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Horror in your games - SCARY or CAMPY?

Started by tenbones, May 26, 2015, 05:34:31 PM

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tenbones

Having grown up running around the streets of Los Angeles, my WoD was very much like "Near Dark"... I mean it was kinda funny, a lot of the stuff they did in the later Sabbat books were exactly things my players figured out for themselves (group bloodbonds, which they used to protect themselves from elders), rules for the gang that later became rituals. Almost habitual use of Fire as both a symbol of their fearlessness as well as something that set them apart from the other leeches. Behind all that was this everpresent feeling of lost humanity.

I certainly wouldn't use "Twilight" in the same breath as any kind of example of "modern Vampire" myth. It's not campy. Its like live-action teenage anime at best that just uses the imagery of vampires.

I thought Rice and Lumley were pretty stellar modern examples. But WoD has a lot of play-room on approaching horror... I think what the GM's bring to the table is the important part. My players LOATHE Cthulu. What's hilarious is I've been running them through Cthulu games for decades without ever using Cthulu or anything Cthulu-specific in terms of nomenclature and I know I've given them nightmares.