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[DMs/GMs Only] Campaign Outline - Comments?

Started by SmokestackJones, April 01, 2006, 01:47:00 PM

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SmokestackJones

While we were moving I ran across this outline for a D&D campaign I never got to run. I took it, rewrote it, converted to pdf and I now present it here. DMs/GMs, use it freely, but I would like some feedback and comments, even if you just read through it. It's not a full campaign, just an outline (more like a metaplot). Thanks.
 
-SJ
THAC0\'s Hammer

He\'s how big? Man, that\'s just Too Much Johnson!

Megamieuwsel

I'm not using co-DMs , but that stuff is sooooo gonna be thrown at my players...:deviousgrin:

Technicolor Dreamcoat

I skimmed over it.

I like the idea, generally; especially with several DMs making up seperate adventures that still might influence the overall plot severely (as they basically can add whatever information about Kregar as they feel comfortable with).

The list of information struck me as strange, though. I mean, if these guys all worked together, why doesn't the first NPC to be visited that it was a slave gang with Kregar the top abductor? That seems to be pretty basic information if you work with someone for some time.

Also, Weno's protections so that nobody finds him unless he wanted to be found – then how do the PCs find him? Weno probably doesn't even know about them, and if he does, they come from Kregar, so he'd more likely not want them to find him (especially a second time). And with this protection, how is Kregar planning on killing him at last?

Otherwise, I'd play that thing, though I wonder if 90% of all plots hinge on the PCs being led by the nose...
Any dream will do

SmokestackJones

Quote from: Technicolor DreamcoatThe list of information struck me as strange, though. I mean, if these guys all worked together, why doesn't the first NPC to be visited that it was a slave gang with Kregar the top abductor? That seems to be pretty basic information if you work with someone for some time.

Tech, thanks.  That's the main reason I posted it; I was too close to it to see any plot holes.  Besides, logic is not something I'm known for.
 
That said, all I can see here is that's where to co-GMs come in - I was counting on the others to come with the why the first one didn't spill the whole thing (perhaps the PCs reach the first one as he's dying from natural or not-so natural causes, maybe they're very tight-lipped, etc.)  I was trying to keep it somewhat loose.
 
QuoteAlso, Weno's protections so that nobody finds him unless he wanted to be found – then how do the PCs find him? Weno probably doesn't even know about them, and if he does, they come from Kregar, so he'd more likely not want them to find him (especially a second time). And with this protection, how is Kregar planning on killing him at last?

I was counting on the tailor to be the "in" to Weno.  I figure the PCs wouldn't let on to Paddy they're working for Kregar and perhaps come up with some cover story or something.
 
As I type this, I realize I expect the PCs and co-GMs to come up with the plugs for the holes.  Again, I was trying to keep it loose enough so the other DMs could do their own thing in their sections of it.  I was also trying to give the PCs a lot of chances to be the ingenious creatures they are since they'll usually come up with something the GM never thought of.
 
QuoteOtherwise, I'd play that thing, though I wonder if 90% of all plots hinge on the PCs being led by the nose...

Actually, I was trying to go for the opposite.  I hate games that do that and I was trying to fashion a framework or metaplot so the GMs can give the PCs enough rope...eh, opportunity to get involved with the plot.
 
Anyway, I do appreciate the feedback.  It really helps.
 
-SJ
THAC0\'s Hammer

He\'s how big? Man, that\'s just Too Much Johnson!

Technicolor Dreamcoat

oh, by "led by the nose", I didn't mean following breadcrumbs, but being lied to and betrayed by their "benefactor". Awkward phrasing, sorry.

And actually, if I was head DM with a couple of assistants, I'd probably turn everything concerning Krager over to them, let them surprise me with what the other NPCs tell me about him. I'd just say "make his past unsavory" and then wait what happens.
Any dream will do

SmokestackJones

Quote from: Technicolor Dreamcoatoh, by "led by the nose", I didn't mean following breadcrumbs, but being lied to and betrayed by their "benefactor". Awkward phrasing, sorry.
 
And actually, if I was head DM with a couple of assistants, I'd probably turn everything concerning Krager over to them, let them surprise me with what the other NPCs tell me about him. I'd just say "make his past unsavory" and then wait what happens.

Hey, that's good.  It'd keep things lively and wouldn't change the facts that he lied to the PCs and wants to kill to keep his past secret.
 
-SJ
THAC0\'s Hammer

He\'s how big? Man, that\'s just Too Much Johnson!

SmokestackJones

Quote from: MegamieuwselI'm not using co-DMs , but that stuff is sooooo gonna be thrown at my players...:deviousgrin:

...and after you do, I wanna hear about it. :heh:
 
Yeah, you don't have to have co-DMs, but me, being a lazy person, wanted to spread the love.  Besides, if I got to do it, I assumed I would also be playing in it and I wanted to be surprised.
 
-SJ
THAC0\'s Hammer

He\'s how big? Man, that\'s just Too Much Johnson!