I know there's at least one other DA fan here in Brother Bill, so Set 3 covering levels 11-20 is on Pre-Order. Like most of the Green Ronin products, as you order the physical product you can tack on the pdf for $5.
(http://southernhobby.atiba.com/img/products/GRR2805_main.jpg)
I also saw Green Ronin renewed their license with Martin, so Song of Ice and Fire Roleplaying: Game of Thrones Edition is going to get a new printing which will include all errata to date plus there's a new campaign adventure called Dragon's Hoard.
(http://greenronin.com/images/SIF_DH_cover.jpg)
Lol. DA3 is about 3 years too late.
Quote from: danbuter;775021Lol. DA3 is about 3 years too late.
My thought exactly.
I lost interest in DA a looooooooooong time ago.
Glad it's out but damn did they miss the boat.
Either you like the game or you don't. If you were thinking of starting a campaign with Set 1 or started it, then put it on hold due to waiting for Sets 2 and 3, well now you don't have to wait.
Saying you don't want to start reading Song of Ice and Fire because you don't think Martin's gonna finish it is one thing, after he's finished it saying you don't want to read it because now it's so over... :rolleyes:
I stopped running Hackmaster because Frandor's Keep was so good, I wanted to run Mines of Chaos after it. When Mines of Chaos is released, am I gonna start Hackmaster up again, you betcha.
I'd say Dragon Age Set 3 is coming out right on time, what with Dragon Age Inquisition coming out in the next couple months. Granted, I'd have liked it out a long time ago, what with Set 1 being out so long ago, but it's not terrible timing.
If I wasn't already planning an online Labyrinth Lord game and a face-to-face game of Star Wars - Edge of the Empire, I'd consider starting up a Dragon Age game using all three boxed sets.
Glad to see it FINALLY coming out! Shame it has taken so long, but honestly it wasn't Green Ronins fault...
I hope now that set 3 is due out, we'll be seeing the AGE System rulebook at some point soon. I really enjoy the rules, it will be nice to have the game not tied to a setting.
Finally!!!!
Been waiting longer than forever for this.
Once I have the complete game (bah to three year wait!) I will finally be able to work on getting players to not play pathfinder.
Quote from: Bill;775096Finally!!!!
Been waiting longer than forever for this.
Once I have the complete game (bah to three year wait!) I will finally be able to work on getting players to not play pathfinder.
I wouldn't hold my breath.
I introduced DA to my 4E D&D group and they didn't care for it because characters didn't get enough kewl stuff every time they leveled up.
" An ability score point and a skill rank? Thats it?"
New multihued rainbows didn't spring forth from their asses every time they dinged! so they didn't like it.
From what I understand of Pathfinder, it is a very character build gewgaw infested system as well and your players may not lack having fewer power up toys to play with.
I don't know much about DA other than that it is D&D-ish. What does it offer that distinguishes it from 5E, C&C or other D&D-ish games?
Due to the delay Dragon Age Set 3 will be followed relatively shortly by a
complete Dragon Age hardcover book, tentatively titled
Dragon Age: Ultimate Edition - the box set is to be released in August, the core rulebook in November. Therefore there won't be too many copies printed of the box set so you might want to pre-order ASAP if you want it.
Though I'm generally not that much into level-based games, what I've seen of the system looks pretty neat. I'm not that much of a fan of the setting so I'm not sure yet if the hardcover book is going to be worth picking up. On the other hand, I do think it's a very well-made game. A nice generic AGE system hardcover would probably be much more interesting, however.
Dragon Age in 2014 (Green Ronin Publishing) (http://greenronin.com/2014/07/dragon_age_2014.php):
QuoteAt the time, we did not expect that Set 3 would take so very long to release. So here we are looking at a Set 3 release in August and then a core rulebook release in November. That is far from ideal! We know there are people who want to complete the collection they began with Sets 1 and 2 and won't necessarily want to buy much of the same material gain in a core rulebook. We also know there are people who will want to skip Set 3 and just get the core rulebook later. We don't want to disappoint anybody. So what to do?
Our solution is that we're going to print Set 3 and then the core rulebook, so you can get whichever you prefer (or both!). The Set 3 print run is going to be limited to 2,000 though so if you want a copy, you should get one this summer. We will not be reprinting Sets 1 and 2 (as the core rulebook will be taking the place of the boxed sets). However, the PDFs will remain available and we are exploring some print on demand options as well.
Though I enjoy the TV series, I don't care for Game of Thrones roleplaying.
