Exalted-Exalted-Quickstart-2E-Love-Qwixalted-And-it-works!) first. If it works for you - never look back.
Agreed.
It's really weird how the Quickstart gave us this fast play world with exciting broad brush stroke heroes, but then the core book gave us this rules heavy crunch fest that detracted, not added, to gameplay.
Quote from: CRKrueger;940751BTW, couldn't you just do Exalted with a skinned FASERIP?
Godbound + Exalted would be good stuff.
FASERIP would do an excellent job as well.
If its of interest, here are the minimal tweaks we added when using Godbound for Exalted:
General
• Change AC to ascending AC: AC = 20 - AC. To hit, an attack roll must equal or exceed the target’s AC.
• All Exalted (other than Dragon-Blooded) are Free Divinities and may not chose the Apotheosis Word.
Solars (use Exemplars)
• Rebel Innate Power may not be chosen.
• In addition to the 3 Words, choose 2 Words from which you can take Lesser Gifts (Minor Words). You do not get the innate abilities of Minor Words. Minor Words can be upgraded to full Words for 1 Gift point.
• The Sun Word may only be taken by Solars and 1 of the Words or Minor Words for each Solar must be Sun.
• Minor Words are insufficient for learning a True Strife.
• Solars who learn the first 5 Gifts in a True Strife get the 6th and last Gift free.
Abyssals (use Exemplars)
• The same as Solars, except as below.
• The Death Word may only be taken by Abyssals and 1 of the Words or Minor Words for each Abyssal must be Death.
• Replace Consuming Temptation with Taboo Behaviour.
Lunars (use Proteans)
• Replace the Forging of Sinew and Bone (Shapeshifting Greater Gift) with:
ASSUME THE FORM OF WAR
On Action
With this Gift a Lunar may assume a hybrid form for a scene by committing Effort for the Scene. When in their hybrid form, Strength, Dexterity, and Constitution are increased to 16. If their ability 16 or 17 already, it is increased to 18. If it is 18 already, it is increased to 19, which has a bonus of +4. If it is 19 already, it is increased to 20, which has a bonus of +5. Their natural weapons damage increases to 1d8.
• The Beast Word may only be taken by Lunars.
• Lunars may not take Adept of the Throne (Sorcery Greater Gift).
• Lunars do not get the Innate Weakness to a mundane substance or the extra 1HP per level.
• Lunars get Consuming Temptation and Incandescent Power.
Sidereals (use Undestined)
• Sidereals have Inflexible Words, though they may still use miracles defensively.
• The Time Word may only be taken by Sidereals.
• Sidereals may not take Adept of the Throne (Sorcery Greater Gift).
Dragonblooded (use Elemental Scions)
• The elemental Words of Fire, Sea, Sky, Earth, or Fertility may only be taken by Dragonblooded.
• Access to Greater Gifts in Words is granted at the rate of 1 Word every 2 levels, starting at level 6.
• Words in which the PC does not have access to Greater Gifts are insufficient for learning a True Strife.
• Dragonblooded may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).
Liminals (use Arrayed)
• Liminals may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).
Heroic Mortals
• The following Heroic Talents are removed: Adept of the Gate, Adept of the Way, Adept of the Throne, Heroic Vancian Caster, Heroic Old-School Ability, and True Strife Training.
• When taking Innate Gift heroic talent, a Heroic Mortal may instead choose to gain the first Gift in a True Strife for which they already mastered the corresponding Lesser Strife.
• When taking Innate Gift heroic talent, a Heroic Mortal may take Adept of the Gate (Sorcery Lesser Gift), provided they are an archmage of at least one low magic tradition, but they choose 3 invocations rather than 4.
Quote from: Skywalker;940771If its of interest, here are the minimal tweaks we added when using Godbound for Exalted:
General
• Change AC to ascending AC: AC = 20 - AC. To hit, an attack roll must equal or exceed the target’s AC.
• All Exalted (other than Dragon-Blooded) are Free Divinities and may not chose the Apotheosis Word.
Solars (use Exemplars)
• Rebel Innate Power may not be chosen.
• In addition to the 3 Words, choose 2 Words from which you can take Lesser Gifts (Minor Words). You do not get the innate abilities of Minor Words. Minor Words can be upgraded to full Words for 1 Gift point.
• The Sun Word may only be taken by Solars and 1 of the Words or Minor Words for each Solar must be Sun.
• Minor Words are insufficient for learning a True Strife.
• Solars who learn the first 5 Gifts in a True Strife get the 6th and last Gift free.
Abyssals (use Exemplars)
• The same as Solars, except as below.
