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Dead Lands

Started by Thanos, August 23, 2009, 10:38:42 AM

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Soylent Green

Their is also a Gurps and D20 version of the Deadlands rules.

The D20 version is an awful hacthet job. It's not even D20 Modern based, it is based D&D 3e  with a bunch of tweaks. We muddled through - it not the first or last time I'll run a game with incomplete of half-backed rules, but I would not reccomend it.
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Randy

Quote from: Soylent Green;323204Their is also a Gurps and D20 version of the Deadlands rules.

The D20 version is an awful hacthet job. It's not even D20 Modern based, it is based D&D 3e  with a bunch of tweaks. We muddled through - it not the first or last time I'll run a game with incomplete of half-backed rules, but I would not reccomend it.

I have the GURPS version and both books ofr it.  It was actually pretty well done.



But nothing will beat the sheer awesomness of the GURPS conversions of the first three oWoD books :worship:
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jadrax

I wish I could stand the GURPS rules, because the supplements for it are pretty much always spot on.

Randy

Quote from: jadrax;323208I wish I could stand the GURPS rules, because the supplements for it are pretty much always spot on.

GURPS is my favorite system :cool:
He screams and screams and pounds his head Against the wall until wailing phantom firetrucks Paces across his vision. Pain, pain is all he wants. And hate, yes hate. We shall never forget and never forgive. And never ever fear. Fear is for the enemy. Fear and bullets. ~ James O\'Barr

Silverlion

I'm working on a subtler horror game in the west, called Whispered West, but its still in pretty much rough note form. (I've got the style of attributes, an idea for a system and PC's roles in play and little more.)

I know that Whispered West, just assumes history is the same as its always been, but behind the scenes black magic has lurked, its up to the PC's to deal with those black magic people and the things they stir up. I doubt you'll see much in the way of vampires, werewolves, or corporeal undead--but black magic, spirits, and the like. Of course the system will use cards, but use them very simply and speedily.
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Tommy Brownell

Quote from: Thanos;323048The premise sounds pretty neat but from what I've read the game machanics seem overerly complicated. Trying to play poker and an RPG at the same time seems a little retarded. Can any one shead some light on this? Is there a non-deck using edition of the game? Is it worth my while from the get go?

1) You don't try to play poker and an RPG at the same time.  A couple of character types have arcane abilities powered by making poker hands.  I have never had to generate a poker hand as a player, because I've never played one of those character types.

2) The only non-deck (that I am aware of) are GURPS Deadlands and d20 Deadlands, and they may still use decks.  That said, I just run Deadlands Reloaded (Savage Worlds) again today, and while it does still use cards, it rocks on toast.

Savage Worlds is my favorite RPG right now, and Deadlands is one of my favorite settings of all time.
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RPGPundit

Quote from: Seanchai;323101Someone mentions complexity as an issue and you try to sell them on Aces & Eights?

Seanchai

A&8s doesn't have to be complex, its a question of how many optional rules you use. And now that I've done some actual play, using pretty much all of the optional rules, I've found that in actual play it plays pretty smoothly IF: a) the GM has read the rules carefully and b) the Players are being careful to keep track of their shit, and not slack off and have to make the GM look it all up for them moment to moment.

That said, I get your point, and certainly if you want a less complex system for western RP, I would strongly recommend Coyote Trail.

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Lawbag

D20 Deadlands pretty much put the nail in the coffin for the original Deadlands game in the same way D20 helped kill off 7th Sea/Swashbuckling Adventures.
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Tommy Brownell

Quote from: Lawbag;323818D20 Deadlands pretty much put the nail in the coffin for the original Deadlands game in the same way D20 helped kill off 7th Sea/Swashbuckling Adventures.

The reason d20 killed Classic Deadlands was two-fold: 1) It was crap.  Shane Hensley admits to this.  They had no real idea what they were doing.  2) The lost the information war.  They were releasing dual stat books with d20 logos, but a lot of folks didn't realize that they were dual-stat, so word got around that Classic was cancelled...which became a self-fulfilling prophecy.
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Simlasa

I'm in a classic Deadlands game right now... the rules are simple... it's fun, but I'm finding it's not what I expected or wanted.
Most of my issues with it probably stem from our group's take on it, but the game itself seems to encourage them.
Too many powerful NPCs who are untouchable because of the metaplot... and the horror elements really seem to get watered down by the comedy/gonzo stuff... especially the mad scientist crap.
I like gonzo just fine but I was (and still am) in the mood for a 'straight' horror western game... like the aforementioned COC old west or Aces High (new horror western setting for BRP).

Lawbag

Do any of the D20 books for Deadlands hold any value for the Classic Deadlands player?
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Seanchai

Quote from: Lawbag;324085Do any of the D20 books for Deadlands hold any value for the Classic Deadlands player?

Not in my estimation.

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Tommy Brownell

Quote from: Lawbag;324085Do any of the D20 books for Deadlands hold any value for the Classic Deadlands player?

Just the dual stat ones.  The rest were basically cut and paste from Classic books.
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RPGPundit

Yes, D20 was the nail in the coffin of Deadlands and 7th Sea, though it was really just their final blow, they'd been in decline for a while before that.

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Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Lawbag

Quote from: RPGPundit;324582Yes, D20 was the nail in the coffin of Deadlands and 7th Sea, though it was really just their final blow, they'd been in decline for a while before that.
 
RPGPundit

It was the final nail for both games. Point taken.
But seeing as there is a fan base for both games, was it a case of the company´s moving on to newer and or more profitable ventures.
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