This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Dead Reign vs Systems Failure vs Beyond the Supernatural

Started by Scaredy Squirrel, July 21, 2009, 04:56:49 PM

Previous topic - Next topic

Tetsubo

Quote from: jgants;315365I thought Dead Reign was the best thing put out by Palladium in years - the cleanest version of their rules ever produced.  System Failure is an interesting game, but more light-hearted.

I'm not really a fan of Beyond the Supernatural, the first edition was perhaps Palladium's least interesting game (it lacked the unique imagination of their other games).  And the second edition had an improved system from first edition (though the first edition was fine), but is somewhat half finished (with many monsters and the entire magic system absent).

KS changed the rules!?! The world must be about to end...

How did it get cleaned up?

KrakaJak

Quote from: Tetsubo;316123KS changed the rules!?! The world must be about to end...

How did it get cleaned up?
He did a pretty serious overhaul on them in Robotech: Shadow Chronicles. The basics are still the same (Same stats, Combat rolls are still 5+ and you hit, skills are percentile). However they're re-written and much easier to understand. countless tweaks were made to the system to improve it, here's a few I can remember:

* an optional simple version of character creation.

* Characters learn new skills as they increase in levels.

* characters have OCC's and MO's, MO's are a class within a class, so you can have much more variety between characters of the same OCC.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

RPGPundit

Really, its all streamlining. None of what you mentioned there is new. Additional skills has been around since at least Robotech 1e; and MOS skills have been around since the same period (the original Southern Cross handbook had them). The simple chargen is new, but it doesn't actually change anything rules-wise.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.