• The Death Word may only be taken by Abyssals and 1 of the Words or Minor Words for each Abyssal must be Death.
• Replace Consuming Temptation with Taboo Behaviour.
Lunars (use Proteans)
• Replace the Forging of Sinew and Bone (Shapeshifting Greater Gift) with:
ASSUME THE FORM OF WAR
On Action
With this Gift a Lunar may assume a hybrid form for a scene by committing Effort for the Scene. When in their hybrid form, Strength, Dexterity, and Constitution are increased to 16. If their ability 16 or 17 already, it is increased to 18. If it is 18 already, it is increased to 19, which has a bonus of +4. If it is 19 already, it is increased to 20, which has a bonus of +5. Their natural weapons damage increases to 1d8.
• The Beast Word may only be taken by Lunars.
• Lunars may not take Adept of the Throne (Sorcery Greater Gift).
• Lunars do not get the Innate Weakness to a mundane substance or the extra 1HP per level.
• Lunars get Consuming Temptation and Incandescent Power.
Sidereals (use Undestined)
• Sidereals have Inflexible Words, though they may still use miracles defensively.
• The Time Word may only be taken by Sidereals.
• Sidereals may not take Adept of the Throne (Sorcery Greater Gift).
Dragonblooded (use Elemental Scions)
• The elemental Words of Fire, Sea, Sky, Earth, or Fertility may only be taken by Dragonblooded.
• Access to Greater Gifts in Words is granted at the rate of 1 Word every 2 levels, starting at level 6.
• Words in which the PC does not have access to Greater Gifts are insufficient for learning a True Strife.
• Dragonblooded may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).
Liminals (use Arrayed)
• Liminals may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).
Heroic Mortals
• The following Heroic Talents are removed: Adept of the Gate, Adept of the Way, Adept of the Throne, Heroic Vancian Caster, Heroic Old-School Ability, and True Strife Training.
• When taking Innate Gift heroic talent, a Heroic Mortal may instead choose to gain the first Gift in a True Strife for which they already mastered the corresponding Lesser Strife.
• When taking Innate Gift heroic talent, a Heroic Mortal may take Adept of the Gate (Sorcery Lesser Gift), provided they are an archmage of at least one low magic tradition, but they choose 3 invocations rather than 4.
You've really hammered allot of this out! That's really great work.
Quote from: Dirk Remmecke;940708I'd try Quixalted (https://forum.rpg.net/showthread.php?544187-Exalted-Exalted-Quickstart-2E-Love-Qwixalted-And-it-works!) first. If it works for you - never look back.
But there is no print version (that I know of).
I have to agree that Qwixalted is the only easy way to play Exalted without dropping the system entirely.
Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?
No, it isn't.
Quote from: Skywalkr;940771If its of interest, here are the minimal tweaks we added when using Godbound for Exalted:
(conversion notes snipped)
I'm not well versed enough to tell at a read but how does it balance out in play?
Quote from: Nexus;941464I'm not well versed enough to tell at a read but how does it balance out in play?
Are you asking for general observations? Or how it differs from normal Exalted?
Quote from: Skywalker;941509Are you asking for general observations? Or how it differs from normal Exalted?
General observations from play. Does it feel like Exalted, do the power levels feel about right, etc.
It suffers greatly from the same problem as all the other editions: it is a game of epic heroism written by people who hate heroes and aren't too clear on the concept of epic. Also, the game system starts to break when you go past low- to mid-range superhumans, and the Solar Exalted start at that level and go up fast.
Quote from: RunningLaser;940724That's a no for this guy!:)
Do you mean the OP or yourself?
Quote from: CRKrueger;940751People still play Exalted? I thought Godbound put an end to all that nonsense.
Not really, except maybe among OSR fans:).
QuoteBTW, couldn't you just do Exalted with a skinned FASERIP? All the setting fluff in the world can't cover a Supers game, and that's all it ever really was.
You could, but losing Karma for killing an Immaculate monk would suck;)!
Quote from: Whitewings;941520It suffers greatly from the same problem as all the other editions: it is a game of epic heroism written by people who hate heroes and aren't too clear on the concept of epic. Also, the game system starts to break when you go past low-timid-range superhumans, and the Solar Exalted start at that level and go up fast.
This is, by a wide margin, the most succinct and well-aimed critique of Exalted I have ever read. Bravo.
Quote from: Whitewings;941520It suffers greatly from the same problem as all the other editions: it is a game of epic heroism written by people who hate heroes and aren't too clear on the concept of epic. Also, the game system starts to break when you go past low-timid-range superhumans, and the Solar Exalted start at that level and go up fast.
