Hello, I'm working to build a tool set for RPGs. Shown below is the Character screen. I'd love to get your feedback on anything you like or don't like. Thank you.
(http://i.imgur.com/ieiefrZ.jpg) (http://i.imgur.com/kHVnhVt.jpg)
I presume this is meant to be a generic character page which can be modified for a wide array of game systems?
First: I'm accustomed to stats being down the left hand side. Across the top is okay though and I can adjust.
Second: The character background section is not needed on a front sheet. That should always be separate. Use that space for special things such as perks/advantages/feats/whatever.
Third: Currency should probably go on a separate page along with an "items carried"/equipment section.
Fourth: Some games have a big skill section. That column needs to be flexible to the max.
Fifth: Do you really need two picture sections?
Just my offhand 2 cents.
Thank you for the initial input.
Quote from: Doughdee222;865944I presume this is meant to be a generic character page which can be modified for a wide array of game systems?
Yes.
Quote from: Doughdee222;865944Second: The character background section is not needed on a front sheet. That should always be separate. Use that space for special things such as perks/advantages/feats/whatever.
Fourth: Some games have a big skill section. That column needs to be flexible to the max.
Fifth: Do you really need two picture sections?
In the top section are fields identified and positioned/configured by the GM, these would be consistent across all character screens, both PCs and NPCs.
The section at the bottom is all user (player) created and custom content. The items present there now are meant to illustrate what could exist.
Someone could easily create a tile with all Skills and list those, then re-size, re-position on this screen, re-locate to a different screen and/or change the color as they like.
The image shown is absolutely not needed and can be removed easily.
Quote from: Doughdee222;865944Third: Currency should probably go on a separate page along with an "items carried"/equipment section.
This, along with other content in the top section, can be displayed or hidden by the GMs preference.
Thank you, this is very helpful.
Assuming it works the way I think it does, the 'Add Tile' etc. buttons are way too large and prominent - wouldn't they be better near the side or the bottom, or even just as wordless icons?
This reminds me of dice cloud. Ever heard of it? Unlike that, make sure you make it easy and intuitive to add and remove things. I stopped using it out of frustration with that.
Quote from: AndrewSFTSN;866014Assuming it works the way I think it does, the 'Add Tile' etc. buttons are way too large and prominent - wouldn't they be better near the side or the bottom, or even just as wordless icons?
Thank you for the input.
The "Add Tile" and buttons in that row are used to create the tiled content at the bottom of that page, created new pages of those, etc. They are rather large because this application is being built responsively so it will look good and function well when the screen is shrunk to a smaller size, IE mobile phone.
I'll look into possibly adjusting those somehow.
Quote from: mAcular Chaotic;866015This reminds me of dice cloud. Ever heard of it? Unlike that, make sure you make it easy and intuitive to add and remove things. I stopped using it out of frustration with that.
I had never heard of Dice Cloud. I just took a peak. It looks nice. At an initial glance it looks to be a much smaller set of features that what I'm working to build. DC looks to be for 5e only, no DM/Player interactions (single user interface), and only a small portion of what we're building.
A big reason I'm posting these images to to get feedback and make this tool is intuitive and easy to use as possible while still being very feature rich.
I intend to post another screen shot today that may hint as to the larger scope of what we're building.
Thank you for the information.
Looks good at first glance.