I am generally disinterested in setting-specific games unless both the game and the setting are truly outstanding. Positive examples include Pendragon, Stormbringer, original Runequest, Gamma World, Bushido and 'core' Call of Cthulhu. Negative examples include everything else. So, what I am curious about is whether the setting material in DA is so intrusive that it is hard to avoid, or is it easily set aside?
With only some rather minor exceptions, from a setting perspective Dragon Age is very generic. It is not bad, and quite okay for its blandness, but the setting does not seem particularly intrusive to me because it lacks distinct or outstanding elements for the most part that have the potential for intrusiveness in the first place.
The system is also completely frustrating because it shows way too much potential to waste it the way it does. Somewhere in Dragon Age, there is a really good game. It takes just quite a lot of effort to transform the system to the point where it shows and I am not sure if that's worth it.
Quote from: Beagle;775253The system is also completely frustrating because it shows way too much potential to waste it the way it does. Somewhere in Dragon Age, there is a really good game. It takes just quite a lot of effort to transform the system to the point where it shows and I am not sure if that's worth it.
Could you elaborate on this?
Quote from: Beagle;775253The system is also completely frustrating because it shows way too much potential to waste it the way it does. Somewhere in Dragon Age, there is a really good game. It takes just quite a lot of effort to transform the system to the point where it shows and I am not sure if that's worth it.
Doesn't Dragon Age just use True20?
Sigh.
I know that it's good that Inquisition is coming out soon, but man, they could have picked up a lot of sales if they'd have released it at the same time as the Tabletop episode. Hell, they even said that they were going to do that until.... whatever... happened.
It's a shame, really, since I found the setting interesting.
Quote from: Harshael;775396Doesn't Dragon Age just use True20?
No, not at all. It uses the AGE system. You can check out Quickstart guide here for free: http://grfiles.game-host.org/dragon_age_rpg/DragonAgeRPGQuickstartGuide.pdf (http://grfiles.game-host.org/dragon_age_rpg/DragonAgeRPGQuickstartGuide.pdf)
Quote from: YourSwordisMine;775413No, not at all. It uses the AGE system. You can check out Quickstart guide here for free: http://grfiles.game-host.org/dragon_age_rpg/DragonAgeRPGQuickstartGuide.pdf (http://grfiles.game-host.org/dragon_age_rpg/DragonAgeRPGQuickstartGuide.pdf)
Huh, guess I assume too much.
Quote from: Harshael;775416Huh, guess I assume too much.
It is a really good system. The Stunting mechanic is really fun. Check it out, it's worth it.
I wanted to like Dragon Age, but ended up selling all but the first set which is a nice introductory RPG. The ruleset looks to be in sweet spot in terms of the mechanics but I found that it was a bit of a mess and really could have done with a few more months of playtesting and a stronger direction. I may look into the combined rulebook when its released though.
I am a bigger fan of Song of Fire and Ice but have no actual play experience with it. I loved the general presentation and rules, though I heard it has some speed wobble in play. I know a group that disliked the backward approach to social conflict, where you roll first and then determine what happens rather than play out the conflict, roll and find the result.
Quote from: 3rik;775387Could you elaborate on this?
Well, Dragon Age is a bit of a personal disappointment for me, because I played it for quite some time and put a lot of effort and time in a system overhaul just to realise that we basically had reformed the entire rule set, which makes you doubt if it was that good in the first place.
The whole system is filled with ideas that could be good if they were developed a little better and by trying to pander to new players the system is in some parts too simple, lacking a bit of differentiation.
The stunt system is nice and creates rather unpredictable and interesting skirmishes, but the list of stunts is limited and in a longer campaign can become quite repetetive.
There is a relative long list of different weapons, but they mostly differ in the amount of damage they do - creating no reason not to just use the weapon with the highest damage output all the time, because there is no reason not to.
"Magic" Weapons simply allow you to use low level "feats" with that specific weapon, which completely devalues the characters who actually learned those abilities.
There are other things I personally find anoying (like the lack of an active parry or the dull hitpoint system) but those are probably more my personal preferences for a game where hits are rarer, but meaningful. In Dragon Age, attack bonus quickly outpaces defense for most characters, so you will reach a point where characters just wail at each other, almost every roll is a hit, but due to the relative high amount of HP, they don't really matter. Due to the random nature of the stunts which you cannot predict, the amount of actual tactics once a fight has begun is actually relatively low.
So, we played Dragon Age for about two years. During that time, we continuously reworked the system because we continued to run into walls, had to find an alternative solution and move on. During that time, we basically reworked the whole system, because there were so many small annoyances, and because at that time, the overhaul of the rules was kinda fun. However, once you realised that you have basically reworked almost every aspect of the game. I think 'our' Dragon Age is an okay system by now, but if you put that much time and effort in a game, you will ask yourself it was worth it, and I can't truly say it was.
