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Fantasy Grounds is on Steam

Started by estar, May 14, 2014, 03:38:45 PM

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Monster Manuel

As an example of the prep- I have a game on Saturday that goes for 4 hours, and I've learned to start prepping on Thursday. So far I've done one map in Photoshop today.

You can Google quite a few maps, but you'd be surprised at how many concepts for areas are actually missing from the internet. I can't find a palace to save my life.

If I was running this face to face, we could wing it on a battlemat, or run it without the map. The issue with FG is that to apply effects, you need the map. I suppose to could put the characters and their enemies on a blank map and use it, of course.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

mcbobbo

I know just what you mean.  I still have an extensive collection of source material to use with a VTT.  Gigs and gigs of it.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

mcbobbo

So as I suspected, they did change the licensing model for Steam.

These are the options on the main site:

Full License (GM and/or Player) **SALE* - $29.25 - *SALE**    $39
Lite License (Player Only)    $24
Ultimate License (Players connect and Play for Free)    $149
Full to Ultimate License Upgrade    $115

On Steam you have only one choice ($29/39).  But with the four pack, you do get one copy for free as usual.

It isn't clear whether everyone needs to pay for the ruleset or not.  I suspect not, but with the Steam angle it's certainly possible.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

estar

Quote from: Monster Manuel;749626I run a weekly Fantasy Grounds campaign, and yes, at first it felt like the program got in the way of whatever the ruleset didn't cover, but I realized that anything not covered could be applied the same way you would do it a a real table. The automation helps immensely with things like initiative in big combats, applying damage and other effects to enemies automatically, etc. I find that for me, a less rules-concerned GM, it makes the game go faster during play. The primary drawback is that it requires significant preparation ahead of time, and if the group goes a different way, that work is wasted.

In face to face I use miniatures and dwarven forge a lot. I don't have an infinite palette to create stuff with. For the average encounter I learned to make do with what I have. If I know the party is going to be somewhere specific then I do extra prep.

I handle Fantasy Grounds in the same way. I have a set of maps and tokens similar to my face to face setup. Maps and stuff that I can throw together to represent a variety of area. And when I know the party is going to be dealing a specific area, I do extra prep.

With that being said I recommend the following.

Lythia.com a website devoted to fan works for Harn.
In particular
The Harn Pottage series
And Many Manors series.

The Cartographers Guild is an excellent source of maps. As well as just a good place to learn about mapping.

Devin Night's Tokens

Note if you buy his tokens on Roll20 (or anybody elses) you can download them as a set for your own use, like for Fantasy Grounds, as well as use them in Roll 20.

The Vintyri project has a bunch of free symbol that can work as tokens.