Pretty much what I've been saying, except much more succinct and yet clearer than I can ever put it. Thank you, sir.
Quote from: AsenRG;941603Do you mean the OP or yourself?
Can only speak for myself.
Quote from: Nexus;941514General observations from play. Does it feel like Exalted, do the power levels feel about right, etc.
It feels like Exalted, though we don't sweat the details. The power tiers are there and the same but the gap is less wide. It is also impacted on by an Exalted's experience and even story position. This is a feature in our experience.
We really enjoy the transparent nature of antagonist creation in Godbound, where you decide on how hard a challenge an opponent should be and being able to work back from their to fit the NPC into the world/narrative. Exalted's adherence to building NPCs as PCs where the PC rules are so complex was a real killer.
Quote from: RunningLaser;941649Can only speak for myself.
I wish more people on RPG forums acknowledged this fact:D!
Quote from: AsenRG;941724I wish more people on RPG forums acknowledged this fact:D!
Including you? :D
But more seriously, its generally better to assume an invisible IMO on internet post without some reason to think otherwise. It can be very hard to do in the heat of the moment or about something one is passionate about.
If you don't have a handle on the setting and want to play in Creation buy the First and Second Edition books you think you need, then switch to Godbound. I've abandoned Exalted as published for Godbound with Creation as the setting. It's super easy. You may have to fudge a few things or develop your own mechanics for things like Demesnes and Manses but you can gloss over a lot. The Influence and Effort systems can really help out with the feel of not having enough 'charms'.
Quote from: Skywalker;941715It feels like Exalted, though we don't sweat the details. The power tiers are there and the same but the gap is less wide. It is also impacted on by an Exalted's experience and even story position. This is a feature in our experience.
We really enjoy the transparent nature of antagonist creation in Godbound, where you decide on how hard a challenge an opponent should be and being able to work back from their to fit the NPC into the world/narrative. Exalted's adherence to building NPCs as PCs where the PC rules are so complex was a real killer.
First off, thanks. I was worried the power gap might be even narrower. That would be a big issue for our group.
Quote from: Michael Gray;941842If you don't have a handle on the setting and want to play in Creation buy the First and Second Edition books you think you need, then switch to Godbound. I've abandoned Exalted as published for Godbound with Creation as the setting. It's super easy. You may have to fudge a few things or develop your own mechanics for things like Demesnes and Manses but you can gloss over a lot. The Influence and Effort systems can really help out with the feel of not having enough 'charms'.
That's what allot of people have been saying. Its enough to make me regret having so many issues with the base system since it does seem to be one of the better adaptations.
Quote from: RunningLaser;941649Can only speak for myself.
Quote from: AsenRG;941724I wish more people on RPG forums acknowledged this fact:D!
Quote from: Nexus;941725Including you? :D
But more seriously, its generally better to assume an invisible IMO on internet post without some reason to think otherwise. It can be very hard to do in the heat of the moment or about something one is passionate about.
Pish posh!
I speak ex cathedra for the nouveau OSR Intifada, paladins & princesses editions. Lalalalalalalala! :mad:
Quote from: Nexus;941852That's what allot of people have been saying. Its enough to make me regret having so many issues with the base system since it does seem to be one of the better adaptations.
The base system in Godbound is such a light touch, you might be able to get past any issue with it with little effort.
Quote from: Skywalker;941886The base system in Godbound is such a light touch, you might be able to get past any issue with it with little effort.
My issues with the system are unfortunately pretty fundamental along with some conceptual differences on how I think Exalted and Creation should function.
Quote from: Nexus;941920My issues with the system are unfortunately pretty fundamental.
Yeah, it might become better if you try adding the powers system to a basy system you like. I've been thinking of doing that, myself:).
Also, to the post you removed, but Opaopajr has quoted: yes, including me;)!
Quote from: Nexus;941920My issues with the system are unfortunately pretty fundamental.
Yeah, it might become better if you try adding the powers system to a basy system you like. I've been thinking of doing that, myself:).
Also, to the post you removed, but Opaopajr has quoted: yes, including me;)!
Quote from: AsenRG;941926Yeah, it might become better if you try adding the powers system to a basy system you like. I've been thinking of doing that, myself:).
Also, to the post you removed, but Opaopajr has quoted: yes, including me;)!
I didn't remove it.
Quote from: Nexus;941930I didn't remove it.
Clicking on the "go back to the post" returned me to a page that said "not a valid post", though. Though, weirdly, it seems you haven't removed it, indeed.
My answers still stand, though.