Quote from: Harshael;775396Doesn't Dragon Age just use True20?
Weird, I've seen people make this assumption before. I wonder why that is.
Quote from: Beagle;775471The whole system is filled with ideas that could be good if they were developed a little better and by trying to pander to new players the system is in some parts too simple, lacking a bit of differentiation.
The stunt system is nice and creates rather unpredictable and interesting skirmishes, but the list of stunts is limited and in a longer campaign can become quite repetetive.
There is a relative long list of different weapons, but they mostly differ in the amount of damage they do - creating no reason not to just use the weapon with the highest damage output all the time, because there is no reason not to.
"Magic" Weapons simply allow you to use low level "feats" with that specific weapon, which completely devalues the characters who actually learned those abilities.
There are other things I personally find anoying (like the lack of an active parry or the dull hitpoint system) but those are probably more my personal preferences for a game where hits are rarer, but meaningful. In Dragon Age, attack bonus quickly outpaces defense for most characters, so you will reach a point where characters just wail at each other, almost every roll is a hit, but due to the relative high amount of HP, they don't really matter. Due to the random nature of the stunts which you cannot predict, the amount of actual tactics once a fight has begun is actually relatively low.
Quote from: YourSwordisMine;775417It is a really good system. The Stunting mechanic is really fun. Check it out, it's worth it.
So, what are your thoughts on Beagle's criticisms of the system?
Quote from: Larsdangly;775196I am generally disinterested in setting-specific games unless both the game and the setting are truly outstanding. Positive examples include Pendragon, Stormbringer, original Runequest, Gamma World, Bushido and 'core' Call of Cthulhu. Negative examples include everything else. So, what I am curious about is whether the setting material in DA is so intrusive that it is hard to avoid, or is it easily set aside?
I tend to think a person either gets 'grabbed' by a setting or they don't
The dragon age setting appeals to me, and I could list off why.
But the things I like could easily be thrown back at me as negatives.
For example, I like how the elves of the setting are in absolutely dire straits.
I like how the setting handles demons.
Tons of things in the setting push all my buttons in a positive manner.
But someone else might say 'Gee that setting sucks' and I can't force them to like it.
Fyi I am a huge GW, Cthulu, and Stormbringer fan.
The mechanical system does need a few tweaks, but nothing I can't handle.
Quote from: Harshael;775396Doesn't Dragon Age just use True20?
The core DA system is not that far off from a simplified d20.
it has classes, levels, and feats that would be somewhat similar in feel to d20.
The basic die roll uses 3d6 instead of a d20.
DA has one game mechanic selling point; the 'Stunt' system is excellent.
Stunt essentially being a random chance to get an effect somewhat like a critical hit, and you have a lot of choices when the crit fires off.
Most people seem to really like the stunt system.
I would not say the system is otherwise outstanding, but it is functional.
Quote from: 3rik;775523Weird, I've seen people make this assumption before. I wonder why that is.
So, what are your thoughts on Beagle's criticisms of the system?
HP are too high; I would lower hp or jack damage. Fairly simple to do.
Stunts appeal to people that like combat to have cool random things happen in the chaos of battle.
People that don't like critical hits may not like stunts.
Quote from: Bill;775538The core DA system is not that far off from a simplified d20.
it has classes, levels, and feats that would be somewhat similar in feel to d20.
The basic die roll uses 3d6 instead of a d20.
DA has one game mechanic selling point; the 'Stunt' system is excellent.
Stunt essentially being a random chance to get an effect somewhat like a critical hit, and you have a lot of choices when the crit fires off.
Most people seem to really like the stunt system.
I would not say the system is otherwise outstanding, but it is functional.
Because of the 3d6, I looked at the system as having more in common with GURPS Lite than d20.
Quote from: flyerfan1991;775543Because of the 3d6, I looked at the system as having more in common with GURPS Lite than d20.
I only know regular Gurps, is lite 'good' ?
Quote from: Bill;775546I only know regular Gurps, is lite 'good' ?
It's similar, but only a few pages of skills/background/equipment/etc. vs. an entire book's worth. Much easier to pick up and run with, if all you're concerned about is getting up and playing. For a full setting, regular GURPS is probably going to be needed, but I once toyed with the idea of doing strictly a GURPS Lite version of Traveller.
Quote from: Piestrio;775030My thought exactly.
I lost interest in DA a looooooooooong time ago.
Glad it's out but damn did they miss the boat.
Green Ronin is really really good at having very good ideas and terrible execution.